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Merge #4990
4990: fix pistol sounds for BW servers r=def- a=NouaaTW <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Noa <75568768+NouaaTW@users.noreply.github.com>
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@ -1009,7 +1009,7 @@ static CGameInfo GetGameInfo(const CNetObj_GameInfoEx *pInfoEx, int InfoExSize,
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Info.m_UnlimitedAmmo = Race;
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Info.m_DDRaceRecordMessage = DDRace && !DDNet;
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Info.m_RaceRecordMessage = DDNet || (Race && !DDRace);
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Info.m_RaceSounds = DDRace || FNG;
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Info.m_RaceSounds = DDRace || FNG || BlockWorlds;
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Info.m_AllowEyeWheel = DDRace || BlockWorlds || City || Plus;
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Info.m_AllowHookColl = DDRace;
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Info.m_AllowZoom = Race || BlockWorlds || City;
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