Learath
e81c718180
Rework netobjs, fix chat
2020-06-19 20:28:55 +03:00
Tim Schumacher
442148a194
Begin work on 0.7 support
2020-06-19 20:27:15 +03:00
def
6fcb8abbd0
Initialize m_SqlRandomMapResult ( fixes #2272 )
2020-06-18 08:18:33 +02:00
Zwelf
f1b2ff086c
Clean up thread safe SQL refactor
2020-06-17 21:15:07 +02:00
Zwelf
9f15acdbee
Thread safe random_unfinished_map and modified sql statement
2020-06-15 11:14:15 +02:00
Zwelf
afe96ed69c
Thread safe random_map
2020-06-15 11:14:15 +02:00
Zwelf
7f4dc2bb4e
Thread safe /map
2020-06-15 11:14:15 +02:00
Zwelf
13c80fdc56
Thread safe saving of score
2020-06-15 11:14:15 +02:00
Zwelf
dbf6ac88f6
Thread save loading of player time and birthday
2020-06-15 11:14:15 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
Zwelf
8fc81e7eca
Reworked PlayerResult to signal finished with use_count == 1
...
Therefore if the sql thread crashes, the result is deleted automatically
2020-06-15 11:14:15 +02:00
Zwelf
91e286f54d
Fix parsing responses from player
2020-06-15 11:14:15 +02:00
Zwelf
76c227a542
Reimplement /mapinfo command
2020-06-15 11:14:15 +02:00
Zwelf
9add354367
Use Template for SqlResult
2020-06-15 11:14:15 +02:00
Zwelf
8a22cce031
Start of sql refractor
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* Use atomic integer in thread count for thread safety
2020-06-15 10:59:46 +02:00
Zwelf
2d7886bf33
Small cleanup
2020-06-15 10:59:46 +02:00
def
d3b6df97f8
Fix team rejoin logic for sv_team 3
2020-05-30 14:47:34 +02:00
bors[bot]
92fc95d742
Merge #2202
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2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
def
e1849ad1bb
Implement /practice for teams
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As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
...
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
heinrich5991
a3163c5b9c
Add support for dynamically loading an antibot module
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Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
Learath
547f751bf3
Mark players as afk initially. Fix #1797
2019-10-13 17:13:03 +02:00
d3fault
5f193d009e
Properly force spawn order of teams, so dummy doesn't get strong hook. Fix #1828
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Mimic old behavior of having a respawn tick > 0 ticks after current tick.
2 ticks later is still "instant enough".
The code below the change mentions strong spawning,
so without deciphering it we simply give 2 extra ticks to make sure that
it executes before spawning (2 instead of 1 so that it definitely
executes for both primary and dummy).
2019-09-30 15:42:09 -07:00
bors[bot]
0c34b6eb55
Merge #1878 #1903
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1878: Add paused and spec to explayerflags r=Learath2 a=Ryozuki
I think client should know about this, maybe we can do something with it in the future.
It also may help with https://github.com/ddnet/ddnet/issues/259 but i didn't figure out yet a way to fix it.
1903: Consistent spacing for getters and setters r=Learath2 a=ChillerDragon
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:41:19 +00:00
fokkonaut
3434fca91c
Dont reset variables twice
2019-08-12 05:28:42 +02:00
Ryozuki
e112cf6791
add paused and spec to explayerflags
2019-08-02 18:16:58 +02:00
Learath
9061f03174
Move the afk flag up front
2019-07-29 14:46:29 +03:00
Arda
fb2cb4db26
move afk state inside to player flags
2019-07-26 11:48:15 +03:00
Arda
f1454dbb7a
Share afk state of players to client
2019-07-13 12:25:24 +03:00
Learath
efbc05c9a8
No need for <algorithm>
2019-06-13 23:24:06 +02:00
trml
fbf5edfdcb
Set and send solo status on servers with sv_solo_server and sv_team 3
2019-06-13 17:23:23 +02:00
d3fault
10e06f919e
respawn is now instant, but rate limited to 3 sec unless player clicks mouse1
2019-06-07 02:44:19 -07:00
fokkonaut
e471d4796e
Remove the unused Skinstealaction
2019-06-04 17:23:29 +02:00
fokkonaut
75e13550c2
Convert to int
2019-06-03 11:57:46 +02:00
fokkonaut
078e88bc8f
Cleanup CPlayer Snap
2019-06-03 11:35:18 +02:00
Learath
c2a774275f
Move AuthInfo into DDNetPlayer
2019-05-21 10:25:15 +02:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
12pm
a7ef921e3f
Add playerflags, dnsbl, and ips for non-admins in status
2019-04-03 15:07:05 +02:00
Learath
548e9969b2
Add colors for authed players. Deprecates #1299
2019-03-02 13:50:33 +03:00
trml
b9f301018f
Remove nesting
2019-02-11 22:25:51 +01:00
trml
3f9d30af0f
Sync weapon input with other inputs
2019-01-29 20:58:25 +01:00
def
bcdec941da
Update view target when spectating with chat open
...
Thanks to ReiTW for reporting and illustrating the bug:
https://www.youtube.com/watch?v=LKicYqtqJbQ
2018-12-29 00:05:05 +01:00
def
87fa394daa
Add Christmas skin event for client
2018-12-23 22:58:30 +01:00
Dennis Felsing
f83a9be610
Sneaky code (TODO: Also mark 708?)
2018-12-17 14:55:58 +01:00
Dennis Felsing
5c18d6c481
Remove /modhelp ( fixes #1401 )
2018-12-12 10:05:44 +01:00
Dennis Felsing
b224a4dafe
Improve sv_join_vote_delay against vote bots
...
- Prolong to 5 minutes
- also affects participating in votes
2018-12-11 10:29:36 +01:00
Dennis Felsing
fabd559746
Clamp Spectator ID
2018-12-11 09:23:12 +01:00
Ryozuki
dc4179b056
it's safe to delete a null pointer
2018-08-24 20:02:23 +02:00
bors[bot]
ebb9481857
Merge #1157 #1160
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1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.
The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.
Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.
Supersedes #1129 .
1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991
This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
heinrich5991
7b76208431
Use m_ModhelpTick
to store the last modhelp action
...
This addresses @Learath2's comment.
2018-06-24 11:15:16 +02:00
heinrich5991
57e26450b2
Unify spelling of Modhelp
...
Since the command name is `/modhelp` it should be written `Modhelp` in
camel case.
2018-06-24 11:03:18 +02:00
heinrich5991
c739aef60e
Some style fixes
2018-06-19 14:28:53 +02:00
ZombieToad
99d0360947
fix pause messages
...
they were reversed
2018-06-14 22:41:28 +01:00
Dennis Felsing
f8a00ad8af
Merge pull request #1000 from Ryozuki/pr_modhelp_chat_cmd
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Add /modhelp chat command
2018-04-03 10:21:01 +02:00
yangfl
1620fc9b0f
Fix typo
2018-02-07 16:10:40 +08:00
def
c73e2a7ba8
New year is on January 1, not February 1
2018-02-01 20:22:18 +01:00
heinrich5991
a744fe53a2
Remove CPlayer::m_Authed
...
This can't get out of sync now.
2018-01-27 23:13:17 +01:00
Ryozuki
79fedff12d
add /modhelp chat command
2018-01-21 01:32:55 +01:00
Ryozuki
d6eb604718
add rcon moderate mode
2018-01-05 15:23:08 +01:00
def
03fa475b5e
Implement /pause [name] and /spec [name]
2017-09-18 19:12:01 +02:00
def
0a09af4b33
str_format instead of sprintf
2017-09-03 09:01:25 +02:00
def
862e26dd08
Clean up time handling a bit
2017-09-03 08:48:21 +02:00
def
4c98c4bdd6
typo
2017-07-23 21:34:36 +02:00
def
79d29b1e31
Fix: Finish score should always show the fastest time
2017-07-23 21:33:55 +02:00
Dennis Felsing
bcb30c860e
Merge pull request #761 from Learath2/dd_pr_vanillapause
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Can't spectate yourself when /pause'd
2017-07-09 23:15:57 +02:00
def
46cedf3a8c
Compiler warnings
2017-07-09 10:27:58 +02:00
eeeee
9b6699d3b8
remove casts to CServer
...
improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
Learath2
6a6666abc4
Keep pause state when killed
2017-05-24 22:30:28 +02:00
Learath2
cf81ef8ce6
Can't spectate yourself when /pause'd
2017-05-19 00:21:01 +02:00
def
c1c2c1575f
Fix some vanilla pause issues
2017-05-18 23:52:54 +02:00
def
a7ee59804b
Reverse...
2017-05-16 17:52:29 +02:00
Dennis Felsing
666d1585b7
Fix crash on invalid pause state in save
2017-05-16 17:02:28 +02:00
Learath2
b4b5d6cc9e
/pause'd players stay in player list
2017-05-15 13:56:54 +02:00
Dennis Felsing
278b17b460
Merge pull request #721 from Learath2/dd_pr_pause
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Rework the pause system
2017-05-14 11:55:09 +02:00
Learath2
c1a4a95d61
Add ratelimiting and config options for invite
2017-04-24 14:04:50 +02:00
Learath
95690a1cf7
Reimplement sv_pause_frequency
2017-04-09 01:16:48 +02:00
Learath
5626259b27
Rework pause. Fixes force_pause
2017-04-09 00:20:41 +02:00
necropotame
b6548aa8cf
Fix wrong code convension, add enum for timer display type
2017-02-28 07:31:24 +01:00
necropotame
4cfe96801b
Send the race time using warmup timer
2017-02-28 07:31:24 +01:00
heinrich5991
c08206dd96
Don't show player HUD during /pause
for vanilla clients
2016-09-20 21:40:40 +02:00
def
3c54f443b2
Make sv_join_vote_delay work for /map votes and make the number of seconds configurable
2016-05-20 20:05:47 +02:00
Ryozuki
82d2a994ed
Fixed cl_showping (now cl_showpred)
2016-05-05 18:07:00 +02:00
Ryozuki
5c7856ee59
Added cl_showping
2016-05-03 16:06:10 +02:00
H-M-H
e39829ef7c
killer of locked team will get strong hook on respawn
2016-03-04 22:55:12 +01:00
H-M-H
42a68636b5
tweaked respawndelay a bit
2016-02-02 21:14:46 +01:00
H-M-H
cb1c63c652
Merge pull request #410 from heinrich5991/pr_ddnet_join_vote_delay
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Add sv_join_vote_delay
2016-01-29 12:58:05 +01:00
def
0a49428e21
Veto considers time on server not in current race
2016-01-27 02:14:46 +01:00
heinrich5991
90ba4c5986
Make join vote delay the default
2016-01-22 17:44:53 +01:00
heinrich5991
957844e234
Add comment about when sv_join_vote_delay
doesn't apply
2016-01-21 00:09:11 +01:00
heinrich5991
384668928b
Add sv_join_vote_delay
...
This is a new delay that specifies how many seconds you have to wait
before making your first vote. In case the server was only recently
filled (e.g. by a map change or if people start joining an empty
server), this delay is disabled (in the first case, because it's normal
to join after a map change, in the second case because you might have
joined the empty server to vote for a different map).
2016-01-19 23:52:28 +01:00
def
727ea434d4
Increase magic number a bit until we assume client is not DDNet
2015-08-07 03:26:50 +02:00
def
b3592380d1
Re-enable broadcast for old DDNet client version
2015-07-04 14:12:49 +02:00
def
87ebb2f03e
Defer character kill from thread to prevent race conditions
2014-12-07 03:42:43 +01:00
def
93d0f43a6a
Broadcast about DDNet client delayed a bit ( fixes #72 )
2014-11-25 20:33:21 +01:00
east
630fd4fa07
sending vote options balanced
2014-10-26 19:39:42 +01:00
def
5cb861c331
Disable old client display for now since it's not working with dummy
2014-10-12 18:49:46 +02:00
def
3ff6b951c1
Configurable messages
2014-10-12 12:51:54 +02:00
def
517f1a80ea
Add notification for old client
2014-10-12 12:49:44 +02:00
def
fda12b88bf
Make sv_client_suggestion optional
2014-10-12 11:35:36 +02:00
def
6333583141
Display message about DDNet client to players not using it
2014-10-12 11:33:36 +02:00