Commit graph

117 commits

Author SHA1 Message Date
patiga 359257f73a write automapper version, was not initialized 2020-05-17 23:28:10 +02:00
def b480492ded Don't count freshly loaded map as modified (fixes #2178)
The reason is that we increased the sensitivity of the modified flag to
include adding layers and groups, and simply loading the map already
adds those, so every loaded map was considered modified.
2020-05-16 08:17:50 +02:00
Magnus Auvinen 6a6a5f00c9 more typesafty in the graphics. introduced the IGraphics::CTextureHandle
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8)
2019-11-22 18:08:37 +01:00
Dennis Felsing 40591c2f8b Remove save group/layer button (fixes #1475) 2019-03-11 22:58:18 +01:00
Dennis Felsing 045533cef7
Merge pull request #1321 from bojidar-bg/x-add-auto-automapper
Add option to automatically run the automapper
2018-11-15 09:30:22 +01:00
Ryozuki 674d3f00e0 add support for blue teleport gun 2018-11-03 10:26:20 +01:00
Ryozuki ddf2e6af36 add tele-activator to the switch layer 2018-11-03 10:26:19 +01:00
Bojidar Marinov 823e4ee0f3
Save automapper config as external-typed mapitem 2018-10-09 13:17:05 +03:00
heinrich5991 f8277267a0 Remove mem_alloc and mem_free, use standard C functions instead
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc`
(the latter one being used to allocate a zeroed array of elements,
sometimes, this makes a call to `mem_zero` superfluous).

This results in having to remove `mem_stats` which previously recorded
the number of allocations and their size that the Teeworlds code did
directly.

Remove OOM handling in `src/game/client/components/binds.cpp`.

Remove needless copying in the CSV code in
`src/game/client/components/statboard.cpp`.
2018-04-09 11:56:39 +02:00
yangfl 1620fc9b0f Fix typo 2018-02-07 16:10:40 +08:00
Dennis Felsing eb2634ab0a Merge pull request #852 from heinrich5991/pr_ddnet_fix_extractname
Add testing; fix, rename and test the `CEditor::ExtractName` function
2017-08-30 22:09:17 +02:00
heinrich5991 22be1be389 Fix and rename the CEditor::ExtractName function
Fixes #846.
2017-08-30 13:59:42 +02:00
heinrich5991 2682480f8a Rename GetUncompressedDataSize to GetDataSize
Also rename the old `GetDataSize` to `GetFileDataSize`. `GetDataSize`
now returns the actual data size, not the data size before
decompression.
2017-08-30 08:36:17 +02:00
sctt 0849fa6024 fixing map_resave and adding map_replace_image
Update datafile.h

Update datafile.cpp

Update datafile.cpp

Update map_resave.cpp

Update datafile.h

Update map_resave.cpp

Update datafile.h

Update datafile.cpp

Update config_store.cpp

Update config_retrieve.cpp

Update io.cpp

Update gamecontext.cpp

Update config_store.cpp

Update CMakeLists.txt

Create map_replace_image.cpp

Update map_replace_image.cpp

fixing bug with height and witdth
2017-08-29 16:21:16 +02:00
def 4b4f9992d4 Fix disappearing switches in editor 2017-07-15 18:11:01 +02:00
def 73c61e4169 Let's not save maps that are ok already 2017-06-11 20:18:28 +02:00
def 2bd6316ce7 Add code for fixing old maps by removing unused tiles 2017-06-11 19:53:55 +02:00
HMH 4a0abf6747 Access the correct Flags variable for saving maplayers 2017-04-01 18:16:02 +02:00
heinrich5991 54c5faa64c Complete the refactor 2017-03-12 19:52:29 +01:00
Alexandre Díaz 3589ed0b0f Start refactor... 2017-03-12 19:30:55 +01:00
BannZay c658411f15 Load Current Map button added 2016-08-23 14:29:53 +03:00
def 03a48dd09f Add code to remove unused tiles on game and front layers (commented out) 2016-05-11 12:13:54 +02:00
heinrich5991 7d9228f3d5 Fix a severe bug with config saving
Thought I had fixed that long ago...
2015-08-27 12:55:35 +02:00
SushiTee 7bd0f276d4 saving server settings within the map and loading them on init 2015-08-27 12:51:24 +02:00
def 6e8ada1ac8 Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
def 0945e24ce4 Actual fix for crash with RGB images, convert them to RGBA instead 2015-04-04 18:07:57 +02:00
def c11044318e Hopefully fix map saving with RGB images 2015-04-04 17:16:20 +02:00
def 05970cc2e2 Add BONUS tile, opposite of PENALTY (for Saavik's new map) 2015-03-10 22:57:40 +01:00
def 2e7e4cfd46 Code piece to convert race stoppers to ddrace stoppers 2014-12-06 00:56:08 +01:00
BeaR 5d364410de Add editor compatibility with sound layers from older maps 2014-12-05 14:38:16 +01:00
BeaR d1327742e7 Start adding support for custom shaped audio fields
Add version check for sound layers
2014-11-27 16:18:15 +01:00
def 26260181bd Some work on Opus map sounds (not working yet) 2014-10-27 16:23:53 +01:00
def 699fb60532 Fix: Mapping sounds in editor works even when the sound system is disabled 2014-10-25 01:23:39 +02:00
def 12102a14a6 Fix sound and image loading 2014-10-24 23:03:16 +02:00
def d213a30bed Change new to mem_alloc (thanks BeaR) 2014-10-19 14:09:23 +02:00
BeaR 0a70d49566 Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
BeaR dfea1e9e71 Remove debug rendering for sound layers and unused item members 2014-10-18 18:41:53 +02:00
BeaR b5d0034674 Add embedded sound support 2014-10-18 18:41:53 +02:00
BeaR 66d02de673 Fix saving of sounds 2014-10-18 18:41:52 +02:00
BeaR 5df94f772f Add support for sound sources 2014-10-18 18:41:51 +02:00
BeaR 2bd9df2626 Adding support for saving/loading sound layers 2014-10-18 18:41:51 +02:00
HMH 8f6d76a27e added saving/loading code for tunelayer 2014-03-23 17:10:48 +01:00
def 42ed2807cb Add penalty tile 2014-02-09 23:31:29 +01:00
def 391232017a Add evil checkpoint teleports 2014-02-01 22:20:41 +01:00
def 4f6e2eb11f Only reload map afer saving in editor if we're on localhost 2014-01-24 03:41:30 +01:00
def 3e21d31961 Compile errors 2014-01-11 00:54:52 +01:00
def 4a3f75884e Hopefully fix bug with some malformed maps that can make the client crash 2014-01-11 00:52:23 +01:00
def 3eaad43b6b Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace
Conflicts:
	bam.lua
	data/languages/index.txt
	src/engine/server/server.cpp
	src/engine/shared/network_server.cpp
	src/game/client/components/chat.cpp
	src/game/client/components/menus_settings.cpp
	src/game/server/entities/character.cpp
	src/game/server/gamecontext.cpp
	src/game/version.h
2013-12-26 18:02:22 +01:00
def 6da8d2146c New mapping entity: Specify number of jumps 2013-08-24 01:03:45 +02:00
def bf518df74d New teleport entities 2013-08-13 04:59:25 +02:00
m!nus ee9a8ce4b7 prevent map editor from crashing if loaded map is invalid 2013-05-26 10:58:03 +02:00
oy ff75c3ba2d fixed some memory leaks in the map editor 2013-02-24 17:41:15 +01:00
GreYFoX cd4ba53bae Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace
Conflicts:
	bam.lua
	scripts/build.py
	scripts/make_release.py
	src/engine/server.h
	src/game/client/gameclient.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontext.h
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/player.cpp
	src/game/version.h
2012-04-12 02:09:31 +02:00
SushiTee 65f4416164 added map info 2012-01-10 23:14:24 +01:00
GreYFoX 1446d0980b Merge branch 'master' of git://github.com/oy/teeworlds into DDRace
* Version 1.098a
Conflicts:
	bam.lua
	src/game/client/gameclient.h
	src/game/mapitems.h
2011-12-05 11:32:01 +02:00
oy 9a03989e84 added "Make an option for each envelope: (a) synchronized (b) starting at join" by Choupom 2011-12-04 14:39:47 +01:00
GreYFoX ff696bad6c Mac Loves Cyclic Includes 2011-08-31 13:56:04 +02:00
GreYFoX 06afe36db4 Removed old hook through prediction as 0.5.2 servers are no longer compatible
made it possible to load old maps
Enumerated layers
2011-08-13 02:12:40 +02:00
GreYFoX 35d16bd58c Merge branch 'master' of git://github.com/oy/teeworlds into DDRace0611
Conflicts:
	src/engine/console.h
	src/engine/server.h
	src/engine/server/server.cpp
	src/engine/shared/config_variables.h
	src/engine/shared/console.cpp
	src/engine/shared/console.h
	src/engine/shared/network_server.cpp
	src/game/client/components/console.cpp
	src/game/client/components/console.h
	src/game/client/components/menus_browser.cpp
	src/game/client/gameclient.cpp
	src/game/editor/editor.cpp
	src/game/editor/editor.h
	src/game/editor/io.cpp
	src/game/editor/layer_tiles.cpp
	src/game/editor/popups.cpp
	src/game/gamecore.cpp
	src/game/mapitems.h
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/gamecontroller.cpp
	src/game/server/gamecontroller.h
	src/game/server/gamemodes/ctf.cpp
	src/game/server/player.cpp
	src/game/variables.h
2011-08-13 02:01:40 +02:00
GreYFoX 74462d4611 enumerated laser types, made it possible to choose which weapon to disable using switch layer delay variable 2011-07-25 22:16:20 +02:00
Choupom 84e5c53432 added color envelope feature for tilemaps 2011-07-20 22:04:13 +02:00
Choupom c2e8bf5035 made a constant for game layer flag 2011-07-20 21:54:23 +02:00
SushiTee d78c0d66e5 ability to name groups and layers 2011-07-15 00:47:52 +02:00
oy 7bc07b613f added auto mapping feature by LordSkelethom 2011-07-09 01:09:06 +02:00
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
GreYFoX cc63cf2553 Merge branch 'master' of git://github.com/oy/teeworlds
Conflicts:
	src/engine/external/pnglite/pnglite.c
	src/engine/external/pnglite/pnglite.h
	src/engine/shared/config_variables.h
	src/game/client/components/menus_browser.cpp
	src/game/server/entities/character.cpp
	src/game/server/entities/laser.cpp
	src/game/server/gamecontext.cpp
	src/game/server/player.cpp
	src/game/version.h
2011-05-09 18:36:13 +02:00
Choupom 0c6f187e3b renamed editor files 2011-05-03 18:45:42 +02:00
Renamed from src/game/editor/ed_io.cpp (Browse further)