Commit graph

16018 commits

Author SHA1 Message Date
heinrich5991 edbbd1cf15 Add even better blame instructions 2022-10-11 14:09:24 +02:00
bors[bot] 42349d3b02
Merge #5930
5930: Fedora deps r=def- a=Anime-pdf

there is no `libx264-devel` in fedora repos, its `x264-devel` Also using `dnf` is better, i guess...

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Paul <paul.turkovskiy@gmail.com>
2022-10-11 10:10:32 +00:00
Paul 0e5735d98d
Fedora deps
there is no `libx264-devel` in fedora repos, its `x264-devel`
Also using `dnf` is better, i guess...
2022-10-11 09:55:25 +00:00
bors[bot] c2917d179d
Merge #5929
5929: add gentoo to readme r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-10-11 08:15:54 +00:00
bors[bot] 2dddc162d0
Merge #5927
5927: add instructions for better git blame on readme r=def- a=edg-l

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-10-11 07:55:22 +00:00
Edgar 0bdc749e86 add gentoo to readme 2022-10-11 08:51:11 +02:00
Edgar 790b33d98c add instructions for better git blame on readme 2022-10-11 08:37:47 +02:00
bors[bot] fba7211740
Merge #5905
5905: Update Tutorial map by unique_2 r=heinrich5991 a=def-

> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-10 19:53:37 +00:00
bors[bot] 693d0ce33e
Merge #5925
5925: Add note in README about how to convert shallow to full clone r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-10-10 15:50:58 +00:00
Dennis Felsing 6b331e6e1f Add note in README about how to convert shallow to full clone 2022-10-10 17:36:25 +02:00
bors[bot] 674ac6de79
Merge #5839
5839: Make submodules shallow by default r=def- a=edg-l

Otherwise it downloads 250mb of data you probably don't want.

Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-10-10 15:04:13 +00:00
bors[bot] 8de0247d00
Merge #5909
5909: Add favorite skins r=def- a=Jupeyy

Advantages:
- my friend fokkonaut can mark his favorite vanilla skins
- u can mark skin db skins which auto download if not loaded

untested, bad code, maybe buggy.
but still want feedback :)

![image](https://user-images.githubusercontent.com/6654924/193877801-6880a4f6-3f42-4e16-ad00-f44583aa2a87.png)


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-10-10 14:42:18 +00:00
bors[bot] 9851a4b707
Merge #5923
5923: Only announce servers using Steam/Discord integration which are registered r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-09 14:29:09 +00:00
def c2d1118c90 Only announce servers using Steam/Discord integration which are registered 2022-10-09 16:16:54 +02:00
bors[bot] 6d7df66448
Merge #5918
5918: Constify snap more (inspired by upstream) r=Robyt3 a=ChillerDragon

Incorporate const added in those upstream commits:
d86d576217
e6b8518b49

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-10-09 13:53:05 +00:00
bors[bot] 9a664c62e9
Merge #5924
5924: Grammer fix in snapshot doc "haven't" -> "hasn't" r=def- a=ChillerDragon

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2022-10-09 13:29:10 +00:00
ChillerDragon 6d0b2ee44c Grammer fixes in snapshot doc
Thanks to @def-
2022-10-09 15:24:09 +02:00
ChillerDragon 9982a7bad3 Constify snap more (inspired by upstream)
Incorporate const added in those upstream commits:
d86d576217
e6b8518b49
2022-10-09 15:12:12 +02:00
ChillerDragon b2285855f5 Remove unused SnapInvalidateItem
suggested by @Robyt3 <3
2022-10-09 15:11:58 +02:00
bors[bot] b7da20826d
Merge #5919
5919: Tweak the running visuals r=def- a=VoxelDoesCode

Sorry for putting this off for so long. Turns out animating with raw code is harder than you'd think.

https://user-images.githubusercontent.com/95713843/194726134-40925aea-6ec4-40ae-9597-b80a28d1b6a2.mp4



## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-10-08 22:58:13 +00:00
bors[bot] ca4dd58a2d
Merge #5922
5922: Update spanish.txt r=def- a=n0Ketchp

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: noKetchup <93238471+n0Ketchp@users.noreply.github.com>
2022-10-08 22:35:37 +00:00
noKetchup b83a1a50c2
Update spanish.txt 2022-10-08 19:31:59 -03:00
VoxelDoesCode fc09212d43 Tweak the running visuals 2022-10-08 16:07:15 -04:00
bors[bot] 31b0c0a6cd
Merge #5916
5916: fix import on mastersrv r=heinrich5991 a=edg-l

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-10-07 19:35:34 +00:00
Edgar 5cfec69fad fix import on mastersrv 2022-10-07 21:32:53 +02:00
bors[bot] 665f829759
Merge #5915
5915: Don't overlap menu + debug messages (fixes #5914) r=Robyt3 a=def-

![Screenshot 2022-10-07 at 19 03 03](https://user-images.githubusercontent.com/2335377/194611779-93062028-0684-4745-b3b9-9949cec074fa.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-10-07 18:48:08 +00:00
Dennis Felsing 774f7a6f33 Don't overlap menu + debug messages (fixes #5914) 2022-10-07 19:03:20 +02:00
bors[bot] c5401b8607
Merge #5879
5879: Support multiple values to search/exclude (fixes #4119) r=Robyt3 a=def-

![screenshot-20220925@143701](https://user-images.githubusercontent.com/2335377/192143966-bd91670c-bcdd-45ea-90aa-189a9fce0975.png)
## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-07 16:58:04 +00:00
def 317b2df7c0 Support multiple values to search/exclude (fixes #4119) 2022-10-07 18:21:14 +02:00
bors[bot] 96a3e553dd
Merge #5912
5912: Only show ingame hint in Game tab r=Jupeyy a=def-

Since it looks ugly overlaid over the other tabs

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-10-07 14:23:37 +00:00
Dennis Felsing c4463a3848 Only show ingame hint in Game tab
Since it looks ugly overlaid over the other tabs
2022-10-06 18:38:32 +02:00
Jupeyy fbc4c9cd6e Add favorite skins 2022-10-05 19:23:03 +02:00
bors[bot] d1463c62d1
Merge #5906
5906: Revert ingame menu close button, Add help text at bottom left when menu is open r=heinrich5991 a=def-

Even I got confused by it and accidentally hit power off button. Left side seems not popular for close either (#5888)

Since opening the menu requires Escape, players can probably figure out Escape to close it again.

Add help text at bottom left when menu is open

![screenshot-20221003@000950](https://user-images.githubusercontent.com/2335377/193478531-58ade8e6-074f-4710-8543-66c6bddfc963.png)

> Revert "Don't show home button ingame"
>
> This reverts commit d3ff903d44.
>
> Revert "Move home button to very right so it is consistent with close button ingame (fixes #5881)"
>
> This reverts commit 9cc08cc9d3.
>
> Revert "Add close button to close ingame menu"
>
> This reverts commit cfcfb7b3f0.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-05 11:38:17 +00:00
def 97965ee4fd Also check if translations are out of date (not enabled yet) 2022-10-05 09:58:40 +02:00
bors[bot] 56131dc01f
Merge #5907
5907: Handle non-default Windows directory in `os_version_str`, print the operating system version on client/server launch r=heinrich5991 a=Robyt3


## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-10-03 11:48:58 +00:00
Robert Müller 3c5a9f7672 Print the operating system version on client/server launch 2022-10-03 13:19:31 +02:00
Robert Müller 1697231916 Handle non-default Windows directory in os_version_str
- Retrieve version information of `kernel32.dll` without providing a fixed path to the Windows directory, to handle the case that Windows is not installed in the default location `C:\Windows`. This works because `GetFileVersionInfoSizeW` and `GetFileVersionInfoW` use the search sequence defined by `LoadLibrary`, so they will find the DLL without the path explicitly being specified. The version is retrieved from `kernel32.dll` instead of `user32.dll`, as the former is more commonly used for this purpose.
- Use the unicode (wide character) functions consistently instead of the ANSI functions.
- Use the correct format specifier `%hu` for `unsigned short` (i.e. `WORD` in the Windows API).

References:

- https://learn.microsoft.com/en-us/windows/win32/api/winver/nf-winver-getfileversioninfosizew
- https://learn.microsoft.com/en-us/windows/win32/api/winver/nf-winver-getfileversioninfow
- https://stackoverflow.com/a/44672263/1708371
2022-10-03 13:17:26 +02:00
def 72bc3c9f00 Update Tutorial map by unique_2
> We made a small update of the tutorial map because of the new freeze
> graphics. We also made the teleport tiles the airjump hints
> consistent. Idk how updating the map works on your end, ideally
> everyone keeps their time because the changes don't influence anyone's
> times.

Update LearnToPlay with new time cp version

Also check maps in CI using Patiga's twmap-check-ddnet tool.
2022-10-03 10:17:13 +02:00
def 361622ec37 Add help text at bottom left when menu is open 2022-10-03 00:11:01 +02:00
def 9e5d830e34 Revert ingame menu close button
Even I got confused by it and accidentally hit power off button. Left
side seems not popular for close either (#5888)

Since opening the menu requires Escape, players can probably figure out
Escape to close it again.

> Revert "Don't show home button ingame"
>
> This reverts commit d3ff903d44.
>
> Revert "Move home button to very right so it is consistent with close button ingame (fixes #5881)"
>
> This reverts commit 9cc08cc9d3.
>
> Revert "Add close button to close ingame menu"
>
> This reverts commit cfcfb7b3f0.
2022-10-02 23:59:48 +02:00
bors[bot] 3da9aebe4d
Merge #5904
5904: Less logging when loading maps on expected path r=heinrich5991 a=def-


![screenshot-20221001@224631](https://user-images.githubusercontent.com/2335377/193427730-ce3021f7-6458-4810-982b-948438625deb.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-01 21:20:01 +00:00
def 55ff665894 Less logging when loading maps on expected path 2022-10-01 22:46:39 +02:00
bors[bot] 243acf5c55
Merge #5903
5903: Fix unknown command handler for filenames containing spaces r=heinrich5991 a=Robyt3

Pass the original string to the unknown command callback instead of the parsed command, as the latter ends at the first whitespace, which breaks for unknown commands (filenames) containing spaces.

Closes #5902.

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-10-01 18:13:42 +00:00
Robert Müller 9d1f393c55 Fix unknown command handler for filenames containing spaces
Pass the original string to the unknown command callback instead of the parsed command, as the latter ends at the first whitespace, which breaks for unknown commands (filenames) containing spaces.

Closes #5902.
2022-10-01 20:10:59 +02:00
bors[bot] 7f8408eebc
Merge #5900
5900: Set coverage flags to separate coverage (fixes #5898) r=Robyt3 a=def-

https://docs.codecov.com/docs/flags

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-10-01 12:58:24 +00:00
def 89739ef1b6 Set coverage flags to separate coverage (fixes #5898)
https://docs.codecov.com/docs/flags
2022-10-01 14:31:20 +02:00
bors[bot] c0fe997a39
Merge #5897
5897: Add tests for various string functions, make `str_comp_filenames` case insensitive and use it again for sorting filenames r=def- a=Robyt3

See commit messages for most changes. See the following screenshots that show how sorting of maps and demos is changed.

Sorting with `str_comp_nocase`:

![str_comp_nocase](https://user-images.githubusercontent.com/23437060/193283155-71c0093f-d857-4ddd-9e23-f70ed9613df4.png)

Sorting with `str_comp_filenames`, which is now also sorting case insensitive:

![str_comp_filenames](https://user-images.githubusercontent.com/23437060/193283177-5407eb1f-d5d1-46cb-8a54-854ede4250cb.png)

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [X] Written a unit test (especially base/) or added coverage to integration test
- [X] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-09-30 21:01:17 +00:00
Robert Müller c924f6bb25 Use str_isspace in str_skip_(to_)whitespace(s), add tests
Update the `str_skip_to_whitespace(_const)` functions according to their documentation, which already stated that `\r` was also considered as whitespace.
2022-09-30 14:54:33 +02:00
Robert Müller 9472db419b Fix str_hex and add tests
- Properly null-terminate the destination buffer when the data size is zero.
- Fix early loop exit when destination buffer is too small for all data.
2022-09-30 14:54:33 +02:00
Robert Müller 3383b7dc0f Add tests for str_countchr, update documentation 2022-09-30 14:54:33 +02:00