Commit graph

2196 commits

Author SHA1 Message Date
Ryozuki 890c3a511e remove unused telegun function 2018-07-15 10:22:04 +02:00
Ryozuki b811d18422 make laser telegun use the new function 2018-07-15 10:22:03 +02:00
Ryozuki 2bee4a9807 remove comments and stuff that shouldn't be there 2018-07-15 10:22:02 +02:00
Ryozuki c074fdd30f fix all known bugs 2018-07-15 10:22:01 +02:00
Ryozuki 747946b291 fix style a bit 2018-07-15 10:22:00 +02:00
Ryozuki 50c84a60f7 add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
Learath2 e2314a33c8 Let the receiver decide instead 2018-07-12 12:58:33 +02:00
Learath2 5a5c563a20 Require DNSBL check on /modhelp 2018-07-12 12:50:27 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
bors[bot] 1cebe615dd Merge #1195
1195: Fix votespec on /pause (Fixes #1193) r=heinrich5991 a=ChillerDragon

I also thought about using a `` if (str_find(m_aVoteCommand, "set_team"))`` in front of the pause reset.
But then i thought its ok to unpause the VoteVictim every time.

I didn't test but i could belive that this can cause some unwanted unpause for a player with the id of the last VoteVictim on a server type vote for example. Thats why i also reset the ``m_VoteVictim`` to -1 to avoid this.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-07-10 07:26:08 +00:00
ChillerDragon 819ae338d8 Improved pause fix (thanks to heinrich5991) 2018-07-10 00:08:57 +02:00
ChillerDragon e9807fe47c Fix votespec on /pause (Fixes #1193) 2018-07-08 04:39:36 +02:00
heinrich5991 925aff21d4 Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
Dennis Felsing 2adff3eca8
Merge pull request #1136 from heinrich5991/pr_ddnet_sha256
Use more secure hash function for map downloads
2018-06-27 08:15:19 +02:00
Dennis Felsing 079322899f
Merge pull request #1173 from ZombieToad/patch-3
fix Pain weapons bug
2018-06-27 08:08:13 +02:00
def 38767df2a4 Update credits 2018-06-26 21:19:17 +02:00
ZombieToad 4d2ee25bfb
fix Pain weapons bug
https://cdn.discordapp.com/attachments/293493549758939136/461236206131478538/PainWeaponBug.gif

because I'm new to coding it took me 2 hours to find this bug. I spent a while looking at the POWERUP_ARMOR and RemoveNinja() code wondering why it didn't work.

this bug is funny to some players so maybe you don't want to fix it. i wont mind because it was a challange for me to find it
2018-06-26 19:45:40 +01:00
Piepow 9f61424860 Fix pain emote immunity with jetpack 2018-06-25 21:11:22 -04:00
heinrich5991 ca8fcc823c Use more secure hash function for map downloads
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).

The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.

For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.

Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.

Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.

Fix #1127.
2018-06-24 17:04:50 +02:00
heinrich5991 125377bf2d Use <stdint.h> instead of <cstdint> 2018-06-24 17:00:21 +02:00
bors[bot] ebb9481857 Merge #1157 #1160
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991

This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.

1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991

This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
heinrich5991 7b76208431 Use m_ModhelpTick to store the last modhelp action
This addresses @Learath2's comment.
2018-06-24 11:15:16 +02:00
heinrich5991 57e26450b2 Unify spelling of Modhelp
Since the command name is `/modhelp` it should be written `Modhelp` in
camel case.
2018-06-24 11:03:18 +02:00
heinrich5991 cdffd7616f More style fixes 2018-06-24 09:57:30 +02:00
heinrich5991 e5e05081a7 Make port and client ID integers on /modhelp POST 2018-06-23 19:39:38 +02:00
heinrich5991 56876c7516 Add information about whether a moderator is present to the /modhelp POST 2018-06-23 19:38:27 +02:00
heinrich5991 36694d3852 Add a way to call for external moderator help
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.

The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.

Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.

Supersedes #1129.
2018-06-19 23:27:35 +02:00
heinrich5991 c739aef60e Some style fixes 2018-06-19 14:28:53 +02:00
bors[bot] 048176d043 Merge #1155
1155: fix sv_skinstealaction r=Learath2 a=ZombieToad



Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-17 13:03:09 +00:00
bors[bot] 6850fa98bf Merge #1154
1154: Rename 'credit' -> 'credits' r=Learath2 a=ChillerDragon

It's named ConCredits and there are many people credited so i guess the plural is fitting better c;

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-06-17 12:53:18 +00:00
ZombieToad 79c3327199
fix sv_skinstealaction 2018-06-17 07:28:32 +01:00
ChillerDragon bc89e1644d Rename 'credit' -> 'credits' 2018-06-17 05:42:41 +02:00
bors[bot] d52143ffd5 Merge #1151
1151: fix veto r=heinrich5991 a=ZombieToad

before if a player entered the game and stayed before start on a server with a clock over 20 mins he would get veto

Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-15 07:44:28 +00:00
ZombieToad 4544d02639
fix veto
before if a player entered the game and stayed before start on a server with a clock over 20 mins he would get veto
2018-06-15 00:49:09 +01:00
ZombieToad 99d0360947
fix pause messages
they were reversed
2018-06-14 22:41:28 +01:00
ZombieToad a858b7ddcd
fix /settings stuff 2018-06-14 00:33:07 +01:00
ChillerDragon 4b6133003b Fix help for showall command
current ddnet doesn't support the '/help showall' command.
This commit should fix that.
2018-06-12 00:30:21 +02:00
Dennis Felsing e72413c43b
Merge pull request #1137 from ChillerDragon/UpdateCredits
Update credits
2018-06-06 09:49:31 +02:00
ChillerDragon 522c893812 Update credits 2018-06-06 02:40:37 +02:00
ChillerDragon 0fe419589e All hail teeworlds convention 2018-06-04 11:16:04 +02:00
Ryozuki 21d6f4f39b use cstdint also in gamecontroller.h 2018-05-29 11:38:52 +02:00
Dennis Felsing 69667d4537 Also use cstdint on non-MSVC instead of stdint.h 2018-05-29 09:15:00 +02:00
Ryozuki d539331c64 use includes first in msc in eventhandler.h 2018-05-29 09:01:35 +02:00
def 59675fe63c Rate-limit /lock (fixes #1122) 2018-05-11 22:05:32 +02:00
def a7b778977a Add sv_sql_validservernames (fixes #1123) 2018-05-11 21:57:47 +02:00
Dennis Felsing 722087ba29
Merge pull request #1091 from heinrich5991/pr_ddnet_mapbugs
Add infrastructure for preserving bugs
2018-05-07 08:27:29 +02:00
bors[bot] 97ce07a1ab Merge #1118
1118: Add vote_ban rcon command r=heinrich5991 a=ChillerDragon

Works the same as muteid.
Vote banned players aren't allowed to start or participate in votes.

Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2018-05-01 15:04:27 +00:00
ChillerDragon d4b0ad462b Allow vote muted players to vote...
It is a feature not a bug lol. Vote muted players are still not able to call own votes but they now can vote yes or no.
2018-05-01 16:58:03 +02:00
heinrich5991 81aeb30654 Also add a console command to enable map compatibility mode 2018-05-01 12:38:33 +02:00
def 8225077d17 Explicit type conversion 2018-04-30 18:22:31 +02:00