mirror of
https://github.com/ddnet/ddnet.git
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1204 lines
37 KiB
C++
1204 lines
37 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/math.h>
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#include <engine/graphics.h>
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#include <engine/textrender.h>
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#include <engine/input.h>
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#include <engine/keys.h>
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#include <game/generated/client_data.h>
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#include <game/client/render.h>
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#include "ed_editor.h"
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#include <game/localization.h>
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CLayerTiles::CLayerTiles(int w, int h)
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{
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m_Type = LAYERTYPE_TILES;
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m_pTypeName = "Tiles";
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m_Width = w;
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m_Height = h;
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m_Image = -1;
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m_TexID = -1;
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m_Game = 0;
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m_Color.r = 255;
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m_Color.g = 255;
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m_Color.b = 255;
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m_Color.a = 255;
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m_Tele = 0;
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m_Speedup = 0;
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m_Front = 0;
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m_Switch = 0;
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m_pTiles = new CTile[m_Width*m_Height];
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mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile));
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}
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CLayerTiles::~CLayerTiles()
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{
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delete [] m_pTiles;
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}
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void CLayerTiles::PrepareForSave()
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{
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for(int y = 0; y < m_Height; y++)
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for(int x = 0; x < m_Width; x++)
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m_pTiles[y*m_Width+x].m_Flags &= TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE;
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if(m_Image != -1 && m_Color.a == 255)
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{
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for(int y = 0; y < m_Height; y++)
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for(int x = 0; x < m_Width; x++)
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m_pTiles[y*m_Width+x].m_Flags |= m_pEditor->m_Map.m_lImages[m_Image]->m_aTileFlags[m_pTiles[y*m_Width+x].m_Index];
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}
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}
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void CLayerTiles::MakePalette()
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{
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for(int y = 0; y < m_Height; y++)
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for(int x = 0; x < m_Width; x++)
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m_pTiles[y*m_Width+x].m_Index = y*16+x;
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}
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void CLayerTiles::Render()
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{
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if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
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m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
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Graphics()->TextureSet(m_TexID);
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vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
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m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT);
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if(m_Tele)
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m_pEditor->RenderTools()->RenderTelemap(((CLayerTele*)this)->m_pTeleTile, m_Width, m_Height, 32.0f);
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if(m_Speedup)
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m_pEditor->RenderTools()->RenderSpeedupmap(((CLayerSpeedup*)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f);
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if(m_Switch)
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m_pEditor->RenderTools()->RenderSwitchmap(((CLayerSwitch*)this)->m_pSwitchTile, m_Width, m_Height, 32.0f);
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}
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int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); }
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int CLayerTiles::ConvertY(float y) const { return (int)(y/32.0f); }
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void CLayerTiles::Convert(CUIRect Rect, RECTi *pOut)
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{
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pOut->x = ConvertX(Rect.x);
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pOut->y = ConvertY(Rect.y);
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pOut->w = ConvertX(Rect.x+Rect.w+31) - pOut->x;
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pOut->h = ConvertY(Rect.y+Rect.h+31) - pOut->y;
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}
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void CLayerTiles::Snap(CUIRect *pRect)
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{
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RECTi Out;
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Convert(*pRect, &Out);
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pRect->x = Out.x*32.0f;
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pRect->y = Out.y*32.0f;
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pRect->w = Out.w*32.0f;
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pRect->h = Out.h*32.0f;
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}
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void CLayerTiles::Clamp(RECTi *pRect)
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{
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if(pRect->x < 0)
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{
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pRect->w += pRect->x;
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pRect->x = 0;
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}
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if(pRect->y < 0)
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{
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pRect->h += pRect->y;
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pRect->y = 0;
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}
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if(pRect->x+pRect->w > m_Width)
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pRect->w = m_Width - pRect->x;
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if(pRect->y+pRect->h > m_Height)
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pRect->h = m_Height - pRect->y;
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if(pRect->h < 0)
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pRect->h = 0;
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if(pRect->w < 0)
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pRect->w = 0;
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}
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void CLayerTiles::BrushSelecting(CUIRect Rect)
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{
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Graphics()->TextureSet(-1);
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m_pEditor->Graphics()->QuadsBegin();
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m_pEditor->Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
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Snap(&Rect);
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IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h);
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m_pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
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m_pEditor->Graphics()->QuadsEnd();
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char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%d,%d", ConvertX(Rect.w), ConvertY(Rect.h));
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TextRender()->Text(0, Rect.x+3.0f, Rect.y+3.0f, 15.0f*m_pEditor->m_WorldZoom, aBuf, -1);
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}
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int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
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{
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RECTi r;
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Convert(Rect, &r);
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Clamp(&r);
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if(!r.w || !r.h)
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return 0;
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// create new layers
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if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pTeleLayer)
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{
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CLayerTele *pGrabbed = new CLayerTele(r.w, r.h);
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pGrabbed->m_pEditor = m_pEditor;
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pGrabbed->m_TexID = m_TexID;
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pGrabbed->m_Image = m_Image;
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pGrabbed->m_Game = m_Game;
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pBrush->AddLayer(pGrabbed);
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// copy the tiles
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for(int y = 0; y < r.h; y++)
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for(int x = 0; x < r.w; x++)
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pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
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// copy the tele data
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if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
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for(int y = 0; y < r.h; y++)
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for(int x = 0; x < r.w; x++)
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{
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pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x] = ((CLayerTele*)this)->m_pTeleTile[(r.y+y)*m_Width+(r.x+x)];
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if(pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEIN || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEOUT || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEINEVIL)
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m_pEditor->m_TeleNumber = pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Number;
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}
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pGrabbed->m_TeleNum = m_pEditor->m_TeleNumber;
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
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}
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else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSpeedupLayer)
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{
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CLayerSpeedup *pGrabbed = new CLayerSpeedup(r.w, r.h);
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pGrabbed->m_pEditor = m_pEditor;
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pGrabbed->m_TexID = m_TexID;
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pGrabbed->m_Image = m_Image;
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pGrabbed->m_Game = m_Game;
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pBrush->AddLayer(pGrabbed);
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// copy the tiles
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for(int y = 0; y < r.h; y++)
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for(int x = 0; x < r.w; x++)
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pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
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// copy the speedup data
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if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
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for(int y = 0; y < r.h; y++)
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for(int x = 0; x < r.w; x++)
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{
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pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x] = ((CLayerSpeedup*)this)->m_pSpeedupTile[(r.y+y)*m_Width+(r.x+x)];
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if(pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Type == TILE_BOOST)
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{
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m_pEditor->m_SpeedupAngle = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Angle;
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m_pEditor->m_SpeedupForce = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Force;
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m_pEditor->m_SpeedupMaxSpeed = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_MaxSpeed;
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}
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}
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pGrabbed->m_SpeedupForce = m_pEditor->m_SpeedupForce;
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pGrabbed->m_SpeedupMaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
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pGrabbed->m_SpeedupAngle = m_pEditor->m_SpeedupAngle;
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
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}
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else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSwitchLayer)
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{
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CLayerSwitch *pGrabbed = new CLayerSwitch(r.w, r.h);
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pGrabbed->m_pEditor = m_pEditor;
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pGrabbed->m_TexID = m_TexID;
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pGrabbed->m_Image = m_Image;
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pGrabbed->m_Game = m_Game;
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pBrush->AddLayer(pGrabbed);
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// copy the tiles
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for(int y = 0; y < r.h; y++)
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for(int x = 0; x < r.w; x++)
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pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
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// copy the switch data
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if(!m_pEditor->Input()->KeyPressed(KEY_SPACE))
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for(int y = 0; y < r.h; y++)
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for(int x = 0; x < r.w; x++)
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{
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pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x] = ((CLayerSwitch*)this)->m_pSwitchTile[(r.y+y)*m_Width+(r.x+x)];
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if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET)
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{
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m_pEditor->m_SwitchNum = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Number;
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m_pEditor->m_SwitchDelay = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Delay;
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}
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}
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pGrabbed->m_SwitchNumber = m_pEditor->m_SwitchNum;
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pGrabbed->m_SwitchDelay = m_pEditor->m_SwitchDelay;
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
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}
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else
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{
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CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
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pGrabbed->m_pEditor = m_pEditor;
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pGrabbed->m_TexID = m_TexID;
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pGrabbed->m_Image = m_Image;
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pGrabbed->m_Game = m_Game;
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pBrush->AddLayer(pGrabbed);
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// copy the tiles
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for(int y = 0; y < r.h; y++)
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for(int x = 0; x < r.w; x++)
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pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
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str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName));
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}
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return 1;
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}
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void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
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{
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if(m_Readonly)
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return;
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int sx = ConvertX(Rect.x);
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int sy = ConvertY(Rect.y);
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int w = ConvertX(Rect.w);
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int h = ConvertY(Rect.h);
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CLayerTiles *pLt = static_cast<CLayerTiles*>(pBrush);
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for(int y = 0; y <= h; y++)
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{
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for(int x = 0; x <= w; x++)
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{
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int fx = x+sx;
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int fy = y+sy;
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if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
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continue;
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if(Empty)
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m_pTiles[fy*m_Width+fx].m_Index = 1;
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else
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m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
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}
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}
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}
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void CLayerTiles::BrushDraw(CLayer *pBrush, float wx, float wy)
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{
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if(m_Readonly)
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return;
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//
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CLayerTiles *l = (CLayerTiles *)pBrush;
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int sx = ConvertX(wx);
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int sy = ConvertY(wy);
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for(int y = 0; y < l->m_Height; y++)
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for(int x = 0; x < l->m_Width; x++)
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{
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int fx = x+sx;
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int fy = y+sy;
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if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
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continue;
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// dont allow tele in and out tiles... same with speedup tile in game layer
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if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pGameLayer && (l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET)))
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continue;
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m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
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}
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}
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void CLayerTiles::BrushFlipX()
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{
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for(int y = 0; y < m_Height; y++)
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for(int x = 0; x < m_Width/2; x++)
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{
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CTile Tmp = m_pTiles[y*m_Width+x];
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m_pTiles[y*m_Width+x] = m_pTiles[y*m_Width+m_Width-1-x];
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m_pTiles[y*m_Width+m_Width-1-x] = Tmp;
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}
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if(!m_Game)
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for(int y = 0; y < m_Height; y++)
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for(int x = 0; x < m_Width; x++)
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m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_HFLIP : TILEFLAG_VFLIP;
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}
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void CLayerTiles::BrushFlipY()
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{
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for(int y = 0; y < m_Height/2; y++)
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for(int x = 0; x < m_Width; x++)
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{
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CTile Tmp = m_pTiles[y*m_Width+x];
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m_pTiles[y*m_Width+x] = m_pTiles[(m_Height-1-y)*m_Width+x];
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m_pTiles[(m_Height-1-y)*m_Width+x] = Tmp;
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}
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if(!m_Game)
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for(int y = 0; y < m_Height; y++)
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for(int x = 0; x < m_Width; x++)
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m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_VFLIP : TILEFLAG_HFLIP;
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}
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void CLayerTiles::BrushRotate(float Amount)
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{
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int Rotation = (round(360.0f*Amount/(pi*2))/90)%4; // 0=0?, 1=90?, 2=180?, 3=270?
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if(Rotation < 0)
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Rotation +=4;
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if(Rotation == 1 || Rotation == 3)
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{
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// 90? rotation
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CTile *pTempData = new CTile[m_Width*m_Height];
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mem_copy(pTempData, m_pTiles, m_Width*m_Height*sizeof(CTile));
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CTile *pDst = m_pTiles;
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for(int x = 0; x < m_Width; ++x)
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for(int y = m_Height-1; y >= 0; --y, ++pDst)
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{
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*pDst = pTempData[y*m_Width+x];
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if(!m_Game)
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{
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if(pDst->m_Flags&TILEFLAG_ROTATE)
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pDst->m_Flags ^= (TILEFLAG_HFLIP|TILEFLAG_VFLIP);
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pDst->m_Flags ^= TILEFLAG_ROTATE;
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}
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}
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int Temp = m_Width;
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m_Width = m_Height;
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m_Height = Temp;
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delete[] pTempData;
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}
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if(Rotation == 2 || Rotation == 3)
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{
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BrushFlipX();
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|
BrushFlipY();
|
|
}
|
|
}
|
|
|
|
void CLayerTiles::Resize(int NewW, int NewH)
|
|
{
|
|
CTile *pNewData = new CTile[NewW*NewH];
|
|
mem_zero(pNewData, NewW*NewH*sizeof(CTile));
|
|
|
|
// copy old data
|
|
for(int y = 0; y < min(NewH, m_Height); y++)
|
|
mem_copy(&pNewData[y*NewW], &m_pTiles[y*m_Width], min(m_Width, NewW)*sizeof(CTile));
|
|
|
|
// replace old
|
|
delete [] m_pTiles;
|
|
m_pTiles = pNewData;
|
|
m_Width = NewW;
|
|
m_Height = NewH;
|
|
|
|
// resize tele layer if available
|
|
if(m_Game && m_pEditor->m_Map.m_pTeleLayer && (m_pEditor->m_Map.m_pTeleLayer->m_Width != NewW || m_pEditor->m_Map.m_pTeleLayer->m_Height != NewH))
|
|
m_pEditor->m_Map.m_pTeleLayer->Resize(NewW, NewH);
|
|
|
|
// resize speedup layer if available
|
|
if(m_Game && m_pEditor->m_Map.m_pSpeedupLayer && (m_pEditor->m_Map.m_pSpeedupLayer->m_Width != NewW || m_pEditor->m_Map.m_pSpeedupLayer->m_Height != NewH))
|
|
m_pEditor->m_Map.m_pSpeedupLayer->Resize(NewW, NewH);
|
|
|
|
// resize front layer
|
|
if(m_Game && m_pEditor->m_Map.m_pFrontLayer && (m_pEditor->m_Map.m_pFrontLayer->m_Width != NewW || m_pEditor->m_Map.m_pFrontLayer->m_Height != NewH))
|
|
m_pEditor->m_Map.m_pFrontLayer->Resize(NewW, NewH);
|
|
|
|
// resize switch layer if available
|
|
if(m_Game && m_pEditor->m_Map.m_pSwitchLayer && (m_pEditor->m_Map.m_pSwitchLayer->m_Width != NewW || m_pEditor->m_Map.m_pSwitchLayer->m_Height != NewH))
|
|
m_pEditor->m_Map.m_pSwitchLayer->Resize(NewW, NewH);
|
|
|
|
}
|
|
|
|
void CLayerTiles::Shift(int Direction)
|
|
{
|
|
switch(Direction)
|
|
{
|
|
case 1:
|
|
{
|
|
// left
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+1], (m_Width-1)*sizeof(CTile));
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
// right
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pTiles[y*m_Width+1], &m_pTiles[y*m_Width], (m_Width-1)*sizeof(CTile));
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
// up
|
|
for(int y = 0; y < m_Height-1; ++y)
|
|
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+1)*m_Width], m_Width*sizeof(CTile));
|
|
}
|
|
break;
|
|
case 8:
|
|
{
|
|
// down
|
|
for(int y = m_Height-1; y > 0; --y)
|
|
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-1)*m_Width], m_Width*sizeof(CTile));
|
|
}
|
|
}
|
|
}
|
|
|
|
int CLayerTiles::RenderProperties(CUIRect *pToolBox)
|
|
{
|
|
CUIRect Button;
|
|
pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
|
|
|
|
bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty();
|
|
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this)
|
|
InGameGroup = false;
|
|
|
|
if(InGameGroup)
|
|
{
|
|
static int s_ColclButton = 0;
|
|
if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Game tiles"), 0, &Button, 0, Localize("Constructs game tiles from this layer")))
|
|
m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
|
|
|
|
int Result = m_pEditor->PopupSelectGameTileOpResult();
|
|
switch(Result)
|
|
{
|
|
case 4:
|
|
Result = TILE_FREEZE;
|
|
break;
|
|
case 5:
|
|
Result = TILE_UNFREEZE;
|
|
break;
|
|
case 6:
|
|
Result = TILE_DFREEZE;
|
|
break;
|
|
case 7:
|
|
Result = TILE_DUNFREEZE;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if(Result > -1)
|
|
{
|
|
CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
|
|
int w = min(gl->m_Width, m_Width);
|
|
int h = min(gl->m_Height, m_Height);
|
|
for(int y = 0; y < h; y++)
|
|
for(int x = 0; x < w; x++)
|
|
if((gl->m_pTiles[y*gl->m_Width+x].m_Index >= TILE_AIR && gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_NOHOOK) || (gl->m_pTiles[y*gl->m_Width+x].m_Index >= TILE_FREEZE && gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_DUNFREEZE && gl->m_pTiles[y*gl->m_Width+x].m_Index != TILE_TELEINEVIL))
|
|
gl->m_pTiles[y*gl->m_Width+x].m_Index = m_pTiles[y*m_Width+x].m_Index?TILE_AIR+Result:TILE_AIR;
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
enum
|
|
{
|
|
PROP_WIDTH=0,
|
|
PROP_HEIGHT,
|
|
PROP_SHIFT,
|
|
PROP_IMAGE,
|
|
PROP_COLOR,
|
|
NUM_PROPS,
|
|
};
|
|
|
|
int Color = 0;
|
|
Color |= m_Color.r<<24;
|
|
Color |= m_Color.g<<16;
|
|
Color |= m_Color.b<<8;
|
|
Color |= m_Color.a;
|
|
|
|
CProperty aProps[] = {
|
|
{Localize("Width"), m_Width, PROPTYPE_INT_SCROLL, 1, 1000000000},
|
|
{Localize("Height"), m_Height, PROPTYPE_INT_SCROLL, 1, 1000000000},
|
|
{Localize("Shift"), 0, PROPTYPE_SHIFT, 0, 0},
|
|
{Localize("Image"), m_Image, PROPTYPE_IMAGE, 0, 0},
|
|
{Localize("Color"), Color, PROPTYPE_COLOR, 0, 0},
|
|
{0},
|
|
};
|
|
|
|
if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this) // remove the image and color properties if this is the game/tele/speedup/front/switch layer
|
|
{
|
|
aProps[3].m_pName = 0;
|
|
aProps[4].m_pName = 0;
|
|
}
|
|
|
|
static int s_aIds[NUM_PROPS] = {0};
|
|
int NewVal = 0;
|
|
int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
|
|
|
|
if(Prop == PROP_WIDTH && NewVal > 1)
|
|
Resize(NewVal, m_Height);
|
|
else if(Prop == PROP_HEIGHT && NewVal > 1)
|
|
Resize(m_Width, NewVal);
|
|
else if(Prop == PROP_SHIFT)
|
|
Shift(NewVal);
|
|
else if(Prop == PROP_IMAGE)
|
|
{
|
|
if (NewVal == -1)
|
|
{
|
|
m_TexID = -1;
|
|
m_Image = -1;
|
|
}
|
|
else
|
|
m_Image = NewVal%m_pEditor->m_Map.m_lImages.size();
|
|
}
|
|
else if(Prop == PROP_COLOR)
|
|
{
|
|
m_Color.r = (NewVal>>24)&0xff;
|
|
m_Color.g = (NewVal>>16)&0xff;
|
|
m_Color.b = (NewVal>>8)&0xff;
|
|
m_Color.a = NewVal&0xff;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void CLayerTiles::ModifyImageIndex(INDEX_MODIFY_FUNC Func)
|
|
{
|
|
Func(&m_Image);
|
|
}
|
|
|
|
void CLayerTiles::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
|
|
{
|
|
}
|
|
|
|
CLayerTele::CLayerTele(int w, int h)
|
|
: CLayerTiles(w, h)
|
|
{
|
|
m_pTypeName = "Tele";
|
|
m_Tele = 1;
|
|
|
|
m_pTeleTile = new CTeleTile[w*h];
|
|
mem_zero(m_pTeleTile, w*h*sizeof(CTeleTile));
|
|
}
|
|
|
|
CLayerTele::~CLayerTele()
|
|
{
|
|
delete[] m_pTeleTile;
|
|
}
|
|
|
|
void CLayerTele::Resize(int NewW, int NewH)
|
|
{
|
|
// resize tele data
|
|
CTeleTile *pNewTeleData = new CTeleTile[NewW*NewH];
|
|
mem_zero(pNewTeleData, NewW*NewH*sizeof(CTeleTile));
|
|
|
|
// copy old data
|
|
for(int y = 0; y < min(NewH, m_Height); y++)
|
|
mem_copy(&pNewTeleData[y*NewW], &m_pTeleTile[y*m_Width], min(m_Width, NewW)*sizeof(CTeleTile));
|
|
|
|
// replace old
|
|
delete [] m_pTeleTile;
|
|
m_pTeleTile = pNewTeleData;
|
|
|
|
// resize tile data
|
|
CLayerTiles::Resize(NewW, NewH);
|
|
|
|
// resize gamelayer too
|
|
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
|
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
|
}
|
|
|
|
void CLayerTele::Shift(int Direction)
|
|
{
|
|
CLayerTiles::Shift(Direction);
|
|
|
|
switch(Direction)
|
|
{
|
|
case 1:
|
|
{
|
|
// left
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pTeleTile[y*m_Width], &m_pTeleTile[y*m_Width+1], (m_Width-1)*sizeof(CTeleTile));
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
// right
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pTeleTile[y*m_Width+1], &m_pTeleTile[y*m_Width], (m_Width-1)*sizeof(CTeleTile));
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
// up
|
|
for(int y = 0; y < m_Height-1; ++y)
|
|
mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y+1)*m_Width], m_Width*sizeof(CTeleTile));
|
|
}
|
|
break;
|
|
case 8:
|
|
{
|
|
// down
|
|
for(int y = m_Height-1; y > 0; --y)
|
|
mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y-1)*m_Width], m_Width*sizeof(CTeleTile));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLayerTele::BrushDraw(CLayer *pBrush, float wx, float wy)
|
|
{
|
|
CLayerTele *l = (CLayerTele *)pBrush;
|
|
int sx = ConvertX(wx);
|
|
int sy = ConvertY(wy);
|
|
if(str_comp(l->m_aFileName, m_pEditor->m_aFileName))
|
|
{
|
|
m_pEditor->m_TeleNumber = l->m_TeleNum;
|
|
|
|
}
|
|
|
|
for(int y = 0; y < l->m_Height; y++)
|
|
for(int x = 0; x < l->m_Width; x++)
|
|
{
|
|
int fx = x+sx;
|
|
int fy = y+sy;
|
|
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
|
continue;
|
|
|
|
if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT)
|
|
{
|
|
if(m_pEditor->m_TeleNumber != l->m_TeleNum)
|
|
{
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
|
|
}
|
|
else if(l->m_pTeleTile[y*l->m_Width+x].m_Number)
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = l->m_pTeleTile[y*l->m_Width+x].m_Number;
|
|
else
|
|
{
|
|
if(!m_pEditor->m_TeleNumber)
|
|
{
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
|
|
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
continue;
|
|
}
|
|
else
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
|
|
}
|
|
|
|
m_pTeleTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
}
|
|
else
|
|
{
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
|
|
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLayerTele::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
|
|
{
|
|
if(m_Readonly)
|
|
return;
|
|
|
|
int sx = ConvertX(Rect.x);
|
|
int sy = ConvertY(Rect.y);
|
|
int w = ConvertX(Rect.w);
|
|
int h = ConvertY(Rect.h);
|
|
|
|
CLayerTele *pLt = static_cast<CLayerTele*>(pBrush);
|
|
|
|
for(int y = 0; y <= h; y++)
|
|
{
|
|
for(int x = 0; x <= w; x++)
|
|
{
|
|
int fx = x+sx;
|
|
int fy = y+sy;
|
|
|
|
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
|
continue;
|
|
|
|
if(Empty)
|
|
{
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
m_pTeleTile[fy*m_Width+fx].m_Type = 0;
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = 0;
|
|
}
|
|
else
|
|
{
|
|
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
|
|
m_pTeleTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
|
|
if(m_pTiles[fy*m_Width+fx].m_Index > 0)
|
|
{
|
|
if((!pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number && m_pEditor->m_TeleNumber) || m_pEditor->m_TeleNumber != pLt->m_TeleNum)
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber;
|
|
else
|
|
m_pTeleTile[fy*m_Width+fx].m_Number = pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CLayerSpeedup::CLayerSpeedup(int w, int h)
|
|
: CLayerTiles(w, h)
|
|
{
|
|
m_pTypeName = "Speedup";
|
|
m_Speedup = 1;
|
|
|
|
m_pSpeedupTile = new CSpeedupTile[w*h];
|
|
mem_zero(m_pSpeedupTile, w*h*sizeof(CSpeedupTile));
|
|
}
|
|
|
|
CLayerSpeedup::~CLayerSpeedup()
|
|
{
|
|
delete[] m_pSpeedupTile;
|
|
}
|
|
|
|
void CLayerSpeedup::Resize(int NewW, int NewH)
|
|
{
|
|
// resize speedup data
|
|
CSpeedupTile *pNewSpeedupData = new CSpeedupTile[NewW*NewH];
|
|
mem_zero(pNewSpeedupData, NewW*NewH*sizeof(CSpeedupTile));
|
|
|
|
// copy old data
|
|
for(int y = 0; y < min(NewH, m_Height); y++)
|
|
mem_copy(&pNewSpeedupData[y*NewW], &m_pSpeedupTile[y*m_Width], min(m_Width, NewW)*sizeof(CSpeedupTile));
|
|
|
|
// replace old
|
|
delete [] m_pSpeedupTile;
|
|
m_pSpeedupTile = pNewSpeedupData;
|
|
|
|
// resize tile data
|
|
CLayerTiles::Resize(NewW, NewH);
|
|
|
|
// resize gamelayer too
|
|
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
|
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
|
}
|
|
|
|
void CLayerSpeedup::Shift(int Direction)
|
|
{
|
|
CLayerTiles::Shift(Direction);
|
|
|
|
switch(Direction)
|
|
{
|
|
case 1:
|
|
{
|
|
// left
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[y*m_Width+1], (m_Width-1)*sizeof(CSpeedupTile));
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
// right
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pSpeedupTile[y*m_Width+1], &m_pSpeedupTile[y*m_Width], (m_Width-1)*sizeof(CSpeedupTile));
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
// up
|
|
for(int y = 0; y < m_Height-1; ++y)
|
|
mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y+1)*m_Width], m_Width*sizeof(CSpeedupTile));
|
|
}
|
|
break;
|
|
case 8:
|
|
{
|
|
// down
|
|
for(int y = m_Height-1; y > 0; --y)
|
|
mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y-1)*m_Width], m_Width*sizeof(CSpeedupTile));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy)
|
|
{
|
|
CLayerSpeedup *l = (CLayerSpeedup *)pBrush;
|
|
int sx = ConvertX(wx);
|
|
int sy = ConvertY(wy);
|
|
if(str_comp(l->m_aFileName, m_pEditor->m_aFileName))
|
|
{
|
|
m_pEditor->m_SpeedupAngle = l->m_SpeedupAngle;
|
|
m_pEditor->m_SpeedupForce = l->m_SpeedupForce;
|
|
m_pEditor->m_SpeedupMaxSpeed = l->m_SpeedupMaxSpeed;
|
|
}
|
|
|
|
for(int y = 0; y < l->m_Height; y++)
|
|
for(int x = 0; x < l->m_Width; x++)
|
|
{
|
|
int fx = x+sx;
|
|
int fy = y+sy;
|
|
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
|
continue;
|
|
|
|
if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST)
|
|
{
|
|
if(m_pEditor->m_SpeedupAngle != l->m_SpeedupAngle || m_pEditor->m_SpeedupForce != l->m_SpeedupForce || m_pEditor->m_SpeedupMaxSpeed != l->m_SpeedupMaxSpeed)
|
|
{
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
}
|
|
else if(l->m_pSpeedupTile[y*l->m_Width+x].m_Force)
|
|
{
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = l->m_pSpeedupTile[y*l->m_Width+x].m_Force;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = l->m_pSpeedupTile[y*l->m_Width+x].m_Angle;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = l->m_pSpeedupTile[y*l->m_Width+x].m_MaxSpeed;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
}
|
|
else if(m_pEditor->m_SpeedupForce)
|
|
{
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
}
|
|
else
|
|
{
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLayerSpeedup::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
|
|
{
|
|
if(m_Readonly)
|
|
return;
|
|
|
|
int sx = ConvertX(Rect.x);
|
|
int sy = ConvertY(Rect.y);
|
|
int w = ConvertX(Rect.w);
|
|
int h = ConvertY(Rect.h);
|
|
|
|
CLayerSpeedup *pLt = static_cast<CLayerSpeedup*>(pBrush);
|
|
|
|
for(int y = 0; y <= h; y++)
|
|
{
|
|
for(int x = 0; x <= w; x++)
|
|
{
|
|
int fx = x+sx;
|
|
int fy = y+sy;
|
|
|
|
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
|
continue;
|
|
|
|
if(Empty)
|
|
{
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = 0;
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0;
|
|
}
|
|
else
|
|
{
|
|
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
|
|
if(m_pTiles[fy*m_Width+fx].m_Index > 0)
|
|
{
|
|
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force && m_pEditor->m_SpeedupForce) || m_pEditor->m_SpeedupForce != pLt->m_SpeedupForce)
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce;
|
|
else
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Force = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force;
|
|
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle && m_pEditor->m_SpeedupAngle) || m_pEditor->m_SpeedupAngle != pLt->m_SpeedupAngle)
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle;
|
|
else
|
|
m_pSpeedupTile[fy*m_Width+fx].m_Angle = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle;
|
|
if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed && m_pEditor->m_SpeedupMaxSpeed) || m_pEditor->m_SpeedupMaxSpeed != pLt->m_SpeedupMaxSpeed)
|
|
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed;
|
|
else
|
|
m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CLayerFront::CLayerFront(int w, int h)
|
|
: CLayerTiles(w, h)
|
|
{
|
|
m_pTypeName = "Front";
|
|
m_Front = 1;
|
|
}
|
|
|
|
void CLayerFront::Resize(int NewW, int NewH)
|
|
{
|
|
// resize tile data
|
|
CLayerTiles::Resize(NewW, NewH);
|
|
|
|
// resize gamelayer too
|
|
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
|
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
|
}
|
|
|
|
void CLayerFront::Shift(int Direction)
|
|
{
|
|
CLayerTiles::Shift(Direction);
|
|
|
|
switch(Direction)
|
|
{
|
|
case 1:
|
|
{
|
|
// left
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+1], (m_Width-1)*sizeof(CTile));
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
// right
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pTiles[y*m_Width+1], &m_pTiles[y*m_Width], (m_Width-1)*sizeof(CTile));
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
// up
|
|
for(int y = 0; y < m_Height-1; ++y)
|
|
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+1)*m_Width], m_Width*sizeof(CTile));
|
|
}
|
|
break;
|
|
case 8:
|
|
{
|
|
// down
|
|
for(int y = m_Height-1; y > 0; --y)
|
|
mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-1)*m_Width], m_Width*sizeof(CTile));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLayerFront::BrushDraw(CLayer *pBrush, float wx, float wy)
|
|
{
|
|
if(m_Readonly)
|
|
return;
|
|
|
|
//
|
|
CLayerTiles *l = (CLayerTiles *)pBrush;
|
|
int sx = ConvertX(wx);
|
|
int sy = ConvertY(wy);
|
|
|
|
for(int y = 0; y < l->m_Height; y++)
|
|
for(int x = 0; x < l->m_Width; x++)
|
|
{
|
|
int fx = x+sx;
|
|
int fy = y+sy;
|
|
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
|
continue;
|
|
|
|
// dont allow tele in and out tiles... same with speedup tile and alot more in front
|
|
if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pFrontLayer && ((l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET)) || l->m_pTiles[y*l->m_Width+x].m_Index == (TILE_SOLID) || l->m_pTiles[y*l->m_Width+x].m_Index == (TILE_NOHOOK) || l->m_pTiles[y*l->m_Width+x].m_Index ==TILE_CP || l->m_pTiles[y*l->m_Width+x].m_Index ==TILE_CP_F))
|
|
continue;
|
|
m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
|
|
}
|
|
}
|
|
|
|
CLayerSwitch::CLayerSwitch(int w, int h)
|
|
: CLayerTiles(w, h)
|
|
{
|
|
m_pTypeName = "Switch";
|
|
m_Switch = 1;
|
|
|
|
m_pSwitchTile = new CSwitchTile[w*h];
|
|
mem_zero(m_pSwitchTile, w*h*sizeof(CSwitchTile));
|
|
}
|
|
|
|
CLayerSwitch::~CLayerSwitch()
|
|
{
|
|
delete[] m_pSwitchTile;
|
|
}
|
|
|
|
void CLayerSwitch::Resize(int NewW, int NewH)
|
|
{
|
|
// resize switch data
|
|
CSwitchTile *pNewSwitchData = new CSwitchTile[NewW*NewH];
|
|
mem_zero(pNewSwitchData, NewW*NewH*sizeof(CSwitchTile));
|
|
|
|
// copy old data
|
|
for(int y = 0; y < min(NewH, m_Height); y++)
|
|
mem_copy(&pNewSwitchData[y*NewW], &m_pSwitchTile[y*m_Width], min(m_Width, NewW)*sizeof(CSwitchTile));
|
|
|
|
// replace old
|
|
delete [] m_pSwitchTile;
|
|
m_pSwitchTile = pNewSwitchData;
|
|
|
|
// resize tile data
|
|
CLayerTiles::Resize(NewW, NewH);
|
|
|
|
// resize gamelayer too
|
|
if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH)
|
|
m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH);
|
|
}
|
|
|
|
void CLayerSwitch::Shift(int Direction)
|
|
{
|
|
CLayerTiles::Shift(Direction);
|
|
|
|
switch(Direction)
|
|
{
|
|
case 1:
|
|
{
|
|
// left
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[y*m_Width+1], (m_Width-1)*sizeof(CSwitchTile));
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
// right
|
|
for(int y = 0; y < m_Height; ++y)
|
|
mem_move(&m_pSwitchTile[y*m_Width+1], &m_pSwitchTile[y*m_Width], (m_Width-1)*sizeof(CSwitchTile));
|
|
}
|
|
break;
|
|
case 4:
|
|
{
|
|
// up
|
|
for(int y = 0; y < m_Height-1; ++y)
|
|
mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y+1)*m_Width], m_Width*sizeof(CSwitchTile));
|
|
}
|
|
break;
|
|
case 8:
|
|
{
|
|
// down
|
|
for(int y = m_Height-1; y > 0; --y)
|
|
mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y-1)*m_Width], m_Width*sizeof(CSwitchTile));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy)
|
|
{
|
|
CLayerSwitch *l = (CLayerSwitch *)pBrush;
|
|
int sx = ConvertX(wx);
|
|
int sy = ConvertY(wy);
|
|
if(str_comp(l->m_aFileName, m_pEditor->m_aFileName))
|
|
{
|
|
m_pEditor->m_SwitchNum = l->m_SwitchNumber;
|
|
m_pEditor->m_SwitchDelay = l->m_SwitchDelay;
|
|
}
|
|
|
|
for(int y = 0; y < l->m_Height; y++)
|
|
for(int x = 0; x < l->m_Width; x++)
|
|
{
|
|
int fx = x+sx;
|
|
int fy = y+sy;
|
|
if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
|
continue;
|
|
|
|
if((l->m_pTiles[y*l->m_Width+x].m_Index >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && l->m_pTiles[y*l->m_Width+x].m_Index <= (ENTITY_DOOR + ENTITY_OFFSET)) || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_FREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DFREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DUNFREEZE)
|
|
{
|
|
if(m_pEditor->m_SwitchNum != l->m_SwitchNumber || m_pEditor->m_SwitchDelay != l->m_SwitchDelay)
|
|
{
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay;
|
|
}
|
|
else if(l->m_pSwitchTile[y*l->m_Width+x].m_Number)
|
|
{
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = l->m_pSwitchTile[y*l->m_Width+x].m_Number;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = l->m_pSwitchTile[y*l->m_Width+x].m_Delay;
|
|
}
|
|
else
|
|
{
|
|
if(!m_pEditor->m_SwitchNum)
|
|
{
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay;
|
|
}
|
|
}
|
|
|
|
m_pSwitchTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Flags = l->m_pTiles[y*l->m_Width+x].m_Flags;
|
|
m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index;
|
|
}
|
|
else
|
|
{
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
}
|
|
|
|
if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_FREEZE)
|
|
{
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
|
|
}
|
|
else if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DFREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DUNFREEZE)
|
|
{
|
|
m_pSwitchTile[fy*m_Width+fx].m_Flags = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
|
|
{
|
|
if(m_Readonly)
|
|
return;
|
|
|
|
int sx = ConvertX(Rect.x);
|
|
int sy = ConvertY(Rect.y);
|
|
int w = ConvertX(Rect.w);
|
|
int h = ConvertY(Rect.h);
|
|
|
|
CLayerSwitch *pLt = static_cast<CLayerSwitch*>(pBrush);
|
|
|
|
for(int y = 0; y <= h; y++)
|
|
{
|
|
for(int x = 0; x <= w; x++)
|
|
{
|
|
int fx = x+sx;
|
|
int fy = y+sy;
|
|
|
|
if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
|
|
continue;
|
|
|
|
if(Empty)
|
|
{
|
|
m_pTiles[fy*m_Width+fx].m_Index = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Type = 0;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = 0;
|
|
}
|
|
else
|
|
{
|
|
m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
|
|
m_pSwitchTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index;
|
|
if(m_pEditor->m_SwitchNum && m_pTiles[fy*m_Width+fx].m_Index > 0)
|
|
{
|
|
if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number) || m_pEditor->m_SwitchNum != pLt->m_SwitchNumber)
|
|
m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum;
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else
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m_pSwitchTile[fy*m_Width+fx].m_Number = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number;
|
|
if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay) || m_pEditor->m_SwitchDelay != pLt->m_SwitchDelay)
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchNum;
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else
|
|
m_pSwitchTile[fy*m_Width+fx].m_Delay = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay;
|
|
m_pSwitchTile[fy*m_Width+fx].m_Flags = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Flags;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|