Commit graph

12815 commits

Author SHA1 Message Date
def 81bb7e661c Improve list box behaviour, make it more consistent
Make keys work after searching in vote menu

Unify some duplicated code
2020-11-13 08:03:34 +01:00
def 0c416df935 Respect friend color in spectate mode ♥ too
As suggested by Cøke
2020-11-13 07:44:25 +01:00
def 7aa6be9e12 Don't crash with debug mode in demo
Since character doesn't exist then. Reported by murpi

Originally introduced in https://github.com/ddnet/ddnet/pull/2578
2020-11-12 22:56:50 +01:00
def 8c4beb987c DemoRecorder: Only remove existing filenames
As noticed by Jupstar
2020-11-12 14:53:42 +01:00
def 5b24e95b29 Check translations in github, check formatting strings, fix 2020-11-12 08:57:20 +01:00
Jupeyy 0c231c3668 Respect outline in skin metrics 2020-11-12 08:45:10 +01:00
bors[bot] 11d5e87047
Merge #3255
3255: Add block list for drivers r=def- a=Jupeyy

Only briefly tested,
- the error message is bad
- the impl basically only works for the intel windows string, so its not really a generalized list

fixes #3234
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-12 07:40:10 +00:00
bors[bot] 6b63d7d210
Merge #3302
3302: Chinese Translation Update r=def- a=TsFreddie

Traditional Chinese has a large diff because I was trying to line it up with Simplified so I can check discrepancy.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: TsFreddie <tsfreddiewang@gmail.com>
2020-11-12 07:28:56 +00:00
TsFreddie 15a06df71a chinese translation update 2020-11-12 10:12:00 +08:00
bors[bot] 3d26162375
Merge #3301
3301: Update Norwegian translation r=heinrich5991 a=trml

## Checklist

- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2020-11-12 00:31:17 +00:00
bors[bot] e6b8aa18de
Merge #3290
3290: Update 0.7 mapres (by saltyElefant) r=heinrich5991 a=def-

I'm worried about the missing brown tile at the top in
grass_main_0.7.png

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-12 00:21:06 +00:00
trml a278810ef1 Updated norwegian translation 2020-11-12 00:58:11 +01:00
b3z 4aeed557cc
Translate to Danish (#3298)
* Translate to danish

* Fix indent

Dude i hate this indent stuff.

* Fix .2f typo
2020-11-11 21:07:54 +01:00
bors[bot] 3da09b9d94
Merge #3299
3299: Fix updating points on SQLite3 backend r=def- a=Zwelf

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame (only on sqlite, but shouldn't affect mysql)
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2020-11-11 19:44:28 +00:00
Zwelf 03179af14d Fix updating points on SQLite3 backend 2020-11-11 20:27:22 +01:00
bors[bot] a12ec3c9a8
Merge #3279
3279: Add a script to check for variable name style violations, fix some variable names r=def- a=heinrich5991

Didn't fix all variable names because there were far too many. Ideas? At least the second commit should probably go in.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-11-11 17:42:12 +00:00
bors[bot] bddb02e34d
Merge #3292
3292: Some shader refactoring r=def- a=Jupeyy

Small refactoring for GL 3.3+ shaders.
Removes "if" checks where unneeded or CPU can calculate the result faster.

Also renames some uniforms to be consistent within all shaders.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-11 17:32:04 +00:00
def 71674b13da Fix memleak in CServer on instant shutdown
Direct leak of 566869 byte(s) in 1 object(s) allocated from:
    #0 0x4f28e3 in __interceptor_malloc (/home/teeworlds/servers/DDNet-Server-asan+0x4f28e3)
    #1 0x55b3c9 in CServer::LoadMap(char const*) /home/teeworlds/src/master/src/engine/server/server.cpp:2312:49
    #2 0x55bfdd in CServer::Run() /home/teeworlds/src/master/src/engine/server/server.cpp:2351:6
    #3 0x56add2 in main /home/teeworlds/src/master/src/engine/server/server.cpp:3553:21
    #4 0x7f54401cd09a in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x2409a)
2020-11-11 17:24:51 +01:00
Dennis Felsing 9817e8a8ec
Merge pull request #3295 from Jupeyy/pr_fix_dragger_physics
Fix dragger logic
2020-11-11 08:45:52 +01:00
Jupeyy 4d9f4da3ec Fix dragger logic 2020-11-11 05:41:42 +01:00
def 83674ec335 Update 0.7 mapres (by saltyElefant, fixes #3288) 2020-11-10 09:35:33 +01:00
Jupeyy a77e3ca842 Remove some "if" checks from shader(check at compile time) & cleanup 2020-11-10 04:39:13 +01:00
bors[bot] b7f9e7a277
Merge #3284 #3289
3284: play command: Only quit when demo exists (fixes #3283) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3289: Fix server browser columns r=heinrich5991 a=Jupeyy

Fixes the wrong text calculation for playercount, ping, etc. as reported in #bugs on discord

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 21:24:52 +00:00
bors[bot] b44bcd7228
Merge #3285
3285: Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-09 21:15:35 +00:00
Jupeyy 06c2e0af50 Fix server browser columns 2020-11-09 21:24:06 +01:00
def 225787ea39 Fix invalid server-assigned utf8 names with (1) prefix (fixes #3269) 2020-11-09 18:10:55 +01:00
bors[bot] 8dd1cd50ed
Merge #3274
3274: Add skin metrics r=def- a=Jupeyy

Finally i had time for this.
This addresses the problem with skin sizes( yes @Banana090 I care for you :* )

Finally a way to calculate skin sizes correctly:

**new**
![image](https://user-images.githubusercontent.com/6654924/98458133-b1154a80-218d-11eb-9c80-1dccec36a250.png)

old:
![image](https://user-images.githubusercontent.com/6654924/98458263-1ddd1480-218f-11eb-9ff2-25c318e8e89a.png)

Maybe more obvious(left new, right old):
![image](https://user-images.githubusercontent.com/6654924/98458338-c5f2dd80-218f-11eb-83f0-d3020a39f1a2.png)


So we can center skins always.

Currently I only applied this to chat, but it should be used everywhere, where a skin is rendered(except the actual game skin)
- Scoreboard
- Skin selection
- and so on

@def- i'd really like to get this into this next release, because I know ppl with smaller skins will complain about the offset.
I'll test it a bit tomorrow, maybe others can test it too already.

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-09 10:44:56 +00:00
def e0f7a0d64f play command: Only quit when demo exists (fixes #3283) 2020-11-09 09:10:25 +01:00
bors[bot] 32736f0a0f
Merge #3275
3275: Update Italian (by Shawn.) r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-09 06:11:37 +00:00
bors[bot] e828e36c5a
Merge #3280
3280: Fix text color change r=def- a=Jupeyy

fixes #3278

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-08 22:08:20 +00:00
Jupeyy a9631bf9cd Fix text color change 2020-11-08 19:43:01 +01:00
heinrich5991 7663641ed2 Fix some variable name's style 2020-11-08 17:15:48 +01:00
heinrich5991 091db3df32 Add scripts to detect variable name style violations
Currently very user-unfriendly, call like this:

```
env CXXFLAGS="-I<builddir>/src -I<includedir_lib1> -I<includedir_lib2> …" python scripts/extract_identifiers.py src/game/**.cpp src/engine/client/**.cpp src/engine/server/**.cpp src/engine/shared/**.cpp > identifiers
python scripts/check_identifiers.py < identifiers
```
2020-11-08 17:13:13 +01:00
bors[bot] 8a818439b0
Merge #3276
3276: Fix prediction of no hook/collision tile r=def- a=trml

I believe this fixes #3043 and #2510, but I haven't tested it extensively yet (and I couldn't reproduce the bug for no-collision tiles)

Perhaps there should also be some further cleanups of the code, to avoid double bookkeeping of whether a character can collide/hook/hit others, as this easily leads to problems. For example: m_Hook/m_NoHookHit in CCharacterCore, m_Hit in CCharacter vs NoHammerHit (etc), and also fake tunings that in some cases are no longer required for ddnet clients.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: trml <trml@users.noreply.github.com>
2020-11-08 13:27:20 +00:00
trml 984352dd00 Only use individual character flags for collision when ddnetchar is available 2020-11-08 14:05:44 +01:00
Jupeyy df4c7a08c8 Add skin metrics 2020-11-08 10:28:47 +01:00
def 4e04bf7555 Fix some translation files 2020-11-08 10:21:40 +01:00
def 24dedd41e9 Update Italian (by Shawn.) 2020-11-08 10:20:14 +01:00
bors[bot] 03fbb9f423
Merge #3273
3273: Fix spawnpoints calculation r=def- a=Jupeyy

m_aNumSpawnPoints wasn't increased causing no spawn points to be loaded at all.
Also the maximum value it can have should be 64, not 64 - 1, bcs it's the upper limit, not the index.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-08 09:09:27 +00:00
bors[bot] f6bcc3ca41
Merge #3272
3272: Fix browser wrong alignment r=def- a=Jupeyy

Must be a 1 instead of -1, caused at 74515d4b95



## Checklist 

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-08 09:00:38 +00:00
Jupeyy 6db4323daf Fix spawnpoints calculation 2020-11-08 03:42:35 +01:00
Jupeyy 6fbb161846 Fix wrong alignment 2020-11-08 01:41:12 +01:00
bors[bot] 848bbf543d
Merge #3268
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def-

Thanks to PopCorn181 for report
![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 23:07:38 +00:00
def 7c0e2212e2 Fix ScaleFontSize with too long strings
Thanks to PopCorn181 for report
2020-11-08 00:02:35 +01:00
bors[bot] be06146c49
Merge #3252
3252: cl_chat_tee + cl_chat_background => cl_chat_old (fixes #3106) r=Jupeyy a=def-

![screenshot-20201105@131601](https://user-images.githubusercontent.com/2335377/98240075-30760480-1f69-11eb-91ab-4be84ab84aab.png)
![screenshot-20201105@131537](https://user-images.githubusercontent.com/2335377/98240077-310e9b00-1f69-11eb-8454-71d2c6612a2a.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 21:27:19 +00:00
bors[bot] 556f64775e
Merge #3242
3242: Enable most clang-tidy bugprone-*, misc-*, performance-* checks r=Jupeyy a=def-

Fixes #3134

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 20:15:30 +00:00
bors[bot] 536295ec74
Merge #3266 #3267
3266: Fix chat scoreboard collision for 16:9 and disable scoreboard checks … r=def- a=Jupeyy

…for lower aspect ratios

fixes #3223

![screenshot_2020-11-07_19-04-54](https://user-images.githubusercontent.com/6654924/98448455-6d3e2900-212c-11eb-9352-730119577178.png)

![screenshot_2020-11-07_19-04-43](https://user-images.githubusercontent.com/6654924/98448454-6c0cfc00-212c-11eb-89dd-51a74e4aa8d3.png)


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3267: Add czech translation by eNJi r=heinrich5991 a=def-

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
2020-11-07 19:02:55 +00:00
def 7e0cbb5b09 Fix sizeof differently 2020-11-07 19:57:25 +01:00
def d04f2cf962 blocklist_driver unit test: also check gl version 2020-11-07 19:56:21 +01:00
bors[bot] 3d00ae4414
Merge #3257
3257: Add cl_showhud_timer option (requested by hussainx3) r=heinrich5991 a=def-

![screenshot-20201106@092559](https://user-images.githubusercontent.com/2335377/98343428-1a704e80-2012-11eb-8fa2-37fe734c5056.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-07 18:54:32 +00:00