4990: fix pistol sounds for BW servers r=def- a=NouaaTW

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Noa <75568768+NouaaTW@users.noreply.github.com>
This commit is contained in:
bors[bot] 2022-04-16 19:56:49 +00:00 committed by GitHub
commit 2825ceba87
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@ -1009,7 +1009,7 @@ static CGameInfo GetGameInfo(const CNetObj_GameInfoEx *pInfoEx, int InfoExSize,
Info.m_UnlimitedAmmo = Race;
Info.m_DDRaceRecordMessage = DDRace && !DDNet;
Info.m_RaceRecordMessage = DDNet || (Race && !DDRace);
Info.m_RaceSounds = DDRace || FNG;
Info.m_RaceSounds = DDRace || FNG || BlockWorlds;
Info.m_AllowEyeWheel = DDRace || BlockWorlds || City || Plus;
Info.m_AllowHookColl = DDRace;
Info.m_AllowZoom = Race || BlockWorlds || City;