heinrich5991
9cce68023a
Export all symbols from the main executable for the antibot
...
Add `-rdynamic` if supported by the linker.
Not all symbols being exported broke our builds recently, the antibot
library used `mem_comp` from the main binary but it wasn't exported,
leading to the following runtime error:
```
./DDRace64-Server_sql: symbol lookup error: /home/teeworlds/servers/libantibot.so: undefined symbol: mem_comp
```
2020-12-09 10:17:11 +01:00
heinrich5991
037b928dd7
Manually patch gtest to allow CMake version 2.8.12...3.19.1
...
Fixes #3355 .
Works around https://github.com/google/googletest/issues/3040 .
2020-12-08 10:24:22 +01:00
heinrich5991
abd2a54522
Bump to gtest from a commit SHA to 1.10.1
2020-12-08 10:24:22 +01:00
heinrich5991
59cbc01415
Bump minimum CMake version from 2.8 to 2.8.12
...
Declare that we're fine with policies up to 3.19.1. This should fix
policy errors and "too low cmake_minimal_version() errors" for the
forseeable future.
2020-12-08 10:24:22 +01:00
Rafael Fontenelle
8d3d46a55e
Remove remaining tileset_ occurrence
...
tileset_* tools were removed in c839dc96
2020-11-24 09:08:59 -03:00
jupeyy
259629db9f
Map optimizer
2020-11-21 12:10:20 +01:00
Jupeyy
c989cd67f9
Check skin/sprite images for correctness
2020-11-18 07:59:15 +01:00
def
3b90f97aa5
Pull out blocklist_driver.cpp and unit test it
2020-11-06 19:00:14 +01:00
def
06b534c07d
Create fallback wordlist in sourcecode ( fixes #3206 )
2020-11-03 17:01:16 +01:00
louis
dbc57656ed
Fix PaladiN border, delete Terrorist
2020-10-30 10:10:12 +01:00
Jupeyy
eb2689cf9e
Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering
2020-10-20 18:45:03 +02:00
Learath2
ceefe305ec
Add workaround for CMake 2.8. Fix version caching
2020-10-17 18:50:26 +02:00
heinrich5991
a604d913ce
Move ghost code to client
...
It's not used by the server, so there's no reason to put it into the
shared codebase.
2020-10-14 17:08:58 +02:00
ChillerDragon
263fdbd8e1
Use 0.7 gameskin by @Zatline
...
a5105264ff
db08239506
31c6d2684d
2020-10-09 21:04:06 +02:00
Jupeyy
8d6148b20b
Modulize skins, particles, emoticons and game
2020-10-09 09:07:19 +02:00
Jupeyy
b1d5a388f1
Add comfort (entities asset) by louis
2020-10-07 05:11:38 +02:00
Nikola Radovanovic
31b6194ca1
Add to CMakeList
2020-10-03 23:50:27 +02:00
Dennis Felsing
2ba9535529
Use warnings popups for some io failures
2020-10-02 16:06:16 +02:00
Jupeyy
0e71a47708
Add customization
2020-09-28 23:21:32 +02:00
bors[bot]
fd610e517b
Merge #2903
...
2903: Remove non-free skins by Moby Dog (fixes #2547 ) r=def- a=yangfl
Co-authored-by: yangfl <yangfl@users.noreply.github.com>
2020-09-26 07:04:18 +00:00
bors[bot]
8b399ba1be
Merge #2861
...
2861: Implement censoring words on server r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-09-25 23:07:15 +00:00
def
d6edc788f5
Use steam info in cmake more, so i need fewer ugly shell scripts
2020-09-24 17:34:41 +02:00
def
1a17feff12
Use VERSION variable in cmake to specify version number more cleanly
2020-09-24 17:06:03 +02:00
def
ebb4e3debe
Center update info text, add -DINFORM_UPDATE flag
...
to be used for Steam release, since autoupdates are enforced anyway and
players don't need to be reminded to update
2020-09-24 13:41:59 +02:00
def
c0ca296c63
Add autumn theme by ChillerDragon based on heavens by Sonix-
2020-09-23 23:38:29 +02:00
Jupeyy
8235df7752
Add menu background map
2020-09-23 23:38:28 +02:00
bors[bot]
8cc4487767
Merge #2905
...
2905: Add LearnToPlay, Sunny Side Up, Tsunami r=heinrich5991 a=def-
Co-authored-by: def <dennis@felsin9.de>
2020-09-22 14:50:05 +00:00
def
5f4ed14c17
Add Sunny Side Up map
...
Licensed by Ravie via Discord DM
2020-09-22 16:36:44 +02:00
def
1b39526ba3
Add Tsunami map
...
Licensed by Ravie via Discord DM
2020-09-22 15:21:18 +02:00
def
c6ef987521
Add LearnToPlay so we have at least two maps
...
Licensed by Tridemy and Cøke via Discord DM
2020-09-22 14:22:06 +02:00
yangfl
d08eca9ab3
Remove non-free skins by Moby Dog ( fixes #2547 )
2020-09-22 13:26:18 +08:00
Jupeyy
0ec7f1e1dc
Fix dilate threshold & automatically apply dilate on embedded textures in the editor
2020-09-21 19:17:38 +02:00
def
591dfb0d02
Revert "Revert "Remove non-free skins by Lappi ( fixes #2547 )""
...
This reverts commit a7f5627df3
.
2020-09-20 02:19:37 +02:00
def
a7f5627df3
Revert "Remove non-free skins by Lappi ( fixes #2547 )"
...
This reverts commit 7b2c71435d
.
2020-09-20 01:49:16 +02:00
def
f11679afb2
Implement censoring words on server
2020-09-18 19:18:08 +02:00
def
003192eb12
Default to autoupdater off
2020-09-17 21:11:28 +02:00
def
f2ec3c4f0a
copy-paste error
2020-09-17 18:58:47 +02:00
def
41996fe672
OSX libwebsockets linking fix
2020-09-17 18:35:35 +02:00
bors[bot]
77cb30aec4
Merge #2733
...
2733: Implement on-demand skin downloader, remove Lappi's non-free skins (fixes #1166 , fixes #2547 ) r=Learath2 a=def-
Seems to work on first try, I'm somewhat surprised :D
Future ideas:
- I haven't checked how the performance impact is of a new skin joining,
might want to move the loading to a separate thread?
- Use the skins from download directory instead of redownloading? Might
want to compare modified time.
- Make all skins load on demand only to save some memory?
Co-authored-by: def <dennis@felsin9.de>
2020-09-17 13:49:23 +00:00
def
2c66f7388a
Use websockets
2020-09-17 13:35:07 +02:00
QingGo
70b2c842e3
update cmake file to use libwebsockets bundle
2020-09-16 23:16:13 +08:00
def
7b2c71435d
Remove non-free skins by Lappi ( fixes #2547 )
2020-09-15 22:17:09 +02:00
heinrich5991
ffab6292ad
Merge branch 'master' into pr-start
2020-09-11 14:25:50 +02:00
def
c839dc96d9
Remove tools we don't need anymore
...
Following Jupeyys new renderer
2020-09-10 23:15:28 +02:00
def
2cdc7d0faf
Adapt 0.7 start menu
...
- Working Local Server button (needs fixing for Windows)
- Highlight buttons if server is running, new news is out and editor has
unsaved changes
2020-09-10 20:13:01 +02:00
bors[bot]
21a51ff64b
Merge #2783
...
2783: Don't insert timestamps into PEs with MinGW r=def- a=heinrich5991
Should make the build reproducible.
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-09-08 12:15:45 +00:00
heinrich5991
68b1df084d
Don't insert timestamps into PEs with MinGW
...
Should make the build reproducible.
2020-09-08 14:13:24 +02:00
def
ddc4b74354
Another mac fix
2020-09-08 08:12:42 +02:00
def
7abe20175a
Version 14.7.1, fix Mac build
2020-09-08 07:48:25 +02:00
def
45457b6185
Bundle FFmpeg for everything
...
so that we can enable videorecorder by default
Works as expected.
2020-09-07 07:04:29 +02:00
heinrich5991
5b669bcb32
Only send valid UTF-8 over the network
2020-09-03 18:50:23 +02:00
def
f56f36a0a7
SHARED instead of DYNAMIC ( fixes #2703 )
2020-09-01 15:23:56 +02:00
heinrich5991
32734aceb3
Make steam_api dependency static on Linux non-Steam builds
...
This allows building without rpath modifying on Linux which seems to be
needed for openSUSE packaging.
Fixes #2669 .
2020-08-31 13:12:44 +02:00
Dennis Felsing
92616f1a55
Merge pull request #2664 from ddnet/pr-revert-revert
...
Revert "Revert Jupeyy's OpenGL changes" (fixes #2659 )
2020-08-30 10:55:15 +02:00
heinrich5991
a2f9542d5f
Drop lib prefix from MinGW builds of our steam_api.dll stub
...
libsteam_api.dll -> steam_api.dll
This unifies the name between MinGW and MSVC.
Fixes #2657 .
2020-08-29 14:51:14 +02:00
def
c85ffb90af
Revert "Revert Jupeyy's OpenGL changes"
...
This reverts commit 3eab3f5eb7
.
2020-08-29 12:10:53 +02:00
def
3eab3f5eb7
Revert Jupeyy's OpenGL changes
...
Emergency-revert for 14.5.1 release, too many problems
2020-08-26 20:03:22 +02:00
def
7babae5b41
Fix MacOSX cross-compilation linking
2020-08-26 10:28:44 +02:00
Dennis Felsing
5ffcab127f
Add back Vanilla maps for compatibility ( fixes #2643 )
2020-08-25 21:49:33 +02:00
bors[bot]
694db44ee2
Merge #2598
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2598: Allow specifying an OpenGL version manually r=def- a=Jupeyy
Ofc don't merge, we'll test it first, and if we want merge it, i'd need to enable shader compability for OpenGL 4+, and general support for OpenGL 3.1 and 3.2(bcs i think they already don't allow some older GL commands).
Also i never really read in the OpenGL 1.x specification, i remember that older OpenGL versions required glBegin and stuff like that
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-08-25 15:35:30 +00:00
heinrich5991
a1875e4292
Rename libddnet-antibot.so back to libantibot.so
...
Now that we install it into /usr/lib/ddnet, it should be fine.
2020-08-25 13:03:20 +02:00
heinrich5991
3c6f05887f
Add SteamAPI + stub
2020-08-25 13:03:20 +02:00
Jupeyy
a07e9ac2cf
Add OpenGL 1.x, 2.x, 3.x support ( fixes #2619 ) ( fixes #2607 )
2020-08-22 10:22:51 +02:00
Dennis Felsing
dbb9c662ba
Merge pull request #2617 from Jupeyy/pr_font_fallback
...
Font fallback
2020-08-20 20:34:48 +02:00
def
178d864ec9
Switch to Source Han Sans font
2020-08-20 13:55:03 +02:00
heinrich5991
dd2662b4b8
Merge branch 'master' into pr-cert
2020-08-20 11:38:59 +02:00
def
446526486d
Use two fonts, one as explicit fallback
...
Merging with fontforge had problems, for example for the Bei (U+5317) in
Beijing, see https://github.com/fontforge/fontforge/issues/4432
2020-08-20 11:13:08 +02:00
def
7c65b89fd2
Add bomb skin (by Ravie)
...
License given publicly on Discord
2020-08-19 23:06:39 +02:00
def
c458ee52b0
Remove need for custom certificate
...
in anticipation of using CloudFlare
2020-08-19 17:54:05 +02:00
def
1394ac0fc4
Merge DejaVuSansCJKName with DejavuWenQuanYiMicroHei and use it for all ( fixes #2593 )
...
got them merged with fontforge, finally looks good.
allows reading CJK for everyone independent of language chosen.
Hopefully the lags are gone.
2020-08-19 12:31:55 +02:00
Jupeyy
7450e354de
Add OpenGL 4.x support & cleanup
2020-08-19 08:42:09 +02:00
def
4da0592d78
Replace Kobra 4 and Goo! with Gold Mine
...
and add maps7 version
2020-08-18 10:47:17 +02:00
def
cf15ef6cc0
Ship map_convert_07 executable
2020-08-16 22:43:56 +02:00
heinrich5991
63c26d25ee
Add back skins by Moby Dog
2020-08-14 17:43:19 +02:00
def
e0c06464d2
Version 14.3.1
2020-08-10 23:43:10 +02:00
Dennis Felsing
8239836a02
Merge pull request #2548 from def-/pr-skins-license
...
Move skins license information to its own file
2020-08-10 19:36:56 +02:00
def
0a9eb72d52
Fix bundling SQLite3 on Mac
...
Verified locally
2020-08-10 18:35:04 +02:00
def
d08535684e
Move skins license information to its own file
2020-08-10 18:23:31 +02:00
bors[bot]
b06bea7c04
Merge #2465
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2465: Sqlite3 support and prepared statements r=heinrich5991 a=Zwelf
This PR changes the abstraction layer of the score backend to thin abstractions over the MySQL and SQLite3 library. It executes all Queries in one worker thread making it easier to use the ddnet thread pool. This doesn't change much, because each the mysql-connection was locked with `m_SqlLock` beforehand, serializing writes and reads respectively.
Behavior change (even though I tried to minimize them):
* `sv_use_sql` is used to determine if mysql server should be added
* `sv_sql_failure_file` is replaced by `sv_sqlite_file`
* `sv_sqlite_file` is either used as a backup server when `sv_use_sql` is enabled or as the primary read+write server when `sv_use_sql` is disabled
* `/load` now escapes the like-string
Since I am not good at designing config file commands, I would appreciate feedback on this part.
WIP:
* [x] rewrite SQL statements to work in both MySQL and SQLite (preferable just ANSI-SQL)
* [x] create tables (`COLLATE BINARY` and encoding info)
* [x] store rank (UPSERT for points)
* [x] load birthday (different function in sqlite for time handling)
* [x] `/mapinfo` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
* [x] `/map` (`convert(? using utf8mb4) COLLATE utf8mb4_general_ci`)
* [x] store teamrank (`GROUP_CONCAT`)
* [x] `/teamrank` (`GROUP_CONCAT`)
* [x] ~`/top5team` (`GROUP_CONCAT`)~ doesn't contain GROUP_CONCAT
* [x] `/times` (`UNIX_TIMESTAMP`)
* [x] `/load` without any arguments (`UNIX_TIMESTAMP`)
* [x] all commits compiling, making future bisect easier
* [x] write a sqlite_to_mysql script
* [x] write an old_file_server to sqlite script
* [x] gracefully shutdown DbPool
Co-authored-by: Zwelf <zwelf@strct.cc>
2020-08-09 23:30:08 +00:00
def
7be7160d9b
Remove unlicensed skins ( fixes #2518 )
...
and mention skin licenses (fixes #2544 )
Still missing: Which skin is by btd?
2020-08-09 15:07:08 +02:00
def
802c97a79d
Remove IP skin
...
Apparently that's a pokemon, definitely can't use that one
2020-08-08 13:10:59 +02:00
Zwelf
0fa13f6bf9
Fix include directories for SQLite by heinrich5991
2020-08-03 16:07:36 +02:00
Zwelf
a9c0912408
Sort cmake output alphabetical
2020-08-03 12:58:52 +02:00
Zwelf
452017a58b
Move format string to CREATE TABLE into own file
2020-08-03 12:58:52 +02:00
Zwelf
2c5f892205
Apply suggestions from code review
2020-08-03 12:58:52 +02:00
Zwelf
b898f8c7c2
Remove unused MySQL interface
2020-08-03 12:58:52 +02:00
Zwelf
7c31a15c93
Add SQLite interface
2020-08-03 12:58:52 +02:00
Zwelf
2eb3d23ef4
Rewrite score using the new interface
...
delete file_score for now as it will be replaced by a sqlite backend
2020-08-03 12:58:52 +02:00
Zwelf
295ce95d64
Roughly define database pool interface
2020-08-03 12:58:52 +02:00
Zwelf
d59cdf47b5
Define new database interface
2020-08-03 12:58:52 +02:00
def
d9c89d4e44
Remove IP skins
2020-07-08 22:04:54 +02:00
heinrich5991
9ed54440cb
Add some tests for the bezier stuff
2020-07-02 11:07:30 +02:00
heinrich5991
cdd715fd53
Add smoothing of camera zoom using a cubic polynomial
2020-07-01 00:19:17 +02:00
bors[bot]
bf09d18cc7
Merge #2331
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2331: Enable rpath on Linux for shipping SDL2 shared lib r=heinrich5991 a=def-
I guess we should have a way to say when we want to build against the
static sdl2? Or we just ship SDL2 for the ddnet.tw releases as well. I'd
be fine with the latter, but it adds a few MB probably.
Co-authored-by: def <dennis@felsin9.de>
2020-06-25 11:52:49 +00:00
Zwelf
a8abc3937b
Make game less dependend on score backend
2020-06-25 12:36:01 +02:00
def
64d63bc123
Enable rpath on Linux for shipping SDL2 shared lib
2020-06-25 12:13:29 +02:00
def
f51a443998
Merge remote-tracking branch 'edg-l/pr_show_spec'
...
Update x_spec with the more minimal version by HiRavie
Fix CMakeLists.txt
2020-06-24 09:55:59 +02:00
heinrich5991
10ab14d5eb
List data files in CMakeLists.txt
...
This fixes missing files for people recompiling when we add new data
files.
2020-06-23 10:29:32 +02:00
heinrich5991
0db5c51ed9
Add a simple CSV writer for Python's "excel" csv dialect
2020-06-23 09:11:59 +02:00
heinrich5991
6f3a7a60ea
Fix git_revision.cpp
updating for out-of-tree builds
2020-06-20 11:08:59 +02:00
Learath
ef89e9a300
Get CMake version requirement down again
2020-06-19 20:28:55 +03:00
Learath
03070d0567
Fix many issues
2020-06-19 20:28:52 +03:00
def
ef4cad9f4d
Fix Python
2020-06-19 20:27:15 +03:00
Learath
807c92f1a4
Generate the 0.7 protocol
2020-06-19 20:27:15 +03:00
heinrich5991
7f14b4b2bb
Add glibc's PRNG
...
Based on a description on https://www.mscs.dal.ca/~selinger/random/
(retrieved 2020-05-25).
2020-05-25 15:19:25 +02:00
heinrich5991
f339fea748
Merge pull request #2139 from edg-l/pr_add_upnp
...
Add UPnP support
2020-05-24 22:23:20 +02:00
Edgar
3569e174f2
refactor upnp code
2020-05-24 11:36:43 +02:00
Learath
5e02bb5a23
Extend antibot interface
...
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-05-13 23:39:40 +03:00
def
c9dfcb2b11
Fix Mac OS X notifications linking
2020-04-30 21:30:21 +02:00
Learath
09fad44b87
Strip rpath before adding the correct one
2020-04-30 15:04:51 +02:00
Learath
17d1bccf2b
Some osx cleanup
2020-04-30 15:04:51 +02:00
Arda Demir
b7d452d2a0
Libnotify support for linux client ( #2099 )
...
Add libnotify support for linux client
Also unify notification management
Make libnotify mandatory for the client. It is installed on 100% of Arch
Linux systems and on 70% of Debian systems. I'd guess the remaining
Debian systems are servers.
Detect dependent libraries of `libnotify` using `pkg-config`. Remove
library-specific code from the game module. Decrement refcount for
libnotify notification object before leaving the function.
2020-04-14 17:53:53 +02:00
Ryozuki
b647c1e978
Add UPnP support
2020-04-14 12:11:50 +02:00
Ryozuki
e2a85345e4
Rename antibot -> ddnet-antibot and install it on cmake
2020-04-12 17:13:47 +02:00
Ryozuki
5f565a5eb5
check for WavpackCloseFile
2020-04-11 13:17:21 +02:00
Dennis Felsing
2965b8578a
Merge pull request #2124 from def-/pr-macosx-10.7
...
Rebuild Mac OSX libs with -mmacosx-version-min=10.7 (previously 10.9)
2020-04-10 20:28:58 +02:00
Ryozuki
0da0dddf15
drop glu dependency
2020-04-08 18:19:12 +02:00
def
a127e6d5aa
Rebuild Mac OSX libs with -mmacosx-version-min=10.7 (previously 10.9)
2020-04-08 12:07:33 +02:00
def
18aec44a99
New try for hidapi SDL2 rpath
2020-04-08 09:17:15 +02:00
def
ae330bbe25
Try to fix SDL2 hidapi rpath on MacOSX
...
Following SDL 2.0.12 update
2020-04-08 07:37:00 +02:00
bors[bot]
0c51c0daf5
Merge #2117
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2117: Don't emit the CMake rpath warning for CMake >= 3.14 r=def- a=heinrich5991
Fixes #2114 .
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2020-04-07 10:50:51 +00:00
heinrich5991
cac164cc71
Don't emit the CMake rpath warning for CMake >= 3.14
...
Fixes #2114 .
2020-04-07 12:01:18 +02:00
def
fd86c907a6
Fix ffmpeg package name ( fixes #2115 )
2020-04-07 09:00:19 +02:00
def
564e7577f7
Try to fix freetype mac warning
2020-04-06 12:48:58 +02:00
Learath
61e5667624
Streamline platform client
2020-03-28 02:20:16 +03:00
heinrich5991
bda3adabcc
Use relative rpath, force relative rpath for older CMake versions
...
This allows you to copy around the built binaries together with the
binaries.
2020-03-14 01:48:45 +01:00
heinrich5991
a3163c5b9c
Add support for dynamically loading an antibot module
...
Support for this feature is turned off by default. This feature allows
to integrate with noby's anticheat feature.
2020-03-11 01:58:50 +01:00
Dennis Felsing
50d848ec43
Merge pull request #1928 from sirius1242/demo_render2
...
Demo to video converter function.
2020-01-25 21:01:08 +01:00
ChillerDragon
01f42089f3
Add set_src to be more teeworlds compatible
...
thanks to @heinrich5991
2020-01-19 20:38:11 +01:00
heinrich5991
2fa80d0a67
Properly display hdiutil status in CMake
...
(cherry picked from commit cc2be456d4
)
2020-01-05 17:51:19 +01:00
def
df807a7486
-DVIDEORECORDER=ON instead of -DFFMPEG=ON, fix README
...
remove unused files
2020-01-01 16:56:54 +01:00
sirius
7710b88670
Merge branch 'master' of https://github.com/ddnet/ddnet into demo_render2
2020-01-01 18:36:49 +08:00
Dennis Felsing
45ad7be57c
Merge pull request #2021 from ElXreno/appdata
...
Add AppData manifest
2019-12-31 10:38:10 +01:00
ElXreno
44adf1878d
Added AppData manifest
2019-12-31 10:06:44 +03:00
Dennis Felsing
070d215ae0
Fix Travis Mac OSX build
...
ABI check failed, CMAKE_SIZEOF_VOID_P was thus not set and we look for
libs in wrong directory. Something seems to be wrong with the C/C++
compilers Travis is using. Not sure how to figure out more closely.
2019-12-30 13:19:33 +01:00
def
fbbf7b3929
Fix MinGW build by temporarily disabling FORTIFY_SOURCE ( fixes #2001 )
2019-12-17 22:04:21 +01:00
def
28aabc5b91
Add map_convert_07 tool
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Fixes https://github.com/ddnet/ddnet7/issues/20
2019-12-08 22:44:25 +01:00
ElXreno
f6478067ae
Fixed installation on other than Ubuntu GNU/Linux distributions
2019-12-06 14:20:32 +03:00
sirius
1090953b7d
update CMakeLists to make no ffmpeg need when ffmpeg off
2019-10-03 19:01:25 +08:00
sirius
d9d1e8b309
add if defined to newly added lines
2019-09-30 20:54:19 +08:00
sirius
1375fbb95d
add a button to render whole demo
2019-09-30 20:52:24 +08:00
HMH
461da64021
Basic cmake support for videorecorder
2019-09-30 20:49:35 +08:00
Dennis Felsing
0d9952b32a
Merge pull request #1748 from archimede67/pr_replays
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Replay system (demo after-the-fact)
2019-06-11 18:13:26 +02:00
Corantin H
2e27a22927
typo + added an optional argument to save_replay + changed max replay length and fixed cl_notification_time values
2019-06-02 15:34:01 +02:00
Corantin H
761e73a131
should be thread safe now + moved demoedit to a new file
2019-05-31 20:42:28 +02:00
Ryozuki
bd1f6be080
add .desktop and ico installation
2019-05-26 18:11:48 +02:00
Ryozuki
ed5b96c6b9
fix modern cmake version warnings
2019-05-11 12:00:21 +02:00
Learath
5e5def314f
Add tests
2019-04-24 23:53:38 +03:00
bors[bot]
526af034dd
Merge #1620
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1620: Rewrite of prediction code, with additional prediction (updated) r=def- a=trml
This is a reworked attempt at a rewrite of the prediction code (#464 ), to allow for more client side prediction. It doesn't fix the duplication of server code, but the client code should otherwise be cleaner. This includes separating prediction code out of gamecore/gameclient, and a refactor of the rendering of predicted characters.
There is also prediction for some new things, and some other changes:
- prediction of laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze)
- laser and bullets are rendered when you fire them and bullets don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled)
- antiping for flags
- prediction of dummy input
- an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)
Co-authored-by: trml <trml@users.noreply.github.com>
Co-authored-by: trml <trml@noreply.github.com>
2019-04-23 17:11:21 +00:00
Dmitry Marakasov
e404d6fd63
Fix platform-specific client libraries for Linux
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Do not hardcode library names, detect and depend on them properly instead.
2019-04-23 18:15:30 +03:00