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Merge #5924
5924: Grammer fix in snapshot doc "haven't" -> "hasn't" r=def- a=ChillerDragon <!-- What is the motivation for the changes of this pull request? --> <!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
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@ -50,8 +50,8 @@ Topic: Interval
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The interval for how often a client receives a snapshot changes during the course of the connection. There are three different snapshot rates.
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- *Init*. 5 snapshots per second. Used when a client is connecting and used until the client has acknowlaged a snapshot. This mechanism is used because the first snapshot because no delta compression can be done.
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- *Init*. 5 snapshots per second. Used when a client is connecting and used until the client has acknowledged a snapshot. This mechanism is used because the first snapshot because no delta compression can be done.
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- *Full*. Snapshot for every tick or every even tick depending on server configuration. This is used during normal gameplay and everything is running smooth.
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- *Recovery*. 1 snapshot each second. A client enters recovery rate when it haven't acknowlaged a snapshot over 1 second. This is to let the client to beable to recover if it has a slow connection.
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- *Recovery*. 1 snapshot each second. A client enters recovery rate when it hasn't acknowledged a snapshot over 1 second. This is to let the client be able to recover if it has a slow connection.
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