Abort the Android CMake build immediately if any of the command line arguments is not specified, instead of assuming default values.
Add more log messages for different build steps to improve progress reporting and improve the existing log messages.
Improve and fix colors of log messages. Previously, some log message colors were not terminated properly, causing the output color of subsequent commands to change.
Avoid some error messages when the build script is executed for the first time, i.e. when cleanup of the previous build is not necessary because the files do not exist yet.
Make some related variable names more readable by removing the unnecessary underscore and `DEFAULT` prefixes.
Abort the build script when the CMake build fails for any of the selected architectures. Previously, the build may have continued and caused an APK without the respective library files to be built.
SDL automatically loads the libraries specified in the array returned by the `getLibraries` method, so loading it manually is unnecessary. SDL also has additional error handling to quit the app with an appropriate error message popup if the library could not be loaded, which was not handled previously.
Ensure that the main game library is copied successfully. Remove unnecessary copies of library files that do not exist and are unused, which were causing error messages during the build.
Extract `build_gradle` function to reduce duplicate code for running the Gradle build. Remove the initial invocation of Gradle without a build target, which has no effect and was causing an error message during the build.
Split the `compile_source` function into `compile_source_android` and `compile_source_webasm` instead of using a parameter to switch between the functionality.
Remove unnecessary `fs_is_dir` check in the `fs_chdir` function. The `SetCurrentDirectoryW` and `chdir` functions would already include such necessary checks anyway.
Assert that `GetCurrentDirectoryW` was successful instead of logging an error message. This function should only potentially fail if the current working directory was changed by another thread between the two calls, which should not happen in our code.
This would make the function `str_from_int` unnecessary, at least
user-facing.
Advantage: User doesn't have to care about `str_from_int`/`str_format`
distinction.
Disadvantage: We're adding some template programming to `system.h`,
potentially slowing all compilation.
Parse `GAME_RELEASE_VERSION` and `DDNET_VERSION_NUMBER` definitions from `src/game/version.h` by default, so specifying a version manually is usually not necessary.
Upgrade to Gradle 8.5 and Gradle Plugin 8.3.0 for compatibility with Java 21. Explicity set Java version 21 in `build.gradle`. Increment compile and target SDK version to 34 accordingly.
Remove the explicitly defined, obsolete `buildToolsVersion` property in `build.gradle`, as it is now automatically derived by Gradle.
Replace the deprecated property `android:extractNativeLibs` in `AndroidMainfest.xml` with `useLegacyPackaging` in `build.gradle`.
Replace the deprecated package definition `package="tw.DDNet"` in `AndroidMainfest.xml` with `namespace("tw.DDNet")` in `build.gradle`.
Add the required property `android:exported="true"` to the main activity in `AndroidMainfest.xml`.
Use [cargo-ndk](https://github.com/bbqsrc/cargo-ndk) to configure cargo for building with the Android NDK. The output of `cargo ndk` is written to a subfolder for the target triplet, which cannot be changed by parameter. Therefore, the `CARGO_BUILD_DIR` is changed to this subfolder for the Android build, so the build process can find the output.
Use `$HOME` instead of `~` because cargo-ndk cannot correctly access the folder otherwise (will fail with error message indicating it could not determine the NDK version).
Add `DDNET_TEST_NO_LINK=ON` CMake argument, to fix Rust linking errors with tests.
Add additional CMake arguments to specify system name, API version and NDK location. Upgrade to Android API 34.
Use `nproc` instead of `32` threads for building.
Fixes clang issues being detected in interface classes such as `class IJob`
Fixes the following clangd error:
``Invalid case style for class 'IJob' (fix available)``
Time score will now always be used for any game with the flag `GAMEINFOFLAG_TIMESCORE` set in the `CNetObj_GameInfoEx` object. If the flag is not set, points score is used instead.
Backwards compatibility for old demos, that were recorded without this net object and flag, is removed. For old demos, points score is always assumed now.
Closes#6700.
This reverts commit caa062c88c.
As this decreased FPS and caused the background quad to be rendered twice when using a map background in entities mode.