Commit graph

65 commits

Author SHA1 Message Date
GreYFoXGTi f83132448d Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
GreYFoXGTi 1b2703aaba Refactoring & fixed WEAPONSPEC_GUN in content.py 2011-02-12 21:18:41 +01:00
oy d12db45c48 added editor function to construct different game tiles from a layer. Closes #460 2011-02-12 19:10:45 +01:00
GreYFoXGTi 5b51295185 Added Deep freeze/unfreeze to switch layer so that it can be controlled with switches
fixed the freeze command

Added Freeze Tile to switch layer to set freeze tile custom delay

Added sv_freeze_delay to control default freeze time delay
2011-01-25 12:05:53 +02:00
GreYFoXGTi c5648311ed Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/german.txt
	src/game/client/components/scoreboard.cpp
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/variables.h
2011-01-04 22:37:09 +02:00
oy 336f00ae89 added colours for tile layers by Choupom 2011-01-04 11:38:14 +01:00
Choupom b565d4ab18 fixed so Make/Clear Collision buttons are hidden on game layer 2011-01-03 12:54:29 +01:00
GreYFoXGTi a8efcfcb5a Fixed CrossMap Tiles Copy 2010-12-19 16:10:42 +02:00
GreYFoXGTi ccbd057255 Revert merge branch 14.11 converter merged by noother 2010-12-19 04:02:59 +02:00
GreYFoXGTi 73dbc159bc Merge branch 'master' of github.com:GreYFoXGTi/DDRace 2010-12-16 04:11:02 +02:00
GreYFoXGTi aa30c29b35 Fixed Some Editor Mistakes 2010-12-07 17:51:59 +02:00
GreYFoXGTi a0a16e0f48 Few Editor Improvements 2010-12-04 13:54:53 +02:00
GreYFoXGTi 32c8a349f5 Made An Older Switch Layer Converter 2010-11-23 11:36:57 +02:00
GreYFoXGTi 4737588827 New Delayed Switches 2010-11-22 23:10:12 +02:00
GreYFoXGTi 5d9ee1736e made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	data/languages/dutch.txt
	data/languages/french.txt
	data/languages/german.txt
	data/languages/russian.txt
	src/game/server/entities/flag.cpp
	src/game/server/entities/flag.h
	src/game/server/gamecontext.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/gamemodes/ctf.h
	src/game/server/gamemodes/dm.cpp
	src/game/server/gamemodes/dm.h
	src/game/server/gamemodes/mod.cpp
	src/game/server/gamemodes/tdm.cpp
	src/game/server/gamemodes/tdm.h
2010-11-22 00:26:00 +02:00
Sworddragon fc9211c777 Updated copyrights 2010-11-20 21:26:06 +01:00
GreYFoXGTi 209078c85e Different Entities Picture 2010-11-14 03:03:24 +02:00
GreYFoXGTi 071fb6a5a3 new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
GreYFoXGTi 1620e071d9 Removed a Tile and ensured stopper server side 2010-11-01 16:21:05 +02:00
GreYFoXGTi e43bcd80db Rotation
FTW
2010-11-01 03:51:17 +02:00
GreYFoXGTi 68c9323021 fixed shifting for front layer and switch layer 2010-10-22 17:02:11 +02:00
SushiTee 743338ce95 fixed shifting for tele layer and speedup layer 2010-10-22 16:51:34 +02:00
GreYFoXGTi 40d2068c70 Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/game/editor/ed_editor.cpp
	src/game/editor/ed_editor.h
	src/game/editor/ed_layer_tiles.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/player.cpp
	src/game/variables.h
2010-10-10 14:36:02 +02:00
oy b3c81e7258 added the possibility to shift the tiles of a layer into any direction 2010-10-09 18:38:23 +02:00
GreYFoXGTi c24964ebcd Added tele, speedup, front and switch layer to the client
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:36:08 +02:00
GreYFoXGTi 896634a061 Total Cleanup
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-30 23:28:06 +03:00
GreYFoXGTi a02bceafed Added Max Speed
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 20:43:23 +03:00
GreYFoXGTi bf53d85a14 Fixed merge mistake
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-22 16:30:40 +03:00
GreYFoXGTi 67a5765c9f Merge branch 'master' of http://github.com/oy/teeworlds
Conflicts:
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/game/client/components/camera.cpp
	src/game/client/components/camera.h
	src/game/editor/ed_editor.cpp
	src/game/editor/ed_layer_tiles.cpp

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-19 21:27:40 +03:00
oy 9727cd25ec do not rotate/flip gamelayer tiles. Closes #155 2010-09-16 13:13:53 +02:00
GreYFoXGTi 229106a2bf Made BrushDraw always put the editor variables. Closes #32.
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-15 12:06:02 +03:00
GreYFoXGTi 5d4f50e2d5 Fixed when copying empty tiles in special game layers
editor variables were set to 0 ( like force in speedup )

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-15 12:00:11 +03:00
GreYFoXGTi 72e05efc53 Added Evil Teleporter,
Added Speed Setters to speedup layer
Added Unfreeze Plasma
Supposedly Fixed Crazy Shotgun (needs Testing)

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-11 02:01:15 +02:00
GreYFoXGTi 616498e7b1 Merge branch 'master' of http://github.com/oy/teeworlds into master
Conflicts:
	src/engine/client/input.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/network_server.cpp
	src/engine/storage.h
	src/game/client/components/chat.cpp
	src/game/client/gameclient.cpp
	src/game/client/gameclient.h
	src/game/collision.cpp
	src/game/editor/ed_editor.cpp
	src/game/editor/ed_editor.h
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-09-07 07:57:38 +02:00
oy 995d63d7f4 added the possibility to rotate tiles in the editor by SushiTee 2010-09-05 19:01:01 +02:00
GreYFoXGTi bba6e8c827 When grabbing a tile it copies it's data to the editor
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-31 20:07:00 +02:00
GreYFoXGTi d4363d7ae3 Removed Moving objects check points from front layer to avoid confusion
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-30 06:57:29 +02:00
GreYFoXGTi dd63ab26a9 Some optimizations and Removed Collision and No Hook from Front Layer to avoid vanilla client prediction errors
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 05:46:09 +02:00
GreYFoXGTi ca7e8de0e5 Shame on me ( takes 1 else to fuck me up )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 02:07:01 +02:00
GreYFoXGTi 2208aad385 Just Making Sure
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 01:45:48 +02:00
GreYFoXGTi 3a444a3b22 I did this fine in the morning (in the lost commit) but now it just doesn't work :s
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-28 01:30:50 +02:00
GreYFoXGTi fd7c0c39ac Reworked the Front Layer after reworking the front layer a similar bug was found, but this time fixed on double save, so i added a work around that double saves ( I'm not proud of this T.T )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 08:14:47 +02:00
GreYFoXGTi b3736dded4 Bye Bye Client-Side Front Layer T.T ( getting ready for a full rework of the front layer )
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-27 06:23:34 +02:00
GreYFoXGTi 7f8fb7a5a7 Merging the client manually into the server
but i can't get the client to accept the console class of the server -.-" yet..

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00
SushiTee 866f76727b using PROPTYPE_INT_SCROLL for layer size in editor 2010-08-08 23:46:23 +02:00
Fujnky bf68f803e3 Internationalized editor and updated german localization 2010-06-05 23:36:52 +02:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 878ede3080 major update with stuff 2009-10-27 14:38:53 +00:00
Magnus Auvinen d15860e44f renamed gc_render* to render* 2008-10-20 23:46:39 +00:00
Alfred Eriksson c3ff86330f merge from 0.4.3: lots of small stuff 2008-09-07 08:30:49 +00:00