def
c0b60979ec
style
2018-10-29 22:09:11 +01:00
Dennis Felsing
80f4b7934c
Merge pull request #1365 from Jupeyy/pr_bordercorner_fix
...
Border corner minimum fix
2018-10-29 22:08:43 +01:00
def
faf388b853
Fix #1350
2018-10-29 22:03:57 +01:00
bors[bot]
1b0b36c6eb
Merge #1316 #1341 #1349
...
1316: code improvement on gameclient.cpp r=def- a=Ryozuki
1341: Mark unused envelopes r=def- a=Learath2
Thought I'd do this one as well while looking at the editor code.
1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991
This specifically affects 0.6.5. Just treat them the same way as those
without any data.
Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
jupeyy
95e8a031c7
style
2018-10-29 09:00:47 +01:00
jupeyy
c666417fa0
less code
2018-10-29 08:44:55 +01:00
jupeyy
536bb4ad3d
check minimum for width and height seperatelly
2018-10-29 04:21:35 +01:00
fokkonaut
1082ba77b0
increase max score that can be displayed in scoreboard
2018-10-11 22:19:26 +02:00
Ryozuki
09c82fba7a
indent
2018-10-03 07:40:50 +02:00
Ryozuki
5c51e3b80d
change to c style casts
2018-10-02 20:52:21 +02:00
Ryozuki
be3cfe88e6
fix
2018-10-02 20:45:44 +02:00
Ryozuki
0a91fef8c8
fix tabs
2018-10-02 14:36:55 +02:00
Ryozuki
e21a08f700
another improvement
2018-10-02 14:35:50 +02:00
Ryozuki
7efe2b436e
code improvement on gameclient.cpp
2018-10-02 14:32:59 +02:00
fokkonaut
3240f6fbc5
fix bw support
2018-09-28 18:27:51 +02:00
Dennis Felsing
a2e3496005
Merge pull request #1220 from heinrich5991/pr_ddnet_ui_skinprefix
...
Add some UI for the skin prefix stuff
2018-09-20 08:41:20 +02:00
heinrich5991
08b885dbbb
Just render the skin prefix suggestions line by line
...
For three items, it's not worthwhile to put two of them in the same
line.
2018-09-20 07:50:17 +02:00
heinrich5991
13e3872dca
Add clear button to skin prefix edit box
2018-09-20 07:48:14 +02:00
heinrich5991
9ff8b6e2df
Factor out clear button from four different places
2018-09-20 07:43:05 +02:00
def
ff8e97fbf8
Fix cl_nameplates_own with antiping on when spectating
2018-08-30 22:53:28 +02:00
Dennis Felsing
d2dcb4fe84
Merge pull request #1270 from Jupeyy/pr_nan
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Don't update particles, if no time passed
2018-08-24 10:14:38 +02:00
Dennis Felsing
13aa154d47
Revert "Rewrite stopper code a bit"
...
This reverts commit 4ee5c5a781
.
2018-08-24 09:34:54 +02:00
jupeyy
6c10eb13c0
Don't update, if no time passed
2018-08-24 05:56:33 +02:00
Dennis Felsing
d60b0db632
Revert "Add mapbug "stoppers-passthrough@ddnet.tw""
...
This reverts commit 25e86851d3
.
2018-08-22 08:33:21 +02:00
bors[bot]
46bdc7af3e
Merge #1252
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1252: fix #1226 r=heinrich5991 a=fokkonaut
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2018-08-21 17:29:31 +00:00
fokkonaut
7a4fa97ef0
fuck this no-space-convention
2018-08-21 18:29:25 +02:00
fokkonaut
533d4fe574
allow for non-vanilla aswell and fixed some stuff
2018-08-21 18:27:34 +02:00
Dennis Felsing
f8e1056ea4
Merge pull request #1258 from heinrich5991/pr_ddnet_stopper_fix
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Fix stoppers while retaining backward-compatibility
2018-08-21 09:06:22 +02:00
Dennis Felsing
e2eb4a66dc
Add Filter for connecting players ( fixes #1263 )
2018-08-21 09:03:48 +02:00
heinrich5991
25e86851d3
Add mapbug "stoppers-passthrough@ddnet.tw"
...
This can be set for maps that rely on actually passing through stoppers.
2018-08-16 17:54:55 +02:00
heinrich5991
4ee5c5a781
Rewrite stopper code a bit
...
Remove the whole copy-and-paste mess.
A seemingly ineffective and apparently code block has been removed.
2018-08-15 17:47:07 +02:00
fokkonaut
53e4bd44b7
fix #1226
2018-08-13 20:54:01 +02:00
def
0518769500
fix cl_show_nameplates_own with antiping off ingame
2018-08-03 23:40:03 +02:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
heinrich5991
5c4e819e44
Use str_startswith
, str_endswith
instead of ad-hoc implementations
2018-07-26 14:18:23 +02:00
fokkonaut
32b6bd44f6
heinrich styling
2018-07-25 23:36:52 +02:00
fokkonaut
e621a4a8a2
fixed, thanks heinrich
2018-07-25 22:41:24 +02:00
fokkonaut
59272476d6
fixed #1225
2018-07-25 21:14:10 +02:00
fokkonaut
63f2a091b6
vanilla skins only list now only shows vanilla skins
2018-07-25 14:13:07 +02:00
heinrich5991
6b1a037415
Add some UI for the skin prefix stuff
...
This displays four buttons below the edit box, one for resetting the
skin prefix, and the other three for activating the shipped variants
"kitty", "coala", "santa".
The "none" string is translatable, the variants names are not because
they correspond to file names.
2018-07-25 08:16:57 +02:00
Bojidar Marinov
d08f03fecf
Changing vanila skins option no longer requires restart
...
Fixes #1216
2018-07-24 19:56:09 +03:00
fokkonaut
b8b97eb740
added skin prefix ( #1218 )
2018-07-24 17:26:39 +02:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
heinrich5991
925aff21d4
Fix all the header guards and adjust the script a little
2018-07-06 16:11:38 +02:00
bors[bot]
7c3e4e7f09
Merge #1187
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1187: fix projectiles not rendering on mods based on ddnet r=heinrich5991 a=ZombieToad
for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-07-06 12:27:33 +00:00
ChillerDragon
0ebf7b614d
Oop! forgot one
2018-07-06 11:37:33 +02:00
ChillerDragon
4e9eac432c
Better button id for dummy settings (thanks to deen)
2018-07-06 11:24:57 +02:00
ZombieToad
712fca8adc
fixes
...
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
ZombieToad
5e723f6199
fix projectiles not rendering on mods based on ddnet
...
for some reason the client doesnt render extrainfo projectiles if the gamemode wasnt ddnet
2018-07-04 04:19:36 +01:00
def
daf83470cc
Add cl_nameplates_own for demo recording
2018-06-26 22:30:28 +02:00
ZombieToad
7da716e3f0
fix server browser bug
...
ddnet client has the server browser while online
2018-06-17 03:26:23 +01:00
ZombieToad
13722d849d
fix server browser bug
...
it loaded favourite servers into ddnet serverlist if you used add_favorite or remove_favorite
2018-06-17 02:47:18 +01:00
Dennis Felsing
08c45ced0f
Merge pull request #1133 from ChillerDragon/ConsolePages
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Add commands for switching pages in console
2018-06-06 09:48:00 +02:00
ChillerDragon
6564b93a35
Fix unwanted dummy fire
...
If the latest fire input and the current differ in any way it causes firing.
So if you switch dummy after hammerfly was used it causes a weaponfire.
This unwanted fireing caused many unlucky fails for me already.
So i swap the fire status on dummyswapping so the server doesn't see any difference even if hamemrfly was used.
2018-06-04 11:06:54 +02:00
ChillerDragon
8a761bfedf
Add commands for switching pages in console
...
For now they were just hardcodet on page up and down keys.
The new command allows it to bind it for example on the f-keys for laptop users.
2018-06-03 11:48:08 +02:00
ChillerDragon
e31f53f651
Fix ui for low mousesens
2018-05-01 17:51:36 +02:00
Dennis Felsing
e561498617
fix...
2018-04-25 14:12:49 +02:00
Dennis Felsing
96ecbfcfa8
Add cl_show_hook_coll_always
2018-04-25 12:03:27 +02:00
bors[bot]
73a65a7026
Merge #1116
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1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy
5b4a889ae0
quad positioning to center of text
2018-04-15 19:35:56 +02:00
bors[bot]
d77d18c98a
Merge #1114
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1114: Some text positioning r=def- a=Jupeyy
To be clear, the entity text was meant to be a bit higher, so the text of the overlay is not overwritten("FROM", "CFROM")?
Because there was -4.f added to the y coordinate. Atleast it looks pretty much the same as the old renderer now.
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-11 10:27:07 +00:00
Jupeyy
8cc0de8d31
Some text positioning
2018-04-11 12:19:30 +02:00
bors[bot]
73cc3a147b
Merge #1110
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1110: Fix killmessage flag render r=def- a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-09 20:28:24 +00:00
Jupeyy
2a6050eaf4
use killer team not victim
2018-04-09 22:11:51 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy
fbaedff1e6
reset color for the gameflags
2018-04-05 20:46:22 +02:00
Dennis Felsing
30588918c4
Merge pull request #1100 from Jupeyy/master
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More GUI text positioning fixes
2018-04-04 08:40:22 +02:00
Jupeyy
c7114e734c
more ui text positioning fixes
2018-04-04 02:40:30 +02:00
def
c8c4fd5617
Fix reconnect timer display...
2018-04-03 21:32:21 +02:00
Dennis Felsing
dbc8321c56
Merge pull request #1098 from Jupeyy/master
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Some text related fixes (color, positining)
2018-04-03 19:11:19 +02:00
def
07460ede9e
cl_control_dummy -> cl_dummy_control
2018-04-03 18:12:27 +02:00
Jupeyy
1a74d8c039
ui fixes: text positining
2018-04-03 17:41:11 +02:00
Dennis Felsing
ed33557a97
Merge pull request #1081 from Jupeyy/master
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New buffer system and text renderer to support buffering of hud, text and map components, that are displayed ingame
2018-04-03 10:12:09 +02:00
Jupeyy
375b127f4e
style fix
2018-03-21 16:02:11 +01:00
Jupeyy
887bcb52ff
add window event listener for the client
2018-03-21 15:54:51 +01:00
Jupeyy
2cbb8af75b
add window resize event, and fix some ui things
2018-03-21 15:53:29 +01:00
Jupeyy
71a4a20812
team name position fix
2018-03-15 03:59:57 +01:00
清歌
c976e6d017
Provide more controlable command for dummy
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When g_Config.m_ClControlDummy id 1, we can control dummy by toggle g_Config.m_ClDummyJump or another to 1 or 0.
2018-03-14 20:14:18 +08:00
bors[bot]
c65ffeb4ae
Merge #1082
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1082: Fix a bug with name bans r=Learath2 a=heinrich5991
Overlong nick names could be used to circumvent name bans.
2018-03-14 02:00:42 +00:00
heinrich5991
d7f6cf2892
Fix some system.c insanity
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`str_utf8_isspace` now returns true if the passed code point renders as
a space, instead of when not.
Add `str_utf8_trim_right`, use this function and
`str_utf8_skip_whitespaces` in the server.
Add tests for the three functions
2018-03-14 02:27:15 +01:00
Jupeyy
c1a962b870
add ui fixes to work with new text renderer
2018-03-13 21:59:07 +01:00
Jupeyy
0930a3b7de
buffer quads, and use the new backend system (+ fix a bug when
...
rendering)
2018-03-13 21:57:46 +01:00
Jupeyy
790201f751
add buffering for the ingame visible components of the hud
2018-03-13 21:56:37 +01:00
Jupeyy
db48a03898
add text buffering for nameplates and killmessages
2018-03-13 21:55:47 +01:00
Jupeyy
6919a9da40
add new sprite functions for easier sprite quad buffering, and add this
...
to teerendering
2018-03-13 21:53:54 +01:00
Jupeyy
a59d7401b5
add buffering for dmg indicator, map items, particles and players
2018-03-13 21:52:44 +01:00
Jupeyy
59f9d021ce
buffer ingame chat
2018-03-13 21:50:49 +01:00
Jupeyy
62c3074c88
add new text renderer engine to support text buffering, cursors, text
...
marking and less character texture updates
2018-03-13 21:49:07 +01:00
Jupeyy
ced0ea3f82
set the gfx refresh rate limit higher for the console
2018-03-02 03:29:02 +01:00
Dennis Felsing
03792c1d0f
Merge pull request #1047 from Learath2/dd_pr_ctrldelete
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Add ctrl-delete to chat. Closes #1032
2018-02-22 21:58:51 +01:00
Dennis Felsing
4cebe86ad8
Merge pull request #1049 from Learath2/dd_pr_scoreboardclan
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A little more space for clan name. Fixes #724
2018-02-22 21:58:10 +01:00
Learath
7d1aaa735a
A little more space for clan name. Fixes #724
2018-02-22 21:17:10 +01:00
Learath
4031e15fc8
Remove extra conditional
...
Stricter scope on temporary var.
2018-02-22 20:48:47 +01:00
Learath
20cac1c2bb
Fix dyncam confusion. Closes #783
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Remove "vanilla" dyncam toggle.
2018-02-22 20:40:14 +01:00
Learath
1f2e398819
Add ctrl-delete to chat. Closes #1032
2018-02-22 20:11:56 +01:00
Learath2
61f0461d46
Style
2018-02-13 17:15:16 +01:00
Learath2
8cfebaa0b2
Fix #1031
2018-02-13 03:45:43 +01:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
def
151da9af97
Remove Emojis
2018-01-25 20:03:18 +01:00
Dennis Felsing
fac054275c
Merge pull request #992 from Jupeyy/master
...
RAM usage reduction for map buffering and foreground layer count fix
2018-01-22 20:44:56 +01:00
Jupeyy
15cc8e2dc8
use type that can hold any pointer size
2018-01-16 10:18:14 +01:00
Jupeyy
99bb1cc7db
add parentheses
2018-01-16 09:41:06 +01:00
Jupeyy
e9a2fc1d6e
reduce RAM allocation for map buffering, and fix forground layer count
2018-01-16 09:35:28 +01:00
def
949bb2d9fc
Fix crash in emoji on map change, clear emojis
2018-01-15 19:08:51 +01:00
def
7ae5f33bdd
fix cl_show_direction (thanks jupeyy)
2018-01-14 20:51:02 +01:00
def
c8d4b605bf
Improved cl_showfps, don't need average/current anymore
2018-01-14 17:21:50 +01:00
def
4682eaff56
Add option to turn off emojis ( fixes #936 ) and add options in settings menu
2018-01-13 10:37:24 +01:00
def
484325f493
Fix nameplates with antiping ( fixes #943 )
2018-01-12 19:24:44 +01:00
def
77a999c0b1
Add cl_showemotes
2018-01-05 20:17:22 +01:00
def
f1af7cff98
Still render chat input even when chat is disabled
2018-01-05 20:11:05 +01:00
def
3025ed35c9
Introduce cl_show_chat_system
...
Set to 0 to disable server messages
2018-01-05 20:10:39 +01:00
Jupeyy
9228e632e9
remove spaces
2017-12-03 11:50:43 +01:00
Jupeyy
e314802c9c
Initialize m_LastLoad in Constructor and reset it when a new map is
...
loaded(%current% can be loaded directly)
2017-12-03 08:01:17 +01:00
bors[bot]
bad105c5e4
Merge #953
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953: Overhauled job system r=Learath2 a=heinrich5991
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.
Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-27 23:34:54 +00:00
bors[bot]
41f6140179
Merge #945
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945: Don't use nonstandard `#pragma pack` r=Learath2 a=heinrich5991
It's not needed in that place anyway.
2017-11-26 16:27:50 +00:00
bors[bot]
f9e0b6b3fe
Merge #931
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931: Add Speedup tiles correctly at the border creation & remove tile layer extension restriction & fix the LastIndex buffer initlialization & setup non mipmap textures up correctly(texture completness) r=heinrich5991 a=Jupeyy
Allows speedups to be drawn on extended range(out of map range) too.
2017-11-26 13:32:05 +00:00
heinrich5991
94acac91a0
Overhauled job system
...
The engine now takes `std::shared_ptr<IJob>`, this will ensure the
appropriate lifetime of the given parameters, it also allows for proper
destruction. Remove the now obsolete `IFetcher` interface and `CFetcher`
class.
Also adds some locks to `CUpdater`, previously it didn't have any locks
at all.
2017-11-23 15:47:38 +01:00
heinrich5991
be80ccb7d6
Don't use nonstandard #pragma pack
...
It's not needed in that place anyway.
2017-11-18 00:24:44 +01:00
heinrich5991
ef0c1b266f
Fix 3 / 2
using integer division
2017-11-03 22:10:04 +01:00
bors[bot]
5528cde5f6
Merge #869
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869: Complete rework of the ghost and race recorder r=Learath2 a=Redix
This PR fixes a lot of issues with the ghost and race recorder, introduces a new ghost file format and implements some pretty useful features.
**A quick overview:**
- When you cross the start line multiple times, both (ghost and recorder) will only restart if it is a non-solo server
- If available, both will use the race timer to recognize the start instead of searching for the start line
- Fastcap support for both
- The recorder immediately starts when the Tee spawns, so the preparation steps (which are quite important for speedruns) will be included in the demo. If you do not cross the start-line within 20 seconds, it will stop the demo until you really start.
- Better ghost menu (colors, reloading, deleting and saving ghosts)
- The ghosts are more resistant against lags (old ones were sometimes completely useless due to small lags)
- New ghosts files are significantly smaller
- Cleanup, bugfixes..
**About the new ghost format (version 4/5):**
This format is used by Teerace for over a year now. The code for handling the binary files was moved to the engine. It includes an auto updater which creates a backup of all ghosts and converts them to the new format afterwards. The major differences from the format used by DDNet right now (version 2), are the ability to store multiple types of data, the usage of delta-encoding and a more portable header.
For whatever reason, the ghost stores values for every predicted tick, but without tick information, so lost snapshots can make them unusable. The new code uses the original values from the snapshots including ticks but it can also handle the old ones without. Since hardly any server uses the high bandwidth option this practically reduces the file size.
Like the demo recorder the ghost recorder directly stores the data to a file (every 50 snapshots) instead of writing the whole file at the end of the race. Indeed this can be changed with only a few lines if the old behavior is preferred.
The updater can handle version 2 (DDNet) and 3 (old teerace format, only slightly different from version 2) files. The updating already happens when the files are scanned for generating the list in the menu and not only when you activate them. The change from version 4 to 5 was only needed due to a bug in the implementation, the ghost loader can read both.
Some numbers about the file size: (map: hotrun, both about 30 seconds)
- Old ghost: 30.4 kB (converted: 10.7 kB)
- New ghost: 5.4 kB
**One thing about the race recorder:**
The old implementation compared the new file only with the first file it found for the particular map. The new one compares with all related demos and deletes them possibly, so that only the best demo is left. Since DDNet can also store the demos without name, this might also delete demos from other players, that you might have in your directory.
To prevent this I at least check whether the demo contains the player name if `cl_demo_name` is on.
In my opinion the better solution would be to remove `cl_demo_name` and always use the player name.
2017-10-30 20:27:10 +00:00
Redix
de1c0cf24d
Fixed several issues with the ghost (thanks to Learath2)
2017-10-28 14:23:24 +02:00
def
04820b44f8
Simplify emoji
2017-10-28 09:08:17 +02:00
Michał
ebe894faef
Fix duplicate
2017-10-28 09:08:17 +02:00
Michał
f7e64fe99e
Quick fix
2017-10-28 09:08:17 +02:00
Michał
2e353beec2
Rendering fix, better offset calculation, optimizations
2017-10-28 09:08:17 +02:00
Michał
58b0ae5fc7
Possible emoji rendering fix
2017-10-28 09:08:17 +02:00
Michał
3c3c7abd3c
Removed alias->utf replacer, added alias lookup instead, modified CEmojis class
2017-10-28 09:08:17 +02:00
Michał
07db85d806
Removed string.h, replaced some C functions with system.h ones, renamed variables
2017-10-28 09:08:17 +02:00
Michał
bb419c43b7
Linux build fix + cleanup
2017-10-28 09:08:17 +02:00
Michał
e85898a4b6
Fix includes + small clean
2017-10-28 09:08:17 +02:00
Michał
35fb1ddb41
Add emoji support
2017-10-28 09:08:17 +02:00
Jupeyy
f15f41e654
remove extension limit for tile layers
2017-10-28 02:04:53 +02:00
Savander
fa544dc0e6
Localize Date, Demo
2017-10-28 01:22:11 +02:00
Savander
b2b82eb3dd
Localize friend message
2017-10-28 01:21:32 +02:00
Jupeyy
493d2dc9d8
add speedups correctly to the border tiles, to allow them beeing
...
displayed on extended range
2017-10-28 00:52:54 +02:00
Jupeyy
863385e208
fix the code layout
2017-10-25 15:42:06 +02:00
Jupeyy
3c8f937b79
Don't draw invalid tiles
2017-10-24 20:41:11 +02:00
def
cb00a294b8
Enable gfx_opengl3 by default
2017-10-20 22:52:38 +02:00
def
02aeae416b
Infinity = no limit
2017-10-20 22:47:59 +02:00
def
2b7809befd
Switch cl_showfps 1/2
2017-10-20 22:27:53 +02:00
Redix
9289deb5c7
Stop ghost rendering when touching the start line again
2017-10-18 21:37:25 +02:00
Dennis Felsing
d6999bb726
Merge "Pull Request using OpenGL 3.3"
2017-10-18 12:49:27 +02:00
Learath
9ae2c16235
Allow changing UsernameReq while connected
2017-10-16 20:08:39 +02:00
Learath
81135d17de
Reset the username on disconnect
2017-10-16 20:01:33 +02:00
Jupeyy
5389dd9666
fix border amount for right and bottom border lines
2017-10-14 16:37:48 +02:00
Jupeyy
add339d210
not needed, because of restrictions before
2017-10-11 11:18:03 +02:00
Jupeyy
1814fa8d19
make OpenGL 3.3 experimental option, and don't initialize it as default
2017-10-10 15:35:20 +02:00
Jupeyy
4fc7187a14
adjust sprite texture coordinates to respect texel offset
2017-10-10 12:20:20 +02:00
Jupeyy
966b388b0e
clamp speedup arrows images
2017-10-10 12:08:36 +02:00
Jupeyy
92edbf4d37
allow viewing average or current fps
2017-10-09 15:58:12 +02:00
Redix
134a79a225
Move RaceHelper to src/game/client
2017-10-06 22:13:35 +02:00
Redix
612fe15a32
Fix a possible issue with the ghost
2017-10-06 22:05:54 +02:00
Redix
d4509111d5
Clean up ghost and race recorder
2017-10-06 22:01:33 +02:00
Redix
1638f39557
Use the same ghost path everywhere
2017-09-29 23:15:47 +02:00
Redix
245afcb4b2
Fix warnings
2017-09-28 19:27:15 +02:00
Redix
2586c001b7
Use demos/auto/race for the race recorder
2017-09-28 19:14:36 +02:00
Redix
e9a0271c29
Improved ghost and race recorder file handling
2017-09-28 19:13:20 +02:00
Redix
66cc527af4
Do not restart ghost and race recorder when the race timer is turned on with /timer
2017-09-28 16:57:39 +02:00
Redix
0891ce2812
Use move instead of copy assignment operator for the ghost
2017-09-28 16:42:47 +02:00
Redix
c832beca63
Remove 30 min limit from the ghost
2017-09-28 16:02:01 +02:00
Redix
a3a82b6571
Move filename clearing function to base lib
2017-09-28 16:02:01 +02:00
Redix
d37bb5e65a
Fix ghost menu localization
2017-09-28 16:02:01 +02:00
Redix
0c6026c22e
Hide ghost menu buttons if there are no ghosts
2017-09-28 16:02:00 +02:00
Redix
0b4d629dab
Improved ghost memory management
2017-09-28 16:02:00 +02:00
Redix
216e5654e8
Added config variables for server controlled ghost and race recording
2017-09-28 16:02:00 +02:00
Redix
17f1978740
Use the race timer for the demo recorder as well
2017-09-28 16:02:00 +02:00
Redix
491cfdb93e
A few fixes in ghost and race recorder code
2017-09-28 16:02:00 +02:00
Redix
1efa8023ea
Use race timer for ghosts if available
2017-09-28 16:02:00 +02:00
Redix
4c8c546c35
Improved ghost start accuracy
2017-09-28 16:01:59 +02:00
Redix
ac234ad3ee
Write the correct player name into ghosts that are saved from menu
2017-09-28 16:01:59 +02:00
Redix
ffaa077c72
Improved ghost skin handling a bit
2017-09-28 16:01:59 +02:00
Redix
456a67fe2d
Start race recording immediately so we can also record the preparation steps
2017-09-28 16:01:59 +02:00
Redix
0721b895ae
Make sure that we have a free ghost slot for new records
2017-09-28 16:01:58 +02:00
Redix
353190588b
Disable ghost and race recorder during demo playback
2017-09-28 16:01:58 +02:00
Redix
1e845a4020
Added reload button in ghost menu
2017-09-28 16:01:58 +02:00
Redix
5b3e9e4bbf
Improved ghost file management
2017-09-28 16:01:58 +02:00
Redix
d09e825065
Use existing code for rendering the ghost
2017-09-28 16:01:58 +02:00
Redix
5cc0d16029
Reworked the race recorder
2017-09-28 16:01:57 +02:00
Redix
9e52957423
Only restart ghost and race demo on non-solo servers when crossing the start line again
2017-09-28 16:01:57 +02:00
Redix
1c377ed00f
Added Fastcap support for ghost and race demo
2017-09-28 16:01:57 +02:00
Redix
bd3e81d5e0
Use snapshot values instead of predicted ones for the ghost and also save the tick
...
This makes the ghosts more resistant against lags
2017-09-28 16:01:57 +02:00
Redix
3c8217b39c
Mark own ghost with color
2017-09-28 16:01:56 +02:00
Redix
4f57b33524
Use static array for active ghosts
...
Improve ghost file handling
2017-09-28 16:01:56 +02:00
Redix
c189678e44
Cleaned up the ghost component and made it use the ghost recorder and loader
2017-09-28 16:01:56 +02:00
Jupeyy
baa69676ea
fix warnings
2017-09-27 15:06:47 +02:00
Jupeyy
7aa547946b
more warning fixes
2017-09-27 15:01:38 +02:00
Jupeyy
463944b143
fix code pattern mistakes and warnings
2017-09-27 14:52:06 +02:00
Jupeyy
e820a36899
don't use average FPS
2017-09-27 12:21:29 +02:00
Jupeyy
6185c05be4
for tilelayers, go thorugh them layer by layer to reduce GPU overload by
...
only render visible areas
2017-09-27 12:20:23 +02:00
Jupeyy
9fd1290734
auto adjust font size for entity overlay
2017-09-27 12:19:39 +02:00
Redix
43f246f174
Made int packing functions safe
2017-09-17 02:36:50 +02:00
heinrich5991
42934fe102
Remove statically detectable float divisions by zero
...
This should fix the warning in MSVS.
2017-09-16 18:34:26 +02:00
Dennis Felsing
43d0299a45
Merge branch 'master' into pr_ddnet_fix_msvs_warnings
2017-09-16 11:17:39 +02:00
Jupeyy
fc706a820c
only check gametiles for DDNet server type
2017-09-16 03:45:24 +02:00
Jupeyy
31844d3353
set max width for custom text texture upload and fixing alignments for
...
texture updates
2017-09-15 03:01:26 +02:00
Jupeyy
5c7c09d380
fixing most wrong code pattern
2017-09-13 20:33:58 +02:00
Jupeyy
fd83d2834d
dont draw layer if our view is out of the layers range
2017-09-12 23:16:01 +02:00
Jupeyy
c437b5bb89
use 64 bit variable
2017-09-12 21:06:12 +02:00
Jupeyy
629bf2c5f9
Merge branch 'master' of https://github.com/ddnet/ddnet
2017-09-12 20:24:58 +02:00
Jupeyy
0caa70f0a1
support buffering of tile layers, draw them with the buffer objects and
...
some optimazations to border drawing
2017-09-12 20:22:18 +02:00