5924: Grammer fix in snapshot doc "haven't" -> "hasn't" r=def- a=ChillerDragon

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## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
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@ -50,8 +50,8 @@ Topic: Interval
The interval for how often a client receives a snapshot changes during the course of the connection. There are three different snapshot rates.
- *Init*. 5 snapshots per second. Used when a client is connecting and used until the client has acknowlaged a snapshot. This mechanism is used because the first snapshot because no delta compression can be done.
- *Init*. 5 snapshots per second. Used when a client is connecting and used until the client has acknowledged a snapshot. This mechanism is used because the first snapshot because no delta compression can be done.
- *Full*. Snapshot for every tick or every even tick depending on server configuration. This is used during normal gameplay and everything is running smooth.
- *Recovery*. 1 snapshot each second. A client enters recovery rate when it haven't acknowlaged a snapshot over 1 second. This is to let the client to beable to recover if it has a slow connection.
- *Recovery*. 1 snapshot each second. A client enters recovery rate when it hasn't acknowledged a snapshot over 1 second. This is to let the client be able to recover if it has a slow connection.