Commit graph

2041 commits

Author SHA1 Message Date
Robert Müller 93d669143d Use nullptr instead of 0 and 0x0 2023-12-03 12:15:22 +01:00
Robert Müller d70fc84e38 Properly initialize all CClient member variables
Additionally, ensure snapshots are cleared and dummy is disconnected when disconnecting programatically with `DisconnectWithReason`.

Add `NETADDR_ZEROED` and `UUID_ZEROED` for more convenient initialization without using `mem_zero`.
2023-12-02 18:33:46 +01:00
Emir Marincic eba86204db
Merge pull request #7552 from Robyt3/Config-Refactoring
Refactor config manager, move config variable handling
2023-12-01 19:34:44 +00:00
heinrich5991 21cfb01ec3
Merge pull request #7515 from furo321/racefinish-message
Add finish info messages from 0.7
2023-12-01 16:13:06 +00:00
Robert Müller 1d7c0fad49 Check SHA256 of downloaded maps and community icons
Add `CHttpRequest::ExpectSha256` function to specify expected SHA256 for HTTP downloads. If the download completes with a different SHA256 hash than expected, then the download fails and the file is deleted.

Closes #7485.
2023-11-30 21:31:48 +01:00
Robert Müller 159ddf5534 Refactor config manager, move config variable handling
Move all code for handling of config variables from console to config manager. The console no longer depends on the config manager, instead the config manager now depends on the console.

Add `struct`s to manage config variables of different types (int, color and string). The config manager now keeps a list of all config variables, so usage of the preprocessor can be avoided except for code to initially create all config variables. Additionally, a separate list of just the game config variables (config variables with `CFGFLAG_GAME`) is kept to optimize the `ResetGameSettings` function, as this function is called whenever connecting to a server and should be fast. Previously, this function was even less efficient because it preformed a linear search for every individual game config variable to find the respective command data.

Move console commands that opperate only on config variables (`reset`, `toggle` and `+toggle`) to config manager. Ensure that these commands only opperate on the desired config variables (client or server, respectively) by checking `IConsole::FlagMask`.

Add `IConfigManager::SetReadOnly` function to set/unset config variables as read-only instead of manually overriding the command handlers for the `sv_rescue` and `sv_test_cmds` config variables. This also fixes that read-only config variables could still be changed by using the `reset` command. A console message is now printed when trying to change a read-only config variable. Removing the special handling for these two config variables is additionally useful so the console does not need to keep a pointer to config values and manager.

Use a `CHeap` for the config variables, their help texts and the previous values of string config variables to avoid many separate allocations as well usage of static variables. Also use the heap to store the unknown commands instead of using `std::string`s.

Properly trigger command chain when resetting config variables with the `reset` command and when resetting game settings on map loading. Closes #7461.

Format default value for color variables as RGB/RGBA hex with dollar sign prefix. Closes #5523.

Add log message when using `reset` with a variable that does not exist. Use `log_error` instead of `dbg_msg` when saving config file fails.

Support unlimited number of config save callbacks instead of at most 16. The code also becomes more readable by using an `std::vector` instead of a fixed-size array and a separate num variable.

Consistently name `MACRO_CONFIG_*` parameters when declaring the macros.

Add `IConsole::CMDLINE_LENGTH` constant to represent the maximum length of the console input and thereby reduce usage of magic numbers for buffer sizes.
2023-11-30 20:26:00 +01:00
furo eff6361c38 Add settings for info messages 2023-11-26 17:30:49 +01:00
Dennis Felsing c90899cc29
Merge pull request #7549 from Robyt3/Memheap-Refactoring
Refactor `CHeap`
2023-11-26 13:36:30 +00:00
Robert Müller 591c08cf34 Use static_casts instead of C style, remove unnecessary casts 2023-11-26 13:40:01 +01:00
Robert Müller 7a142df580 Move variable declarations closer to usages 2023-11-26 13:29:02 +01:00
Robert Müller ec6d7b48bf Use nullptr instead of 0x0 2023-11-26 13:20:56 +01:00
Robert Müller 41d2c80f21 Add templated CHeap::Allocate function
Add a templated `CHeap::Allocate` function to simplify memory allocation of objects using `CHeap`. The function uses perfect forwarding to construct objects with the specified arguments.
2023-11-26 13:09:23 +01:00
Corantin H fee9b986fb Added possibility to edit chat size and width. Refactored chat preview code. 2023-11-26 12:27:56 +01:00
Dennis Felsing 3e2f8f8a44
Merge pull request #7543 from Robyt3/Console-Interface-Cleanup
Minor refactoring of `IConsole`
2023-11-25 22:21:40 +00:00
Robert Müller 42b952bc6c Move config variables to config_variables.h, remove variables.h
The contents of `variables.h` are moved to `config_variables.h` instead of being included with the preprocessor. The file `variables.h` is removed, so all config variables can be found in a single file instead of being spread over two files without any clear structure. The original declaration order of config variables is preserved. The unnecessary header guard `GAME_VARIABLES_H` from `variables.h` is removed, as the comment `// This file can be included several times.` already serves the same purpose of silencing the header guard check.

A comment is added at the end of `config_variables.h` to mark the location where modders should ideally declare all of their own config variables to avoid merge conflicts with us in the future.

Closes #7472.
2023-11-25 16:40:55 +01:00
Robert Müller e410dd85f8 Replace IConsole::m_Cheated variable with Cheated getter
Interfaces should not have member variables, so the variable is moved to `CConsole`. Only a getter `IConsole::Cheated` is added because the cheated state of the console is never reset.
2023-11-25 11:43:42 +01:00
Robert Müller c216567431 Add IConsole::FlagMask getter function
So other interfaces/components can check which console commands are active. In particular this will be used to refactor the config manager. The respective setter function already exists.
2023-11-25 11:42:56 +01:00
Robert Müller 61c201c37c Fix string game settings not being reset correctly
Due to swapped `str_copy` arguments, the old value for string game variables was being overridden by the current value instead of the other way around in `CConsole::ResetGameSettings`.

There are currently no string game settings affected by this.
2023-11-22 23:16:57 +01:00
Robert Müller d331bcb496 Fix color game settings not being reset correctly
Handling color settings the same as int settings in `CConsole::ResetGameSettings` is not correct, as this causes the color variable data to be cast to int variable data.

There are currently no color game settings affected by this.
2023-11-22 23:12:56 +01:00
Robert Müller ab4e737a57 Fix misaligned int loads in CUnpacker::GetUncompressedInt
Use `mem_copy` instead of dereferencing potentially misaligned address as `int`.
2023-11-21 21:57:06 +01:00
Robert Müller 51e3c37c03 Use mem_copy instead of for-loop in CPacker::AddRaw
Using `memcpy` is faster, assuming the compiler doesn't already transform the loop to `memcpy` automatically.
2023-11-21 21:49:29 +01:00
heinrich5991 b951734c03 Don't allow mem_zero for nontrivial types
Initialize nontrivial types with a constructor instead. Make the
compiler aware that some of our constructors are indeed trivial.

This allows `mem_zero` calls to actually always zero the memory.
2023-11-18 22:55:17 +01:00
Robert Müller fcddc165b2 Remove unnecessary mem_zero of ringbuffer memory
Zeroing the entire ringbuffer memory is unnecessary and inefficient. Only the first item in the ringbuffer has to be initialized properly.

It's unlikely that existing code depends on allocated memory being zeroed, as recycled ringbuffer items where never zeroed.
2023-11-18 17:40:36 +01:00
Robert Müller 5c7bb58457 Ensure filenames are valid UTF-8 on Unix
On Unix, the encoding of filenames is unspecified, although UTF-8 is likely used in most cases. Detecting and converting from several possible encodings to UTF-8 would be too much effort, considering that most systems already use UTF-8 per default. Therefore, any filenames which are not valid UTF-8 will be ignored when listing directories with `fs_listdir(_fileinfo)`, `fs_storage_path` will fail if the storage location is not valid UTF-8 and `fs_getcwd` will fail if the current working directory is not valid UTF-8. Paths specified in `storage.cfg` must also be valid UTF-8.

On Windows, we already ensure that all filenames are converted to UTF-8.
2023-11-17 18:55:28 +01:00
ChillerDragon 9e27a5a107 Fix unused variabled m_WasRecording 2023-11-15 12:11:58 +01:00
Dennis Felsing e74e6770c3
Merge pull request #7325 from Robyt3/Browser-Community-Filter
Add community server filter and icons, remove DDNet and KoG tabs
2023-11-12 00:00:05 +00:00
Dennis Felsing aefa52c6b9
Merge pull request #7432 from Robyt3/Base-Standard-Mutex-Wrapper
Add `CLock` wrapper for `std::mutex` to replace `lock_*` functions, use `CLock` instead of `std::mutex`, add thread-safety annotations
2023-11-11 22:07:02 +00:00
furo 6599b7e14b Save unknown commands from settings_ddnet.cfg 2023-11-11 19:09:13 +01:00
Robert Müller 10470046b7 Use CLock instead of std::mutex, add thread-safety annotations
Use `CLock` and `CLockScope` instead of `std::mutex` and add clang thread-safety analysis annotations everywhere except for usages in engine graphics and video, as those usages also involve `std::condition_variable`.

Fix lock not being unlocked on all code paths in `CFutureLogger::Log`, which is caught by the static analysis.
2023-11-11 00:09:17 +01:00
Robert Müller 3d858c28ee Add CLock wrapper for std::mutex to replace lock_* functions
Replace usages of platform specific `lock_*` functions with `std::mutex` through the wrapper class `CLock`. Move lock classes to `base/lock.h`.

The `CLock` wrapper class is only necessary because the clang thread-safety attributes are not available for `std::mutex` except when explicitly using libc++.
2023-11-11 00:04:57 +01:00
Robert Müller 3e5a2888bc Support writing maps with more items/data
Previously, the client would crash with an assertion when writing more than 1024 items, 1024 data items or 64 extended item types to a map file. This arbitrary limitation is removed by using `std::vector`s, so much larger maps can be written. This was only a limitation when writing map files. Old clients can correctly read the map files having more items/data but will crash when the map is saved in the editor.
2023-11-04 22:54:18 +01:00
Robert Müller d39247f726 Add community server filter and icons, remove DDNet and KoG tabs
Remove the DDNet and KoG tabs and replace them with a community filter, which works like the country and type filters. Community information (ID, name, icon SHA256, countries, types, servers, ranked maps) is loaded dynamically from the DDNet info json.

The official checkmark icon is replaced with community icons. The icons are downloaded to the `communityicons` folder in the config directory from a URL specified in the DDNet info json. The icons are only re-downloaded when their SHA256 has changed.

Per default, the Internet tab with all communities is selected. When starting the client for the first time, only the DDNet community is selected. The community, country and type filters can also be used on the Favorites tab now. The LAN tab remains unchanged.

The country and type filters are refactored. Previously, using these filters changed the total number of servers and players that were displayed, as the filter was implemented as a separate step. Now the community, country and type filters work like the other browser filters. This also has the benefit that the server list and DDNet info json are not reloaded each time these filters are changed, as updating the local filtering/sorting is enough now.

The check for finished maps is made more efficient by using an `std::unordered_set` instead of linear search.

Closes #5654.
2023-11-04 15:32:27 +01:00
Robert Müller 7f694e8fc9 Add IStorage::CalculateHashes
To conveniently calculate the SHA256 and CRC32 hashes of a file without reading the entire file into memory at once.
2023-11-04 15:24:44 +01:00
Robert Müller 9b8eb9d6fc Use for- instead of while-loop, improve comments 2023-11-01 14:07:36 +01:00
Robert Müller 7343ca224c Add CDatafileHeader::SizeOffset to replace magic 16 2023-11-01 14:07:36 +01:00
Robert Müller 64716075f9 Add assertion to ensure correct item IDs are written 2023-11-01 14:07:36 +01:00
Robert Müller 284390cc75 Add assertions to ensure correct map item/data sizes are written
Add assertions to prevent map items and data that are too large to be represented by the map format from being written to maps. Additionally, ensure that the size of the whole map file is not too large to be represented by the map header.

Prevent `malloc` of size 0, which is implementation defined and should be avoided, when adding items without data, which happens for example when adding an empty array of envelope points.
2023-11-01 14:06:28 +01:00
Robert Müller f7722eb016 Remove separate CDataFileWriter::Init/OpenFile functions
Simplify usage of datafile writer by removing duplicate functions for opening file.
2023-11-01 12:54:38 +01:00
BurnyLlama c76352cb9f Altered snd_buffer_size description. Fixes #7229 2023-10-29 19:57:03 +01:00
furo e61ed1c3b4 Small fixes for cl_race_ghost_strict_map
- Better description
- Remove redudant map check
2023-10-28 14:54:35 +02:00
Dennis Felsing 28f4739e46
Merge pull request #7375 from furo321/improve-ghosts
Various improvements to ghosts
2023-10-27 22:06:00 +00:00
furo dadb142f4e Add cl_race_ghost_alpha, add title for ghost settings. 2023-10-27 20:56:57 +02:00
furo b90995da06 Add option to always save ghosts, not only personal bests. 2023-10-27 20:55:35 +02:00
furo c79e4c2de5 Add option to disable ghost map hash check. 2023-10-27 20:51:17 +02:00
Dennis Felsing 80cccaaae9
Merge pull request #7362 from furo321/SvRegionalRankings
Add option to disable printing of regional rankings.
2023-10-27 16:42:23 +00:00
Robert Müller 4845639a00 Fix use of closed demo file when playback stopped due to error
Check whether the demo file has been closed due to a playback error when calling `DoTick` in loops, to prevent crashes on operating systems with assertions for correct C library usage. On Windows, `warning: Invalid parameter passed to C runtime function` was printed to the debug console in this case.
2023-10-25 20:10:15 +02:00
Robert Müller a0d154a841 Bump maximum server password length from 128 to 256
Ensure server password can fit username and password separated by colon, so there is no discrepancy where some passwords work in rcon but not for reserved slots.
2023-10-24 21:44:53 +02:00
Robert Müller 3116fb4bcf Fix ec_output_level default/min/max values, update description
To ensure that all `*_output_level` variables have the same default, minimum and maximum values.
2023-10-24 20:17:09 +02:00
furo bf98eec518 Add option to disable regional rankings.
Set config to true in tests

Add test for `´sv_regional_rankings`
2023-10-23 14:02:22 +02:00
Robert Müller bea7aea431 Encapsulate CHostLookup member variables
The host lookup job is currently only used for the DNSBL lookup on the server-side and in tests.
2023-10-22 13:38:56 +02:00
Robert Müller f8af7542c6 Move CHostLookup to separate compilation unit
The host lookup job and the engine interface are independent so they are moved to separate files.

The include of `engine.h` in `client.h` is therefore unnecessary and other includes also had to be adjusted because of this.

The variable `m_VersionServeraddr` is unused and therefore removed. The host lookup job is currently not used on the client-side.
2023-10-22 13:38:35 +02:00
Robert Müller 0e4f174f78 Check for all file errors in demo player, show demo error popup
Handle the return values of all uses of the `io_read`, `io_skip` and `io_tell` functions in `CDemoPlayer`, to handle truncated demo files and other unexpected file reading and seeking errors during demo playback.

Show more detailed error message popups when demos cannot be loaded due to errors and when demo playback is stopped unexpectedly due to errors. Previously, only a generic message "Error loading demo" was shown when loading failed and no error message was shown when demo playback is stopped due to errors.
2023-10-19 21:48:04 +02:00
Robert Müller 92e2e17f0f Validate ticks when reading demo chunk headers
Add checks to ensure that the ticks read from demo chunk headers are in the valid range (cf. `MIN_TICK` and `MAX_TICK` constants). Playing demos with invalid ticks is prevented entirely, as the invalid ticks would cause issues in other places. The server never uses ticks outside the valid range, so invalid ticks should never occur in correctly recorded demos.

Additionally, checks are added to detect if a tickmarker chunk with a tick delta occurs before a tickmarker chunk defining an initial tick. The tick delta is only meaningful when an initial tick has already been defined, so if this is not the case the demo is also considered invalid.
2023-10-19 21:41:20 +02:00
Robert Müller f1e74c12e9 Remove unused IDemoPlayer::GetDemoType and enum literals
We only show the string value directly in the UI instead of using the demotype enum literals. There also should not be any reason to change any logic depending on whether the current demo is a server- or client-demo.
2023-10-16 22:06:28 +02:00
Robert Müller af4b1c9c97 Remove tick error debug message
This is shown every time demo playback ends when reaching the end of the file and it does not really help debugging.
2023-10-16 22:06:19 +02:00
Robert Müller ed92a9e8c7 Remove redundant checks for missing SHA256 when recording demo
The SHA256 was effectively not optional anymore when recording demos, as it and the SHA256 extension UUID were always written to the demo file without checking for `nullptr`. Therefore the SHA256 is now passed by const reference instead of by pointer and redundant checks for `nullptr` are removed.
2023-10-16 21:53:37 +02:00
Robert Müller f7b8738f91 Remove obsolete TODO about improving demo player map checking
We already use `CClient::LoadMapSearch` to load maps for demo playback, so maps in the `maps` folder are already considered. Using the map CRC is deprecated, we do not want to check it.
2023-10-16 21:53:37 +02:00
Robert Müller dbbae72ca7 Move variable declarations closer to usages 2023-10-16 21:53:37 +02:00
Robert Müller 9b68b9deef Use bool instead of int 2023-10-16 21:53:36 +02:00
Robert Müller 1333ac34f4 Use nullptr instead of 0 and NULL 2023-10-16 21:53:36 +02:00
Robert Müller 568177114f Remove unnecessary parentheses 2023-10-16 21:53:36 +02:00
Robert Müller 82d94faf28 Refactor GetDemoName using IStorage::StripPathAndExtension
The functions were effectively identical already.
2023-10-16 21:53:32 +02:00
Robert Müller c3b8c94212 Use std::vector for demo player keyframes
Using an `std::vector` is simpler and more readable than first allocating a linked list on a heap and later copying the list to an array.

The variable `m_SeekablePoints` is removed from `CPlaybackInfo`, as it does not need to be exposed outside of `CDemoPlayer` and can be replaced with the size of the vector.
2023-10-16 21:53:29 +02:00
Robert Müller cd4a13e74c Remove unnecessary check for open file in ReadChunkHeader
The function is only used internally and never called when the file is not open.
2023-10-16 20:50:43 +02:00
Robert Müller 22352316d8 Give jobpool worker threads different names based on index 2023-10-15 22:10:50 +02:00
Robert Müller 2dcec6496f Use std::vector for jobpool threads
To simplify the usage and to support an arbitrary number of threads.
2023-10-15 22:00:25 +02:00
Robert Müller d00283e885 Enable use of video recording for each demo player individually
Previously all demo players checked `IVideo::Current` to render a video, which would cause issues when rendering a demo while a demo slicing background job is running. Now video rendering can be toggled for each demo player individually and is only enabled for the main demo player.
2023-10-14 10:52:24 +02:00
Robert Müller 668e6fb14e Use member variables for demo player snapshot data
Use member instead of static variables for demo player snapshot data. The static variables would otherwise cause issues when multiple demo players are playing at the same time, especially demo players used in background jobs for replay demo slicing. This hopefully closes #7068.
2023-10-14 10:51:45 +02:00
Robert Müller 3af7de307a Preserve demo type when slicing
Previously all sliced demos used type "client", even if the original demo had type "server". Now the type of the original demo is copied when slicing.
2023-10-13 22:11:49 +02:00
Robert Müller 9030c5b155 Refactor CDemoEditor, fix clang-tidy NOLINT
Use composition instead of inheritance for demo player listener to avoid temporarily storing a pointer to a local variable in a member variable.

Fix demo player file not being closed when demo recorder file cannot be opened during demo slicing.
2023-10-13 20:46:08 +02:00
Robert Müller a0b708a0b2 Assert that demo recording/playback are properly started/stopped
Add assertions to check that demo recording/playback is not started when already running.

Add assertions to check that demo recording/playback is stopped before the respective demo recorder/player is destroyed.
2023-10-13 20:45:22 +02:00
Robert Müller 543e63ee71 Use IO_MAX_PATH_LENGTH for demo recorder/player filenames 2023-10-13 20:45:07 +02:00
Robert Müller 7a624d7911 Ensure demo player listener is initialized
Using `SetListener` is optional.
2023-10-13 20:02:13 +02:00
Robert Müller a19c51f545 Remove unused CHUNKFLAG_BIGSIZE 2023-10-13 20:02:13 +02:00
furo f39792f330 Show correct max length in help text for MACRO_CONFIG_STR 2023-10-09 00:53:28 +02:00
Robert Müller 076a902684 Overhaul demo browser UI
Improve layout of demo browser buttons, search and checkbox. Use icons for most buttons. Decrease size of UI elements.

Move demo details from below the file browser to a side panel on the right, which is the same size as the server browser side panel. Use ellipsis to truncate the SHA256 instead of rendering only half of it with reduced font size. Show "map not included" instead of "0.00 KiB" for the map size of demos that don't include a map.

Remove the "Markers" column, as it is not very useful to see for all demos and sort by.

Closes #7275.
2023-10-06 21:46:13 +02:00
Robert Müller fb7669ebb0 Fix clang-tidy modernize-use-override 2023-10-06 14:06:52 +02:00
Robert Müller b81fb37f82 Fix clang-tidy modernize-use-emplace 2023-10-06 14:06:20 +02:00
Robert Müller 7acf2c1573 Add functions for reading/writing strings from/to datafile
Simplify the usage of datafile reader and writer by adding utility functions to read and write zero-terminated UTF-8 strings.

Improve validation of string data read from datafiles. It is ensure that string data is null-terminated, has no internal NUL-characters and is valid UTF-8.

Fix loading of external sounds in the editor. The wrong path variable was being used, so the sound files would not be loaded from correct folder.

Add tests for new datafile reader/writer functions.
2023-10-03 16:07:15 +02:00
Robert Müller 106b04ee79 Add assertion for Index argument of ReplaceData function 2023-10-03 15:58:58 +02:00
Robert Müller 4716791c6d Add missing IMap::FindItemIndex delegate function 2023-10-03 15:58:58 +02:00
Robert Müller 6a5752d71e Use bool instead of int for Swap parameter 2023-10-03 15:58:58 +02:00
Robert Müller e68caafc07 Consistently order CDataFileReader and IMap functions 2023-10-03 15:58:58 +02:00
Robert Müller 9096b089b9 Ensure current map is not corrupted when loading another fails
When `IMap::Load` fails, other components will continue to use the old map. However, if `IMap::Load` failed after the map was already successfully read with the datafile reader then other components kept their pointers to the old, invalid datafile reader items and data, causing random crashes in collision code. This is fixed by using a separate datafile reader to read the new map and only applying the datafile reader globally when loading was entirely successfully.

An error message is added for the case that a map has an unsupported version, which is currently the only case where a map can fail to load after the datafile was read successfully.

In particular, the block maps `blmapPepe`, `blmapV5` and `blmapDT-UPTU` did not have a version map item and were fixed separately.

Closes #7218. Regression from #5737.
2023-10-03 14:27:11 +02:00
Dennis Felsing c8401aa38f
Merge pull request #7271 from furo321/afk-optional
Make IsAfk attribute optional
2023-09-30 18:22:09 +00:00
furo 3b2389daa4 Make IsAfk attribute optional 2023-09-30 19:56:01 +02:00
Robert Müller dcff6d92f0 Add name for enum EClientScoreKind 2023-09-30 13:29:28 +02:00
Dennis Felsing 3e2893e638
Merge pull request #7182 from dobrykafe/pr-show-direction
Ability to show local keypresses only
2023-09-30 09:35:20 +00:00
Robert Müller 06948ddecd Remove remains of dbg_stress from server
Using `dbg_stress 1` on a server made clients always auto-join team 0 and nothing else, which is not useful on its own for stress testing.
2023-09-28 20:14:23 +02:00
Robert Müller 74192b9051 Add CSnapshot::EmptySnapshot, mark pointer arguments as const
Instead of keeping track of a permanently empty `CSnapshot` object in client and server separately, add `CSnapshot::EmptySnapshot` to access a singleton empty `CSnapshot`.

Mark pointer parameters of snapshot functions as `const` when possible.
2023-09-26 20:13:27 +02:00
Dennis Felsing 5d220e337c
Merge pull request #7244 from furo321/suicide-penalty
Remove unused config, `sv_suicide_penalty`
2023-09-23 22:17:43 +00:00
furo 436c977f7e Remove unused config, sv_suicide_penalty 2023-09-23 23:51:16 +02:00
Robert Müller 2d4bac8c0c Ensure strings in demo header are zero-terminated and valid UTF-8
Previously, if the demo header strings did not contain zero-termination, the client would render the strings and any following non-zero memory from the demo header.

Now, demos will not be loaded, if any string in the header is not zero-terminated or not valid UTF-8.
2023-09-23 22:14:34 +02:00
VoxelDoesCode c4d325e09b Show if your friend is AFK through friends list
resolve mege conflict

AFK -> Afk (for consistency)
2023-09-23 00:54:13 +02:00
Robert Müller 07e18ebecb Replace most global variables in engine sound with member variables
Most variables used in the sound engine were static globals, as they are used in the static sound mixing function. The global variables are replaced by member variables, by passing the sound interface as user-data for the SDL mixing callback. The `Mix` function is made a public member function of `ISound` instead of being exposed using `ISoundMixFunc GetSoundMixFunc()`.

This allows to remove the direct dependency of the engine sound on the engine video, by instead passing the sound mixing function as a lambda to the engine video in the engine client.

The old WavPack reader function interface does support passing a user-data pointer to the callback function, so global variables are still used here.
2023-09-21 23:52:13 +02:00
dobrykafe 7c710ddb96 add another value instead of new variable 2023-09-20 22:47:09 +02:00
Robert Müller 2973eee036 Refactor json parser usage in CServerInfo2::FromJsonRaw 2023-09-18 17:37:21 +02:00
Dennis Felsing e33b747a4c Increase password size limit from 32 to 128 2023-09-17 14:32:23 +02:00
dobrykafe 74567a1a62 ability to show local keypresses only 2023-09-15 20:34:23 +02:00
Robert Müller fe95919f63 Support longer lines being rendered in console
Don't truncate console lines at 255 bytes anymore. Especially lines containing many Unicode characters would be adversely affected by this limitation.

Instead, truncate console lines after 10 wrapped lines are rendered. Rendering too many lines at once currently breaks the console scrolling. Rendering an ellipsis is currently not possible when rendering text with a maximum line count.

Increase buffer sizes to handle long (esp. invalid) command inputs.

Closes #7132.
2023-09-06 19:16:00 +02:00
Robert Müller 1604784669 Improve Windows pipe (FIFO) support
Use `WaitForPipeDrain` to deterministically wait for the pipe to drain instead of using `Start-Sleep`.

Use `Dispose` instead of `Close` to properly flush and close the pipe stream.

Add error handling for connection timeout and I/O errors.

Handle `ERROR_BROKEN_PIPE` separately when peeking at pipe, as this happens when the pipe is disconnected immediately after connecting it or after reading the previous message.

Don't ignore `ERROR_BAD_PIPE` anymore, as the pipe should never be in a disconnected (i.e. bad) state at this point of the function.
2023-09-05 19:15:09 +02:00
Robert Müller 98b3fe460a Fix typo in internal name of cl_assets_entities config variable
The name used in config is unchanged.
2023-08-30 20:07:12 +02:00
Robert Müller 943f98dc92 Improve config variable descriptions, add missing descriptions 2023-08-30 20:07:11 +02:00
Robert Müller 1028cedee3 Remove dbg_hitch config variable
This config variable was only settable in the server console but only read in the client, so it was effectively unusable. It also has no use case right now.
2023-08-30 20:07:11 +02:00
Robert Müller 31a80c976b Remove gfx_finish config variable
This config variable does not have any use case right now and only causes the rendering to be slowed down.
2023-08-30 20:07:11 +02:00
Dennis Felsing 23ed630a4e
Merge pull request #7065 from heinrich5991/pr_ddnet_teehistorian_antibot
Allow antibot to record data into teehistorian
2023-08-25 15:08:35 +00:00
heinrich5991 84948adad1 Allow antibot to record data into teehistorian 2023-08-25 14:26:09 +02:00
heinrich5991 548f2f6021
Merge pull request #7058 from Robyt3/Demo-Player-Pause-Indicator
Show indicator when pausing/unpausing in demo player
2023-08-25 11:55:03 +00:00
Robert Müller ec0522d58f Show indicator when pausing/unpausing in demo player
Render a pause/play icon in the center of the screen when pausing/unpausing while the menu is not active.

The icon fades in and out over 0.5 seconds and slightly increases in size over that time.

When starting demo rendering with initial pause, the pause indicator is rendered continuous until playback is first started, to ensure that the initial pause state is communicated clearly to the user. The initial pause indicator is not included in the rendered demo, but pausing and unpausing later during demo rendering will cause it to be included in the video, same as other UI elements. Closes #7044.

The config variable `cl_demo_show_pause` (`0/1`, default `1`) is added to hide the pause indicator entirely, for example to render a demo with multiple pauses without the indicator.

The pause indicator and also the existing speed indicator are not rendered (anymore) while the menu is active, as the menu already contains this information.
2023-08-25 13:29:17 +02:00
heinrich5991 b739c18a86
Merge pull request #7056 from Robyt3/Base-Number-Format-Optimization
Add `str_from_int` function
2023-08-25 11:16:00 +00:00
heinrich5991 1f13a693a5
Merge pull request #6744 from Zwelf/pr-fix-teehistorian-mapchange
Fix JoinVer and Join teehistorian chunks missing in some conditions
2023-08-25 11:15:43 +00:00
Zwelf 3c2d8afff6 Create new teehistorian event for player rejoin 2023-08-25 00:42:54 +02:00
Robert Müller d2c9750c65 Add str_from_int function
Add more efficient function for formatting integer values as strings.

A benchmark shows that using this function is significantly faster than using `str_format`. It is faster by a factor of 220 with Clang 15.0 O2 (https://quick-bench.com/q/BlNoLnlyqxipf4jvsFTUxKMHDJU) and by a factor of 11 with GCC 12.2 O2 (https://quick-bench.com/q/Fxf9lDCTqXBF4pIa_IyZ5R0IqYg).

This increases FPS in the editor by ~25% when many numbers are rendered for switch/tele/speedup/tune layers or with "Show Info" being enabled.

The additional static analysis for `std::to_chars` revealed that the wrong size was used in `CHud` for `aScoreTeam[TEAM_RED]` and `aScoreTeam[TEAM_BLUE]`.

This requires incrementing the macOS deployment target from 10.13 to 10.15.
2023-08-24 20:54:17 +02:00
Dennis Felsing 55789819a3
Merge pull request #7026 from ChillerDragon/pr_auth_unused
NETMSG_AUTH_CHALLENGE is not used in 0.6 or 0.7
2023-08-22 09:59:58 +00:00
ChillerDragon 87640d7857 NETMSG_AUTH_CHALLENGE is not used in 0.6 or 0.7 2023-08-22 10:31:16 +02:00
Robert Müller bfe1175558 Save console output variables again, improve descriptions
As #6451 was partially reverted by #5434.
2023-08-19 10:53:47 +02:00
ChillerDragon c5a4447fde Fix redirect release version
See #6969 (hihi)
2023-08-06 16:01:27 +02:00
heinrich5991 26cd03bca1
Merge pull request #6914 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-08-03 09:19:26 +00:00
heinrich5991 406bc261fb
Merge pull request #6958 from Zwelf/pr-fix-crash-dnsbl
Fix stack overflow in destructor when dnsbl object is kept too long alive
2023-08-01 09:40:04 +00:00
Edgar 27e846f8db
Merge pull request #5434 from heinrich5991/pr_ddnet_loglevels
Add separate log levels for each output
2023-08-01 09:20:06 +00:00
Zwelf d682d24eb5 Fix stack overflow in destructor when dnsbl object is kept too long alive
`shared_ptr`s of `CServer::m_pDnsblLookup[ClientID]` are set, but not
cleaned up when done. Therefore the Job is kept alive until the player
disconnects and a new player joins on that slot. Currently this means
that the full linked list of jobs is kept alive.

When the Job is overwritten with a new job, all the remaining objects in
the list can be dropped. With enough jobs, that is causing a stack
overflow in the destructor.

This patch fixes this overflow by making the lifetime independent of the
previous Job. Jobs can get dropped after processing them, even when the
previous job is still alive.

Fixes #6954
2023-08-01 11:14:53 +02:00
heinrich5991 c5e27b283b Delete fishy-looking assignment operator/copy constructor of IJob
Since they're not called anyway, they can go away.
2023-08-01 09:45:15 +02:00
Robert Müller 3b273500c5
Merge pull request #6942 from heinrich5991/pr_ddnet_game_settings_cleanup
ResetServerGameSettings → ResetGameSettings, remove flag argument
2023-07-29 08:48:05 +00:00
heinrich5991 a94b5c35bf ResetServerGameSettings → ResetGameSettings, remove flag argument
The old code looked pretty weird. It checked for `CFGFLAG_SERVER |
CFGFLAG_GAME` being set above, and then used the passed-in parameter to
find the command. I think it'd be better to just look for `CFGFLAG_GAME`
and then find the command using `CFGFLAG_GAME`.
2023-07-28 16:12:21 +02:00
heinrich5991 8b0f317aa0
Merge pull request #6939 from Robyt3/Datafile-Data-Decompress-Check
Check for errors when reading and decompressing datafile data
2023-07-28 11:38:32 +00:00
Robert Müller 7069d74beb Check for errors when reading and decompressing datafile data
Check if datafile data cannot be read entirely (according to the data size specified in the header) and check for decompression errors. In case of errors, let `GetData` return `nullptr` and `GetDataSize` return `0` for the respective index.

Internally the decompressed size is set to `-1` for data which failed to load, so loading of those data will not be attempted again because it would only fail again and can cause additional log messages.
2023-07-28 13:19:40 +02:00
Robert Müller 4233574085 Fix leak of map data when extracting map from demo fails 2023-07-27 21:27:39 +02:00
Tater 6bb2696c8b Fix crash in ResetServerGameSettings 2023-07-27 13:26:11 -05:00
ChillerDragon e3afe0dba4 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-27 11:30:11 +02:00
Robert Müller 880dab7e69 Port JSON writer from upstream
Port the `CJsonWriter` utility class from upstream, which makes outputting correct JSON easier.

Add `CJsonWriter` as an abstract class that can write to different outputs. Two implementations `CJsonFileWriter` (writes to a file) and `CJsonStringWriter` (writes to an `std::string`) are added. Upstream `CJsonWriter` can only write to files.

The same tests are added for both implementations. Duplicate code is avoided by using typed tests with two separate test fixtures.
2023-07-25 15:05:25 +02:00
Tater 4fe7aaa43f execute CFGFLAG_GAME configs on the client 2023-07-24 19:15:29 -05:00
heinrich5991 4f103d5a4c Revert "Allow server to redirect clients"
Discussion wasn't finished:
https://github.com/ddnet/ddnet/pull/6757#issuecomment-1648565562.

This reverts commit 9d2f4318d5.
2023-07-24 22:51:27 +02:00
heinrich5991 85566fbe92 Add separate log levels for each output
`stdout_output_level` for printing to stdout, `console_output_level` for
printing to local console and remote console and `loglevel` for the log
file.

Keep the old log level filters 0 for info and more severe, 1 for debug
and more severe and 2 for trace and more severe, introducing -1 for
warn, and -2 for error. -3 will show no log messages at all.
2023-07-24 22:43:05 +02:00
heinrich5991 e432dbb750
Merge pull request #6757 from ChillerDragon/pr_redirect
Allow server to redirect clients
2023-07-24 20:21:21 +00:00
Robert Müller 4ae0928b47 Support bezier envelope curves in maps and editor
Port map and editor support for `CURVETYPE_BEZIER` from upstream, i.e. support bezier curves with configurable in- and out-tangents for every envelope point.

The in- and out-tangents are represented by triangles and can be dragged in the envelope editor like the envelope points.

Support reading and writing the bezier information as a separate UUID-based map item. If the bezier information is not found, bezier will default to linear behavior. Old clients will still be able to read the new maps and ignore the unknown map item. The unknown curvetype will also be handled as linear by old clients.

Allow reading upstream maps that use `CMapItemEnvelope` version 3. On upstream, a different struct is used to store all envelope points including bezier information, which broke compatibility to old clients.

Fix holding Ctrl for slow envelope point editing not working for vertical movement.

Highlight the currently selected element (envelope point or bezier tangent marker) which is being used with the value/time edit boxes.

Hide the value/time edit boxes when no element is selected.
2023-07-16 12:46:34 +02:00
Robert Müller 785f03e73a Report actual data sizes in CDataFileReader::GetDataSize
Previously it reported the internal file data size (compressed). This
made the `map_resave` tool do the wrong job.

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2023-07-16 12:46:33 +02:00
Robert Müller 32f2fe936a Extract CMap::ExtractTiles with more validation
To reduce duplicate code and to add validation for tile skip everywhere.

Add separate `CMapItemLayerTilemap::TILE_SKIP_MIN_VERSION` constant and change `CMapItemVersion::CURRENT_VERSION` back to the previous version, as maps with tile skip can be loaded but skip is not used when saving.
2023-07-16 12:46:33 +02:00
oy 9c4b0c03b4 Finished skip tile based map loading 2023-07-16 12:46:33 +02:00
oy 19d78b9f40 Made client/server check for correct map version on load 2023-07-16 12:46:32 +02:00
Alexander Akulich f93c6c7659 IDemoPlayer: Make SetSpeedIndex() actually set index 2023-07-08 04:09:46 +03:00
Alexander Akulich 0a657225ce CDataFileWriter: Make it clear that Add methods do not modify the data 2023-07-08 02:44:53 +03:00
Robert Müller b5524d6c52 Ensure ListDirectory/Info entries are unique
When multiple files or folder have the same name in multiple storage locations, only pass the first entry (file or folder, whichever comes first) to the callback. To prevent files with the same name form being listed multiple times, e.g. in the demo browser, editor file browser, and asset lists.
2023-07-03 20:06:40 +02:00
Robert Müller 569753125e Add IStorage::NumPaths to get number of storage locations 2023-07-03 20:06:39 +02:00
ChillerDragon 9d2f4318d5 Allow server to redirect clients
This is a preperation for #6754 (redirect players on map vote)
And an implementation of #5662 (redirect players)
2023-07-02 14:05:11 +02:00
bors[bot] 05ddfba954
Merge #6755
6755: Remove individual RGBA sliders from editor color picker, add shift+rightclick/leftclick to copy/paste color in editor r=Jupeyy a=Robyt3

Remove the individual RGBA sliders for editor color pickers and only show one button that opens the color picker popup instead.

Decrease size of layer and point popups that previously had color properties which need less space now.

Support shift-rightclicking color picker buttons to copy the color to the clipboard in RRGGBBAA hex format.

Support shift-leftclicking color picker buttons to paste a color from the clipboard in RGB, RGBA, RRGGBB or RRGGBBAA format with optional leading `#` or `$`.

Screenshots:
- Before:
![screenshot_2023-06-20_20-39-43](https://github.com/ddnet/ddnet/assets/23437060/4a8b230c-a66b-4e2a-9744-cb5f80f6a799)
- After:
![screenshot_2023-06-20_20-40-00](https://github.com/ddnet/ddnet/assets/23437060/517f90cf-06a5-4332-9eb8-6a87cbc91b32)
- After (color picker open):
![screenshot_2023-06-25_17-35-55](https://github.com/ddnet/ddnet/assets/23437060/30320b56-e4cb-4e93-bf7b-8cfc8d96620b)


Suggested by `@HiRavie` in https://github.com/ddnet/ddnet/pull/6743#issuecomment-1593886873, though it was easier and also looks better to me when the color picker button has exactly the same size as the other value selectors.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-06-27 19:29:43 +00:00
Robert Müller 2126d8570f Use separate thread to finish saving maps, add saving indicator
Compressing the data with zlib takes the majority of the time when saving a datafile. Therefore, compressing is now delayed until the `CDataFileWriter::Finish` function is called. This function is then off-loaded to another thread to make saving maps in the editor not block the rendering.

A message "Saving…" is shown in the bottom right of the editor view while a job to save a map is running in the background.

While a map is being finished in a background thread another save for the same filename cannot be initiated to prevent multiples accesses to the same file.

Closes #6762.
2023-06-26 21:58:04 +02:00
Robert Müller 1810d972f4 Autosave copy of current editor map periodically to auto folder
A copy of the map currently open in the editor is saved every 10 minutes to the `maps/auto` folder (interval configurable, see below). The automatically saved map uses the filename of the original map with an additional timestamp. Per map name 10 autosaves are kept in the `auto` folder before old autosaves will be deleted (number configurable, see below).

Add config variable `ed_autosave_interval` (0 - 240, default 10) to configure the interval in minutes at which a copy of the current editor map is automatically saved to the 'auto' folder.

Add config variable `ed_autosave_max` (0 - 1000, default 10) to configure the maximum number of autosaves that are kept per map name (0 = no limit).

Autosaving will not take place in the 5 seconds immediately after the map was last modified by the user, to avoid interrupting the user with the autosave.
This will only delay autosaving for up to 1 minute though, so autosaves are not prevented entirely, should the user continuously edit the map.

When the editor is reopened after being closed for more than 10 seconds, the autosave timer will be adjusted to compensate for the time that was not spent on editing in the editor.

When the map is saved manually by the user the autosave file is also updated, if it's outdated by at least half of the configured autosave interval. This ensures that autosaves are always available as a periodic backup of the map.

When a copy of the current map is saved, this does not update the autosave and will also no longer reset the modified state. The modified state should reflect whether changes have been made that are not saved to the current map file. As saving a copy does not update the current file, the modified state should not be reset in this case.

Closes #6693.
2023-06-26 21:58:04 +02:00
Robert Müller 9ecb010579 Use IO_MAX_PATH_LENGTH in CFileCollection 2023-06-25 10:49:57 +02:00
Robert Müller 2db569374d Add color_parse function to parse strings as colors
Parses RGB, RGBA, RRGGBB and RRGGBBAA hex color formats into any `color4_base`.

Reuse code from color parsing in console.
2023-06-20 23:22:33 +02:00
Robert Müller 9a57def5a6 Add templated str_append function for arrays with fixed size 2023-06-14 00:04:01 +02:00