sirius
6803726209
extend sound buffer, try to solve segment fault problem
2020-01-03 10:26:10 +08:00
def
017b8c3621
Move DDNet-custom json code out of external directory ( fixes #2022 )
2020-01-01 20:07:04 +01:00
def
df807a7486
-DVIDEORECORDER=ON instead of -DFFMPEG=ON, fix README
...
remove unused files
2020-01-01 16:56:54 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
Dennis Felsing
811ddb3283
Merge pull request #2008 from Learath2/dd_pr_demohotfix
...
Fix (not) small bug with demos that don't include a map
2019-12-22 22:38:22 +01:00
Dennis Felsing
83f2fc2669
Merge pull request #2012 from ChillerDragon/pr_func_style
...
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 18:18:49 +01:00
ChillerDragon
928e5407eb
Style 'void foo() {' -> 'void foo()\n{'
2019-12-21 14:35:09 +01:00
Dennis Felsing
3e08d473ab
Merge pull request #2011 from heinrich5991/pr_ddnet_fix_comment
...
Fix outdated comment
2019-12-21 08:00:38 +01:00
heinrich5991
e70fb8e43d
Fix outdated comment
2019-12-20 22:51:10 +01:00
Learath
65ec25a8a1
Fix small bug with demos that don't include a map
2019-12-18 13:51:08 +01:00
Dennis Felsing
4171e8751f
Merge pull request #1939 from Learath2/dd_pr_demoload
...
Always try extracting map before fail. Fix #1886
2019-12-17 21:20:10 +01:00
ChillerDragon
4a6a85124a
Remove some unused includes
2019-12-14 10:20:42 +01:00
Magnus Auvinen
6a6a5f00c9
more typesafty in the graphics. introduced the IGraphics::CTextureHandle
...
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
2019-11-22 18:08:37 +01:00
sirius
76a80fe01b
deal with warnings
2019-11-12 21:41:30 +08:00
ChillerDragon
9c3447dd17
Use an enum for netclient indices
2019-11-10 13:46:27 +01:00
sirius
8c48e7d633
some small changes
2019-11-03 11:20:24 +08:00
sirius
4cc03af9a9
remove useless functions for previous audio sync
2019-11-02 18:32:48 +08:00
sirius
e910fe404f
Direct mix when recording audio now, and seems solve the stuck problem when
...
DDNet is not the focusing window
2019-11-02 18:21:47 +08:00
sirius
f2ffa996c2
GetSync calculate only when m_Recording true (otherwise sometimes core dump)
2019-11-01 10:52:24 +08:00
Sirius
45263ebdd0
Merge branch 'master' into demo_render2
2019-10-31 22:08:49 +08:00
sirius
ae1ff28579
not abort sample when sync now
2019-10-31 22:01:12 +08:00
WsYFU
1a16f5b5f0
Update serverbrowser.cpp
2019-10-31 16:16:35 +03:00
sirius
5ad8028aa4
sync audio frame with video frame number
2019-10-31 20:02:41 +08:00
sirius
99f6b66fbd
solve sync between video and audio by magic number
2019-10-31 17:37:38 +08:00
sirius
99df692e00
interleaving problem solved, but a little misplacement of video and audio stream
2019-10-31 17:00:05 +08:00
sirius
0a6edd02ca
solve the problem when video finished
2019-10-30 22:26:45 +08:00
sirius
9f009e0e04
interleaving problem seems solved, but still have some problem when playing by mplayer
2019-10-30 22:10:44 +08:00
sirius
f0e7ca200f
remove two first audio frames to avoid noise in the begining
2019-10-30 10:56:20 +08:00
sirius
a7c2a65ebc
audio seems correct, but need more elegant way, and still bad interleaving
2019-10-30 00:01:25 +08:00
sirius
49ff1a5827
not play sound when rendering video
2019-10-26 20:01:09 +08:00
sirius
9866a73b1c
sync audio and video
2019-10-26 19:54:25 +08:00
ChillerDragon
47b41f35ff
Fix objc_msgSend() xcode11 error
...
Fix by @heinrich5991
from the documentation of objc_msgSend in <objc/message.h>
```
/* Basic Messaging Primitives
*
* On some architectures, use objc_msgSend_stret for some struct return types.
* On some architectures, use objc_msgSend_fpret for some float return types.
* On some architectures, use objc_msgSend_fp2ret for some float return types.
*
* These functions must be cast to an appropriate function pointer type
* before being called.
*/
OBJC_EXPORT void
objc_msgSend(void /* id self, SEL op, ... */ )
OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
OBJC_EXPORT void
objc_msgSendSuper(void /* struct objc_super *super, SEL op, ... */ )
OBJC_AVAILABLE(10.0, 2.0, 9.0, 1.0, 2.0);
```
2019-10-23 17:23:51 +02:00
sirius
b175a6fd42
add button to use sound when rendering video
2019-10-17 13:38:00 +08:00
Learath
7cdd050fee
Add SHA to demos. Bump Demo Version
2019-10-14 02:27:08 +02:00
Learath
b2cefb20ed
Always try extracting map before fail. Fix #1886
2019-10-13 18:46:28 +02:00
Learath
49a2a47dc8
Fix #1888
2019-10-02 20:44:03 +03:00
sirius
6acae69d96
repair the segment fault bug in con_startvideo
2019-10-02 09:52:54 +08:00
sirius
ca583ba2a9
solve the problem about disorder of frames, reason is that no glReadBuffer() before glReadPixel()
2019-10-02 09:52:47 +08:00
sirius
b0ee5671ff
rebased to ef32fc4
2019-10-02 09:51:33 +08:00
sirius
e4fdeefdd4
remove first two frames to forbid from interface before playback being rendered to video
2019-09-30 20:55:23 +08:00
sirius
605da124d4
add button to adjust render speed
2019-09-30 20:54:42 +08:00
sirius
1c150106f8
demoplayer disconnect when render finished
2019-09-30 20:54:42 +08:00
sirius
d9d1e8b309
add if defined to newly added lines
2019-09-30 20:54:19 +08:00
sirius
562dffe800
segment fault repaired (don't nest others' function thoughtless)
2019-09-30 20:52:25 +08:00
sirius
a71339366b
add function to appoint video name, but will segment fault
2019-09-30 20:52:25 +08:00
sirius
1375fbb95d
add a button to render whole demo
2019-09-30 20:52:24 +08:00
H-M-H
78e851c52c
hopefully made msvc happy now
2019-09-30 20:48:50 +08:00
H-M-H
4b86630b42
fps for videos configurable and videos are stored at a proper location
2019-09-30 20:48:47 +08:00
H-M-H
98568eba43
no audio for now
2019-09-30 20:48:47 +08:00
H-M-H
ab9e716444
fixed compiling on linux
2019-09-30 20:48:47 +08:00
H-M-H
7ae4b39574
made recording demos work
...
- videorecorder only works for recording demos now
- demoplayer was modified to allow controll over the time that passed
in order to get perfect fps, IVideo controlls how much time passed,
basically every rendercall sets the time to record the next frame
2019-09-30 20:48:47 +08:00
H-M-H
94860c935f
raw H.264 --> mp4 \o/
2019-09-30 20:46:45 +08:00
H-M-H
c5c171a3cb
initial work on a video recorder
2019-09-30 20:46:45 +08:00
bors[bot]
0c34b6eb55
Merge #1878 #1903
...
1878: Add paused and spec to explayerflags r=Learath2 a=Ryozuki
I think client should know about this, maybe we can do something with it in the future.
It also may help with https://github.com/ddnet/ddnet/issues/259 but i didn't figure out yet a way to fix it.
1903: Consistent spacing for getters and setters r=Learath2 a=ChillerDragon
Co-authored-by: Ryozuki <ryo@ryozuki.xyz>
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-09-15 13:41:19 +00:00
ChillerDragon
f5f07860c4
Consistent spacing for getters and setters
2019-09-08 19:22:12 +02:00
Corantin H
043859b66d
Fix keeping tmp replay demo file on map change
2019-08-21 22:49:21 +02:00
def
0018ed27df
Don't attempt to move DLLs on Linux ( fixes #1867 )
2019-07-31 18:00:48 +02:00
heinrich5991
ca03ab6337
Address Learath2's comments
2019-06-14 00:28:59 +02:00
heinrich5991
a7857d58c4
Remove now-useless function in CGameClient
...
(incorporate @fokkonaut's feedback)
2019-06-14 00:28:59 +02:00
heinrich5991
f31e081bd4
Remove all checking for the gametype in the game
...
OK, maybe not actually remove because it is kept for fallback when the
new method isn't available.
The whole gametype parsing business had the same downsides as user agent
parsing on the web, hence I removed it while keeping behavior the same.
This allows servers to explicitly opt in or out of certain bug
workarounds and other client behavior. This increases the complexity of
different configurations that are available in the client (which is a
bad thing).
2019-06-14 00:28:59 +02:00
Dennis Felsing
0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
...
Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
archimede67
0e62b4b9b9
fix code style
2019-06-05 19:49:00 +02:00
archimede67
65353c2030
fix
2019-06-05 19:36:45 +02:00
archimede67
929bf57bf6
infinite length and a lot of changes including notifications are now chat messages
2019-06-05 19:17:55 +02:00
Corantin H
2e27a22927
typo + added an optional argument to save_replay + changed max replay length and fixed cl_notification_time values
2019-06-02 15:34:01 +02:00
Corantin H
761e73a131
should be thread safe now + moved demoedit to a new file
2019-05-31 20:42:28 +02:00
bors[bot]
647bbcc259
Merge #1732
...
1732: Implement ISDDNET and Time Score cleanly r=def- a=Learath2
This is an attempt at implementing the two things in a cleaner way.
Deprecated #1320
Willfix #1622 soon(tm)
Co-authored-by: Learath <learath2@gmail.com>
Co-authored-by: Learath2 <learath2@gmail.com>
2019-05-31 10:12:10 +00:00
Corantin H
04464a325e
fix
2019-05-28 15:39:11 +02:00
Corantin H
709a6c2924
Moved notification outside of the demoedit job, so now we keep track of all the editjbos and show the notification when they are done in the client loop
2019-05-28 13:24:55 +02:00
Corantin H
7c79b48da5
The demoeditors are now initialised in the constructor of the job
2019-05-26 21:06:43 +02:00
Corantin H
cbcb8d4830
The slicing is now done with a new demoeditor each time we save a replay
2019-05-25 15:16:03 +02:00
Corantin H
e35951dedc
demo slicing is now done in a separate task to prevent ingame freeze
2019-05-25 00:24:13 +02:00
Corantin H
bf435e8b72
coding style + added cl_notification_time
2019-05-23 23:17:12 +02:00
Corantin H
858a85e7b5
fixed some typo errors, fixed code style and added a slider setting to set the replay length
2019-05-21 23:59:57 +02:00
Corantin H
e6ce2c0c46
Renamed class CNotification to CHudNotification
2019-05-21 18:50:41 +02:00
Corantin H
857656e8db
Implemented a small notification system, fixed some problems with removing tmp files and update the recorder status when checking/unchecking the setting "Enable replays".
2019-05-21 17:21:53 +02:00
Corantin H
ac4d7085c5
Switched to a proper new recorder instead of using the auto one
2019-05-21 12:49:19 +02:00
Learath
23255a04b3
Remove time-score
2019-05-21 10:24:07 +02:00
Learath2
c7d8ca129a
Rerevert #1187
2019-05-21 10:51:43 +02:00
Corantin H
817bdaf9cd
initial work on a replay system
2019-05-20 23:55:40 +02:00
Learath
66b1b44e07
Style
2019-05-20 00:18:19 +02:00
Kpro998
0856fec38e
fix particles, emote wheel, zoom and score for blockworlds
2019-05-19 22:11:16 +01:00
Andrii Vynychenko
0353eb94ef
fix zero fonsize
2019-05-11 18:59:47 +03:00
12pm
219d6dcd92
Explicitly filter finished maps
...
Otherwise this filters all maps in all other tabs
2019-05-11 13:45:41 +02:00
12pm
ea324592c6
Change col to color in variable names
2019-05-10 23:34:21 +02:00
Andrew
0fffd7705f
Cl_text_entities_size ( #1632 )
...
* new command added
* fix code duplication after merge
* merge #1632 suggestions
* align the texture to the center vertically
* refactor
* fix RenderSwitchOverlay
* Update src/engine/client/text.cpp
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
* Apply suggestions from code review
Co-Authored-By: BannZay <bannzay3@gmail.com>
* Apply suggestions from code review
2019-05-06 14:19:10 +02:00
Learath
588acdda0d
Consolidate color configs, extend debugging
2019-04-27 02:02:31 +03:00
Learath
979d58f830
Use colors in CTextRender
2019-04-27 01:34:20 +03:00
Learath
6c371a9a57
Even more refactoring
2019-04-27 01:11:15 +03:00
Learath
93d14a1eca
Inconvenience for windows
2019-04-26 22:36:49 +03:00
Learath
65a17599e1
Add ColorHSVA, phase out more vec3's
2019-04-26 15:06:32 +03:00
Learath
cc36af73be
Cleanup colors
2019-04-24 23:53:26 +03:00
trml
681f30950c
Remove the dummy prediction
2019-04-23 02:01:17 +02:00
trml
c5c837e0e3
Revert dummy input fix (which wasn't a sufficient fix)
2019-04-21 16:12:21 +02:00
trml
0b3f3b03b5
Rewrite of prediction code, with additional prediction
2019-04-21 16:12:20 +02:00
Dennis Felsing
cde07b420b
Implement changes suggested by -Wuseless-cast
...
But don't enable it yet because I'm not sure what the best way is.
2019-04-11 19:54:43 +02:00
bors[bot]
279eeed9fc
Merge #1614
...
1614: Remove unmaintained Android code (fixes #1575 ) r=heinrich5991 a=def-
Thoughts?
Co-authored-by: def <dennis@felsin9.de>
2019-04-11 00:02:17 +00:00
def
ab9912c9c1
Rcon console: Don't show duplicates
...
when connecting to next server after old server shutdown
2019-04-10 23:31:06 +02:00
def
94f3d97ddf
Remove unmaintained Android code ( fixes #1575 )
2019-04-10 19:40:50 +02:00
Dennis Felsing
7c0f4c9856
Address reviewer comments
2019-04-10 09:00:06 +02:00
def
cca80da554
Enable dragging demo file into client to play it directly
2019-04-08 21:43:59 +02:00
bors[bot]
52c00dcc02
Merge #1573
...
1573: Handle FS failures while updating (fixes #1560 ) r=heinrich5991 a=def-
Not sure if I caught all locations
Co-authored-by: def <dennis@felsin9.de>
2019-04-07 18:50:08 +00:00
bors[bot]
5d9d0d7d35
Merge #1587
...
1587: Small fixxings r=heinrich5991 a=ChillerDragon
Co-authored-by: ChillerDragon <chillerdragon@gmail.com>
2019-04-06 21:08:40 +00:00
def
e539bbacb1
Handle FS failures while updating ( fixes #1560 )
...
Not sure if I caught all locations
2019-04-06 19:24:40 +02:00
bors[bot]
b25c5275d5
Merge #1585
...
1585: Use OpenSSL md5 if it is available r=def- a=heinrich5991
Fixes #1582 .
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2019-04-06 15:43:24 +00:00
ChillerDragon
abba71e6d6
Fix tw code style
2019-04-06 17:06:12 +02:00
12pm
98bfeb3e72
Notify about chat mentions in editor
2019-04-06 11:32:50 +02:00
heinrich5991
e3657ab2d5
Use SHA256 instead of MD5 in some places
...
This only works in places where the actual choice of hashing function
doesn't matter.
2019-04-06 02:56:29 +02:00
heinrich5991
e44b1ca986
Use OpenSSL md5 if it is available
...
Fixes #1582 .
2019-04-06 02:56:29 +02:00
def
ad70456687
Some more dummy fixes (might fix #1415 )
2019-04-02 22:02:55 +02:00
Dennis Felsing
5124372e9d
Merge pull request #1546 from def-/pr-glyph-missing
...
Fix text render when a glyph is missing (fixes #1543 )
2019-03-28 23:38:31 +01:00
Dennis Felsing
138a9c6ff7
Merge pull request #1545 from def-/pr-load-font
...
Move out common font loading into method
2019-03-28 23:38:24 +01:00
Dennis Felsing
95cc357dd6
Merge pull request #1540 from def-/pr-disconnect-time
...
Add cl_confirm_disconnect_quit_time (fixes #1530 )
2019-03-28 23:38:16 +01:00
def
4171db48a9
Fix text render when a glyph is missing ( fixes #1543 )
...
Instead show □ (white square, 0x25a1) as replacement character
The old behaviour was to continue when a glyph was missing, not load
the glyph and then instead fill the bitmap with random garbage that was
still in the buffer. Introduced by https://github.com/ddnet/ddnet/pull/1081
2019-03-28 22:46:08 +01:00
def
9e25f4c113
Move out common font loading into method
2019-03-28 21:51:42 +01:00
def
8908102536
Add cl_confirm_disconnect_quit_time ( fixes #1530 )
...
Number of minutes of active racing time before being asked to confirm
disconnecting, disconnecting dummy or quitting through GUI. Defaults to
20 minutes, -1 to disable, 0 to always enable.
Also removed confirmation to quit when in main menu, except when having
an unsaved map in editor.
Spectate and kill should already be safe thanks to server-side kill
protection.
2019-03-25 20:10:38 +01:00
def
bf576723a3
Add KoG tab in server browser
...
- As requested by qshar and KoG players
- Similar to DDNet tab
- Info fetched from servers-kog entry from https://info.ddnet.tw/info
- Also supports countries and types
- Doesn't inform whether map has been finished
- Generalized the code a bit but it's still ugly
- Depends on #1533 , also shows KoG servers as official/verified
2019-03-24 23:15:40 +01:00
def
1e4890c499
More error checking in system.c ( fixes #1317 )
2019-03-19 23:16:29 +01:00
def
ed5b08e7dc
Also recheck official server status when json gets loaded
2019-03-19 07:57:09 +01:00
def
4f515bf67e
Add symbol for official servers in server browser ( fixes #1501 )
...
- Also fix favorites checkbox when removing favorite
- Might need a nicer looking symbol
2019-03-19 07:46:50 +01:00
def
6f9cfd5af1
Increase MAX_PATH_LENGTH to support our own downloadedmaps names
2019-03-12 18:43:03 +01:00
def
a7548511bf
Don't allow sound format changes, use preferred driver, print more debug info
2019-03-11 22:32:14 +01:00
bors[bot]
d8e8a21a30
Merge #1469
...
1469: Don't use strtok. Close #1468 r=heinrich5991 a=Learath2
^
Co-authored-by: Learath <learath2@gmail.com>
2019-03-11 11:56:26 +00:00
Learath
f6c15f1de0
Style
2019-03-11 14:54:31 +03:00
Learath
9713f6c2cd
Improve interface to function
2019-03-11 14:39:54 +03:00
def
bc91659aa8
Get GAME_RELEASE_VERSION back, fix compatibility filter in server browser
2019-03-06 21:02:06 +01:00
Learath
c4af290df5
Don't use strtok. Close #1468
2019-03-05 12:46:29 +03:00
def
deb2494692
Don't suggest to downgrade, clean up versioning ( fixes #1440 )
2019-03-03 20:31:23 +01:00
jupeyy
28ba295792
Don't use compression for text rendering
2019-01-20 14:28:59 +01:00
heinrich5991
c24c6274b6
Decode extended packets for the dummy as well
2019-01-14 15:42:37 +01:00
fokkonaut
b2b6d25a92
add missing semicolon
2019-01-14 08:01:20 +01:00
fokkonaut
d156ac47b7
forgot one
2019-01-14 08:01:20 +01:00
fokkonaut
fe4426b008
fixed ddrace score (time score)
2019-01-14 08:01:20 +01:00
fokkonaut
0e842359ad
Add DDRace Score NETMSG
2019-01-14 08:01:20 +01:00
def
caa9e4ba29
Fix auto save statboard limit ( fixes #528 )
2019-01-11 12:07:12 +01:00
def
f05c56d6ce
Fix cl_dyncam_mousesens
...
should only have an effect ingame, not in menus or editor
2019-01-11 09:40:04 +01:00
def
1ece46aa4e
Revert "setlocale for XOpenIM with compose key"
...
Has been fixed: https://bugzilla.libsdl.org/show_bug.cgi?id=3102
This reverts commit 6c4e6c5c44
.
2019-01-07 21:27:09 +01:00
Dennis Felsing
afbb741910
Merge pull request #1420 from Jupeyy/master
...
Fix text kerning and add flags for better positioning
2019-01-06 10:57:16 +01:00
jupeyy
6fc49cbc9e
style
2019-01-06 06:45:47 +01:00
jupeyy
619a33a7d5
text kerning fix, add new text render flags for accurate positioning
2019-01-06 06:42:57 +01:00
def
aa7e6ff3e3
Disable borderless on Mac ( fixes #1413 )
2018-12-28 17:29:54 +01:00
def
6846a6ecad
Fixes and stress improvements
2018-12-17 20:05:50 +01:00
Dennis Felsing
e9ee74a941
Merge pull request #1402 from ddnet/remove-modhelp
...
Remove /modhelp (fixes #1401 )
2018-12-17 14:42:07 +01:00
def
c4d437bc0f
Make client launchable from browser
...
By needs from https://github.com/teeworlds/teeworlds/pull/1478/files
2018-12-13 19:57:34 +01:00
Dennis Felsing
5c18d6c481
Remove /modhelp ( fixes #1401 )
2018-12-12 10:05:44 +01:00
Learath
0c13c8cebb
Handle the windows console properly. Fixes #1394
2018-12-07 23:52:33 +01:00
Learath2
21609d43fb
Fix the beep. Fixes #985
2018-11-22 17:37:52 +01:00
Ryozuki
d9d3ed783e
fix windows sound
2018-11-02 12:47:20 +01:00
def
faf388b853
Fix #1350
2018-10-29 22:03:57 +01:00
heinrich5991
a36250ba34
Use two threads for the server thread pool
...
This might help with long DNS timeouts.
2018-10-07 12:47:32 +02:00
Learath
2696ac134c
Handle the platform differences in CMake.
2018-09-20 14:06:18 +02:00
Learath
3852f0e720
CMake option to disable autoupdater. Closes #1292
2018-09-20 03:01:31 +02:00
Dennis Felsing
e295a121e4
DDNET_INFO(_TMP)
2018-08-23 09:57:35 +02:00
Dennis Felsing
29dd3e29f7
Read ddnet-info.json from correct location
2018-08-23 09:36:20 +02:00
Dennis Felsing
e2eb4a66dc
Add Filter for connecting players ( fixes #1263 )
2018-08-21 09:03:48 +02:00
heinrich5991
2ad4c86632
Fix a typo
2018-08-13 21:35:49 +02:00
Jupeyy
29ecaa2c2a
brace
2018-08-02 20:58:43 +02:00
Jupeyy
bc013513bc
don't restore the config variable in this case
2018-08-02 20:56:29 +02:00
Jupeyy
7ce29e7a1a
Properly reset context attributes, if OpenGL3 context failed to create
2018-08-02 20:52:51 +02:00
Jupeyy
d7bb03ee19
don't render all border all the time
2018-08-02 18:26:12 +02:00
bors[bot]
e571dc8d93
Merge #1200
...
1200: Share libcurl resources across requests r=def- a=heinrich5991
Use the libcurl-share interface to share DNS cache and connections
between different requests.
If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):
>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-07-19 09:15:10 +00:00
Isaac Zhao
83ae953b21
Fixed hidpi resolution issue on macOS
2018-07-17 07:46:17 +00:00
heinrich5991
8d04e7e5e1
Share libcurl resources across requests
...
Use the libcurl-share interface to share DNS cache and connections
between different requests.
If compiled with OpenSSL, libcurl can only be safely used from multiple
threads for OpenSSL >= 1.1.0, but this problem is not newly introduced
by this commit: According to libcurl-thread(3):
>OpenSSL <= 1.0.2 the user must set callbacks.
>
>https://www.openssl.org/docs/man1.0.2/crypto/threads.html#DESCRIPTION
>
>https://curl.haxx.se/libcurl/c/opensslthreadlock.html
2018-07-11 20:17:21 +02:00
yangfl
81a39c229b
Fix typo
2018-07-10 17:29:02 +08:00
heinrich5991
925aff21d4
Fix all the header guards and adjust the script a little
2018-07-06 16:11:38 +02:00
ZombieToad
712fca8adc
fixes
...
thnx to Hey, Fuck you!
2018-07-04 04:35:06 +01:00
def
5e1f62fe7c
Fix http map download...
2018-06-30 09:47:45 +02:00
Dennis Felsing
35a26290db
Mac OSX: Don't use desktop resolution ( fixes #1174 )
2018-06-27 11:01:59 +02:00
heinrich5991
ab55bcd9c8
Also search for maps with sha256 in downloadedmaps
...
Additionally, forget the extra map details after disconnecting, they
shouldn't be used for the next server.
2018-06-24 17:04:50 +02:00
heinrich5991
ca8fcc823c
Use more secure hash function for map downloads
...
SHA256 was chosen because it is reasonably standard, the file names
don't explode in length (this rules out SHA512) and it is supported by
basically all versions of OpenSSL (this rules out SHA512/256 and SHA3).
The protocol is changed in a backward compatible way: The supporting
server sends the SHA256 corresponding to the map in the `MAP_DETAILS`
message prior to sending the `MAP_CHANGE` message. The client saves the
SHA256 obtained from the `MAP_DETAILS` message until the next
`MAP_CHANGE` message.
For servers not supporting this protocol, the client falls back to
simply opening maps like in the previous scheme.
Remove the `map_version` tool, it is not being used and would have been
a little bit effort to update.
Use the OpenSSL implementation of SHA256 if it is supported, otherwise
fall back to a public domain one.
Fix #1127 .
2018-06-24 17:04:50 +02:00
bors[bot]
ebb9481857
Merge #1157 #1160
...
1157: Add a way to call for external moderator help r=Learath2 a=heinrich5991
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.
The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.
Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.
Supersedes #1129 .
1160: Fix warning about incompatible function pointers r=Learath2 a=heinrich5991
This comes at the cost of one allocation per started thread. This should
be okay because we're about to invoke a syscall anyway.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2018-06-24 14:12:48 +00:00
bors[bot]
af1f9d198a
Merge #1152
...
1152: send password to first connected server r=heinrich5991 a=ZombieToad
https://github.com/ddnet/ddnet/pull/1149#issuecomment-397538132
fixes issues with connecting to servers with reserved slots
Co-authored-by: ZombieToad <25847476+zombietoad@users.noreply.github.com>
2018-06-20 09:05:56 +00:00
ZombieToad
f6d107b264
Update client.cpp
2018-06-20 07:44:44 +01:00
ZombieToad
dfaa8d1f46
Update client.cpp
2018-06-20 07:43:55 +01:00
ZombieToad
1c88ffd663
Update client.h
2018-06-20 07:36:10 +01:00
heinrich5991
36694d3852
Add a way to call for external moderator help
...
This is done by HTTP POSTing to a location specified by
`sv_modhelp_url`. We also provide a `src/modhelp/server.py` which can
use theses POSTs to forward them to Discord servers.
The POST contains a JSON object payload, with the keys `"port"` which
contains the server port, `"player_id"` which contains the calling
player's client ID, `"player_name"` which contains the calling player's
nick and `"message"` which is the user-specified message.
Make JSON-escaping function public, add tests and fix bugs uncovered by
these tests.
Supersedes #1129 .
2018-06-19 23:27:35 +02:00
heinrich5991
c739aef60e
Some style fixes
2018-06-19 14:28:53 +02:00
ZombieToad
57d1c37fb4
send password to first connected server
2018-06-16 00:44:24 +01:00
ZombieToad
45a9d96a76
send password to first connected server
2018-06-16 00:41:55 +01:00
jupeyy
88acd47c99
reset font texture at window resize
2018-05-07 06:02:44 +02:00
jupeyy
62352a78dd
respect text alpha channel correctly ( fixes #1124 )
2018-05-07 05:52:02 +02:00
Dennis Felsing
e561498617
fix...
2018-04-25 14:12:49 +02:00
def
160b4df81c
Version 11.1.4
2018-04-15 20:15:13 +02:00
bors[bot]
73a65a7026
Merge #1116
...
1116: Don't send buffer cmds to non OpenGL 3.3 backend r=def- a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-15 18:00:54 +00:00
Jupeyy
27d9440751
don't create buffers, if OpenGL 3.3 is not used
2018-04-15 19:34:56 +02:00
def
666b1a9576
Another SDL GL try
2018-04-13 21:34:12 +02:00
def
d0bb180473
Only run glewInit when using OpenGL3.3
2018-04-13 20:03:51 +02:00
bors[bot]
73cc3a147b
Merge #1110
...
1110: Fix killmessage flag render r=def- a=Jupeyy
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2018-04-09 20:28:24 +00:00
Jupeyy
52ff132e56
reset color after text is drawn
2018-04-09 22:02:16 +02:00
heinrich5991
f8277267a0
Remove mem_alloc
and mem_free
, use standard C functions instead
...
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).
This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.
Remove OOM handling in `src/game/client/components/binds.cpp`.
Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
Jupeyy
15f0efc2bd
fix text color if opengl3.3 is off
2018-04-03 17:40:21 +02:00
Jupeyy
53622f56b4
respect the area width in any case
2018-03-26 05:08:21 +02:00
Jupeyy
abb9ba5572
use debug variable in a better way
2018-03-21 16:07:03 +01:00
Jupeyy
16894155e5
add attributes for screen state check
2018-03-21 15:49:15 +01:00
Jupeyy
53a93c077e
add window resize listener
2018-03-21 15:48:48 +01:00
Jupeyy
70c06be87e
allow non pixel alignment rendering, instead fo changing texture filter
...
add window resize event, and remove the font size limitation
2018-03-21 15:45:08 +01:00
Jupeyy
9b8da90151
check screen state
2018-03-21 15:41:45 +01:00
Jupeyy
91b1699994
remove unused and check freetype version
2018-03-15 14:22:08 +01:00
Jupeyy
da311d03c4
use a different texture filter instead of correcting text coordinates
2018-03-15 03:33:22 +01:00
Jupeyy
62c3074c88
add new text renderer engine to support text buffering, cursors, text
...
marking and less character texture updates
2018-03-13 21:49:07 +01:00