Commit graph

3369 commits

Author SHA1 Message Date
Jupeyy 6f01de1193 Fix modern GL graphic settings for the multi backend 2021-05-02 23:21:00 +02:00
bors[bot] cd19e22959
Merge #3800
3800: Get rid of current tuning in predicted world r=Jupeyy a=TsFreddie

Missed a spot where the predicted world still returns current tuning.
closes #3799 

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-01 19:05:02 +00:00
bors[bot] 3becd45ea6
Merge #3792
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def-

as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-01 14:43:45 +00:00
def f6de0ef267 Add hammer_hit_fire_delay tune
as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.
2021-05-01 16:36:12 +02:00
bors[bot] aa6217d38e
Merge #3784
3784: Fix serverbrowser crash r=heinrich5991 a=Jupeyy

Putting a search string that doesnt find any server, or hold Up key while loading the client, or switching tabs can cause a crash, bcs the server list is empty, but input signals, it was changed

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-01 14:30:39 +00:00
Freddie Wang 223f21530c Get rid of redundant tuning data in CGameWorld 2021-05-01 10:34:20 +08:00
Freddie Wang a05960412f Get rid of current tuning in predicted world 2021-05-01 09:51:29 +08:00
Jupeyy c0d6ce6d25 Add GLES support 2021-05-01 01:39:37 +02:00
bors[bot] 826a979b05
Merge #3778
3778: Fix composed binds involving F-keys r=def- a=Learath2

<!-- What is the motivation for the changes of this pull request -->
This fixes the issues for the meanwhile, but I think I want to rewrite this. We are kind of wasting memory and it behaves really oddly with multiple binds that match the chord progression. The bug was introduced in #2675

Fixed #3771 for now. @fokkonaut please check

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Learath2 <learath2@gmail.com>
2021-04-30 15:53:46 +00:00
bors[bot] c82970cf09
Merge #3788
3788: Allow unpredicted TuneZone settings for projectiles and lasers r=def- a=TsFreddie

Video demo: https://cdn.discordapp.com/attachments/293493549758939136/834971531464671252/2021-04-23_09-57-35.mp4
(notice the speed difference between player's shotgun bullets and the bouncing ones)

Video demo2: https://cdn.discordapp.com/attachments/293493549758939136/834990657147764736/demotopleftisnew.mp4
(Right: before, Left: after)

Since TuneZones are known (baked into the map), and entities' position received are known. We have a pretty good reason, if the server is believed to make use of it (GAMEINFOFLAG_PREDICT_DDRACE_TILES), to make entities always reference TuneZone settings, even if they are not predicted. 

Introduced a new worldconfig, `m_UseTuneZones`, that ignores antiping settings and apply TuneZone where applicable if the server is believed to support TuneZone.

When antiping is off, predictedworld is still inactive and only the rendering are affected, making them still **unpredicted** but now with correct intra-tick interpolations.


## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (with different antiping settings and ping)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps (client-side only)
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-04-25 09:38:12 +00:00
Freddie Wang b1051d2398 always use inferred tuning instead of current one 2021-04-23 13:53:54 +08:00
Freddie Wang f18a47ae30 set m_usetunezones before local char spawns 2021-04-23 13:17:41 +08:00
Freddie Wang d2faabe913 force tunezone 2021-04-23 11:01:38 +08:00
Freddie Wang bef5dee897 Fix dummy's airjump trigger 2021-04-22 20:58:30 +08:00
Freddie Wang 75d185cf18 fix airjump for antiping 2021-04-22 20:52:49 +08:00
Jupeyy e958e0f33c Fix serverbrowser crash 2021-04-20 22:13:59 +02:00
Learath2 4275dfed75 Fix composed binds. Close #3771 2021-04-17 17:37:39 +02:00
Jupeyy 0012e72d34 Add console chain for assets, reload current asset on reload button click 2021-04-11 14:34:08 +02:00
Jupeyy 7c992e296a Center more tees 2021-04-09 20:11:53 +02:00
Emir Marincic 565cd76d31
Merge pull request #3753 from Jupeyy/pr_generalize_some_ui_stuff
Fix out of list clip clickable/hoverable items
2021-04-07 16:43:46 +02:00
Jupeyy 8eac8b0afc Only remove windowed fullscreen and restore mouse focus loss behavior 2021-04-02 22:45:49 +02:00
Jupeyy 75cdd8042c Fix out of list clip clickable/hoverable items 2021-04-01 16:48:38 +02:00
Jupeyy f0160b5313 Differenciate better between window modes 2021-03-30 10:07:41 +02:00
def 9a0243821a Fix scrolling in controls settings with ui_scale < 100 (fixes #3727) 2021-03-23 23:16:28 +01:00
bors[bot] 02feecf41e
Merge #3707 #3709
3707: Set search field active when opening vote menu ingame r=Jupeyy a=def-

As suggested by RafaelFF

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3709: Switch back to using a stable sort r=Jupeyy a=def-

so that for example demos stay sorted the same way when sorting by demo
markers and removing a demo, otherwise they get totally reordered every
time.

as reported by Shyzo

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-23 13:09:43 +00:00
def 03c2caaa1a Different comparators for skins in UI (no case) and regular skins (with case)
Broke x_ skins, caused by https://github.com/ddnet/ddnet/pull/3214
2021-03-23 13:39:54 +01:00
Arda Demir 2aefdf2a5e Add dummy_reset and remove +resetdummy 2021-03-17 18:09:39 +03:00
def 9f58b0f608 Set search field active when opening vote menu ingame
As suggested by RafaelFF
2021-03-14 19:57:23 +01:00
Jupeyy 331ee9aa56 Center tees in more places 2021-03-12 21:23:29 +01:00
Jupeyy af2e19c4e7 Add color for non chat(binds, ghost, client, demo) 2021-03-08 18:39:25 +01:00
Jupeyy 853e00ed15 More colors from chat in console 2021-03-08 01:20:28 +01:00
def 9ea88f1197 Remove 45° aim too 2021-03-07 23:12:57 +01:00
def fb8f689460 Remove deepfly binds (fixes #3667)
Anyone have a better idea?
2021-03-07 23:11:53 +01:00
def 9e009e280d Support localizing discord link
link to http://chat.teeworlds.cn/ for Simplified Chinese

Maintained by TsFreddie, KaiHei is a Chinese Discord clone
2021-03-05 17:29:18 +01:00
Jupeyy 7e00407659 Fix chat repeated messages 2021-03-01 18:35:06 +01:00
heinrich5991 bdcabe8a2d Fix ": " being included in "*** : abc" server messages 2021-02-27 16:21:42 +01:00
Jupeyy 33b75bde9a Make statboard work with up to 32 players 2021-02-26 12:46:32 +01:00
Alexander Akulich 2790270abf Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
Jupeyy 05dfc51770 Fix scoreboard overlapping 2021-02-21 12:58:45 +01:00
def b2abbb54b5 Fix zoom (fixes #3619) 2021-02-20 23:15:07 +01:00
bors[bot] a73bf0e9bd
Merge #3606 #3617 #3628 #3631
3606: Remove gfx_show_warnings r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-

Thanks to @rffontenelle for the Brazilian Portuguese translation update.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-

As reported by texnonik on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-

As reported by Anoian

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
2021-02-20 16:46:00 +00:00
Jupeyy 00e22d8d14 Fix chat refind skins 2021-02-15 15:15:21 +01:00
bors[bot] 2b29a9a0c8
Merge #3610
3610: Fix top time not being displayed on old servers r=def- a=heinrich5991

Fix #3599.

(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-02-11 23:49:20 +00:00
heinrich5991 f199b5101f Change record message to record@netmsg.ddnet.tw
Now that I understand that the message is still in use, rename it from
`weird-record@netmsg.ddnet.tw`.
2021-02-12 00:31:51 +01:00
heinrich5991 e1448bebc7 Fix top time not being displayed on old servers
Fix #3599.

(Forgot to check for both NETMSG_RECORD and NETMSG_RECORDLEGACY in one
place.)
2021-02-11 23:33:50 +01:00
def 28eb4b15af Remove gfx_show_warnings 2021-02-10 23:02:34 +01:00
trml e6de475a72 Don't predict other teams 2021-02-07 23:27:45 +01:00
def 15220d4545 Fix button presses after esc after color picker usage (fixes# 3575) 2021-02-01 23:49:44 +01:00
def 5e4481d9cc Fix color picker positioning (fixes #3574) 2021-02-01 19:34:41 +01:00
def 32f7a7979e Fix sizing in graphics menu
As reported by louis
2021-01-31 20:27:10 +01:00
bors[bot] 8be462af26
Merge #3557
3557: Log duplicate messages in console r=edg-l a=def-

As reported by fokkonaut

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-31 14:55:45 +00:00
bors[bot] 2b5723cdef
Merge #3492 #3559 #3561 #3565
3492: Support F-Client and replace non-extended extension messages r=Learath2 a=heinrich5991

This continues what #3439 started, and also replaces non-extended messages that are DDRace extensions with extended messages. The DDNet server still sends the old message to old clients and the DDNet client still understands the old messages.

Supersedes #3439.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3559: Don't highlight us if we have no name (alternative fix for #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3561: Fix input message position in teehistorian files r=heinrich5991 a=Zwelf

Previously the message was recorded when incoming. But the time when the input should apply wasn't recorded. Now inputs are recorded right before they get applied in the game world.

And record exact tick where load/save result is returned.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3565: Add Arabic language translation by .Yukki r=heinrich5991 a=def-

![screenshot-20210131@093216](https://user-images.githubusercontent.com/2335377/106378755-747d7780-63a7-11eb-9553-6a1898907441.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Zwelf <zwelf@strct.cc>
2021-01-31 14:37:48 +00:00
bors[bot] b08b93ee73
Merge #3556
3556: Don't highlight echo messages (fixes #3554) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-28 14:37:20 +00:00
def af8b306dfb Don't highlight us if we have no name 2021-01-28 15:36:30 +01:00
def 487bd18a39 Log duplicate messages in console
As reported by fokkonaut
2021-01-28 11:32:38 +01:00
def c30b596dab Don't highlight echo messages (fixes #3554) 2021-01-28 11:21:55 +01:00
def cbf5aa6e36 Reset filter: Refresh browser in DDNet/KoG tabs
so that countries/types is also updated
2021-01-27 19:24:10 +01:00
heinrich5991 43998ce41a Replace projectile hack with a new extended snapshot object
Still send the old hack to old clients, still accept the old hack from
old servers. This is so F-Client can support DDNet servers without such
hacks.
2021-01-26 20:58:42 +01:00
bors[bot] a3ae016177
Merge #3531
3531: Add set_view camera position command r=heinrich5991 a=ChillerDragon

Allows to bind spectator camera positions. Can be used to write teleport binds for test server or quickly spectate specific spots of the map.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-01-25 11:46:32 +00:00
ChillerDragon 9a3e8bb0a2 Add set_view camera position command 2021-01-23 17:36:35 +01:00
def 9196a9a3d4 Fix crash on namechange (fixes #3444) 2021-01-22 19:17:21 +01:00
bors[bot] 93acedf00e
Merge #3523
3523: Handle switch number 0 r=heinrich5991 a=def-

Thanks to ReD for report

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:31:35 +00:00
bors[bot] 77a9f41268
Merge #3530
3530: Improve ClShowDistance a bit r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-22 17:16:37 +00:00
def 23c145d760 Improve ClShowDistance a bit 2021-01-21 17:07:07 +01:00
bors[bot] 5d927f35b6
Merge #3502
3502: Some (mostly backported) refactor r=Learath2 a=Kaffeine

Port some cleanup and refactoring from the upstream and add some custom refactoring.

Changes overview:
- Backported angle() and direction() functions (upstream commit 7735557aa5)
- Backported vector math cleanup (remove some pointless templates, refactor other functions; upstream commit bdaabc10bc)
- `ddracechat.h` (used by both client and server) moved to a shared dir next to `ddracecommands.h`
- Backport `IGameController::DoActivityCheck()`
- Backport `IGameController::DoTeamChange()`
- Backport `IGameController::OnPlayerDisconnect()`
- Refactor Emote-related code (decouple the code and hide the details in CPlayer class)
- Fix: restore default emote on the emote override ended over.
- CCharacter::HandleTiles(): Move a part of DDRace-specific code to the DDRace GameController
- Add `IGameController::GetMaskForPlayerWorldEvent()` to port classes away from direct `CGameControllerDDRace/CGameTeams` usage.

Result overview:
- CPlayer does not depend on CGameControllerDDRace nor CGameTeams anymore
- CCharacter does not depend on CGameControllerDDRace anymore

I'm not sure that `GetMaskForPlayerWorldEvent()` is a good name for that. The idea of the method is to abstract the users of `CreateExplosion`, `CreatePlayerSpawn`, `CreateDeath`, `CreateSound`, and other world events from thinking about the player team.

I checked that the client and server work (didn't do deep testing though).

## Checklist

- [x] Tested the change ingame
- Provided screenshots if it is a visual change (no visual changes)
- Tested in combination with possibly related configuration options (no related options)
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Alexander Akulich <akulichalexander@gmail.com>
Co-authored-by: BeaR <cinaera@web.de>
2021-01-21 10:56:38 +00:00
def cd8e67df66 Handle switch number 0
Thanks to ReD for report
2021-01-20 20:00:25 +01:00
trml 34d80e65c8 Don't predict input from the dummy when it is paused 2021-01-18 23:55:13 +01:00
Alexander Akulich 242aa63178 ddracechat.h is used by the client, so move it to src/game
where ddracecommands.h already is.
2021-01-16 03:20:57 +03:00
Alexander Akulich 5d0bb4cf3c Backport vector functions cleanup from the upstream
Keep closest_point_on_line() as-is.

(commit 6b69f94dc8)
2021-01-16 03:20:57 +03:00
BeaR 9f0b0af862 Add angle<->direction conversion functions to vector math (Cleanup)
Keep angle() (ex. GetAngle()) as-is.

(cherry picked from commit 7735557aa5)
2021-01-16 03:20:57 +03:00
def dccbf26ca0 Differentiate hook symbol 2021-01-12 10:22:39 +01:00
heinrich5991 9784726683 Replace remaining non-extended extension messages
Add backward compatibility stuff, but this allows newer clients to only
care for new messages.
2021-01-12 01:48:10 +01:00
heinrich5991 0d916e2ef6 Remove F-Client-specific messages
The PLAYERFLAG_AIM can now be set directly on DDNet servers via the 0.7
bridge and will be sent to clients identifying themselves as DDNet
clients.

Add a new extended message that mirror the old `Sv_TeamsState`.
2021-01-12 01:38:23 +01:00
bors[bot] d0cdf23526
Merge #3493 #3497
3493: Keep showing last checkpoint after kill r=heinrich5991 a=def-

Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3497: No network clip in client prediction r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-11 20:21:44 +00:00
def f9aae5d53a No network clip in client prediction 2021-01-11 18:02:52 +01:00
def 9033968518 Freeview mouse moves faster when zoomed out (fixes #3459) 2021-01-11 17:54:33 +01:00
def 95e4418026 Keep showing last checkpoint after kill
Some maps kill you quickly and you can't see how good your last run was,
for example "Buckle Up".
2021-01-11 14:09:37 +01:00
bors[bot] e0d6fa4670
Merge #3476 #3484
3476: Indicate strength of hook in nameplates r=heinrich5991 a=def-

off by default, cl_nameplates_strong 1 to enable

also shown in debug mode (ctrl-shift-d)

![screenshot-20210105@142505](https://user-images.githubusercontent.com/2335377/103651612-2b7e0300-4f62-11eb-8b45-09b8b125f2a6.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3484: Fix up/down keys in demo browser r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 16:57:26 +00:00
bors[bot] 124c4b1acf
Merge #3463
3463: Dynamically size scoreboard title r=heinrich5991 a=def-

![screenshot_2020-12-31_10-01-53](https://user-images.githubusercontent.com/2335377/103403147-80c7a800-4b4f-11eb-90d3-90d032439cf3.png)
![screenshot_2020-12-31_10-13-23](https://user-images.githubusercontent.com/2335377/103403580-ed8f7200-4b50-11eb-9798-01fd4e283405.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-01-10 15:46:11 +00:00
Alexander Akulich c2f276cee1 Port CConfig API from the upstream (0.7.5)
The old (g_Config) API is kept to not break the stuff.

See commits:
    de5859b371
    78076761eb
2021-01-10 17:10:19 +03:00
def 52616a5f35 Fix unused variable warnings 2021-01-08 11:43:26 +01:00
Дядя Женя afb4ce5fc7 Revert horizontal sliders 2021-01-08 11:43:26 +01:00
Дядя Женя 7d576c41b4 H Slider 2021-01-08 11:43:26 +01:00
Дядя Женя eb796c6b5c More fixes 2021-01-08 11:43:26 +01:00
Дядя Женя 38e6878c48 Temp fixes for controls 2021-01-08 11:43:26 +01:00
Дядя Женя b8ba2b226a Sliders 2021-01-08 11:43:26 +01:00
Дядя Женя aefcbf812d Vertical sliders and lists 2021-01-08 11:43:24 +01:00
def 83b5601d62 Fix up/down keys in demo browser 2021-01-07 10:42:13 +01:00
def 143985a68e Indicate strength of hook in nameplates
only shown in debug mode (ctrl-shift-d)
2021-01-05 19:32:53 +01:00
def 088420459f Fix scrollbar going out of bounce (fixes #3416) 2021-01-04 19:16:38 +01:00
def 992683c772 Dynamically size scoreboard title 2020-12-31 10:13:53 +01:00
bors[bot] 871fd94531
Merge #3448 #3449
3448: Same default map as in autoexec_server.cfg r=Jupeyy a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3449: Fix x of y servers r=Jupeyy a=def-

as reported by louis

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-29 15:11:47 +00:00
bors[bot] b1531642cd
Merge #3458
3458: Respect possible particle size increase, of worst case rotation r=def- a=Jupeyy

Particle's achsis aligned bounding box can increase in size if the particle is rotating.
Even if the particle images are all "pretty" round and so it wouldn't matter for default particles,
its not correct and with a custom image it could break.
following #3441

Basically this:
![image](https://user-images.githubusercontent.com/6654924/103292756-be60ef80-49ee-11eb-8518-dd120d19ca17.png)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-29 15:02:20 +00:00
Jupeyy bce1f45a2b Respect possible particle size increase, of worst case rotation 2020-12-29 15:58:05 +01:00
Jupeyy 288a18fa95 Don't render fully transparent quads 2020-12-29 14:59:17 +01:00
bors[bot] 505656313c
Merge #3451
3451: Add New Year season theme by mind and use for 2 days r=Learath2 a=def-

Map reduces my FPS from 60 to 53, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.

![screenshot_2020-12-28_14-51-48](https://user-images.githubusercontent.com/2335377/103228624-83e54d00-4931-11eb-96fd-c408a353cda0.png)

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-29 13:12:13 +00:00
Jupeyy 30d089b45c Readd round start tick to the calculation 2020-12-29 03:08:28 +01:00
def 59f1c2cbe6 Add New Year season theme by mind and use for 2 days
Map reduces my FPS from 60 to 45, mind can't optimize it further.

I'd release this as 15.2.5 in 1-2 days ideally with no other new changes in.
2020-12-28 17:45:04 +01:00
def ff2d2f6fc4 Fix x of y servers
as reported by louis
2020-12-28 08:56:55 +01:00
def 98aec6bffc Fewer repetitions 2020-12-27 10:57:50 +01:00
def 21886f2741 Fix spacing of cl_show_ids by using figure space (U+2007) 2020-12-27 01:19:36 +01:00
def 89e2371b9b Improve some chat settings 2020-12-27 01:14:34 +01:00
Jupeyy 2ea2d67b56 Only render visible particles 2020-12-23 14:55:49 +01:00
Jupeyy f21687a927 remove unused chains 2020-12-22 19:25:32 +01:00
bors[bot] 440337eb5c
Merge #3384 #3437
3384: Add w as default bind for dummy hammer r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3437: Update .clang-tidy file to 11 r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 11:40:35 +00:00
def 93a0dc3eee Add more commonly used binds
from https://forum.ddnet.tw/viewtopic.php?t=2537
2020-12-22 12:36:01 +01:00
bors[bot] 0b2eda2bd9
Merge #3434
3434: Add F-DDrace entities r=heinrich5991 a=fokkonaut



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: fokkonaut <35420825+fokkonaut@users.noreply.github.com>
2020-12-22 11:31:56 +00:00
fokkonaut d4c4031f20 Add F-DDrace entities 2020-12-22 12:23:21 +01:00
bors[bot] 8a15bc15d5
Merge #3417 #3419 #3432
3417: Notify about vote when authed r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3419: Only assign aOldName when we need it r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3432: Fix localization of version/game type/ping in server details r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-22 10:55:34 +00:00
def 57b1311b4b Fix localization of version/game type/ping in server details 2020-12-21 12:17:07 +01:00
bors[bot] f190e529b6
Merge #3427
3427: Remove hardcoded zoom level r=def- a=Jupeyy

E.g. on current tournament map its really annoying to not see the whole map at once to get a feeling for the map size

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-20 22:13:17 +00:00
bors[bot] f6ef42ce0d
Merge #3430
3430: Filter invalid kill messages r=def- a=Jupeyy

Fixes #3429

Also made it a bit safer by checking what the server sends

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-20 22:02:56 +00:00
Jupeyy cedb3e0b1f Filter invalid kill messages 2020-12-20 20:25:42 +01:00
Jupeyy 56d81678bd Remove hardcoded zoom level 2020-12-20 18:32:16 +01:00
Дядя Женя b745feec73 Format 2020-12-18 23:35:22 +03:00
Дядя Женя 2c3d24d5b3 Merge branch 'pr_color_picker' of https://github.com/Banana090/ddnet into pr_color_picker 2020-12-18 23:29:52 +03:00
Дядя Женя b57d934b69 Polish 2020-12-18 23:28:33 +03:00
def fc75e95e35 Merge branch 'master' into pr_color_picker 2020-12-18 19:13:51 +01:00
def 6586ab20bc Play highlight sound on vote too when authed 2020-12-18 18:38:12 +01:00
def 567f0aa6d4 Notify about vote when authed 2020-12-18 12:58:01 +01:00
Дядя Женя 9d77b8f716 Discard unnesaccery changes 2020-12-16 07:59:45 +03:00
Дядя Женя f4b8033056 Fixes 2020-12-16 07:55:41 +03:00
bors[bot] c564d788ad
Merge #3402
3402: Move PNG loading in SkinDL to fetch thread (fixes #3398) r=Jupeyy a=def-

Sorry for the trouble, seems to work.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-12-15 15:09:44 +00:00
Дядя Женя d80cdd20d4 Fix merge conflicts 2020-12-14 22:18:00 +03:00
Дядя Женя ebee286f00 Another attempt to fix Lin & Mac build 2020-12-14 04:49:24 +03:00
Дядя Женя c084c9cde2 Fix Mac & Linux build 2020-12-14 04:18:04 +03:00
Дядя Женя 77f84ac831 Ready 2020-12-14 03:51:31 +03:00
def 82faad33e9 Fix clang-format 2020-12-13 19:31:37 +01:00
Дядя Женя 9b4dfc142a Merge branch 'master' into pr_color_picker
# Conflicts:
#	src/game/client/components/chat.h
#	src/game/client/components/menus_settings.cpp
2020-12-13 20:40:33 +03:00
Дядя Женя e234776de2 Merge branch 'master' into pr_animations_hud 2020-12-13 20:34:53 +03:00
bors[bot] 483e7b2624
Merge #3403
3403: Allow resizing on Windows too r=def- a=Jupeyy

I actually wanted to fix the grabbing issue on Windows, but sadly couldn't fix it, while trying to fix it, i fixed the resizing stuff tho(tested with a vm on win10 and win7), also gfx_resizable 1 should be fine now with KDE too(couldn't reproduce that blackscreen bug anymore)

Tho I also want to share some things about the grabbing thing, maybe someone is interested in improving it:
I found out that disabling the console on windows and creating the window as fast as possible reduces the grabbing issues.
Even better was making the windows always on top so SDL doesn't call the grab when our window looses focus, while the IO stuff is blocking.
The code is really random but here are the things i tried(c881720137)



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-12-13 10:23:04 +00:00
Jupeyy bae42b9284 Recreate kill messages if required 2020-12-13 01:08:34 +01:00
Jupeyy cafd1a4e8f Allow windows resizing 2020-12-13 00:52:57 +01:00
def cd00c4c04b Move PNG loading in SkinDL to fetch thread (fixes #3398)
Sorry for the trouble, seems to work.
2020-12-13 00:08:46 +01:00
def 2544c758a0 Add w as default bind for dummy hammer 2020-12-08 14:42:22 +01:00
bors[bot] b8fca40851
Merge #3340
3340: Fix vec_base constructors & remove useless operator r=heinrich5991 a=Jupeyy

Interestingly besides it found unused variables, this also found some "logic" errors, where vectors were used in `if`.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-28 17:06:25 +00:00
Jupeyy c0dbd4a6f5 Fix leak, initialize UI Element Rect 2020-11-25 13:11:34 +01:00
def bb43660cd4 Fix scroll bar (fixes #3347) 2020-11-21 18:30:24 +01:00
Jupeyy f83d528f5d Fix vector constructor impl & remove useless operator 2020-11-20 12:14:33 +01:00
def d618c8e1e1 Fix assets menu
Multiple assets would be highlighted

Bug introduced in https://github.com/ddnet/ddnet/pull/3304
2020-11-19 18:11:00 +01:00
bors[bot] b138c4038c
Merge #3304 #3310
3304: Improve list box behaviour, make it more consistent r=heinrich5991 a=def-

Make keys work after searching in vote menu
Unify some duplicated code

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3310: Found some more times with mins, use hours for consistency r=heinrich5991 a=def-

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2020-11-18 23:43:22 +00:00
bors[bot] 38d0bf3c40
Merge #3325
3325:  Add ball effects, even for invalid projectiles r=heinrich5991 a=Jupeyy

@pure-luck-999 can you test, if this is already enough?

fixes #3323

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-18 23:35:00 +00:00
Jupeyy 2a7ba8fe30 Add ball particles, even for invalid projectiles 2020-11-18 14:48:18 +01:00
Jupeyy c989cd67f9 Check skin/sprite images for correctness 2020-11-18 07:59:15 +01:00
bors[bot] 6e5d0cce6f
Merge #3321
3321: Mod by zero r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 17:08:04 +00:00
Jupeyy 6cefbcbbf9 Mod by zero 2020-11-17 18:01:23 +01:00
bors[bot] 39f4e94ba2
Merge #3312
3312: DoEditBox clamp cursor position r=def- a=TsFreddie

Fix freezing with DoEditBox
Pretty small patch but seems to be working
Also removed the linewidth limit in DoEditBox to avoid multiline

fixes #3256

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2020-11-17 11:19:28 +00:00
Jupeyy fbf0aedfb2 Fix statboard rendering 2020-11-15 09:06:03 +01:00
Jupeyy e2be287827 numeric robustness 2020-11-15 07:40:24 +01:00
Jupeyy 51a31774f8 Don't trigger text alignment for editboxes 2020-11-15 07:15:38 +01:00