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Merge pull request #8204 from Robyt3/Client-Various-Cleanup
Various minor cleanup of `CClient`
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commit
effc79cc87
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@ -949,7 +949,6 @@ const char *CClient::LoadMap(const char *pName, const char *pFilename, SHA256_DI
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
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m_aReceivedSnapshots[g_Config.m_ClDummy] = 0;
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str_copy(m_aCurrentMap, pName);
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str_copy(m_aCurrentMapPath, pFilename);
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@ -2404,26 +2403,18 @@ void CClient::Update()
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int64_t Now = m_aGameTime[!g_Config.m_ClDummy].Get(time_get());
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while(true)
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{
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CSnapshotStorage::CHolder *pCur = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
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int64_t TickStart = (pCur->m_Tick) * time_freq() / GameTickSpeed();
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if(TickStart < Now)
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{
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CSnapshotStorage::CHolder *pNext = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
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if(pNext)
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{
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m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
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m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
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// set ticks
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m_aCurGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
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m_aPrevGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
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}
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else
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break;
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}
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else
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if(!m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext)
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break;
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int64_t TickStart = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick * time_freq() / GameTickSpeed();
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if(TickStart >= Now)
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break;
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m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
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m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
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// set ticks
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m_aCurGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
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m_aPrevGameTick[!g_Config.m_ClDummy] = m_aapSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
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}
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}
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@ -2443,32 +2434,24 @@ void CClient::Update()
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while(true)
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{
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CSnapshotStorage::CHolder *pCur = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
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int64_t TickStart = (pCur->m_Tick) * time_freq() / GameTickSpeed();
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if(TickStart < Now)
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{
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CSnapshotStorage::CHolder *pNext = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
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if(pNext)
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{
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m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
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m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
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// set ticks
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m_aCurGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
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m_aPrevGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
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if(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
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{
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GameClient()->OnNewSnapshot();
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Repredict = true;
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}
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}
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else
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break;
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}
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else
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if(!m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext)
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break;
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int64_t TickStart = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick * time_freq() / GameTickSpeed();
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if(TickStart >= Now)
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break;
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m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
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m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
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// set ticks
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m_aCurGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
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m_aPrevGameTick[g_Config.m_ClDummy] = m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
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if(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
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{
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GameClient()->OnNewSnapshot();
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Repredict = true;
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}
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}
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if(m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV])
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@ -2510,8 +2493,7 @@ void CClient::Update()
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}
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// fetch server info if we don't have it
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if(State() >= IClient::STATE_LOADING &&
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m_CurrentServerInfoRequestTime >= 0 &&
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if(m_CurrentServerInfoRequestTime >= 0 &&
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time_get() > m_CurrentServerInfoRequestTime)
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{
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m_ServerBrowser.RequestCurrentServer(ServerAddress());
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@ -2519,8 +2501,7 @@ void CClient::Update()
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}
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// periodically ping server
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if(State() == IClient::STATE_ONLINE &&
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m_CurrentServerNextPingTime >= 0 &&
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if(m_CurrentServerNextPingTime >= 0 &&
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time_get() > m_CurrentServerNextPingTime)
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{
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int64_t NowPing = time_get();
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@ -2553,24 +2534,24 @@ void CClient::Update()
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#ifdef CONF_DEBUG
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if(g_Config.m_DbgStress)
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{
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static int64_t ActionTaken = 0;
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static int64_t s_ActionTaken = 0;
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int64_t Now = time_get();
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if(State() == IClient::STATE_OFFLINE)
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{
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if(Now > ActionTaken + time_freq() * 2)
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if(Now > s_ActionTaken + time_freq() * 2)
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{
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
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Connect(g_Config.m_DbgStressServer);
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ActionTaken = Now;
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s_ActionTaken = Now;
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}
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}
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else
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{
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if(Now > ActionTaken + time_freq() * (10 + g_Config.m_DbgStress))
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if(Now > s_ActionTaken + time_freq() * (10 + g_Config.m_DbgStress))
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{
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!");
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Disconnect();
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ActionTaken = Now;
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s_ActionTaken = Now;
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}
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}
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}
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