Zwelf
e1355dc891
Improve messaging to players why /load
command does nothing
2024-04-17 22:10:40 +02:00
Zwelf
f6f5629fd0
Disallow /load
when practice mode is enabled
2024-04-17 22:10:40 +02:00
Zwelf
25f85afef5
Improve messaging to players why /save
command does nothing
2024-04-17 22:10:40 +02:00
Zwelf
da5a466ac3
Disallow enabling practice while save and load is in progress
2024-04-17 22:10:40 +02:00
Robert Müller
3ef00d465e
Fix assertion on Windows when redirecting console output to nul
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`GetConsoleMode` can fail with `ERROR_INVALID_HANDLE` when redirecting output to `nul`, which is considered a character file but cannot be used as a console.
2024-04-17 20:00:32 +02:00
Dennis Felsing
e142b2d526
Merge pull request #8224 from Robyt3/Server-Freeze-Initial-Fix
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Fix freeze not working during first 50 server ticks
2024-04-17 00:34:56 +00:00
Robert Müller
36db1e604f
Fix freeze not working during first 50 server ticks
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The purpose of this condition is to only update the freeze time every 50 ticks so the freeze bar keeps being refilled after one second when standing in freeze, but it incorrectly prevented freeze from being applied during the first 50 ticks after the map has been loaded. Now, freeze is also applied if not currently frozen, so the behavior directly after changing the map is identical to subsequent respawns.
2024-04-16 20:55:31 +02:00
Dennis Felsing
d028756bbb
Revert "Record player name in Teehistorian files"
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This reverts commit 783f4e3093
.
2024-04-16 12:41:14 +08:00
Dennis Felsing
6c9af4d2cc
Revert "Record Player and Team finishes in Teehistorian"
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This reverts commit ece1ec07f5
.
2024-04-16 12:41:10 +08:00
Dennis Felsing
68a64b4ae1
Merge pull request #8219 from Robyt3/Client-Component-Setter-Cleanup
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Remove unnecessary client component variables and setters
2024-04-16 01:40:12 +00:00
Dennis Felsing
5f45e218ef
Merge pull request #8221 from Zwelf/pr-teehistorian-finish
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Store player names in teehistorian and Finish/TeamFinish
2024-04-16 01:11:16 +00:00
Dennis Felsing
88ff8204db
Merge pull request #8220 from Zwelf/pr-practice-disallow-save
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Disallow `/save` on teams with practice enabled
2024-04-16 01:11:13 +00:00
Dennis Felsing
17110ace66
Merge pull request #8171 from Zwelf/pr-simplify-base-hook
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Simplify and fix HookBase calculation
2024-04-16 01:11:11 +00:00
Zwelf
ece1ec07f5
Record Player and Team finishes in Teehistorian
2024-04-16 00:50:05 +02:00
Zwelf
783f4e3093
Record player name in Teehistorian files
2024-04-16 00:50:05 +02:00
Zwelf
868e6e0975
Disallow /save
on teams with practice enabled
2024-04-16 00:34:23 +02:00
Robert Müller
8817a69269
Remove unnecessary client component variables and setters
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Use the gameclient to access other components instead.
2024-04-15 20:26:26 +02:00
Dennis Felsing
2e211c9a31
Merge pull request #8218 from dobrykafe/pr-align-friendslist
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Fix alignment of labels in friends list
2024-04-15 01:31:55 +00:00
Dennis Felsing
fe41f58197
Merge pull request #8164 from murpii/pr_teleport_reset_jumps
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Refresh air jumps after teleporting
2024-04-15 01:31:50 +00:00
Dennis Felsing
aca25cc802
Merge pull request #8216 from Robyt3/Demo-ServerInfo-Fix
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Fix incorrect score kind in demos depending on last server
2024-04-15 01:31:38 +00:00
dobrykafe
19b19262a4
fix alignment of labels in friends list
2024-04-15 00:29:46 +02:00
Robert Müller
8a378da89b
Merge pull request #8217 from dobrykafe/pr-remove-conmode
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Remove unused `ConMode` function
2024-04-14 21:07:58 +00:00
dobrykafe
3b7019d3f7
remove unused ConMode
function
2024-04-14 22:48:20 +02:00
Robert Müller
47e4505193
Merge pull request #8215 from furo321/fix-timecp-mysql
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Fix `/timecp` not working with MySQL
2024-04-14 20:23:18 +00:00
Robert Müller
2423e35fd2
Fix incorrect score kind in demos depending on last server
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Clear current server info when playing demos to ensure that the score kind (points, time) is detected correctly. Previously, when playing a demo with points score kind and `cl_demo_assume_race 0`, the score was not shown as points when the last server that the client connected to had a race gametype.
Move the implementation for `cl_demo_assume_race` together with the rest of the demo server info initialization in the `CClient::DemoPlayer_Play` function.
2024-04-14 22:18:49 +02:00
furo
cf6569029f
Fix /timecp
not working with MySQL
2024-04-14 19:51:09 +02:00
Dennis Felsing
06f1db98e6
Merge pull request #8213 from furo321/fix-gametiles-button
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Fix bug where certain tiles would not work in `Game tiles` menu
2024-04-14 13:28:22 +00:00
furo
2545c14a5d
Fix bug where certain tiles would not work in Game tiles
menu
2024-04-14 15:05:10 +02:00
Dennis Felsing
c878cc70f4
Merge pull request #8211 from Robyt3/Menus-Demo-Hotkeys-Fix
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Fix demo player hotkeys not working when menu is inactive, fix duplicated rendering of popup menus in demo player
2024-04-14 10:06:49 +00:00
Robert Müller
9abe501f77
Fix duplicated rendering of popup menus in demo player
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The popup menus are already rendered in the `CMenus::Render` function, also for the demo player since #8156 .
2024-04-14 11:30:47 +02:00
Robert Müller
717cbef375
Fix demo player hotkeys not working when menu is inactive
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The demo player needs to be rendered also when the menu is inactive, to handle the hotkeys for controlling the demo player and to render the play/pause and speed indicators.
Closes #8208 .
2024-04-14 11:30:42 +02:00
Dennis Felsing
1b77cbc821
Merge pull request #8209 from dobrykafe/pr-votes
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Allow the vote creator to cancel the vote + sixup vote fix
2024-04-14 03:58:29 +00:00
Dennis Felsing
0691d42dd0
Merge pull request #8206 from furo321/rename-hooktick
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Change type of `m_HookTick` to `NetIntAny`
2024-04-14 03:56:06 +00:00
dobrykafe
8ca395c8be
allow the vote creator to cancel the vote
2024-04-13 23:57:59 +02:00
dobrykafe
b6a1a124fe
fix votes for sixup
2024-04-13 23:56:40 +02:00
furo
32fcd2a7e8
Change type of m_HookTick
to NetIntAny
2024-04-13 17:02:18 +02:00
Dennis Felsing
effc79cc87
Merge pull request #8204 from Robyt3/Client-Various-Cleanup
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Various minor cleanup of `CClient`
2024-04-13 14:17:01 +00:00
Robert Müller
5295ba3ded
Improve readability by breaking early and reducing indentation
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Remove unnecessary temporary variables and parenthesis.
2024-04-13 11:10:47 +02:00
Robert Müller
9cd51576d4
Rename static variable ActionTaken
to s_ActionTaken
2024-04-13 11:10:45 +02:00
Robert Müller
fd7a1600f6
Remove redundant checks of client state
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These conditions are contained in an `if(State() == IClient::STATE_ONLINE)` branch and the state does not change while inside this branch, so these checks are unnecessary.
2024-04-13 11:10:25 +02:00
Robert Müller
507b097ad8
Remove unnecessary cleanup in CClient::LoadMap
function
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The number of received snapshots is already correctly reset in the `CClient::OnEnterGame` function for the main and dummy connections.
2024-04-13 11:07:19 +02:00
Robert Müller
5a05f6e098
Merge pull request #8202 from def-/pr-estonian
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Update Estonian translations by Cammo
2024-04-12 15:54:27 +00:00
Robert Müller
a743962b84
Pass CImageInfo
by reference to IGraphics::LoadPng
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For consistency with other graphics functions using `CImageInfo`.
2024-04-12 17:23:41 +02:00
Robert Müller
8f7055f694
Change PNG
in function names to Png
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- `LoadPNG` -> `LoadPng`
- `SavePNG` -> `SavePng`
- `LoadSkinPNG` -> `LoadSkinPng`
2024-04-12 17:23:18 +02:00
Dennis Felsing
74411fb66c
Update Estonian translations by Cammo
2024-04-12 22:44:13 +08:00
Dennis Felsing
06f330afb7
Merge pull request #8201 from Robyt3/Gameclient-OnReset-Fix
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Fix tee briefly appearing at previous position when joining
2024-04-12 01:19:08 +00:00
Robert Müller
5da64c54fd
Fix tee briefly appearing at previous position when joining
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Previously, when connecting to servers repeatedly, the local tee would appear at the position it had on the previous server for a short time when joining.
This (and potentially other bugs) are fixed by clearing all game related `CGameClient` member variables in the `OnReset` function. Additionally, the `OnReset` function is now used in the `OnInit` function to ensure everything is initialized correctly when starting the client and to avoid duplicating the code.
In particular, this bug was limited to use of `cl_predict 1`, because the predicted gameworlds were not being reset when disconnecting, causing the predicted world and character from the previous server to be used. This bug was introduced in version 15.6, which added the predicted gameworlds in #1620 . Closes #4339 .
2024-04-11 21:37:53 +02:00
Robert Müller
e4fd16e6a5
Merge pull request #8200 from def-/pr-default-team0mode
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Enable team0mode by default again
2024-04-11 18:21:26 +00:00
Dennis Felsing
1adae02291
Merge pull request #8199 from dobrykafe/pr-team0mode-fix
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Prevent enabling `/team0mode` while practice mode is active
2024-04-11 16:45:22 +00:00
Dennis Felsing
387608a361
Enable team0mode by default again
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Since we have https://github.com/ddnet/ddnet/pull/8199 now
2024-04-12 00:31:09 +08:00