Robert Müller
6633e9af1d
Add button to reload entities background, improve DDNet menu layout
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Add a button to manually reload the entities background map instead of automatically reloading it when it's changed. As the background map was only reloaded every 10 seconds, sometimes changing the background map quickly had no effect.
Improve the layout of the DDNet settings menu. Align labels and UI elements and reduce unused empty space.
2023-08-19 17:44:58 +02:00
Alexander Akulich
6d9284adc1
Port some code to str_copy() template
2022-07-09 19:40:58 +03:00
Robert Müller
91d2ba1865
Organize game-client includes
2022-05-29 21:24:43 +02:00
Robert Müller
1810ff3949
Move InitTilemapSkip to CLayers
2022-01-19 22:22:31 +01:00
Jupeyy
26c5332dc6
Remove components pointers
2021-07-12 12:14:02 +02:00
Jupeyy
8451775821
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
Jupeyy
58bd8dcbb6
Fix virtual call in Constructor
2020-10-10 12:16:27 +02:00
Dennis Felsing
317bf6bba4
Don't try to load %current% as a normal map
2020-10-02 16:23:16 +02:00
Dennis Felsing
2dc725e0f6
Rename CURRENT to CURRENT_MAP
2020-10-02 16:21:18 +02:00
def
3be8a592e5
Run clang-format
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Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:
$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00
Jupeyy
8235df7752
Add menu background map
2020-09-23 23:38:28 +02:00
def
c85ffb90af
Revert "Revert Jupeyy's OpenGL changes"
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This reverts commit 3eab3f5eb7
.
2020-08-29 12:10:53 +02:00
def
3eab3f5eb7
Revert Jupeyy's OpenGL changes
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Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
Jupeyy
14d383ef15
Fix background map loading
2020-08-26 15:25:44 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
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But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
Jupeyy
9228e632e9
remove spaces
2017-12-03 11:50:43 +01:00
Jupeyy
e314802c9c
Initialize m_LastLoad in Constructor and reset it when a new map is
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loaded(%current% can be loaded directly)
2017-12-03 08:01:17 +01:00
Jupeyy
93138c1fba
make background class inherited from maplayers and change some things in
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maplayers instead, so the background class can profit from buffering
2017-09-12 20:13:53 +02:00
def
e64e59a839
semaphore instead of busy waiting in CJobPool
2017-09-02 12:30:55 +02:00
heinrich5991
2682480f8a
Rename GetUncompressedDataSize
to GetDataSize
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Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
def
61e47422f6
Clean up debug messages a bit (lower case, no useless errors)
2016-05-02 21:35:32 +02:00
def
8511a4d1f4
No magic string
2015-08-27 16:32:45 +02:00
def
7693d8d9d6
Fix invalid free with %current%
2015-08-27 16:32:28 +02:00
def
e662a09b7a
White space cleanup, DOS->UNIX
2015-08-27 16:28:34 +02:00
Chairn
4b270771bf
Added string+box in ddnet menu. Added 10 secs protection for loading.
2015-08-27 09:13:43 +02:00
Chairn
d699cbe94b
Reorganized class. Does not reload current map.
2015-08-27 06:27:55 +02:00
Chairn
8b8ba7b860
Added variable for tile background. Improved a lil bit maplayers.
2015-08-27 00:52:50 +02:00
Chairn
70a2cfa4ea
Added custom background in entities.
2015-08-27 00:52:31 +02:00