def
59a7e1f187
Revert "Fix /save on solo server"
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This reverts commit 506602d472
.
2020-06-30 18:41:22 +02:00
Zwelf
506602d472
Fix /save on solo server
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Fixes #2404
2020-06-29 19:34:21 +02:00
Zwelf
d8aab366fc
Log save/load in teehistorian
2020-06-26 00:01:12 +02:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
def
243be18fb4
Keeping multiple states consistent is hard ( fixes #2315 )
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let's go recount every time
2020-06-24 14:50:32 +02:00
trml
ca36f4787c
Ensure that team state is always sent
2020-06-23 23:57:33 +02:00
Learath
287e3e2a45
Use 0.7 finish messages
2020-06-22 18:08:08 +03:00
Zwelf
673f59d99f
Restore old message behavior when using /load and /save
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Only notify the player initiating /load about the error and don't send
'Loading initiated by ...' and 'Saving initiated by ...' messages resulting
in two messages per /load and /save.
2020-06-20 13:03:25 +02:00
Zwelf
c278d8dbc3
Read SaveID from database on /load
2020-06-15 11:14:15 +02:00
Zwelf
e9242f45f1
Thread safe /load
2020-06-15 11:14:15 +02:00
Zwelf
031ac52320
Thread safe /save
2020-06-15 11:14:15 +02:00
Zwelf
add4fab645
Disallow team join while save command is active
2020-06-15 10:59:46 +02:00
def
88b65b6def
Newly joined player should not immediately be subtracted from team 0
2020-05-31 00:34:29 +02:00
bors[bot]
0cd40c61c3
Merge #2218
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2218: Practice mode fixes & improvements r=Learath2 a=def-
Thanks to NANAMAR for report.
Update: tested, works.
Co-authored-by: def <dennis@felsin9.de>
2020-05-28 16:21:01 +00:00
def
c00759a0ed
Turn off practice mode and reset practice wishes when locked team dies
2020-05-28 12:59:31 +02:00
def
68132350b9
No cheating through noob filter with practice and then leaving team ( fixes #2224 )
2020-05-28 12:06:56 +02:00
heinrich5991
209726552b
Remove unused Sv_PlayerTime
game message
2020-05-27 20:03:11 +02:00
bors[bot]
92fc95d742
Merge #2202
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2202: Send DDNet version early in the connection process r=Learath2 a=heinrich5991
This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-27 17:49:31 +00:00
def
6b95bc2636
Fix team save practice reset
2020-05-27 17:58:08 +02:00
def
e1849ad1bb
Implement /practice for teams
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As discussed on Discord today, can be enabled inside of teams on the fly
during each run on any server. Finishes don't count. I haven't tested
save/load yet, would do that live on the server if this can be merged.
2020-05-27 17:33:26 +02:00
def
7c966bebc3
singular player in team start message
2020-05-23 21:53:12 +02:00
heinrich5991
0d7872c79e
Send DDNet version early in the connection process
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This gets rid of the problem that we don't know whether we should send
full snapshots to clients because they haven't told us about them being
DDNet yet.
2020-05-22 17:58:41 +02:00
d3fault
718eebd9ce
Revert "Force spawn order of teams. Fix #1828 "
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This broke respawn rate limiting and didn't even fix #1828 .
When primary tee hits kill tiles, dummy still gets strong hook.
This reverts commit 02f5723321
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2019-09-30 15:38:35 -07:00
Learath
02f5723321
Force spawn order of teams. Fix #1828
2019-07-18 18:35:51 +03:00
ChillerDragon
6172a9dca0
Use the float type explicitly
2019-07-08 23:08:42 +02:00
def
f7e642bbbe
Fix race condition in /map (untested)
2019-06-25 21:03:20 +02:00
ChillerDragon
905204781b
Cleanup if nesting
2019-04-06 17:22:15 +02:00
def
ef0e685496
Make timestamp consistent in scores
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The motivation is to have the exact same timestamp for every member
finishing in a team and the team rank as well. This makes the database
more consistent and tooling easier.
2019-04-02 20:18:40 +02:00
def
22ea30a7f5
Fix crash
2019-01-10 21:11:23 +01:00
def
f5e8b9d822
Fix potential inconsistencies in rank/teamrank
2019-01-10 09:32:23 +01:00
Dennis Felsing
f83a9be610
Sneaky code (TODO: Also mark 708?)
2018-12-17 14:55:58 +01:00
heinrich5991
5c4e819e44
Use str_startswith
, str_endswith
instead of ad-hoc implementations
2018-07-26 14:18:23 +02:00
ChillerDragon
57cb136c55
Remove teamkill message on solo teams
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For speedrunning alone in a team this "Everyone in your locked team was killed because '%s' %s."
is very annoying. So better only print it if more than 1 tee is in the team.
2018-03-06 14:08:04 +01:00
def
c12082c2ef
Not too many messages
2017-07-30 14:15:45 +02:00
def
7a3b7c6228
oops
2017-07-29 23:13:04 +02:00
def
f3d4fcf012
Print message when team starts playing to team members
2017-07-29 23:11:33 +02:00
def
79d29b1e31
Fix: Finish score should always show the fastest time
2017-07-23 21:33:55 +02:00
ChillerDragon
727b9f84b6
fixed scoreboard update for slow racers (less hacky) ( #765 )
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* fixed scoreboard update for slow racers (less hacky)
* Fix some style issues
2017-07-05 23:01:57 +02:00
eeeee
9b6699d3b8
remove casts to CServer
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improving encapsulation by going through the interface instead of including engine/server/server.h
2017-06-05 20:51:12 -07:00
def
562dee6e38
Clean up server messages a bit
2017-05-21 01:20:25 +02:00
Dennis Felsing
278b17b460
Merge pull request #721 from Learath2/dd_pr_pause
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Rework the pause system
2017-05-14 11:55:09 +02:00
Learath2
3878d6fb56
Reset invites when the team is empty
2017-04-24 21:28:02 +02:00
Learath2
89199d04d0
Fix invite spam by abusing lock.
2017-04-24 11:03:16 +02:00
Learath2
309d47e933
Revert "Remove invite system entirely since no one wants to fix it"
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This reverts commit 99cc9d2c0b
.
2017-04-23 22:50:07 +02:00
def
99cc9d2c0b
Remove invite system entirely since no one wants to fix it
2017-04-23 17:51:29 +02:00
Learath
5626259b27
Rework pause. Fixes force_pause
2017-04-09 00:20:41 +02:00
necropotame
b8e4e5beea
Fix style in several places
2017-03-22 19:45:14 +01:00
Learath2
0b0783f13c
Fix styling issues, use uint for bitmask
2017-03-10 14:52:49 +01:00
Learath2
9319a82c6e
Add /invite for locked teams. Fixes #647
2017-03-06 12:14:38 +01:00
def
ce7eb0aac1
Add UNLOCK_TEAM tile (someone draw a tile please)
2016-03-07 18:04:59 +01:00