Commit graph

80 commits

Author SHA1 Message Date
GreYFoXGTi f41d4851d2 Cleanup a bit and modified the binary name
Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
2010-07-29 10:40:27 +03:00
GreYFoXGTi 434b4aad86 The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons
Signed-off-by: btd <bardadymchik@gmail.com>
2010-07-29 08:59:32 +03:00
Fujnky 5849aeb86c Merge branch 'master' of git://github.com/matricks/teeworlds
Conflicts:
	src/game/server/gamemodes/ctf.cpp
2010-06-03 17:47:32 +02:00
Magnus Auvinen a6ab379e67 fixed so that the same distance is used when leaving off the flag and taking it 2010-06-03 17:40:01 +02:00
Fujnky feb8894b4d Flag catch and capture should now be exactly the same 2010-06-03 16:42:37 +02:00
Fujnky 7b74cd248b made flag catch and capture distances fit 2010-06-03 15:30:33 +02:00
Magnus Auvinen 4c0886f087 renamned m_pCarryingCCharacter correctly 2010-05-29 11:26:17 +00:00
Magnus Auvinen 72c06a2589 copied refactor to trunk 2010-05-29 07:25:38 +00:00
Magnus Auvinen 4bb1df3189 moved 0.5 branch to trunk 2009-05-31 09:44:20 +00:00
Magnus Auvinen bd1556ce76 added missing ctf return sound 2009-01-21 00:00:04 +00:00
Alfred Eriksson 335aa0feb2 flag position is only sent when player is near 2009-01-17 17:26:56 +00:00
Magnus Auvinen 123c5b5b99 introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00
Magnus Auvinen 172463b2bb fixed so your team gets -1 if you kill yourself. drawback, team looses one point when you switch team as well. good enough for now 2009-01-11 14:16:49 +00:00
Magnus Auvinen 7c0413ebac added some modding comments 2009-01-11 13:23:40 +00:00
Magnus Auvinen 371e862316 fixed so the laser bounces correctly at low angles 2009-01-11 10:26:17 +00:00
Alfred Eriksson 9a65b577ad added mod gamemode 2009-01-11 09:29:15 +00:00
scosu 579065bb22 Chat message for capture timing. ticket #278 2008-11-08 15:17:59 +00:00
scosu cd1c92c41b a nicer solution for changeset:1669 2008-11-08 09:02:35 +00:00
Dominik Geyer 1adbddccca do not take/reset the flag if character is dead or spectator; ticket #556 2008-11-04 16:35:48 +00:00
Dominik Geyer 0259e5c3e5 fixed null-pointer server-crash 2008-11-04 13:19:05 +00:00
Dominik Geyer d37c54a995 tdm: fix team-scoring on teammate-kill; ticket #557 2008-11-04 11:55:26 +00:00
scosu e1807ea08a fix for ticket #549 by using col_intersect_line 2008-11-04 07:20:24 +00:00
Dominik Geyer 3cdb90c10c reset flag when it hits a death-tile; ticket #513 2008-10-18 20:37:41 +00:00
Alfred Eriksson 2c274fcd19 fixed server crash when disconnecting in ctf 2008-10-05 15:40:36 +00:00
Magnus Auvinen d9d37b945e some server restructure. added hook no attach sound 2008-09-23 18:08:19 +00:00
Alfred Eriksson 554089b018 fixed #470 2008-09-13 19:53:13 +00:00
Magnus Auvinen 04eddacd65 setting of correct game type in game controller. fixed gametype filter in browser. various cleanups 2008-08-31 21:50:14 +00:00
Magnus Auvinen 0a48454a55 removed the GAMETYPE_ enum 2008-08-31 14:37:35 +00:00
Magnus Auvinen d711dd190c continued with clean up 2008-08-17 08:52:24 +00:00
Magnus Auvinen a420eb543f moved alot of stuff to their own cpp/hpp files 2008-08-14 18:25:44 +00:00