/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #include #include #include #include #include #include #include #include "ed_editor.h" #include CLayerTiles::CLayerTiles(int w, int h) { m_Type = LAYERTYPE_TILES; m_pTypeName = "Tiles"; m_Width = w; m_Height = h; m_Image = -1; m_TexID = -1; m_Game = 0; m_Color.r = 255; m_Color.g = 255; m_Color.b = 255; m_Color.a = 255; m_Tele = 0; m_Speedup = 0; m_Front = 0; m_Switch = 0; m_pTiles = new CTile[m_Width*m_Height]; mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile)); } CLayerTiles::~CLayerTiles() { delete [] m_pTiles; } void CLayerTiles::PrepareForSave() { for(int y = 0; y < m_Height; y++) for(int x = 0; x < m_Width; x++) m_pTiles[y*m_Width+x].m_Flags &= TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE; if(m_Image != -1 && m_Color.a == 255) { for(int y = 0; y < m_Height; y++) for(int x = 0; x < m_Width; x++) m_pTiles[y*m_Width+x].m_Flags |= m_pEditor->m_Map.m_lImages[m_Image]->m_aTileFlags[m_pTiles[y*m_Width+x].m_Index]; } } void CLayerTiles::MakePalette() { for(int y = 0; y < m_Height; y++) for(int x = 0; x < m_Width; x++) m_pTiles[y*m_Width+x].m_Index = y*16+x; } void CLayerTiles::Render() { if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size()) m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID; Graphics()->TextureSet(m_TexID); vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f); m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT); if(m_Tele) m_pEditor->RenderTools()->RenderTelemap(((CLayerTele*)this)->m_pTeleTile, m_Width, m_Height, 32.0f); if(m_Speedup) m_pEditor->RenderTools()->RenderSpeedupmap(((CLayerSpeedup*)this)->m_pSpeedupTile, m_Width, m_Height, 32.0f); if(m_Switch) m_pEditor->RenderTools()->RenderSwitchmap(((CLayerSwitch*)this)->m_pSwitchTile, m_Width, m_Height, 32.0f); } int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); } int CLayerTiles::ConvertY(float y) const { return (int)(y/32.0f); } void CLayerTiles::Convert(CUIRect Rect, RECTi *pOut) { pOut->x = ConvertX(Rect.x); pOut->y = ConvertY(Rect.y); pOut->w = ConvertX(Rect.x+Rect.w+31) - pOut->x; pOut->h = ConvertY(Rect.y+Rect.h+31) - pOut->y; } void CLayerTiles::Snap(CUIRect *pRect) { RECTi Out; Convert(*pRect, &Out); pRect->x = Out.x*32.0f; pRect->y = Out.y*32.0f; pRect->w = Out.w*32.0f; pRect->h = Out.h*32.0f; } void CLayerTiles::Clamp(RECTi *pRect) { if(pRect->x < 0) { pRect->w += pRect->x; pRect->x = 0; } if(pRect->y < 0) { pRect->h += pRect->y; pRect->y = 0; } if(pRect->x+pRect->w > m_Width) pRect->w = m_Width - pRect->x; if(pRect->y+pRect->h > m_Height) pRect->h = m_Height - pRect->y; if(pRect->h < 0) pRect->h = 0; if(pRect->w < 0) pRect->w = 0; } void CLayerTiles::BrushSelecting(CUIRect Rect) { Graphics()->TextureSet(-1); m_pEditor->Graphics()->QuadsBegin(); m_pEditor->Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f); Snap(&Rect); IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h); m_pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1); m_pEditor->Graphics()->QuadsEnd(); char aBuf[16]; str_format(aBuf, sizeof(aBuf), "%d,%d", ConvertX(Rect.w), ConvertY(Rect.h)); TextRender()->Text(0, Rect.x+3.0f, Rect.y+3.0f, 15.0f*m_pEditor->m_WorldZoom, aBuf, -1); } int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect) { RECTi r; Convert(Rect, &r); Clamp(&r); if(!r.w || !r.h) return 0; // create new layers if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pTeleLayer) { CLayerTele *pGrabbed = new CLayerTele(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pBrush->AddLayer(pGrabbed); // copy the tiles for(int y = 0; y < r.h; y++) for(int x = 0; x < r.w; x++) pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)]; // copy the tele data if(!m_pEditor->Input()->KeyPressed(KEY_SPACE)) for(int y = 0; y < r.h; y++) for(int x = 0; x < r.w; x++) { pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x] = ((CLayerTele*)this)->m_pTeleTile[(r.y+y)*m_Width+(r.x+x)]; if(pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEIN || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEOUT || pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Type == TILE_TELEINEVIL) m_pEditor->m_TeleNumber = pGrabbed->m_pTeleTile[y*pGrabbed->m_Width+x].m_Number; } pGrabbed->m_TeleNum = m_pEditor->m_TeleNumber; str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName)); } else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSpeedupLayer) { CLayerSpeedup *pGrabbed = new CLayerSpeedup(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pBrush->AddLayer(pGrabbed); // copy the tiles for(int y = 0; y < r.h; y++) for(int x = 0; x < r.w; x++) pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)]; // copy the speedup data if(!m_pEditor->Input()->KeyPressed(KEY_SPACE)) for(int y = 0; y < r.h; y++) for(int x = 0; x < r.w; x++) { pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x] = ((CLayerSpeedup*)this)->m_pSpeedupTile[(r.y+y)*m_Width+(r.x+x)]; if(pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Type == TILE_BOOST) { m_pEditor->m_SpeedupAngle = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Angle; m_pEditor->m_SpeedupForce = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_Force; m_pEditor->m_SpeedupMaxSpeed = pGrabbed->m_pSpeedupTile[y*pGrabbed->m_Width+x].m_MaxSpeed; } } pGrabbed->m_SpeedupForce = m_pEditor->m_SpeedupForce; pGrabbed->m_SpeedupMaxSpeed = m_pEditor->m_SpeedupMaxSpeed; pGrabbed->m_SpeedupAngle = m_pEditor->m_SpeedupAngle; str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName)); } else if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pSwitchLayer) { CLayerSwitch *pGrabbed = new CLayerSwitch(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pBrush->AddLayer(pGrabbed); // copy the tiles for(int y = 0; y < r.h; y++) for(int x = 0; x < r.w; x++) pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)]; // copy the switch data if(!m_pEditor->Input()->KeyPressed(KEY_SPACE)) for(int y = 0; y < r.h; y++) for(int x = 0; x < r.w; x++) { pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x] = ((CLayerSwitch*)this)->m_pSwitchTile[(r.y+y)*m_Width+(r.x+x)]; if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDCLOSE || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET || pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET) { m_pEditor->m_SwitchNum = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Number; m_pEditor->m_SwitchDelay = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Delay; } } pGrabbed->m_SwitchNumber = m_pEditor->m_SwitchNum; pGrabbed->m_SwitchDelay = m_pEditor->m_SwitchDelay; str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName)); } else { CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h); pGrabbed->m_pEditor = m_pEditor; pGrabbed->m_TexID = m_TexID; pGrabbed->m_Image = m_Image; pGrabbed->m_Game = m_Game; pBrush->AddLayer(pGrabbed); // copy the tiles for(int y = 0; y < r.h; y++) for(int x = 0; x < r.w; x++) pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)]; str_copy(pGrabbed->m_aFileName, m_pEditor->m_aFileName, sizeof(pGrabbed->m_aFileName)); } return 1; } void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) { if(m_Readonly) return; int sx = ConvertX(Rect.x); int sy = ConvertY(Rect.y); int w = ConvertX(Rect.w); int h = ConvertY(Rect.h); CLayerTiles *pLt = static_cast(pBrush); for(int y = 0; y <= h; y++) { for(int x = 0; x <= w; x++) { int fx = x+sx; int fy = y+sy; if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; if(Empty) m_pTiles[fy*m_Width+fx].m_Index = 1; else m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; } } } void CLayerTiles::BrushDraw(CLayer *pBrush, float wx, float wy) { if(m_Readonly) return; // CLayerTiles *l = (CLayerTiles *)pBrush; int sx = ConvertX(wx); int sy = ConvertY(wy); for(int y = 0; y < l->m_Height; y++) for(int x = 0; x < l->m_Width; x++) { int fx = x+sx; int fy = y+sy; if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; // dont allow tele in and out tiles... same with speedup tile in game layer if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pGameLayer && (l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET))) continue; m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x]; } } void CLayerTiles::BrushFlipX() { for(int y = 0; y < m_Height; y++) for(int x = 0; x < m_Width/2; x++) { CTile Tmp = m_pTiles[y*m_Width+x]; m_pTiles[y*m_Width+x] = m_pTiles[y*m_Width+m_Width-1-x]; m_pTiles[y*m_Width+m_Width-1-x] = Tmp; } if(!m_Game) for(int y = 0; y < m_Height; y++) for(int x = 0; x < m_Width; x++) m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_HFLIP : TILEFLAG_VFLIP; } void CLayerTiles::BrushFlipY() { for(int y = 0; y < m_Height/2; y++) for(int x = 0; x < m_Width; x++) { CTile Tmp = m_pTiles[y*m_Width+x]; m_pTiles[y*m_Width+x] = m_pTiles[(m_Height-1-y)*m_Width+x]; m_pTiles[(m_Height-1-y)*m_Width+x] = Tmp; } if(!m_Game) for(int y = 0; y < m_Height; y++) for(int x = 0; x < m_Width; x++) m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_VFLIP : TILEFLAG_HFLIP; } void CLayerTiles::BrushRotate(float Amount) { int Rotation = (round(360.0f*Amount/(pi*2))/90)%4; // 0=0?, 1=90?, 2=180?, 3=270? if(Rotation < 0) Rotation +=4; if(Rotation == 1 || Rotation == 3) { // 90? rotation CTile *pTempData = new CTile[m_Width*m_Height]; mem_copy(pTempData, m_pTiles, m_Width*m_Height*sizeof(CTile)); CTile *pDst = m_pTiles; for(int x = 0; x < m_Width; ++x) for(int y = m_Height-1; y >= 0; --y, ++pDst) { *pDst = pTempData[y*m_Width+x]; if(!m_Game) { if(pDst->m_Flags&TILEFLAG_ROTATE) pDst->m_Flags ^= (TILEFLAG_HFLIP|TILEFLAG_VFLIP); pDst->m_Flags ^= TILEFLAG_ROTATE; } } int Temp = m_Width; m_Width = m_Height; m_Height = Temp; delete[] pTempData; } if(Rotation == 2 || Rotation == 3) { BrushFlipX(); BrushFlipY(); } } void CLayerTiles::Resize(int NewW, int NewH) { CTile *pNewData = new CTile[NewW*NewH]; mem_zero(pNewData, NewW*NewH*sizeof(CTile)); // copy old data for(int y = 0; y < min(NewH, m_Height); y++) mem_copy(&pNewData[y*NewW], &m_pTiles[y*m_Width], min(m_Width, NewW)*sizeof(CTile)); // replace old delete [] m_pTiles; m_pTiles = pNewData; m_Width = NewW; m_Height = NewH; // resize tele layer if available if(m_Game && m_pEditor->m_Map.m_pTeleLayer && (m_pEditor->m_Map.m_pTeleLayer->m_Width != NewW || m_pEditor->m_Map.m_pTeleLayer->m_Height != NewH)) m_pEditor->m_Map.m_pTeleLayer->Resize(NewW, NewH); // resize speedup layer if available if(m_Game && m_pEditor->m_Map.m_pSpeedupLayer && (m_pEditor->m_Map.m_pSpeedupLayer->m_Width != NewW || m_pEditor->m_Map.m_pSpeedupLayer->m_Height != NewH)) m_pEditor->m_Map.m_pSpeedupLayer->Resize(NewW, NewH); // resize front layer if(m_Game && m_pEditor->m_Map.m_pFrontLayer && (m_pEditor->m_Map.m_pFrontLayer->m_Width != NewW || m_pEditor->m_Map.m_pFrontLayer->m_Height != NewH)) m_pEditor->m_Map.m_pFrontLayer->Resize(NewW, NewH); // resize switch layer if available if(m_Game && m_pEditor->m_Map.m_pSwitchLayer && (m_pEditor->m_Map.m_pSwitchLayer->m_Width != NewW || m_pEditor->m_Map.m_pSwitchLayer->m_Height != NewH)) m_pEditor->m_Map.m_pSwitchLayer->Resize(NewW, NewH); } void CLayerTiles::Shift(int Direction) { switch(Direction) { case 1: { // left for(int y = 0; y < m_Height; ++y) mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+1], (m_Width-1)*sizeof(CTile)); } break; case 2: { // right for(int y = 0; y < m_Height; ++y) mem_move(&m_pTiles[y*m_Width+1], &m_pTiles[y*m_Width], (m_Width-1)*sizeof(CTile)); } break; case 4: { // up for(int y = 0; y < m_Height-1; ++y) mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+1)*m_Width], m_Width*sizeof(CTile)); } break; case 8: { // down for(int y = m_Height-1; y > 0; --y) mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-1)*m_Width], m_Width*sizeof(CTile)); } } } int CLayerTiles::RenderProperties(CUIRect *pToolBox) { CUIRect Button; pToolBox->HSplitBottom(12.0f, pToolBox, &Button); bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty(); if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this) InGameGroup = false; if(InGameGroup) { static int s_ColclButton = 0; if(m_pEditor->DoButton_Editor(&s_ColclButton, Localize("Game tiles"), 0, &Button, 0, Localize("Constructs game tiles from this layer"))) m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY()); int Result = m_pEditor->PopupSelectGameTileOpResult(); switch(Result) { case 4: Result = TILE_FREEZE; break; case 5: Result = TILE_UNFREEZE; break; case 6: Result = TILE_DFREEZE; break; case 7: Result = TILE_DUNFREEZE; break; default: break; } if(Result > -1) { CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer; int w = min(gl->m_Width, m_Width); int h = min(gl->m_Height, m_Height); for(int y = 0; y < h; y++) for(int x = 0; x < w; x++) if((gl->m_pTiles[y*gl->m_Width+x].m_Index >= TILE_AIR && gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_NOHOOK) || (gl->m_pTiles[y*gl->m_Width+x].m_Index >= TILE_FREEZE && gl->m_pTiles[y*gl->m_Width+x].m_Index <= TILE_DUNFREEZE && gl->m_pTiles[y*gl->m_Width+x].m_Index != TILE_TELEINEVIL)) gl->m_pTiles[y*gl->m_Width+x].m_Index = m_pTiles[y*m_Width+x].m_Index?TILE_AIR+Result:TILE_AIR; return 1; } } enum { PROP_WIDTH=0, PROP_HEIGHT, PROP_SHIFT, PROP_IMAGE, PROP_COLOR, NUM_PROPS, }; int Color = 0; Color |= m_Color.r<<24; Color |= m_Color.g<<16; Color |= m_Color.b<<8; Color |= m_Color.a; CProperty aProps[] = { {Localize("Width"), m_Width, PROPTYPE_INT_SCROLL, 1, 1000000000}, {Localize("Height"), m_Height, PROPTYPE_INT_SCROLL, 1, 1000000000}, {Localize("Shift"), 0, PROPTYPE_SHIFT, 0, 0}, {Localize("Image"), m_Image, PROPTYPE_IMAGE, 0, 0}, {Localize("Color"), Color, PROPTYPE_COLOR, 0, 0}, {0}, }; if(m_pEditor->m_Map.m_pGameLayer == this || m_pEditor->m_Map.m_pTeleLayer == this || m_pEditor->m_Map.m_pSpeedupLayer == this || m_pEditor->m_Map.m_pFrontLayer == this || m_pEditor->m_Map.m_pSwitchLayer == this) // remove the image and color properties if this is the game/tele/speedup/front/switch layer { aProps[3].m_pName = 0; aProps[4].m_pName = 0; } static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal); if(Prop == PROP_WIDTH && NewVal > 1) Resize(NewVal, m_Height); else if(Prop == PROP_HEIGHT && NewVal > 1) Resize(m_Width, NewVal); else if(Prop == PROP_SHIFT) Shift(NewVal); else if(Prop == PROP_IMAGE) { if (NewVal == -1) { m_TexID = -1; m_Image = -1; } else m_Image = NewVal%m_pEditor->m_Map.m_lImages.size(); } else if(Prop == PROP_COLOR) { m_Color.r = (NewVal>>24)&0xff; m_Color.g = (NewVal>>16)&0xff; m_Color.b = (NewVal>>8)&0xff; m_Color.a = NewVal&0xff; } return 0; } void CLayerTiles::ModifyImageIndex(INDEX_MODIFY_FUNC Func) { Func(&m_Image); } void CLayerTiles::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func) { } CLayerTele::CLayerTele(int w, int h) : CLayerTiles(w, h) { m_pTypeName = "Tele"; m_Tele = 1; m_pTeleTile = new CTeleTile[w*h]; mem_zero(m_pTeleTile, w*h*sizeof(CTeleTile)); } CLayerTele::~CLayerTele() { delete[] m_pTeleTile; } void CLayerTele::Resize(int NewW, int NewH) { // resize tele data CTeleTile *pNewTeleData = new CTeleTile[NewW*NewH]; mem_zero(pNewTeleData, NewW*NewH*sizeof(CTeleTile)); // copy old data for(int y = 0; y < min(NewH, m_Height); y++) mem_copy(&pNewTeleData[y*NewW], &m_pTeleTile[y*m_Width], min(m_Width, NewW)*sizeof(CTeleTile)); // replace old delete [] m_pTeleTile; m_pTeleTile = pNewTeleData; // resize tile data CLayerTiles::Resize(NewW, NewH); // resize gamelayer too if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH) m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH); } void CLayerTele::Shift(int Direction) { CLayerTiles::Shift(Direction); switch(Direction) { case 1: { // left for(int y = 0; y < m_Height; ++y) mem_move(&m_pTeleTile[y*m_Width], &m_pTeleTile[y*m_Width+1], (m_Width-1)*sizeof(CTeleTile)); } break; case 2: { // right for(int y = 0; y < m_Height; ++y) mem_move(&m_pTeleTile[y*m_Width+1], &m_pTeleTile[y*m_Width], (m_Width-1)*sizeof(CTeleTile)); } break; case 4: { // up for(int y = 0; y < m_Height-1; ++y) mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y+1)*m_Width], m_Width*sizeof(CTeleTile)); } break; case 8: { // down for(int y = m_Height-1; y > 0; --y) mem_copy(&m_pTeleTile[y*m_Width], &m_pTeleTile[(y-1)*m_Width], m_Width*sizeof(CTeleTile)); } } } void CLayerTele::BrushDraw(CLayer *pBrush, float wx, float wy) { CLayerTele *l = (CLayerTele *)pBrush; int sx = ConvertX(wx); int sy = ConvertY(wy); if(str_comp(l->m_aFileName, m_pEditor->m_aFileName)) { m_pEditor->m_TeleNumber = l->m_TeleNum; } for(int y = 0; y < l->m_Height; y++) for(int x = 0; x < l->m_Width; x++) { int fx = x+sx; int fy = y+sy; if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT) { if(m_pEditor->m_TeleNumber != l->m_TeleNum) { m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber; } else if(l->m_pTeleTile[y*l->m_Width+x].m_Number) m_pTeleTile[fy*m_Width+fx].m_Number = l->m_pTeleTile[y*l->m_Width+x].m_Number; else { if(!m_pEditor->m_TeleNumber) { m_pTeleTile[fy*m_Width+fx].m_Number = 0; m_pTeleTile[fy*m_Width+fx].m_Type = 0; m_pTiles[fy*m_Width+fx].m_Index = 0; continue; } else m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber; } m_pTeleTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index; m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index; } else { m_pTeleTile[fy*m_Width+fx].m_Number = 0; m_pTeleTile[fy*m_Width+fx].m_Type = 0; m_pTiles[fy*m_Width+fx].m_Index = 0; } } } void CLayerTele::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) { if(m_Readonly) return; int sx = ConvertX(Rect.x); int sy = ConvertY(Rect.y); int w = ConvertX(Rect.w); int h = ConvertY(Rect.h); CLayerTele *pLt = static_cast(pBrush); for(int y = 0; y <= h; y++) { for(int x = 0; x <= w; x++) { int fx = x+sx; int fy = y+sy; if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; if(Empty) { m_pTiles[fy*m_Width+fx].m_Index = 0; m_pTeleTile[fy*m_Width+fx].m_Type = 0; m_pTeleTile[fy*m_Width+fx].m_Number = 0; } else { m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; m_pTeleTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; if(m_pTiles[fy*m_Width+fx].m_Index > 0) { if((!pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number && m_pEditor->m_TeleNumber) || m_pEditor->m_TeleNumber != pLt->m_TeleNum) m_pTeleTile[fy*m_Width+fx].m_Number = m_pEditor->m_TeleNumber; else m_pTeleTile[fy*m_Width+fx].m_Number = pLt->m_pTeleTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number; } } } } } CLayerSpeedup::CLayerSpeedup(int w, int h) : CLayerTiles(w, h) { m_pTypeName = "Speedup"; m_Speedup = 1; m_pSpeedupTile = new CSpeedupTile[w*h]; mem_zero(m_pSpeedupTile, w*h*sizeof(CSpeedupTile)); } CLayerSpeedup::~CLayerSpeedup() { delete[] m_pSpeedupTile; } void CLayerSpeedup::Resize(int NewW, int NewH) { // resize speedup data CSpeedupTile *pNewSpeedupData = new CSpeedupTile[NewW*NewH]; mem_zero(pNewSpeedupData, NewW*NewH*sizeof(CSpeedupTile)); // copy old data for(int y = 0; y < min(NewH, m_Height); y++) mem_copy(&pNewSpeedupData[y*NewW], &m_pSpeedupTile[y*m_Width], min(m_Width, NewW)*sizeof(CSpeedupTile)); // replace old delete [] m_pSpeedupTile; m_pSpeedupTile = pNewSpeedupData; // resize tile data CLayerTiles::Resize(NewW, NewH); // resize gamelayer too if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH) m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH); } void CLayerSpeedup::Shift(int Direction) { CLayerTiles::Shift(Direction); switch(Direction) { case 1: { // left for(int y = 0; y < m_Height; ++y) mem_move(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[y*m_Width+1], (m_Width-1)*sizeof(CSpeedupTile)); } break; case 2: { // right for(int y = 0; y < m_Height; ++y) mem_move(&m_pSpeedupTile[y*m_Width+1], &m_pSpeedupTile[y*m_Width], (m_Width-1)*sizeof(CSpeedupTile)); } break; case 4: { // up for(int y = 0; y < m_Height-1; ++y) mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y+1)*m_Width], m_Width*sizeof(CSpeedupTile)); } break; case 8: { // down for(int y = m_Height-1; y > 0; --y) mem_copy(&m_pSpeedupTile[y*m_Width], &m_pSpeedupTile[(y-1)*m_Width], m_Width*sizeof(CSpeedupTile)); } } } void CLayerSpeedup::BrushDraw(CLayer *pBrush, float wx, float wy) { CLayerSpeedup *l = (CLayerSpeedup *)pBrush; int sx = ConvertX(wx); int sy = ConvertY(wy); if(str_comp(l->m_aFileName, m_pEditor->m_aFileName)) { m_pEditor->m_SpeedupAngle = l->m_SpeedupAngle; m_pEditor->m_SpeedupForce = l->m_SpeedupForce; m_pEditor->m_SpeedupMaxSpeed = l->m_SpeedupMaxSpeed; } for(int y = 0; y < l->m_Height; y++) for(int x = 0; x < l->m_Width; x++) { int fx = x+sx; int fy = y+sy; if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST) { if(m_pEditor->m_SpeedupAngle != l->m_SpeedupAngle || m_pEditor->m_SpeedupForce != l->m_SpeedupForce || m_pEditor->m_SpeedupMaxSpeed != l->m_SpeedupMaxSpeed) { m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce; m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed; m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle; m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index; m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index; } else if(l->m_pSpeedupTile[y*l->m_Width+x].m_Force) { m_pSpeedupTile[fy*m_Width+fx].m_Force = l->m_pSpeedupTile[y*l->m_Width+x].m_Force; m_pSpeedupTile[fy*m_Width+fx].m_Angle = l->m_pSpeedupTile[y*l->m_Width+x].m_Angle; m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = l->m_pSpeedupTile[y*l->m_Width+x].m_MaxSpeed; m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index; m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index; } else if(m_pEditor->m_SpeedupForce) { m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce; m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed; m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle; m_pSpeedupTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index; m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index; } else { m_pSpeedupTile[fy*m_Width+fx].m_Force = 0; m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0; m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0; m_pTiles[fy*m_Width+fx].m_Index = 0; } } else { m_pSpeedupTile[fy*m_Width+fx].m_Force = 0; m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = 0; m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0; m_pTiles[fy*m_Width+fx].m_Index = 0; } } } void CLayerSpeedup::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) { if(m_Readonly) return; int sx = ConvertX(Rect.x); int sy = ConvertY(Rect.y); int w = ConvertX(Rect.w); int h = ConvertY(Rect.h); CLayerSpeedup *pLt = static_cast(pBrush); for(int y = 0; y <= h; y++) { for(int x = 0; x <= w; x++) { int fx = x+sx; int fy = y+sy; if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; if(Empty) { m_pTiles[fy*m_Width+fx].m_Index = 0; m_pSpeedupTile[fy*m_Width+fx].m_Force = 0; m_pSpeedupTile[fy*m_Width+fx].m_Angle = 0; } else { m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; m_pSpeedupTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; if(m_pTiles[fy*m_Width+fx].m_Index > 0) { if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force && m_pEditor->m_SpeedupForce) || m_pEditor->m_SpeedupForce != pLt->m_SpeedupForce) m_pSpeedupTile[fy*m_Width+fx].m_Force = m_pEditor->m_SpeedupForce; else m_pSpeedupTile[fy*m_Width+fx].m_Force = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Force; if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle && m_pEditor->m_SpeedupAngle) || m_pEditor->m_SpeedupAngle != pLt->m_SpeedupAngle) m_pSpeedupTile[fy*m_Width+fx].m_Angle = m_pEditor->m_SpeedupAngle; else m_pSpeedupTile[fy*m_Width+fx].m_Angle = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Angle; if((!pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed && m_pEditor->m_SpeedupMaxSpeed) || m_pEditor->m_SpeedupMaxSpeed != pLt->m_SpeedupMaxSpeed) m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = m_pEditor->m_SpeedupMaxSpeed; else m_pSpeedupTile[fy*m_Width+fx].m_MaxSpeed = pLt->m_pSpeedupTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_MaxSpeed; } } } } } CLayerFront::CLayerFront(int w, int h) : CLayerTiles(w, h) { m_pTypeName = "Front"; m_Front = 1; } void CLayerFront::Resize(int NewW, int NewH) { // resize tile data CLayerTiles::Resize(NewW, NewH); // resize gamelayer too if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH) m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH); } void CLayerFront::Shift(int Direction) { CLayerTiles::Shift(Direction); switch(Direction) { case 1: { // left for(int y = 0; y < m_Height; ++y) mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+1], (m_Width-1)*sizeof(CTile)); } break; case 2: { // right for(int y = 0; y < m_Height; ++y) mem_move(&m_pTiles[y*m_Width+1], &m_pTiles[y*m_Width], (m_Width-1)*sizeof(CTile)); } break; case 4: { // up for(int y = 0; y < m_Height-1; ++y) mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+1)*m_Width], m_Width*sizeof(CTile)); } break; case 8: { // down for(int y = m_Height-1; y > 0; --y) mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-1)*m_Width], m_Width*sizeof(CTile)); } } } void CLayerFront::BrushDraw(CLayer *pBrush, float wx, float wy) { if(m_Readonly) return; // CLayerTiles *l = (CLayerTiles *)pBrush; int sx = ConvertX(wx); int sy = ConvertY(wy); for(int y = 0; y < l->m_Height; y++) for(int x = 0; x < l->m_Width; x++) { int fx = x+sx; int fy = y+sy; if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; // dont allow tele in and out tiles... same with speedup tile and alot more in front if(m_pEditor->GetSelectedLayer(0) == m_pEditor->m_Map.m_pFrontLayer && ((l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEIN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEINEVIL || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_TELEOUT || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_BOOST || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == (ENTITY_DOOR + ENTITY_OFFSET)) || l->m_pTiles[y*l->m_Width+x].m_Index == (TILE_SOLID) || l->m_pTiles[y*l->m_Width+x].m_Index == (TILE_NOHOOK) || l->m_pTiles[y*l->m_Width+x].m_Index ==TILE_CP || l->m_pTiles[y*l->m_Width+x].m_Index ==TILE_CP_F)) continue; m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x]; } } CLayerSwitch::CLayerSwitch(int w, int h) : CLayerTiles(w, h) { m_pTypeName = "Switch"; m_Switch = 1; m_pSwitchTile = new CSwitchTile[w*h]; mem_zero(m_pSwitchTile, w*h*sizeof(CSwitchTile)); } CLayerSwitch::~CLayerSwitch() { delete[] m_pSwitchTile; } void CLayerSwitch::Resize(int NewW, int NewH) { // resize switch data CSwitchTile *pNewSwitchData = new CSwitchTile[NewW*NewH]; mem_zero(pNewSwitchData, NewW*NewH*sizeof(CSwitchTile)); // copy old data for(int y = 0; y < min(NewH, m_Height); y++) mem_copy(&pNewSwitchData[y*NewW], &m_pSwitchTile[y*m_Width], min(m_Width, NewW)*sizeof(CSwitchTile)); // replace old delete [] m_pSwitchTile; m_pSwitchTile = pNewSwitchData; // resize tile data CLayerTiles::Resize(NewW, NewH); // resize gamelayer too if(m_pEditor->m_Map.m_pGameLayer->m_Width != NewW || m_pEditor->m_Map.m_pGameLayer->m_Height != NewH) m_pEditor->m_Map.m_pGameLayer->Resize(NewW, NewH); } void CLayerSwitch::Shift(int Direction) { CLayerTiles::Shift(Direction); switch(Direction) { case 1: { // left for(int y = 0; y < m_Height; ++y) mem_move(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[y*m_Width+1], (m_Width-1)*sizeof(CSwitchTile)); } break; case 2: { // right for(int y = 0; y < m_Height; ++y) mem_move(&m_pSwitchTile[y*m_Width+1], &m_pSwitchTile[y*m_Width], (m_Width-1)*sizeof(CSwitchTile)); } break; case 4: { // up for(int y = 0; y < m_Height-1; ++y) mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y+1)*m_Width], m_Width*sizeof(CSwitchTile)); } break; case 8: { // down for(int y = m_Height-1; y > 0; --y) mem_copy(&m_pSwitchTile[y*m_Width], &m_pSwitchTile[(y-1)*m_Width], m_Width*sizeof(CSwitchTile)); } } } void CLayerSwitch::BrushDraw(CLayer *pBrush, float wx, float wy) { CLayerSwitch *l = (CLayerSwitch *)pBrush; int sx = ConvertX(wx); int sy = ConvertY(wy); if(str_comp(l->m_aFileName, m_pEditor->m_aFileName)) { m_pEditor->m_SwitchNum = l->m_SwitchNumber; m_pEditor->m_SwitchDelay = l->m_SwitchDelay; } for(int y = 0; y < l->m_Height; y++) for(int x = 0; x < l->m_Width; x++) { int fx = x+sx; int fy = y+sy; if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; if((l->m_pTiles[y*l->m_Width+x].m_Index >= (ENTITY_ARMOR_1 + ENTITY_OFFSET) && l->m_pTiles[y*l->m_Width+x].m_Index <= (ENTITY_DOOR + ENTITY_OFFSET)) || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDOPEN || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_SWITCHTIMEDCLOSE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_FREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DFREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DUNFREEZE) { if(m_pEditor->m_SwitchNum != l->m_SwitchNumber || m_pEditor->m_SwitchDelay != l->m_SwitchDelay) { m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum; m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay; } else if(l->m_pSwitchTile[y*l->m_Width+x].m_Number) { m_pSwitchTile[fy*m_Width+fx].m_Number = l->m_pSwitchTile[y*l->m_Width+x].m_Number; m_pSwitchTile[fy*m_Width+fx].m_Delay = l->m_pSwitchTile[y*l->m_Width+x].m_Delay; } else { if(!m_pEditor->m_SwitchNum) { m_pSwitchTile[fy*m_Width+fx].m_Number = 0; m_pSwitchTile[fy*m_Width+fx].m_Type = 0; m_pSwitchTile[fy*m_Width+fx].m_Flags = 0; m_pSwitchTile[fy*m_Width+fx].m_Delay = 0; m_pTiles[fy*m_Width+fx].m_Index = 0; continue; } else { m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum; m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchDelay; } } m_pSwitchTile[fy*m_Width+fx].m_Type = l->m_pTiles[y*l->m_Width+x].m_Index; m_pSwitchTile[fy*m_Width+fx].m_Flags = l->m_pTiles[y*l->m_Width+x].m_Flags; m_pTiles[fy*m_Width+fx].m_Index = l->m_pTiles[y*l->m_Width+x].m_Index; } else { m_pSwitchTile[fy*m_Width+fx].m_Number = 0; m_pSwitchTile[fy*m_Width+fx].m_Type = 0; m_pSwitchTile[fy*m_Width+fx].m_Flags = 0; m_pSwitchTile[fy*m_Width+fx].m_Delay = 0; m_pTiles[fy*m_Width+fx].m_Index = 0; } if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_FREEZE) { m_pSwitchTile[fy*m_Width+fx].m_Number = 0; m_pSwitchTile[fy*m_Width+fx].m_Flags = 0; } else if(l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DFREEZE || l->m_pTiles[y*l->m_Width+x].m_Index == TILE_DUNFREEZE) { m_pSwitchTile[fy*m_Width+fx].m_Flags = 0; m_pSwitchTile[fy*m_Width+fx].m_Delay = 0; } } } void CLayerSwitch::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect) { if(m_Readonly) return; int sx = ConvertX(Rect.x); int sy = ConvertY(Rect.y); int w = ConvertX(Rect.w); int h = ConvertY(Rect.h); CLayerSwitch *pLt = static_cast(pBrush); for(int y = 0; y <= h; y++) { for(int x = 0; x <= w; x++) { int fx = x+sx; int fy = y+sy; if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height) continue; if(Empty) { m_pTiles[fy*m_Width+fx].m_Index = 0; m_pSwitchTile[fy*m_Width+fx].m_Type = 0; m_pSwitchTile[fy*m_Width+fx].m_Number = 0; } else { m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)]; m_pSwitchTile[fy*m_Width+fx].m_Type = m_pTiles[fy*m_Width+fx].m_Index; if(m_pEditor->m_SwitchNum && m_pTiles[fy*m_Width+fx].m_Index > 0) { if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number) || m_pEditor->m_SwitchNum != pLt->m_SwitchNumber) m_pSwitchTile[fy*m_Width+fx].m_Number = m_pEditor->m_SwitchNum; else m_pSwitchTile[fy*m_Width+fx].m_Number = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Number; if((!pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay) || m_pEditor->m_SwitchDelay != pLt->m_SwitchDelay) m_pSwitchTile[fy*m_Width+fx].m_Delay = m_pEditor->m_SwitchNum; else m_pSwitchTile[fy*m_Width+fx].m_Delay = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Delay; m_pSwitchTile[fy*m_Width+fx].m_Flags = pLt->m_pSwitchTile[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)].m_Flags; } } } } }