mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
/pause'd players stay in player list
This commit is contained in:
parent
87adba55ad
commit
b4b5d6cc9e
|
@ -299,7 +299,7 @@ void CPlayer::Snap(int SnappingClient)
|
|||
pPlayerInfo->m_Local = 0;
|
||||
pPlayerInfo->m_ClientID = id;
|
||||
pPlayerInfo->m_Score = abs(m_Score) * -1;
|
||||
pPlayerInfo->m_Team = (m_ClientVersion < VERSION_DDNET_OLD || m_Paused != PAUSE_SPEC || m_ClientID != SnappingClient) && m_Paused < PAUSE_PAUSED ? m_Team : TEAM_SPECTATORS;
|
||||
pPlayerInfo->m_Team = (m_ClientVersion < VERSION_DDNET_OLD || m_Paused != PAUSE_PAUSED || m_ClientID != SnappingClient) && m_Paused < PAUSE_SPEC ? m_Team : TEAM_SPECTATORS;
|
||||
|
||||
if(m_ClientID == SnappingClient && (m_Paused != PAUSE_SPEC || m_ClientVersion >= VERSION_DDNET_OLD))
|
||||
pPlayerInfo->m_Local = 1;
|
||||
|
|
Loading…
Reference in a new issue