Commit graph

2786 commits

Author SHA1 Message Date
Robert Müller 82b75ddfe0 Improve error log messages for PNG loading 2023-11-20 21:58:29 +01:00
Robert Müller 0427dfff2e Use bool instead of int 2023-11-20 21:58:29 +01:00
Robert Müller 15e4f9a886 Remove remaining obsolete // ignore_convention comments 2023-11-20 21:58:29 +01:00
Dennis Felsing d11a271f45
Merge pull request #7506 from trml/pr_predmargin_simplify
Make prediction margin take effect instantanously
2023-11-19 21:56:40 +00:00
dobrykafe 904abae6ac replace sizeof x with sizeof(x) 2023-11-19 22:36:47 +01:00
trml 717aad2677 Make prediction margin take effect immediately 2023-11-19 19:52:39 +01:00
Robert Müller aba67f46ee Prevent community filters excluding all elements
Ensure that community/country/type filters do not exclude all allowed elements, which can happen when a previously selected community is not available anymore or when arbitrary community filter values are set with the console.
2023-11-19 15:34:33 +01:00
Dennis Felsing 97d64cdfea
Merge pull request #6256 from heinrich5991/pr_ddnet_typesafe_mem_zero
Typesafe `mem_zero` function
2023-11-18 23:00:48 +00:00
heinrich5991 b951734c03 Don't allow mem_zero for nontrivial types
Initialize nontrivial types with a constructor instead. Make the
compiler aware that some of our constructors are indeed trivial.

This allows `mem_zero` calls to actually always zero the memory.
2023-11-18 22:55:17 +01:00
Robert Müller ddf935795d Fix inverted community parsing conditions 2023-11-18 22:55:08 +01:00
Chairn 6e629e1deb Type safe mem_zero function (fixes #5228)
Partially replaces #5690.
POD types are just memset. Other types are either destructed if not
trivial and/or constructed if not trivial. Types need to have a default
constructor.
Virtual classes can be mem_zeroed only if they already have been
constructed, otherwise it is UB.
2023-11-18 22:47:22 +01:00
heinrich5991 c7cd281aff Add icon URL, remove servers-key/ranks-key from community JSON
Previously:

```json
{
  "ddnet": {
    "name": "DDraceNetwork",
    "servers-key": "servers",
    "ranks-key": "maps",
    "icon-sha256": "162313eeb954e34495ad03066fee1418ed3c963e76cc83dff993e1c7856c742b"
  }
}
```

Now:
```json
[
  {
    "id": "ddnet",
    "name": "DDraceNetwork",
    "icon": {
      "sha256": "162313eeb954e34495ad03066fee1418ed3c963e76cc83dff993e1c7856c742b",
      "url": "https://info.ddnet.org/icons/ddnet.png"
    },
    "ranks": [
      …
    ],
    "servers": {
      …
    }
  }
]
```

Special case `ddnet` to look for the `servers`, `maps` in the top-level
and `kog` to look for `servers-kog` in the top-level.
2023-11-18 21:52:51 +01:00
Dennis Felsing e74e6770c3
Merge pull request #7325 from Robyt3/Browser-Community-Filter
Add community server filter and icons, remove DDNet and KoG tabs
2023-11-12 00:00:05 +00:00
Dennis Felsing d716210e31
Merge pull request #7408 from Jupeyy/pr_tile_border_shader
Switch to a fragment shader solution for border tile rendering
2023-11-11 23:02:34 +00:00
Dennis Felsing aefa52c6b9
Merge pull request #7432 from Robyt3/Base-Standard-Mutex-Wrapper
Add `CLock` wrapper for `std::mutex` to replace `lock_*` functions, use `CLock` instead of `std::mutex`, add thread-safety annotations
2023-11-11 22:07:02 +00:00
furo 6599b7e14b Save unknown commands from settings_ddnet.cfg 2023-11-11 19:09:13 +01:00
Robert Müller 10470046b7 Use CLock instead of std::mutex, add thread-safety annotations
Use `CLock` and `CLockScope` instead of `std::mutex` and add clang thread-safety analysis annotations everywhere except for usages in engine graphics and video, as those usages also involve `std::condition_variable`.

Fix lock not being unlocked on all code paths in `CFutureLogger::Log`, which is caught by the static analysis.
2023-11-11 00:09:17 +01:00
Robert Müller 3d858c28ee Add CLock wrapper for std::mutex to replace lock_* functions
Replace usages of platform specific `lock_*` functions with `std::mutex` through the wrapper class `CLock`. Move lock classes to `base/lock.h`.

The `CLock` wrapper class is only necessary because the clang thread-safety attributes are not available for `std::mutex` except when explicitly using libc++.
2023-11-11 00:04:57 +01:00
Robert Müller b4423551d4 Fix client not quitting after graphics assertion
After the error message popup is shown for graphics assertions, the client window was destroyed but the process was not terminated properly. Now the graphics assertion error is handled like a normal assertion error, as those are also shown in an error message popup and correctly cause the client to break into the debugger or terminate.

However, calling `dbg_assert` while already owning the lock that `WaitForIdle` waits on will cause a deadlock, so error handling must be delayed until after the lock is released.

The buffer size for assertion messages is increased, as it was not sufficient for some graphics assertions.

The `ICommandProcessor::GetError` and `ICommandProcessor::GetWarning` functions are marked as `const`.
2023-11-06 23:34:05 +01:00
Robert Müller d39247f726 Add community server filter and icons, remove DDNet and KoG tabs
Remove the DDNet and KoG tabs and replace them with a community filter, which works like the country and type filters. Community information (ID, name, icon SHA256, countries, types, servers, ranked maps) is loaded dynamically from the DDNet info json.

The official checkmark icon is replaced with community icons. The icons are downloaded to the `communityicons` folder in the config directory from a URL specified in the DDNet info json. The icons are only re-downloaded when their SHA256 has changed.

Per default, the Internet tab with all communities is selected. When starting the client for the first time, only the DDNet community is selected. The community, country and type filters can also be used on the Favorites tab now. The LAN tab remains unchanged.

The country and type filters are refactored. Previously, using these filters changed the total number of servers and players that were displayed, as the filter was implemented as a separate step. Now the community, country and type filters work like the other browser filters. This also has the benefit that the server list and DDNet info json are not reloaded each time these filters are changed, as updating the local filtering/sorting is enough now.

The check for finished maps is made more efficient by using an `std::unordered_set` instead of linear search.

Closes #5654.
2023-11-04 15:32:27 +01:00
Jupeyy 639a8c3c8b Switch to a fragment shader solution for border tile rendering 2023-11-04 14:51:39 +01:00
Robert Müller 367c7ba4e7 Fix some textures being loaded without mipmaps
Some calls to `LoadTextureRaw` where passing the image format also in place of the texture load flags. Since the image format would be RGBA most of the time, this was interpreted as the flag `IGraphics::TEXLOAD_NOMIPMAPS` causing various textures (all sprites textures, assets when shown in menus, menu images, menu theme icons) to be loaded without mipmaps.

This is fixed by passing `0` as the texture load flags and by replacing uses of `LoadPNG` and `LoadTextureRaw` with `LoadTexture`.
2023-11-04 12:54:09 +01:00
Robert Müller 82ba8e0bb8 Add CTextureHandle::IsNullTexture, rename InvalidTexture
Rename `InvalidTexture` to `NullTexture` to avoid confusion because the null texture is not invalid. The function `CTextureHandle::IsNullTexture` is added to make it easier to check the result of using `IGraphics::LoadTexture`, which returns the null texture on error instead of an invalid texture handle. An assertion is added to ensure that `IsNullTexture` works correctly.
2023-11-04 12:54:08 +01:00
Robert Müller fdaa343219 Fix check for invalid texture after LoadTextureRaw
The handle returned by `LoadTextureRaw` is either valid or invalid (i.e. `-1`) but never the invalid texture itself.

Additionally, ensure that the `LoadTexture` function returns the invalid texture also when `LoadTextureRaw` fails.
2023-11-04 12:54:08 +01:00
Robert Müller ebe2ddea9f Add gameclient warnings to queue instead of overriding others
Using `CMenus::PopupWarning` will immediately set the popup and override the current warning, which can hide warnings when multiple are shown at the same time. Now all warnings are added to the queue with `IClient::AddWarning`.
2023-11-01 22:17:01 +01:00
furo e61ed1c3b4 Small fixes for cl_race_ghost_strict_map
- Better description
- Remove redudant map check
2023-10-28 14:54:35 +02:00
furo c79e4c2de5 Add option to disable ghost map hash check. 2023-10-27 20:51:17 +02:00
Robert Müller a0d154a841 Bump maximum server password length from 128 to 256
Ensure server password can fit username and password separated by colon, so there is no discrepancy where some passwords work in rcon but not for reserved slots.
2023-10-24 21:44:53 +02:00
Robert Müller f1e8d4bae3 Remove length limitation when packing server/rcon password
There is no need to limit the length of server password, rcon username, rcon password and rcon commands when packing them into their respective messages. The source buffers for these strings are already limited in length and the message packer ensures that the maximum packet size is not exceeded.
2023-10-24 20:10:42 +02:00
Robert Müller bade6f78fb Reduce duplicate code for sending messages for dummy
Add parameter `int Conn` to `SendInfo` and `SendReady` functions and use existing `SendEnterGame` function to reduce duplicate code for sending the same messages for main and dummy connections.
2023-10-24 20:10:18 +02:00
Robert Müller fec7e89b00
Merge pull request #7356 from dobrykafe/pr-editor-stop-sound-preview
Editor: stop/pause sound previews
2023-10-23 16:52:32 +00:00
Robert Müller f8af7542c6 Move CHostLookup to separate compilation unit
The host lookup job and the engine interface are independent so they are moved to separate files.

The include of `engine.h` in `client.h` is therefore unnecessary and other includes also had to be adjusted because of this.

The variable `m_VersionServeraddr` is unused and therefore removed. The host lookup job is currently not used on the client-side.
2023-10-22 13:38:35 +02:00
Robert Müller 0e4f174f78 Check for all file errors in demo player, show demo error popup
Handle the return values of all uses of the `io_read`, `io_skip` and `io_tell` functions in `CDemoPlayer`, to handle truncated demo files and other unexpected file reading and seeking errors during demo playback.

Show more detailed error message popups when demos cannot be loaded due to errors and when demo playback is stopped unexpectedly due to errors. Previously, only a generic message "Error loading demo" was shown when loading failed and no error message was shown when demo playback is stopped due to errors.
2023-10-19 21:48:04 +02:00
dobrykafe aafee689ca stop/pause sound previews 2023-10-18 13:27:31 +02:00
Robert Müller 8fea5998aa Mark functions as const when possible 2023-10-17 20:27:58 +02:00
Robert Müller 59b5fd2793 Fix graphs initially rendering incorrect values
Ensure only valid graph entries are used to render curve line segments.
2023-10-17 20:27:31 +02:00
Robert Müller 11423b88b1 Use full graph width for rendering curve
Previously, roughly one percent of the graph width was not used for the curve values.
2023-10-17 20:25:35 +02:00
Robert Müller 1a01d7657f Remove unused m_Graph member of CSmoothTime 2023-10-17 20:25:32 +02:00
Robert Müller e187bda620 Use bool instead of int 2023-10-17 20:24:45 +02:00
Robert Müller d92b7b5c5f Add enum for CSmoothTime adjust direction 2023-10-17 20:24:38 +02:00
Robert Müller fb96217147 Fix first value in graphs being incorrect
As the index was incremented before setting the value, the value at index 0 was not set correctly until the ringbuffer wraps around.
2023-10-17 20:23:35 +02:00
Robert Müller dc7fa1fbb2 Use ColorRGBA for CGraph entry color 2023-10-17 20:23:16 +02:00
Robert Müller 912355f9ec Move CSmoothTime class to separate compilation unit 2023-10-17 20:23:07 +02:00
Robert Müller ee51cac9e6 Move CGraph class to separate compilation unit 2023-10-17 20:22:48 +02:00
Robert Müller ed92a9e8c7 Remove redundant checks for missing SHA256 when recording demo
The SHA256 was effectively not optional anymore when recording demos, as it and the SHA256 extension UUID were always written to the demo file without checking for `nullptr`. Therefore the SHA256 is now passed by const reference instead of by pointer and redundant checks for `nullptr` are removed.
2023-10-16 21:53:37 +02:00
Dennis Felsing 042a04d610
Merge pull request #7353 from Robyt3/Engine-Jobpool-Refactoring
Minor refactoring of engine jobpool
2023-10-15 22:29:33 +00:00
Robert Müller ba5a974353 Increase jobpool thread count based on hardware concurrency
The client/server jobpools were previously only using a fixed number of 2 threads. Now the pools use `2 * hardware-concurrency + 2` threads, which should provide better performance overall, as we expect threads to often wait on I/O.
2023-10-15 22:10:49 +02:00
Robert Müller 9cbbc0aca6 Replace static variables in MouseRelative with member variable
Avoid using a global variable for last mouse position on Android.
2023-10-15 20:36:59 +02:00
Robert Müller d00283e885 Enable use of video recording for each demo player individually
Previously all demo players checked `IVideo::Current` to render a video, which would cause issues when rendering a demo while a demo slicing background job is running. Now video rendering can be toggled for each demo player individually and is only enabled for the main demo player.
2023-10-14 10:52:24 +02:00
heinrich5991 5fbf02ae91
Merge pull request #7333 from Robyt3/Clang-Tidy-Remove-Nolint
Remove obsolete clang-tidy `NOLINT` comments
2023-10-11 15:49:46 +00:00
Robert Müller aa03aa0f60 Remove obsolete clang-tidy NOLINT comments
The TODO in the `Dilate` function is removed, as the code already appears to be safe without additional checks. The variable `k` is at most `(w * h - 1) * BPP`, as `ix` and `iy` are clamped to maximum `w - 1` and `h - 1` respectively. Because `p < BPP - 1` the index `k + p` is therefore always valid for the buffers. (The caller must ensure that the source and destination buffers are of size `w * h * BPP`.)
2023-10-11 17:22:59 +02:00
Dennis Felsing 60fa51ff13
Merge pull request #7309 from infclass/kaffeine/merge-client-data-structs
Extract client 'six' data types and use them for 'seven' data
2023-10-10 21:55:55 +00:00
Dennis Felsing 1f5a764cf5 Make sure notification object exists 2023-10-08 14:01:02 +02:00
Robert Müller d4fed2360e
Merge pull request #7208 from dobrykafe/pr-editor-toolbar-sounds
Enhance editor toolbar sounds
2023-10-08 09:06:15 +00:00
dobrykafe 8adbbc433c fix requested changes 2023-10-07 14:49:51 +02:00
Alexander Akulich b6470e5a43 Use client 'six' data structs for client 'seven' data 2023-10-06 18:14:38 +03:00
dobrykafe 6e2ddfbeaf use nullptr instead of 0, add missing return statement 2023-10-06 17:09:20 +02:00
dobrykafe ca517f27b8 enhance editor toolbar sounds 2023-10-06 17:09:19 +02:00
Robert Müller fb7669ebb0 Fix clang-tidy modernize-use-override 2023-10-06 14:06:52 +02:00
Robert Müller b81fb37f82 Fix clang-tidy modernize-use-emplace 2023-10-06 14:06:20 +02:00
Robert Müller 6f1e08b6f4 Encapsulate/move IClient member variables 2023-10-03 17:56:17 +02:00
Robert Müller b1d90aaaf2 Store number of filtered players when filtering
Only update total number of filtered players when the filter is updated instead of calculating it every frame.
2023-10-01 20:53:29 +02:00
Dennis Felsing e0d906d9e1
Merge pull request #7272 from furo321/afk-optional2
Don't run `GET_INT` on afk attribute in `ProcessServerInfo`
2023-09-30 20:43:37 +00:00
furo a3064ae105 Don't run GET_INT on afk attribute in ProcessServerInfo 2023-09-30 20:51:20 +02:00
Robert Müller cf35594fa4 Extract UpdateServerFriends function, cache friends on server
Calculate the number of friends on each server when refreshing the friend state of the server info instead of every time the server entry is rendered.
2023-09-30 13:32:36 +02:00
Robert Müller 7e8442d394 Move and rename UpdateFilteredPlayers function, mark as const 2023-09-30 13:29:28 +02:00
Robert Müller 28d4451057 Add local variable Info to reduce duplicate code 2023-09-30 13:29:28 +02:00
Robert Müller 034962ae24 Add enum ERankState to replace magic numbers 2023-09-30 13:29:28 +02:00
Robert Müller 721a55c603 Remove game menus includes in engine
Use config manager to reset `ui_page` to the default, instead of using `CMenus::PAGE_DDNET` directly (which is the default).

Check current type of serverbrowser instead of checking the current `ui_page` against `CMenus::PAGE_DDNET` and `CMenus::PAGE_KOG`.
2023-09-30 13:29:28 +02:00
Robert Müller 6753e37772 Move function definitions to remove and organize includes 2023-09-30 13:29:27 +02:00
Robert Müller e78305e1cd Remove unused m_aFilter(Gametype)String variables 2023-09-30 13:29:27 +02:00
Robert Müller c64ec0f677 Limit effects of dbg_stress to features useful for debugging
Using `dbg_stress 1` now only does the following (in debug build):

- Randomly send inputs.
- Randomly send chat messages.
- Randomly connect/disconnect to server configured with `dbg_stress_server` (`localhost` by default).

Previously it also did the following, which is not useful for this debugging feature and only complicates the code unnecessarily:

- Cause images and sounds not to be loaded.
- Render only every tenth frame.
- Always use inactive graphics refresh rate.
2023-09-28 20:14:54 +02:00
Robert Müller 247ce38094 Remove unused variables m_RenderFrameTimeLow/High 2023-09-28 20:12:55 +02:00
Robert Müller 74192b9051 Add CSnapshot::EmptySnapshot, mark pointer arguments as const
Instead of keeping track of a permanently empty `CSnapshot` object in client and server separately, add `CSnapshot::EmptySnapshot` to access a singleton empty `CSnapshot`.

Mark pointer parameters of snapshot functions as `const` when possible.
2023-09-26 20:13:27 +02:00
Jupeyy 958676ae84
Merge pull request #7251 from Robyt3/Graphics-Texture-Index-DoubleFree-Assertion
Add assertion when double-freeing texture index, ensure OpenGL texture vectors are large enough
2023-09-25 18:51:04 +00:00
furo 25101d2cb0 Add missing descriptions of commands. 2023-09-24 23:21:10 +02:00
Robert Müller 96a68455ca Ensure OpenGL texture vectors are large enough
In the unlikely case that the wanted texture slot is larger than twice the size of the original texture vector.
2023-09-24 22:27:16 +02:00
Robert Müller 99cee23de4 Add assertion when double-freeing texture index
Simplify the handling of free texture indices by using `-1` only for indices which are currently in use, whereas the size of the vector is now used to indicate the last free index. Otherwise the assertions incorrectly detect the last texture index always being in use because `-1` was used for both states.
2023-09-24 22:24:51 +02:00
VoxelDoesCode c4d325e09b Show if your friend is AFK through friends list
resolve mege conflict

AFK -> Afk (for consistency)
2023-09-23 00:54:13 +02:00
Dennis Felsing c042835c1d
Merge pull request #7234 from Robyt3/Input-PumpEvents
Fix double-click handling with `gfx_asyncrender_old 0`
2023-09-22 15:38:17 +00:00
Robert Müller 98bfed7859 Fix double-click handling with gfx_asyncrender_old 0
We need to call `SDL_PumpEvents()` to ensure that we have the latest keyboard, mouse and joystick state before we use it.

See:
- https://wiki.libsdl.org/SDL2/SDL_GetKeyboardState
- https://wiki.libsdl.org/SDL3/SDL_GetMouseState#code-examples

Closes #7052.
2023-09-22 17:09:39 +02:00
Robert Müller b9951dd411 Refactor and reorder RateConvert, DecodeOpus, DecodeWV
Pass sample by reference instead of by index, as the functions are only used internally and a valid sample is assured.
2023-09-21 23:52:44 +02:00
Robert Müller 7fe854d861 Reduce indentation, rename variables in Mix function 2023-09-21 23:52:40 +02:00
Robert Müller 07e18ebecb Replace most global variables in engine sound with member variables
Most variables used in the sound engine were static globals, as they are used in the static sound mixing function. The global variables are replaced by member variables, by passing the sound interface as user-data for the SDL mixing callback. The `Mix` function is made a public member function of `ISound` instead of being exposed using `ISoundMixFunc GetSoundMixFunc()`.

This allows to remove the direct dependency of the engine sound on the engine video, by instead passing the sound mixing function as a lambda to the engine video in the engine client.

The old WavPack reader function interface does support passing a user-data pointer to the callback function, so global variables are still used here.
2023-09-21 23:52:13 +02:00
Robert Müller a2de08a8db Add UpdateVolume function, remove unnecessary lock usage
Using the lock is not necessary, as the volume is already an atomic variable.
2023-09-21 23:44:59 +02:00
Robert Müller beaf263f3d Reorder SetChannel and SetListenerPos functions 2023-09-21 23:44:58 +02:00
Robert Müller b0356aea13 Rename argument, reduce indentation of SetVoiceTimeOffset 2023-09-21 23:44:58 +02:00
Robert Müller f169ce1c8c Use nullptr instead of 0, 0x0 and NULL 2023-09-21 23:44:58 +02:00
Dennis Felsing 60de0f191e
Merge pull request #7217 from furo321/gfx-screen-conchain
Add console chain for screen resolution commands.
2023-09-20 09:25:14 +00:00
furo 597350010f Add console chain for screen resolution commands. 2023-09-20 11:01:43 +02:00
Jupeyy fcbe429d4c Decrease descriptor pool's current size when descriptor is freed 2023-09-19 18:28:48 +02:00
Robert Müller ce65d57f2e Support dynamic list of "communities" in engine serverbrowser
Replace existing hard-coded support for two "networks" with support for a dynamic list of "communities" which are indexed by a string-ID, though right now the DDNet and KoG communities are still hard-coded. The communities now also support an arbitrary number of associated countries, types and servers. This is a refactoring to prepare for getting the list of communities dynamically from the server and removing the DDNet and KoG tabs from the serverbrowser.
2023-09-18 19:37:04 +02:00
Robert Müller ca1bec5bac Refactor json parser usage in CServerBrowser::LoadDDNetRanks 2023-09-18 17:37:15 +02:00
Robert Müller e82e197109 Use NUM_LOCS as static assertion for array size 2023-09-18 17:29:43 +02:00
Dennis Felsing a706074c82
Merge pull request #7203 from Robyt3/Serverbrowser-Memory-Leak
Fix memory leak of server browser entry UI elements
2023-09-17 20:13:01 +00:00
Robert Müller 8dfa0b2198 Rename UpdateFilteredPlayers, remove mutable variable 2023-09-17 21:37:32 +02:00
Dennis Felsing e33b747a4c Increase password size limit from 32 to 128 2023-09-17 14:32:23 +02:00
Jupeyy ca2926335b Disable scissor for clearing the framebuffer 2023-09-10 09:44:32 +02:00
Dennis Felsing ee1b8baab5
Merge pull request #7145 from infclass/for-ddnet4
Cleanup CMake, adjust the version variables
2023-09-08 08:09:56 +00:00
Alexander Akulich d0ecb5f8dd CMake: Rework the versioning 2023-09-08 00:10:48 +03:00
Robert Müller dd8b2cd88a Fix incorrect text height when maximum number of lines specified
Check if maximum number of lines has been reached before starting a new line, to prevent the text cursor from reporting the wrong number of lines and text height in that case.
2023-09-06 19:16:42 +02:00
heinrich5991 d2a12e01c1
Merge pull request #7126 from Robyt3/Graphics-Format-PixelSize
Add `CImageInfo::PixelSize` function, use `enum EImageFormat`
2023-09-06 09:57:59 +00:00
Harri Nieminen 4d9ff1d904 Fix typos
Found by codespell
2023-09-05 22:32:09 +03:00
Robert Müller dde45f7a40 Add CImageInfo::PixelSize function, use enum EImageFormat
Use `enum EImageFormat` type for image format literals and variables.

Add `PixelSize` function to get the number of bytes/color channels per pixel for a specified image format.

Remove unused store format argument of texture loading functions. All textures are automatically being stored as RGBA, so the argument was unused. Also remove the therefore unused `FORMAT_AUTO`.

Rename variables consistently to `PixelSize` and use `size_t`, instead of mixing different names like `BPP` and `ColorChannelCount`.

Validate image format loaded from maps using `CImageInfo::ImageFormatFromInt`. Add `FORMAT_ERROR` to represent invalid formats.

Remove redundant `PixelSize` parameter from graphics backends and commands, which can be derived from the texture format.

Fix memory leak when RGB image data is being converted to RGBA format when saving map in editor.
2023-09-03 20:40:28 +02:00
Robert Müller 1028cedee3 Remove dbg_hitch config variable
This config variable was only settable in the server console but only read in the client, so it was effectively unusable. It also has no use case right now.
2023-08-30 20:07:11 +02:00
Robert Müller 31a80c976b Remove gfx_finish config variable
This config variable does not have any use case right now and only causes the rendering to be slowed down.
2023-08-30 20:07:11 +02:00
Robert Müller 95b1c7dc2b Hide client is not online log message except when using record
The log message is otherwise shown multiple times when starting the client.

Now it's only shown when the `record` command is used manually, i.e. not for automatically recorded demos anymore.
2023-08-29 22:05:16 +02:00
dobrykafe cb29ad2b4f dont switch to editor if loading fails 2023-08-26 22:13:13 +02:00
dobrykafe 5e923adcc9 fix map drag and drop 2023-08-26 18:14:13 +02:00
Alexander Akulich 29688fb499 Remove cl_video_pause_on_start; reset the pause option on popup opened 2023-08-19 13:51:38 +03:00
Dennis Felsing b52fa5e910
Merge pull request #7028 from Robyt3/Base-Str-Utf8-Offset-Functions
Add utility functions for converting UTF-8 bytes ↔ chars offsets
2023-08-15 21:10:38 +00:00
Robert Müller af3870a64d Add utility functions for converting UTF-8 bytes ↔ chars offsets
Add `str_utf8_offset_bytes_to_chars` and `str_utf8_offset_chars_to_bytes` functions to base system to convert between byte and UTF-8 character offsets in UTF-8 strings.

Previously, this was separately implemented in the textrender and in the lineinput helper.

These textrender functions are entirely replaced by the new functions:

- `ITextRender::SelectionToUTF8OffSets` (by `str_utf8_offset_chars_to_bytes`)
- `ITextRender::UTF8OffToDecodedOff` (by `str_utf8_offset_bytes_to_chars`)
- `ITextRender::DecodedOffToUTF8Off` (by `str_utf8_offset_chars_to_bytes`)

These lineinput helper functions are reimplemented using the new functions:

- `CLineInput::OffsetFromActualToDisplay` (uses `str_utf8_offset_bytes_to_chars`)
- `CLineInput::OffsetFromDisplayToActual` (uses `str_utf8_offset_chars_to_bytes`)
2023-08-15 22:11:25 +02:00
Robert Müller 7168fb15d2 Move OnWindowResize listener to engine, handle editor
Register the `OnWindowResize` listener in the engine client instead of the game client and properly dispatch the event also to the editor, so text containers in the editor are cleared when the window is resized.

Closes #7018.
2023-08-15 20:17:27 +02:00
Robert Müller 5567c56d3a Reorder CClient interface pointers alphabetically 2023-08-15 19:47:52 +02:00
Robert Müller 15be3c3944 Remove unused m_DebugSoundIndex variable 2023-08-15 19:47:52 +02:00
Robert Müller f90e908c9d Reset text containers on language change
Fix text containers rendering broken text after the language is changed, as this cleared the glyph atlas without clearing the references to the glyph positions in the text containers. Now `OnWindowResize` is also called on language change to reset all text containers.

However, the glyph atlas is not cleared on normal window resize anymore, because this seems to be unnecessary.
2023-08-14 23:04:55 +02:00
Robert Müller b98d519744 Use textrender for graphs, refactor CGraph::Render
Use textrender for rendering debug graph labels instead of using the debugging font and quad text.
2023-08-08 20:31:47 +02:00
Robert Müller be83d44470 Refactor CClient::DebugRender
Fix names of static variables. Remove dead code.
2023-08-08 20:31:47 +02:00
Robert Müller 0e161cf4d9 Fix textrender variables being uninitialized
Regression from #6952.
2023-08-07 17:53:54 +02:00
Robert Müller 75a368f552 Improve text rendering texture atlas utilization and performance
Replace skyline-based texture atlas algorithm with a rectangle packing algorithm that tracks empty atlas sections using `std::vector`s. The algorithm is very loosely inspired by https://github.com/TeamHypersomnia/rectpack2D.

Increases texture atlas utilization from ~70% to ~90-94%, i.e. less space in the atlas is unused.

Decreases the computational time to find suitable free regions in the atlas by factor 40x-164x (depending on atlas dimension and utilization). In absolute numbers, the computational time necessary for a glyph being added to the atlas is decreased from 0.0556ms-0.4679ms to 0.0013ms-0.0051ms (depending on atlas dimension and utilization).

The memory usage for the texture atlas algorithm increases from a maximum of ~128 KB to a maximum of ~3 MB.
2023-08-05 22:28:53 +02:00
Edgar 8c49c2ea4b
Merge pull request #6952 from Robyt3/TextRender-Font-Index-File
Add font index, support font family variants depending on language
2023-08-05 15:49:12 +00:00
heinrich5991 8fc5549306
Merge pull request #6876 from ChillerDragon/pr_new_connection_string
Support master server address format in client
2023-08-05 08:49:12 +00:00
ChillerDragon f701e2eb16 Support master server address format in client
This still works

	$ ./DDNet "connect 127.0.0.1"

But now also this works

	$ ./DDNet "connect tw-0.6+udp://ger10.ddnet.org:8303"
	2023-07-16 14:07:50 I engine: running on unix-linux-amd64
	2023-07-16 14:07:50 I client: starting...
	2023-07-16 14:07:50 I client: version 17.1.1 on linux amd64
	2023-07-16 14:07:50 I client: git revision hash: 7f100e2620
	2023-07-16 14:07:50 I client: connecting to 'tw-0.6+udp://ger10.ddnet.org:8303'
	2023-07-16 14:07:50 I host_lookup: host='ger10.ddnet.org' port=8303 3
	2023-07-16 14:07:51 I client: connected, sending info
2023-08-04 12:32:02 +02:00
heinrich5991 26cd03bca1
Merge pull request #6914 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-08-03 09:19:26 +00:00
Robert Müller d642abd722 Add font index, support font family variants depending on language
Add `fonts/index.json` which specifies:

- List of all font files that should be loaded (filenames).
- Default font (specified by family name or by family and style name).
- Font variants for different languages, using the name of the language file as key.
- Fallback fonts.
- Icon font.

There are characters (e.g. all in `刃直海角骨入`) that look different depending on the language of the content being Japanese, Simplified Chinese, Traditional Chinese and Hangul, because Unicode uses the same codepoint for characters regardless of the language. To render these characters correctly, the active variant font is switched depending on the selected language.

The `ITextRender` interface is changed so the current language variant can be set using `SetFontLanguageVariant` and the default and icon fonts can be toggled using `SetFontPreset`. The class `CFont` is removed entirely.

The text render is restructured: The font faces and font atlas are now managed by a separate class `CGlyphMap` like on upstream. As the text fill and outline textures always have the same size, the texture skyline only needs to be stored once and free positions in the atlas only need to be calculated once for each glyph instead of separately for the fill and outline textures.

The font files and their licenses are also updated:

- Update Source Han Sans to version 2.001.
- Update Glow Sans Japanese Compressed to version 0.93.
- Update Deja Vu Sans to version 2.37.
- Update Font Awesome icons font to March 2023 version.

Closes #6881.
2023-08-01 19:30:25 +02:00
Edgar 27e846f8db
Merge pull request #5434 from heinrich5991/pr_ddnet_loglevels
Add separate log levels for each output
2023-08-01 09:20:06 +00:00
Robert Müller c695fd750e Remove inverted round rectangle corner drawing
Rectangles with inverted round corners (`IGraphics::CORNER_I*`) are currently not used anywhere and also only supported when using `Draw4`.

They also feel clunky to use due to the inverted corners being drawn outside of the specified rectangle area.
2023-07-27 23:29:37 +02:00
ChillerDragon e3afe0dba4 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-27 11:30:11 +02:00
heinrich5991 4f103d5a4c Revert "Allow server to redirect clients"
Discussion wasn't finished:
https://github.com/ddnet/ddnet/pull/6757#issuecomment-1648565562.

This reverts commit 9d2f4318d5.
2023-07-24 22:51:27 +02:00
heinrich5991 85566fbe92 Add separate log levels for each output
`stdout_output_level` for printing to stdout, `console_output_level` for
printing to local console and remote console and `loglevel` for the log
file.

Keep the old log level filters 0 for info and more severe, 1 for debug
and more severe and 2 for trace and more severe, introducing -1 for
warn, and -2 for error. -3 will show no log messages at all.
2023-07-24 22:43:05 +02:00
heinrich5991 e432dbb750
Merge pull request #6757 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-07-24 20:21:21 +00:00
Robert Müller 58927cdc8d Use size_t more in engine graphics 2023-07-20 21:58:17 +02:00
Robert Müller 78e23062c9 Add assertions for graphics command buffer allocation
When memory for a command or data in the command buffer cannot be allocated in `CGraphics_Threaded::AddCmd` and `CGraphics_Threaded::AllocCommandBufferData` the command buffer is cleared so it should always be possible to allocated memory successfully on the second try. Therefore assertions are added and the return values and inconsistent checks of the functions are removed.

The usage of `AddCmd` is simplified by automatically deriving an error message based on the type of the template parameter.
2023-07-20 21:58:17 +02:00
Robert Müller a96242b850 Extract CGraphics_Threaded::FindFreeTextureIndex function
To reduce duplicate code.
2023-07-20 21:58:16 +02:00
Robert Müller 3134d42ce6 Extract CGraphics_Threaded::FreeTextureIndex function
To reduce duplicate code.
2023-07-20 21:58:16 +02:00
Robert Müller b432feb9b0 Add assertion in CGraphics_Threaded::LoadTextureRawSub
To check for invalid texture handle.
2023-07-20 21:58:16 +02:00
Robert Müller 21bbc8be61 Improve filename length check for images
Only add assertion to prevent empty filename, as this causes Valgrind to crash.

Handle empty filename used for special null-image separately in gameclient.
2023-07-20 21:58:16 +02:00
heinrich5991 9c0c7550ba Don't support loading RGB images ingame
They're essentially unused and not supporting them ingame probably
allows to keep that part of the map format unused.

See https://github.com/ddnet/ddnet/pull/5737#issuecomment-1538284956 or
https://github.com/teeworlds/teeworlds/issues/2812.
2023-07-16 15:26:00 +02:00
Dennis Felsing 265eb69284 Destroy engine before graphics (fixes #6857) 2023-07-15 10:52:04 +00:00
Robert Müller 8e2411f477 Fix invalid texture being invalid and causing crash with Vulkan
When starting with `dbg_stress 1` the invalid texture was never actually getting loaded, which was causing the client to crash when using the Vulkan backend and starting with `dbg_stress 1`.

Additionally ensure that the invalid texture is 16x16 pixels large and loaded with the texture flags to support usage for tile rendering.

Closes #6504.
2023-07-11 23:41:16 +02:00
Robert Müller 43109bec3c Show message in editor when player is moved ingame
Show a short message below the existing chat mentions message that is shown in the top left area of the editor above the layers/images/sounds button when the player character is moved ingame while the editor is open. The messages are cleared when the editor is activated and when the client is disconnected.

Closes #1993.
2023-07-11 18:19:27 +02:00
Robert Müller 01e4eb1b8c Fix text wrapping with long Unicode strings
Rewind one unicode codepoint instead of rewinding only one character (byte) when text does not fit.

Closes #6810.
2023-07-10 17:50:24 +02:00
Alexander Akulich 5ba2a21528 Client: Make it possible to start demo rendering pre-paused
The pause can be useful e.g. to adjust the camera position and zoom
right on the first video frame.
2023-07-08 15:43:42 +03:00
Alexander Akulich c172b369b2 Client: Set the speed index on demo rendering (fix later speed changes) 2023-07-08 04:09:48 +03:00
ChillerDragon 9d2f4318d5 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-02 14:05:11 +02:00
bors[bot] c955905662
Merge #6796
6796: CSound: Initialize all members (fixes #6795) r=Robyt3 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-07-02 09:23:09 +00:00
Dennis Felsing 69ba84e62c CSound: Initialize all members (fixes #6795) 2023-07-01 19:50:20 +02:00
bors[bot] 4bd14933b8
Merge #6790 #6793
6790: Prevent /swap with paused players r=def- a=Robyt3

Prevent swapping if either of the players is paused (i.e. their character is not in the gameworld), as this can cause them to be stuck in midair after swapping, which can be exploited to skip parts.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [X] Tested in combination with possibly related configuration options (servers with `sv_pauseable 0` were and are unaffected)
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6793: Use `std::vector` and `std::deque` instead of most `std::list`s r=def- a=Robyt3

Use `std::vector` in cases where elements are only inserted at the end of the collection.

Use `std::deque` in cases where elements are only inserted/deleted at the beginning/end of the collection.

Use `std::list` in the remaining single case where elements are being removed from arbitrary positions and added at either the beginning or the end of the collection.

Adjust variables names. Don't use separate prefix for `std::deque`s and `std::list`s, as they are only used very rarely. Closes #6779.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-07-01 16:04:13 +00:00
Robert Müller bc73ea30c7 Use std::vector and std::deque instead of most std::lists
Use `std::vector` in cases where elements are only inserted at the end of the collection.

Use `std::deque` in cases where elements are only inserted/deleted at the beginning/end of the collection.

Use `std::list` in the remaining single case where elements are being removed from arbitrary positions and added at either the beginning or the end of the collection.

Adjust variables names. Don't use separate prefix for `std::deque`s and `std::list`s, as they are only used very rarely. Closes #6779.
2023-07-01 15:44:35 +02:00
Robert Müller 8d890e6773 Remove unused GraphicsThread/GraphicsThreadProxy declarations 2023-07-01 13:41:49 +02:00
Jupeyy 251edfd756 Continue sleeping, with cl_refresh_rate if packet waked client up 2023-06-28 21:02:41 +02:00
Robert Müller c25d20047b Add storage parameter to sound loading functions
So the storage type can be specified when loading sound files directly from the storage.
2023-06-25 21:25:34 +02:00
Robert Müller 3ad581aeb8 Ensure proper buffer size is used with DDNet server filter
By passing the buffer size when calling `DDNetFilterAdd` and `DDNetFilterRem`.

Mark functions and pointer parameters as `const`.
2023-06-14 00:04:01 +02:00
Robert Müller 9a57def5a6 Add templated str_append function for arrays with fixed size 2023-06-14 00:04:01 +02:00
Robert Müller 5b3f6e8ffd Use dropdown menu to select game controller
Instead of using one button to cycle through all controllers.
2023-06-09 14:04:35 +02:00
Robert Müller abfafa314a Add IGraphics::GetScreenName
To get the screen name for each screen index.
2023-06-08 12:52:34 +02:00
Dennis Felsing 07032ab0d0 Add logappend setting
To append to log file instead of overwriting it. To use you can create a
data/autoexec_client.cfg with:

logfile "client.log"
logappend 1

Enabled by default
2023-06-05 11:52:15 +02:00
Jupeyy 44039c2b39 Revert "make sure it's not modifying memory"
This reverts commit bc006dbf08.
2023-06-03 22:04:28 +02:00
Robert Müller b6cdbfbb2f Remove redundant CImageInfo variable
It's a POD object that is only zeroed and otherwise unused, so it's redundant.
2023-06-03 12:42:02 +02:00
Robert Müller f2d8bad506 Fix potential OOB write in CGraphics_Threaded::GetVideoModes
If `MaxModes` is smaller than `sizeof(g_aFakeModes)` then this caused more video modes to be copied to the output array than it can hold.
2023-06-03 12:41:44 +02:00
Robert Müller cde1143528 Regenerate key lists with latest SDL version
Update `SDL_scancode.h` which is used by `gen_keys.py` to generate the list of keys enum (`keys.h`) and the list of key names (`keynames.h`) and regenerate the lists.

This adds support for 6 uncommonly used keys (audiorewind, audiofastforward, softleft, softright, call, endcall).
2023-05-30 23:39:47 +02:00
Robert Müller d0333f10b0 Fix flashing window not working with newer SDL versions
Minimum SDL version 2.0.16 is required for `SDL_FlashWindow`. The SDL version schema changes after version 2.0.22 to 2.24.0 etc. (minor version is used instead of patchlevel) which was causing the condition that checks for minimum version 2.0.16 to not work correctly with newer SDL versions.

Closes #6687.
2023-05-29 19:43:45 +02:00
bors[bot] 6c7f6a4494
Merge #6665
6665: Fix ordering of unfinished/unconnected tees r=heinrich5991 a=Learath2

<!-- What is the motivation for the changes of this pull request? -->
I thought there was initially a strict weak ordering issue here but upon further inspection noticed it's fine.
However, people with negative score were getting sorted undeterministically, basically every unfinished tee was treated as equal since `!comp(a, b) && !comp(b, a)`. Sorting them by name was the intention.

I also got rid of the old `INT_MIN` "hack", it was only there to make the code shorter and it's no longer possible with the newly flipped sign without flipping it back on the client which is ugly.

Also made `ScoreKind` `const`, not sure if any compiler optimizes on that but why not? If we ever move to C++20 this could be a generic lambda instead where we can template `ScoreKind` and make sure it gets optimized properly.

Tidbit: I treated score 0 as a normal score, I'm not sure what it implies. 

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath <learath2@gmail.com>
2023-05-29 11:02:52 +00:00
bors[bot] ba7b82258e
Merge #6673 #6676
6673: Clear Victim Team render info on skin changes r=Robyt3 a=Jupeyy

fixes #6662

This should fix the issue, I guess, by simply clearing the render info. I can't find an easy way to restore the original skins of the team members as we don't save their IDs.
I couldn't directly trigger the assert, but I could certainly see the skin getting invalid when killen the team and switch to "vanilla only skins". (Edit: When triggering it a few times I got the assert)

The code generally looks a bit hacky. Maybe the original author can refactor it a bit

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6676: Show GPU info (if available) in assert r=Robyt3 a=Jupeyy

first part of #6672

![image](https://github.com/ddnet/ddnet/assets/6654924/0e9aec5a-528a-4e7a-a3fa-93108e55597e)



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-05-27 09:01:26 +00:00
Jupeyy 70d48140f0 Show GPU info (if available) in assert 2023-05-27 09:51:22 +02:00
Jupeyy ad40156a3b Wait for graphics thread's current execution to end before triggering the assert dialog 2023-05-27 09:34:21 +02:00
Jupeyy 52d61244cd Remove inp_mouseold config
Because it causes trouble with newer SDL2 versions
`https://github.com/libsdl-org/SDL/issues/7159`
2023-05-26 22:44:32 +02:00
Robert Müller 448a39768b Add inp_ime_native_ui to toggle native IME UI on Windows
Add `inp_ime_native_ui` on Windows to use native IME UI instead of rendering the candidate list in the client.

Always set the SDL hint to use native UI on non-Windows, as we cannot determine the list of candidates on those systems.
2023-05-26 15:39:28 +02:00
Learath a63404409b Fix ordering of unfinished/unconnected tees 2023-05-26 01:43:42 +02:00
Edgar a4abc1fdd9
factor out scorekind backwards compat gametype check 2023-05-22 17:22:52 +02:00
Edgar 1d30462e50
clean time score handling, with positive time values 2023-05-22 16:36:46 +02:00
Edgar 8a3d8fc53f
fix time score info on server detail 2023-05-22 13:53:23 +02:00
bors[bot] 2901c19bed
Merge #6602
6602: Revert "Delay disconnecting until after render call" r=def- a=Robyt3

This reverts commit 5c90fd2b83.

Delaying the disconnecting causes issues when the client automatically disconnects immediately before connecting to another server or starting demo playback.

It's not necessary to delay the disconnecting to deal with #6387, as #6589 is already enough. It's easier to revert this instead of rewriting the client so connecting and starting demo playback are also delayed.

Closes #6595.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-16 22:43:29 +00:00
Robert Müller 5ecd025d1d Revert "Delay disconnecting until after render call"
This reverts commit 5c90fd2b83.

Delaying the disconnecting causes issues when the client automatically disconnects immediately before connecting to another server or starting demo playback.

It's not necessary to delay the disconnecting to deal with #6387, as #6589 is already enough. It's easier to revert this instead of rewriting the client so connecting and starting demo playback are also delayed.

Closes #6595.
2023-05-16 19:34:21 +02:00
ChillerDragon c5eb15d9f6 Compare against correct enum in dummy connect 2023-05-16 16:38:55 +02:00
bors[bot] a38dea4454
Merge #6590
6590: Make text containers bit safer r=Robyt3 a=Jupeyy

From reading the code I couldn't understand how https://github.com/ddnet/ddnet/issues/5143#issuecomment-1546735484 could happen

either (checked = not the case):
 - [x] teini used an outdated client
 - [ ] i am blind
 - [ ] it was a name/clan -plate, scoreboard entry
 - [ ] it leaked somewhere in text.cpp or similar impl
 - [ ] it happened because of an outside write.

We don't really come further with this, so we should probably at least try it out?
`@Robyt3` your opinion? We can still always remove it again

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-05-14 19:16:16 +00:00
Jupeyy 370d37b8fd Add shared ptr to track usage 2023-05-14 20:21:59 +02:00
Jupeyy bc006dbf08 make sure it's not modifying memory 2023-05-14 19:26:48 +02:00
Robert Müller bde876dfe5 Fix check for changed os_version_str return value
Missing from #6429.
2023-05-14 13:38:08 +02:00
bors[bot] 1539bbf2d5
Merge #6565
6565: Delay disconnecting until after render call r=def- a=Robyt3

When a client component (e.g. the menu or the console) disconnects the client, this immediately unloads the map data but the render call continues as normal. This causes all components rendered after this component to access invalid memory in place of the map, layers and collision data.

This is fixed by delaying the actual disconnecting until after the render call, to ensure that the map data can be safely unloaded.

Closes #6387. Closes #3179.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 10:02:10 +00:00
bors[bot] ada7c4d597
Merge #6497
6497: Fix client crash/hang when launching without data directory r=edg-l a=Robyt3

Closes #4638.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-14 09:43:06 +00:00
Robert Müller 82fb94a236 Shutdown SDL after kernel and client
Register SDL for cleanup before creating the kernel and client, so SDL is shutdown after kernel and client. Otherwise the client may crash when shutting down after SDL is already shutdown.

Closes #6581.
2023-05-12 16:11:05 +02:00
Robert Müller c8b69dd815 Properly uninitialize all client components
Track stack of cleaner functions that destruct client components so exactly the correct cleanup is performed in the reverse order of initialization.

This allows performing the cleanup also in the early-return cases without introducing duplicate code.
2023-05-10 21:13:28 +02:00
Robert Müller 95b0f8c1e4 Add restart command to client 2023-05-10 21:13:28 +02:00
Robert Müller aced53c6fe Uninitialize entire client before restarting 2023-05-10 21:13:21 +02:00
Robert Müller cda3575d10 Quit client when existing config file cannot be loaded
When the configuration file exists but cannot be loaded, the client continues to launch. When closing, the client then saves the default config and overwrites the existing config that could not be loaded.

This is prevented by quitting the client with an error message popup when the config exists but cannot be loaded.

Closes #3843.
2023-05-10 21:04:02 +02:00
Robert Müller d9307ca756 Use FileExists/fs_is_file instead of opening file
This is more concise and works more reliable e.g. on Windows.

See: https://devblogs.microsoft.com/oldnewthing/20071023-00/?p=24713
2023-05-10 21:04:02 +02:00
bors[bot] e95fb14612
Merge #6573
6573: set SDL_MAC_OPENGL_ASYNC_DISPATCH sdl hint to fix macos resizing r=heinrich5991 a=edg-l

Fixes a issue where ddnet freezes on resize on macos

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar <git@edgarluque.com>
2023-05-09 12:52:23 +00:00
Edgar 3104e669bf set SDL_MAC_OPENGL_ASYNC_DISPATCH sdl hint to fix macos resizing 2023-05-09 14:46:14 +02:00
Jupeyy 0b1960c532 Fix Y Alignment by respecting cursor height independent of character height 2023-05-08 17:49:05 +02:00
Robert Müller d203f38f01 Fix client crash when starting without font file
Add checks to text render functions to prevent crashes when no default font is set.
2023-05-08 14:04:22 +02:00
Robert Müller c841c7ad05 Destroy window before showing popup if graphics initialized
Work around SDL bug that prevents message popup from being closed.
2023-05-07 21:20:47 +02:00
Robert Müller 817d96a73d Only show assertion popup for assertions on main thread
The SDL function may only be called from the main thread, so we can't show a popup for failed assertions on other threads.
2023-05-07 21:20:47 +02:00
Robert Müller 3e810b9814 Also print platform, game and OS version in assertion popup 2023-05-07 15:50:46 +02:00
Robert Müller 5c90fd2b83 Delay disconnecting until after render call
When a client component (e.g. the menu or the console) disconnects the client, this immediately unloads the map data but the render call continues as normal. This causes all components rendered after this component to access invalid memory in place of the map, layers and collision data.

This is fixed by delaying the actual disconnecting until after the render call, to ensure that the map data can be safely unloaded.

Closes #6387. Closes #3179.
2023-05-06 21:10:38 +02:00
bors[bot] cfd003d9c5
Merge #6559
6559: Show error message popup on assertion error in client and when client fails to launch r=def- a=Robyt3

Alternative to #6493. Closes #6482.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-05-06 15:28:27 +00:00
Robert Müller 0c32eacbab Make text container index type-safe
Use `STextContainerIndex` wrapper instead of `int` for text container index for type-safety.

Add missing checks to ensure valid text container index before rendering FPS and finish time text containers.
2023-05-05 15:58:17 +02:00
Robert Müller 493f47515c Add debug output of text container text on assertion
To get more information on #5143.
2023-05-05 00:03:15 +02:00
Robert Müller 3981f7ffe0 Show error message popup when client fails to launch 2023-05-04 20:03:28 +02:00
Robert Müller ccfca141d4 Show error message popup on assertion error in client
Add assertion handler function to base system. Set handler in client to show a message box on assertion errors.
2023-05-04 20:03:27 +02:00