5011: Update Korean translations by CHaBek r=def- a=cwh7435
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Co-authored-by: CHaBek <44938972+cwh7435@users.noreply.github.com>
5009: Fix wrongly used viewport parameters r=def- a=Jupeyy
wrong from
50f9aa88d3
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
5007: Get rid of optional, not available on Debian9 build r=edg-l a=def-
Since we don't have full C++17 support with the GCC version there.
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
5004: add livefreeze commands to rcon r=def- a=edg-l
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Co-authored-by: Edgar Luque <git@edgarluque.com>
Co-authored-by: Edgar <git@edgarluque.com>
5002: make super ignore livefreeze, fix#4973 r=def- a=edg-l
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Co-authored-by: Edgar Luque <git@edgarluque.com>
5000: Inform about client restart when changing GPU r=Jupeyy a=def-
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Co-authored-by: def <dennis@felsin9.de>
4946: Better forced viewport handling r=def- a=Jupeyy
For #4939
For the performance warnings refering `vkCmdClearAttachments` ignore them, because this function is only called when:
- clear color is changed(open/close editor, switch between entities) to directly flush a clear with the new color
- ~~a viewport is used that is "worse" than 5:4 (I don't really want to switch to non renderpass clear completly, since it *can* improve performance -- https://community.arm.com/arm-community-blogs/b/graphics-gaming-and-vr-blog/posts/vulkan-samples "Therefore, avoid using LOAD_OP_LOAD and vkCmdClearAttachments and use LOAD_OP_CLEAR or LOAD_OP_DONT_CARE whenever possible.")~~
thinking about it, maybe i can also drop this call now, since its dynamic viewport anyway
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4993: Unselect text after ctrl-u r=Jupeyy a=def-
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4998: Refactor tooltips and add some more r=def- a=edg-l
Refactored tooltips so they render last, otherwise stuff rendered after the call is overlapped.
Also renamed "Alpha" to "Opacity" which is more clear to non-devs.
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4999: Respect GPU type better r=def- a=Jupeyy
fixes#4994
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Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Edgar Luque <git@edgarluque.com>
4992: Add sanitizer runs to bors too, ignore pnglite shift ubsan issue r=Jupeyy a=def-
`@ChillerDragon`
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Co-authored-by: def <dennis@felsin9.de>
/home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:68:16: runtime error: left shift of 170 by 24 places cannot be represented in type 'int'
#0 0x1b85f2f in file_read_ul /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:68:16
#1 0x1b7e129 in png_read_ihdr /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:171:2
#2 0x1b7d867 in png_open_read /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:275:11
#3 0xb59f78 in CGraphics_Threaded::LoadPNG(CImageInfo*, char const*, int) /home/runner/work/ddnet/ddnet/src/engine/client/graphics_threaded.cpp:642:14
#4 0xb54e78 in CGraphics_Threaded::LoadTexture(char const*, int, int, int) /home/runner/work/ddnet/ddnet/src/engine/client/graphics_threaded.cpp:517:5
#5 0x18e24f7 in CEditor::Init() /home/runner/work/ddnet/ddnet/src/game/editor/editor.cpp:6354:32
#6 0xa8732e in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2917:13
#7 0xaef796 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4462:11
#8 0x7ff6950d80b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
#9 0x43ce7d in _start (/home/runner/work/ddnet/ddnet/san/DDNet+0x43ce7d)
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /home/runner/work/ddnet/ddnet/src/engine/external/pnglite/pnglite.c:68:16 in
4970: Add UBSan and ASan to CI r=def- a=ChillerDragon
Start server and headless client once and see if it gets some ubsan or asan hits.
The headless client might have less or different violations of the holy c++ standard but its the best way to get some client code runtime in the CI.
Related issue https://github.com/ddnet/ddnet/issues/3050
Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
4989: Add null backend r=def- a=ChillerDragon
Thanks to `@Jupeyy` for the idea.
Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.
Fixes these memory leaks in headless client (https://github.com/ddnet/ddnet/pull/4970)
```
Direct leak of 1048576 byte(s) in 1 object(s) allocated from:
#0 0x4b6f6d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet+0x4b6f6d)
#1 0xd92ffb in CTextRender::InitTextures(int, int, IGraphics::CTextureHandle (&) [2], unsigned char* (&) [2]) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:325:24
#2 0xd53795 in CTextRender::LoadFont(char const*, unsigned char const*, unsigned long) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:729:3
#3 0xade5cd in CClient::LoadFont() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4070:32
#4 0x155b3de in CGameClient::OnInit() /home/runner/work/ddnet/ddnet/src/game/client/gameclient.cpp:246:12
#5 0xa8ecfe in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2933:16
#6 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
#7 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```
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Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
4990: fix pistol sounds for BW servers r=def- a=NouaaTW
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Co-authored-by: Noa <75568768+NouaaTW@users.noreply.github.com>
4964: allow freecam to center on world border r=def- a=C0D3D3V
fixes#4953
I think the 200 units or 6.25 blocks more should not bother anyone.
![fix 2022-04-09_15-14](https://user-images.githubusercontent.com/14315968/162576159-7d73eb8c-b9c9-471b-bed0-7477568376d6.png)
under some circumstances, it will only move to x=1 (or in blocks 0.03) but this should be negligible.
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4984: Don't read from backend if Init failed r=def- a=Jupeyy
fixes#4981
This `bug` should not create any uninitended behavior, since these values get reinitialized after the backend creation worked
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4985: Close sockets r=def- a=ChillerDragon
https://github.com/ddnet/ddnet/pull/4970
Fixes
```
Direct leak of 205848 byte(s) in 1 object(s) allocated from:
#0 0x4a200d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet-Server+0x4a200d)
#1 0xc7fe3f in net_udp_create /home/runner/work/ddnet/ddnet/src/base/system.cpp:1640:41
#2 0xbf2d0b in CNetServer::Open(NETADDR, CNetBan*, int, int) /home/runner/work/ddnet/ddnet/src/engine/shared/network_server.cpp:55:13
#3 0x568cdc in CServer::Run() /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:2448:60
#4 0x5a922b in main /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:3718:21
#5 0x7ff75f52c0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
4988: Update voting.cpp r=def- a=bencie
fix console help text for callvote parameters
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Co-authored-by: bencie <78111412+bencie@users.noreply.github.com>
4976: fix rendering of nameplates for spectating tees r=def- a=C0D3D3V
bug was introduced by #4870
## Checklist
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Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
4974: Its is not ctrl+leftclick but ctrl+rightclick r=def- a=ChillerDragon
Thanks to `@c0d3d3v` for debugging my left right weakness lmao.
I initially intended left click but that was conflicting with navigation already so I switched it. But not the description.
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
4975: fix local hookline direction when mouse is exactly centerered r=def- a=sjrc6
`@C0D3D3V` Mentioned this issue in comments of previous PR
https://github.com/ddnet/ddnet/pull/4760#issuecomment-1094307657
If you use the bind which limits your cursor range for 45 degree angles and constantly push your cursor to the left it will cause the angle to be inaccurate. <s> I believe this is because of NaNs from division by zero but I'm not totally sure. </s>. The cursor gets moved away from 0,0 whenever we send an input but it's allowed to be there in between ticks which causes this issue.
I just copied this fix from other places in the code that deal with the same issue.
https://user-images.githubusercontent.com/14315968/162629342-c8bdeea4-f06f-472f-94b3-e7cccd597eb8.mp4
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Co-authored-by: Tater <Mr.Potatooh@gmail.com>