Commit graph

673 commits

Author SHA1 Message Date
Dennis Felsing bdb579330d Improve game tile explanations a bit
As suggested by Bojidar and jao
2019-04-09 14:23:40 +02:00
def 05fe69751d Add jao's explanations for telegun 2019-04-08 22:36:47 +02:00
def eda16acbca Explain game tiles and entities in editor (fixes #1600)
- Explanations by Lady Saavik taken from https://ddnet.tw/explain/
- CCW/CW were mixed up in enum names, fixed
- Make sure that the texts fits, otherwise reduce font size
- Still need explanations for Portal tiles
2019-04-08 19:39:56 +02:00
def 9df30dc235 Localize mentions 2019-04-06 15:18:40 +02:00
12pm 98bfeb3e72 Notify about chat mentions in editor 2019-04-06 11:32:50 +02:00
12pm 4efc0e3b82 Make world offset calculation more accurate
Noticed that after some time groups with a parallax different than 100 were incorrectly rendered in the editor
2019-04-03 01:05:38 +02:00
bors[bot] 5c919b6aab Merge #1549
1549: Allow editing texture UV offsets in Quad properties r=def- a=bojidar-bg

Partial manual cherrypick of de82ad7a26.

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-03-29 13:11:18 +00:00
Bojidar Marinov 6ca6fce0b2
Allow editing texture UV offsets in Quad properties.
Manual cherrypick of de82ad7a26, original code by @cinaera
2019-03-29 13:38:21 +02:00
12pm 427171bb17 Merge "Add Quad/Sound" + shortcut to add them at mouse position, add quads true to size 2019-03-28 13:41:07 +01:00
12pm 0abbba4c5d Add non-destructive brush drawing
New brush draw mode that doesn't override existing tiles. Empty brush still acts as an eraser. Button and ctrl+d shortcut to toggle it.
2019-03-26 19:19:25 +01:00
bors[bot] 958778b441 Merge #1531
1531: Don't rotate static game tiles and fix switch rotation r=def- a=12pm

Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-03-24 19:43:27 +00:00
12pm 4ca69a39de Default layer names to the selected image/sound
And don't paste default names into the edit field
2019-03-24 03:22:29 +01:00
12pm dff702bd2c Don't rotate static game tiles and fix switch rotation
Should be handy for mapping.
Can be disabled by activating unused tiles (don't think it's worth a separate toggle and if you want to do it, you're doing something unusal)
2019-03-23 01:11:32 +01:00
def 1e4890c499 More error checking in system.c (fixes #1317) 2019-03-19 23:16:29 +01:00
Dennis Felsing 1fec65572b
Merge pull request #1500 from 12pm/extraeditor-fix
Fix editor render glitch
2019-03-18 07:58:12 +01:00
12pm 90e2b355ae Fix editor render glitch 2019-03-18 02:34:24 +01:00
12pm 8fb77f1a26 Fit sound name in select button too 2019-03-18 01:14:32 +01:00
12pm ffe50b3b25 Don't change active edit box corners to default 2019-03-12 22:25:01 +01:00
bors[bot] 6a791fe8de Merge #1486
1486: Fit image name in select button r=def- a=12pm

Adjusts font size a bit and truncates text if it overflows

Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
2019-03-12 20:12:09 +00:00
12pm 0dd0de5ad4 Fit image name in select button
Adjusts font size a bit and truncates text if it overflows
2019-03-12 19:35:22 +01:00
def 6f9cfd5af1 Increase MAX_PATH_LENGTH to support our own downloadedmaps names 2019-03-12 18:43:03 +01:00
Dennis Felsing 984df7f49d
Merge pull request #1481 from 12pm/game-tiles
Add auto game tiles to all possible layers, increase layer size if needed
2019-03-12 16:54:04 +01:00
12pm 7c227c563d Add auto game tiles to all possible layers, increase layer size if needed 2019-03-12 02:35:29 +01:00
Dennis Felsing f0cce859ef
Merge pull request #1476 from ddnet/remove-save
Remove save group/layer button (fixes #1475)
2019-03-11 22:58:40 +01:00
Dennis Felsing 40591c2f8b Remove save group/layer button (fixes #1475) 2019-03-11 22:58:18 +01:00
Bojidar Marinov e944817472
Fix automapper not removing the Opaque flag before checking if flags match 2019-03-11 14:35:24 +02:00
Bojidar Marinov 1ca48a38ac
Fixup #1454, inadvertedly broke game layer picker 2019-02-13 21:11:13 +02:00
Bojidar Marinov 352157ddbe
Fix crash when painting tiles from a non-switch to a switch layer
Fixes #1452.
2019-02-11 10:41:26 +02:00
12pm 2daafdaad5 Disable unused tiles only for DDNet entities 2019-02-08 04:04:41 +01:00
def e8e2cd9f49 Revert "Reset brush when changing active layer (fixes #485)"
Made it impossible to copy layer content to another layer and then use
autofiller on that: https://forum.ddnet.tw/viewtopic.php?f=16&t=6450

This reverts commit df6e3a541f.
2019-01-11 17:57:37 +01:00
Dennis Felsing b0709bbe5f
Merge pull request #1426 from ddnet/mouse-editor
Hacky mouse editor fix (fixes #1367)
2019-01-11 12:16:23 +01:00
def df6e3a541f Reset brush when changing active layer (fixes #485) 2019-01-11 12:15:19 +01:00
def 8c4a26fa63 Fix editor fullscreen mode (fixes #1303)
By initializing ToolBar
2019-01-11 10:48:23 +01:00
def 9b88d8f418 Hacky mouse editor fix (fixes #1367) 2019-01-11 10:02:15 +01:00
def 16f6e23aaa Nicer fix for crash 2019-01-10 15:44:04 +01:00
def 1c85c962ef Fix automap crash (reported in #1425) 2019-01-10 15:38:04 +01:00
Dennis Felsing f82ab4cb21 Fix editor crash (reported in #1425) 2019-01-09 08:38:49 +01:00
Learath2 c601df8b28 Switch around the colors for used/unused envelopes 2018-11-16 14:51:36 +01:00
Dennis Felsing 045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Ryozuki ddf2e6af36 add tele-activator to the switch layer 2018-11-03 10:26:19 +01:00
Learath abd49ddbf7 Restore old behaviour to be safe :( 2018-10-30 18:56:46 +01:00
Learath 0ecda0ced4 Fix crash introduced by 1e2dce0. Close #1362 2018-10-30 18:13:32 +01:00
def aab6fa152a Fix #1357 2018-10-29 22:16:32 +01:00
bors[bot] 1b0b36c6eb Merge #1316 #1341 #1349
1316: code improvement on gameclient.cpp r=def- a=Ryozuki



1341: Mark unused envelopes r=def- a=Learath2

Thought I'd do this one as well while looking at the editor code.

1349: Don't ignore CONNECT packets with data that we don't know r=def- a=heinrich5991

This specifically affects 0.6.5. Just treat them the same way as those
without any data.

Co-authored-by: Ryozuki <edgar@ryobyte.com>
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-10-29 14:31:27 +00:00
Learath 657e869901 Handle Tile and Sound layers 2018-10-14 16:57:30 +03:00
Learath cdce9d84ac Mark unused envelopes. Fix #1139 2018-10-09 13:42:04 +03:00
Bojidar Marinov 823e4ee0f3
Save automapper config as external-typed mapitem 2018-10-09 13:17:05 +03:00
Bojidar Marinov 351fee2666 Optimize automatic automap to automap only around changes.
Should work, no flaws found when testing with grass_main
2018-10-09 12:56:48 +03:00
Bojidar Marinov c52a3c970e Add option to automatically run the automapper
Also, put automapping config selection seperatelly from the automapper button.
Also, add seed parameter to the automapper.
2018-10-09 12:56:48 +03:00
Learath 4fedd91020 Arrow keys should account for visibility 2018-10-08 19:07:25 +03:00
Learath ad566aa158 Consider the search text when counting elements 2018-10-08 18:43:39 +03:00
Learath 5c4203b747 Reset scroll when search text changes. Fix #1331 2018-10-08 18:43:37 +03:00
Dennis Felsing a09fa562be
Merge pull request #1314 from timakro/pr_editor_entities_gametypes
Allow choosing game layer entities for different gametypes, closes #1283
2018-10-07 23:02:20 +02:00
Dennis Felsing fc7b3732e6
Merge pull request #1315 from Learath2/dd_pr_brushsave
Implement brush saving. Fix #1111
2018-10-04 10:59:00 +02:00
Dennis Felsing 20b31723c9
Merge pull request #1323 from heinrich5991/pr_ddnet_fix_editor_dontembedvanilla
Duh. Fix editor embedding vanilla images and not others
2018-10-03 20:40:48 +02:00
heinrich5991 479dc8ad8f Duh. Fix editor embedding vanilla images and not others
I don't know how I managed to get this wrong.

Fixes #1178.
2018-10-03 20:34:13 +02:00
Tim Schumacher ab6f344daa
Fix current selection highlighting 2018-10-02 23:39:22 +02:00
Tim Schumacher fd52bc7a26
List all game layer entities images in directory 2018-10-02 23:08:17 +02:00
Learath fef22f34f2 Implement brush saving. Fix #1111 2018-10-02 03:52:01 +02:00
Tim Schumacher bee694a8cb
Forgot to remove debug 2018-10-01 23:10:46 +02:00
Tim Schumacher 2e36ad67bb
Allow choosing game layer entities for different gametypes, closes #1283 2018-10-01 23:05:36 +02:00
Dennis Felsing 24bd8f2d56
Merge pull request #1312 from timakro/pr_fix_dragging_quads
Fix #963 dragging quads
2018-10-01 22:39:15 +02:00
Tim Schumacher 3fd2f60034
Left align editor menu texts like server settings, closes #1215 2018-10-01 21:45:29 +02:00
Tim Schumacher 8da9a5f9f1
Fix #963 dragging quads 2018-10-01 21:12:14 +02:00
Bojidar Marinov 1e2dce06ae
Fix crash when filling selection on tele/switch/speedup layers 2018-09-26 15:53:25 +03:00
Bojidar Marinov 50d53603e1
Add a toggle button for brush coloring
In some cases (very dark color, etc.) it is impossible to see the tiles.
2018-09-11 11:35:02 +03:00
bors[bot] 36a243e395 Merge #1251
1251: Selecting multiple quads r=def- a=Aerll

- shift+drag to select quads. Selection is additive
- left click on any empty space deselects all quads
- moving, resizing, rotating etc. works for every selected quad
- fixed resizing quads on grid and in properties. Vertices don't land on the same spot

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-21 06:31:06 +00:00
Learath c5d69f9f63 Fix crash with FillSelection 2018-08-19 20:05:42 +03:00
Aerll 520aa7dd0d naming & eol 2018-08-13 16:46:53 +02:00
Aerll f79bf5d03b selecting multiple quads 2018-08-13 11:11:56 +02:00
Aerll 9951b2a187 optimize automapper a bit 2018-08-11 03:01:25 +02:00
bors[bot] 22ff46e204 Merge #1245
1245: Fix automapper bug r=def- a=Aerll

There is some weird bug caused by my last changes, looks like automapper is working only fine for tiles without rotation.
![unknown](https://user-images.githubusercontent.com/31746984/43928232-73d9e8f4-9c30-11e8-802f-e4d239fdf8d4.png)
![unknown2](https://user-images.githubusercontent.com/31746984/43928244-793a25d4-9c30-11e8-9c37-e1fc5c3fd39b.png)
I'm not really sure why it doesn't work with -1, so I did some workaround.

Co-authored-by: Aerll <31746984+aerll@users.noreply.github.com>
2018-08-10 08:17:37 +00:00
Aerll abc55396d0 fix flag test bug 2018-08-09 23:45:04 +02:00
Bojidar Marinov 80c829681e
Don't copy alpha when coloring the brush 2018-08-09 13:07:49 +03:00
Aerll a7a8db4dcb fix crash when deleting layer 2018-08-03 14:14:25 +02:00
bors[bot] 8194274352 Merge #1236
1236: Copy tile layer color to brush and picker r=heinrich5991 a=bojidar-bg

![Comparision](https://user-images.githubusercontent.com/5276727/43340641-aaebcfc4-91e5-11e8-9d43-c18aff8cd6fc.png)
Before is on the left, after is on the right.


Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2018-07-30 14:25:11 +00:00
bors[bot] b82930b56a Merge #1227
1227: Allow multiple layers to be selected and edited at the same time. r=heinrich5991 a=bojidar-bg

Resolves #486.

Please test, I'm still not completely sure it won't crash or mess up a map from time to time.

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2018-07-30 14:12:49 +00:00
Bojidar Marinov 0f6bd99d12
Copy tile layer color to brush and picker 2018-07-27 21:38:36 +03:00
Bojidar Marinov 333572acd4
Polish; disable picker and quad/sounds popup menus in multi-select 2018-07-27 16:54:52 +03:00
Dennis Felsing 409abf1b90 Simplify code a bit 2018-07-27 07:51:16 +02:00
Dennis Felsing 4f18d7f9b8
Merge pull request #1213 from Aerll/automapper
Add 2 new commands for automapper
2018-07-27 07:49:04 +02:00
Aerll 292f0a2b09 no need for all pos rule tests 2018-07-27 00:23:53 +02:00
Aerll 52fbade30c remove unnecessary tiles overwriting 2018-07-26 22:58:05 +02:00
Aerll 56a5ee6d1b formatting.. 2018-07-26 18:59:29 +02:00
Aerll 2e7a0be516 wrong naming for pointer 2018-07-26 18:26:12 +02:00
Aerll 3c07a2b35b fixes #1213 2018-07-26 14:49:43 +02:00
heinrich5991 5c4e819e44 Use str_startswith, str_endswith instead of ad-hoc implementations 2018-07-26 14:18:23 +02:00
Tim Schumacher 1e3b8c7db5
Fix automapper crash without [section] line 2018-07-26 01:21:20 +02:00
Bojidar Marinov aa091bb8f7
Allow multiple layers to be selected and edited at the same time. 2018-07-25 23:57:58 +03:00
Aerll d235036f7d
Merge branch 'master' into automapper 2018-07-25 00:25:30 +02:00
Bojidar Marinov a635d4a121
Allow entering automapper rule probability as percentage
Fixes #837
2018-07-24 21:44:33 +03:00
Aerll d5572dcb23 add 2 new commands to automapper 2018-07-19 17:09:29 +02:00
yangfl 81a39c229b Fix typo 2018-07-10 17:29:02 +08:00
heinrich5991 c07412b6c8 By default, don't embed vanilla images
Previously, when you added an image to the map in the editor, it would
start off as embedded, i.e. included in the map file. This does not make
sense for vanilla images as every client has those.

That's why we now only mark non-vanilla images as external by default.
2018-06-29 23:28:49 +02:00
def 89ca2cfe8b Allow some key binds in editor when GUI is hidden 2018-06-26 22:51:43 +02:00
def 6793acafc4 Allow longer server settings in editor 2018-04-27 21:36:29 +02:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
def bd1653a91b Editor: Fix debug client crash 2018-04-04 21:41:14 +02:00
Jupeyy c1a962b870 add ui fixes to work with new text renderer 2018-03-13 21:59:07 +01:00