/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: /usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/bin/ld: DWARF error: could not find variable specification at offset 378
/usr/lib/gcc/i686-w64-mingw32/11.2.0/../../../../i686-w64-mingw32/lib/../lib/libstdc++.a(string-inst.o): in function `ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag':
/build/mingw-w64-gcc/src/build-i686-w64-mingw32/i686-w64-mingw32/libstdc++-v3/include/bits/basic_string.tcc:206: multiple definition of `void std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_construct<char*>(char*, char*, std::forward_iterator_tag)';
glsl_shader_compiler.cpp.obj (symbol from plugin):(.gnu.linkonce.t._ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE12_M_constructIPcEEvT_S7_St20forward_iterator_tag+0x0): first defined here
...
5076: Add a CMake option to enable IPO r=def- a=Kaffeine
The main motivation is to reduce the size of binaries for release build (following #5074).
The feature is not enabled by default because it increases the build time and the effect should be valued case-by-case.
### Linux
Linux build time changed from 2:01 to 2:56 (with GNU gold) or 3:20 (default ld).
| Executable | Before | After |
| ------------- | ---------|---- |
| config_retrieve | 886K | 43K |
| config_store | 890K | 51K |
| DDNet | 4.1M | 4.1M |
| DDNet-Server | 1.6M | 1.6M |
| dilate | 898K | 35K |
| map_convert_07 | 902K | 59K |
| map_diff | 890K | 47K |
| map_extract | 898K | 47K |
### macOS
macOS build time remained to be around 2:30.
The size of `.dmg` image without IPO is `47.6Mb`, the size with IPO enabled is `46.4Mb` which is 1.2Mb lighter. I didn't check the internals.
### Windows
Windows build time changed from 3:10 to 5:05
The binaries became even _bigger_ with IPO enabled. Nonsense, maybe IPO is messed up with some other project-specific compiler settings. I didn't investigate.
## Conclusion
It makes sense to (manually) enable IPO for macOS and Linux builds for production builds (probably update https://github.com/ddnet/ddnet-scripts/blob/master/release/build.sh for that).
Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
5072: Updated unicode script generation (fixes https://github.com/ddnet/ddnet/issues/5017) r=def- a=Chairn
I also updated the version to 15.0.0. However, confusables are still from version 14 as https://www.unicode.org/Public/security/15.0.0/ is empty.
CC `@heinrich5991`
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
* master: (87 commits)
Remove base/tl/string.h
Replace remaining usage of base/tl/string with std::string
Remove unused includes of base/tl/string.h
Store localized strings in a CHeap instead of using tl/string.h
Mark methods as const
Add CHeap::StoreString method
Rules are chat responses too
Add margins to demo slice popup, decrease error font size, UI scaling
Remove redundant parameters which are overridden later
Use Margin instead of both VMargin and HMargin
Move variable declaration
Only output messages intended for chat to the user of a chat command
Remove unused chat response variables
Don't print the first "Waiting for score threads to complete"
fix usage of undefined behavior for default eyes
remove duplicate HOOK_RETRACTED assignment
do not send swap request notification to complete team 0
make swap messages more personal
Move ninja shield to other position (fixes#5047)
do not release the hooks if you swap
...
This makes the "black console window" less important on Windows (or
anywhere else, for that matter), lets you see logs from other threads in
the f1 console, and removes the distinction between `IConsole::Print`
and `dbg_msg`.
This way new players will get DDNet directory, old ones can switch
directory if they want, or keep using the old one.
If we ever enforce a switch in a future version, this will make it
easier since older DDNet versions will also support the DDNet directory
already.
4845: Enable -Wshadow=local r=Jupeyy a=def-
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
> Warn when a local variable shadows another local variable or parameter.
Found one actual bug in graphics_threaded.cpp
Should reduce confusion in the future when reading source code
4628: Disable or fix some spammy new clang-tidy 13 warnings r=heinrich5991 a=def-
```
src/engine/client/backend/opengles/opengles_sl_program.cpp:10:11: warning: suspicious #include of file with '.cpp' extension [bugprone-suspicious-include]
^
src/engine/graphics.h:330:67: warning: 2 adjacent parameters of 'CFreeformItem' of similar type ('float') are easily swapped by mistake [bugprone-easily-swappable-parameters]
CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3) :
^~~~~~~~~~~~~~~~~~
src/game/editor/layer_tiles.cpp:1802:14: warning: result of multiplication in type 'int' is used as a pointer offset after an implicit widening conversion to type 'ptrdiff_t' [bugprone-implicit-widening-of-multiplication-result]
mem_zero(&m_pSwitchTile[y * m_Width], o * sizeof(CSwitchTile));
^
src/game/server/entities/plasma.cpp💯152: warning: operator has equivalent nested operands [misc-redundant-expression]
if(SnapPlayer && SnapPlayer->GetTeam() != TEAM_SPECTATORS && !SnapPlayer->IsPaused() && SnapChar && SnapChar && SnapChar->Team() != m_ResponsibleTeam && SnapPlayer->m_ShowOthers != 1)
~~~~~~~~ ~~~~~~~~ ^
src/game/editor/editor.cpp:4295:38: warning: The right operand of '>' is a garbage value [clang-analyzer-core.UndefinedBinaryOperatorResult]
if(m_FilePreviewImageInfo.m_Width > Preview.w)
^ ~~~~~~~~~
```
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4639: Fix SendStartWarning() to only warn every 3 seconds r=heinrich5991 a=def-
Thanks for Skeith for report
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Dennis Felsing <dennis@felsin9.de>
Uses -isystem instead of -I, so that warnings and clang-tidy checks are
ignored for those headers.
No longer need HeaderFilterRegex in clang-tidy since it only checks
non-system headers.
Sometimes linking against libatomic is required for atomic ops, if
the platform doesn't support lock-free atomics.
This is a fixup for #4556, which does not work as intended.
4529: Extend DDNet-Server-Launcher, support DDNet-Server from client in dmg (fixes#4441) r=heinrich5991 a=def-
![Screenshot 2021-12-25 at 19 32 08](https://user-images.githubusercontent.com/2335377/147391455-210d90bc-df40-467c-a1dd-4bf49d050c05.png)
The old version would just open the file opener immediately which was quite confusing for new users.
Also removed sqlite3 for mac and mysql entirely since they are not needed.
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4530: Create custom look for DMG using dmgbuild (fixes#4442) r=heinrich5991 a=def-
This removes cross-building DMG support since dmgbuild requires hdiutil, which is macOS only. Thoughts?
Nice background image by Ravie:
<img width="752" alt="Screenshot 2021-12-27 at 00 29 43" src="https://user-images.githubusercontent.com/2335377/147422479-fb278e53-5017-4176-81e8-7cb2e6c83da4.png">
Co-authored-by: def <dennis@felsin9.de>
4528: Try to fix SDL2 assertion failure (fixes#4434) r=heinrich5991 a=def-
I can't really reproduce it:
Assertion failure at SDL_GetWindowFlags_REAL (/home/deen/isos/ddnet/debian6/root/mac64/SDL2-2.0.16/src/video/SDL_video.c:1905), triggered 1 time:
'window && window->magic == &_this->window_magic'
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4535: Explicitly disable notch area for fullscreen on macOS (fixes#4533) r=heinrich5991 a=def-
See https://developer.apple.com/documentation/bundleresources/information_property_list/nsprefersdisplaysafeareacompatibilitymode?language=objc
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4538: Add new icons by Ravie r=heinrich5991 a=def-
<img width="752" alt="Screenshot 2021-12-27 at 23 25 59" src="https://user-images.githubusercontent.com/2335377/147511038-9c073c25-8684-4104-96a5-dc1d7ff3e904.png">
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
For now only x86-64 is supported by discord sdk, arm64 we ship without
discord sdk. So players can choose if they want more performance without
discord integration, or less performance with discord integration.
4455: Support native arm64, universal binaries on macOS r=heinrich5991 a=def-
untested
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
Since cmake's copy_directory does not support copying symlinks, it
expands them instead. This leads to "bundle format is ambiguous" error
on macOS.
See https://public.kitware.com/Bug/view.php?id=14609
Builds and runs successfully with:
cmake -DCMAKE_BUILD_TYPE=Release -GNinja -DPREFER_BUNDLED_LIBS=ON -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
ninja package_dmg
Tested successfully with native arm64 and rosetta
No discord support for universal binary
4417: Hopefully fix execution on Mac by fixing link to SDL r=heinrich5991 a=def-
As reported by zou'
<img width="1319" alt="Bildschirmfoto_2021-12-03_um_22 58 32" src="https://user-images.githubusercontent.com/2335377/144679842-1889585f-0137-4645-b4eb-3ad5eb5aebea.png">
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3879: Use SDL_FlashWindow to request user's attention r=heinrich5991 a=Jupeyy
We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened.
This drops the remaining X11 dependency.
We should then also use GLEW with EGL for official builds for easy native wayland support(which i discussed before already)
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4079: Make teehistorian easier to reproduce r=heinrich5991 a=Zwelf
I've tested it ingame, but still have to make sure, that the ordering of the teehistorian messages are right. I would be really happy if we could land this before changing team joining logic (#4006 or /practice logic, but there isn't a pr for this yet), but I would like to make sure that the change is correct.
## Checklist
- [x] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [x] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
Undefined symbols for architecture x86_64:
"_SCDynamicStoreCopyProxies", referenced from:
_Curl_resolv in libcurl.a(libcurl_la-hostip.o)
ld: symbol(s) not found for architecture x86_64
3960: Display colors for strong / weak hook states r=Jupeyy a=BloodWod-513
<!-- What is the motivation for the changes of this pull request -->
Off by default, cl_nameplates_strongweak 1 to enable;
Also shown in debug mode (ctrl-shift-d);
You can change the colors in the HUD.
![hkUp2p8chGA](https://user-images.githubusercontent.com/33897884/126379859-1dc29c09-57fb-4d4b-9810-a4f0b09599a0.jpg)
![WCZx_ZR8fQ0](https://user-images.githubusercontent.com/33897884/126379863-3f25295a-ca36-4184-a0ed-1946b40ed967.jpg)
## Checklist
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4006: Add /team -1 r=Jupeyy a=gerdoe-jr
<!-- What is the motivation for the changes of this pull request -->
## Checklist
In addition for #4005.
Now /team -1 forces player to first empty team.
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
4103: Fix swap resets switches. r=Jupeyy a=edg-l
Fixes#3806
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: BloodWod <dayn_2013@mail.ru>
Co-authored-by: Ilya <33897884+BloodWod-513@users.noreply.github.com>
Co-authored-by: gerdoe-jr <gerdoexx@gmail.com>
Co-authored-by: Edgar Luque <git@edgarluque.com>
4116: Update GLEW r=def- a=Jupeyy
If the glew mantainer merges his pr we can remove the ifdefs
But we can also use it like this for now, then atleast our official build has no x11 calls
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
3761: Bump GTest version so we don't have to patch it anymore r=def- a=heinrich5991
Fixes#3388.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
3772: Add client-side HTTP server info r=def- a=heinrich5991
Summary
=======
The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.
For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.
The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".
The LAN tab continues to broadcast the server info packet to find
servers in the LAN.
How does it work?
=================
The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.
It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.
Lost functionality
==================
(also known as user-visible changes)
Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.
This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Summary
=======
The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.
For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.
The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".
The LAN tab continues to broadcast the server info packet to find
servers in the LAN.
How does it work?
=================
The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.
It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.
Lost functionality
==================
(also known as user-visible changes)
Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.
This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
3779: Copied Teeworld patches for the Haiku operating system r=def- a=panos
I initiated a port of ddnet and received a lot of help from the IRC in order to do so as seen in #2986. Unfortunately, my efforts went stale after one point. Fortunately, however, @threedeyes released a [set of patches for Teeworlds](2ea72967cd/games-action/teeworlds/patches/teeworlds-0.7.5.patchset). I decided to take down my repository with my own work and attempt to port Gerasim's work, which includes code for setting the directories that ddnet should use the same way one would do so in a Mac OS X-system in `src/base/system.c`, which was precisely the part where I got stuck in on my first attempt.
The changes have not been tested thoroughly yet and were the result of methodic copying and pasting.
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
3568: Get rid of the MySQL C++ connector as a dependency and disable C++ exceptions r=Learath2 a=heinrich5991
We now use the C API directly. This has the advantage of using one
obscure dependency less, as the C++ connector also used the C API.
Also remove exceptions from database code.
The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.
This allows us to enable the -fno-exceptions flag.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
The equivalent code with return codes is a human-assisted mechanical
translation of the old code, no attempts to improve correctness were
made.
This allows us to enable the -fno-exceptions flag.
3614: Mac OS X -> macOS r=heinrich5991 a=def-
Changing the filenames of the releases will be a bit more annoying, so
not sure we want to do that
> Apple shortened the name to "OS X" in 2012 and then changed it to "macOS" in 2016
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991
This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.
Supersedes #3439.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf
Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.
And record exact tick where load/save result is returned.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-
![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)
## Checklist
- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
3377: Add Thread Safety Analysis r=heinrich5991 a=def-
https://clang.llvm.org/docs/ThreadSafetyAnalysis.html
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
3487: Fix centisecs rounding in str_time_float r=heinrich5991 a=def-
<!-- What is the motivation for the changes of this pull request -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
The canonical way to link with the thread library is to use -pthread, which
brings in additional libraries like libatomic.so on riscv64. However cmake
defaults to link with -lpthread which only bring the libpthread.so library.
Fortunately it has the option THREADS_PREFER_PTHREAD_FLAG for that, which is
"highly recommended" but not the default.
Add `-rdynamic` if supported by the linker.
Not all symbols being exported broke our builds recently, the antibot
library used `mem_comp` from the main binary but it wasn't exported,
leading to the following runtime error:
```
./DDRace64-Server_sql: symbol lookup error: /home/teeworlds/servers/libantibot.so: undefined symbol: mem_comp
```
Declare that we're fine with policies up to 3.19.1. This should fix
policy errors and "too low cmake_minimal_version() errors" for the
forseeable future.
2733: Implement on-demand skin downloader, remove Lappi's non-free skins (fixes#1166, fixes#2547) r=Learath2 a=def-
Seems to work on first try, I'm somewhat surprised :D
Future ideas:
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
Co-authored-by: def <dennis@felsin9.de>
2783: Don't insert timestamps into PEs with MinGW r=def- a=heinrich5991
Should make the build reproducible.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>