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Add code to remove unused tiles on game and front layers (commented out)
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@ -877,50 +877,6 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
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if(pTilemapItem->m_Version >= 3)
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IntsToStr(pTilemapItem->m_aName, sizeof(pTiles->m_aName)/sizeof(int), pTiles->m_aName);
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if (Size >= pTiles->m_Width*pTiles->m_Height*sizeof(CTile))
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{
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mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile));
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if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
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{
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(pTiles->m_pTiles[i].m_Index)
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pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
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}
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}
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// Convert race stoppers to ddrace stoppers
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/*if(pTiles->m_Game)
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{
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(pTiles->m_pTiles[i].m_Index == 29)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP|TILEFLAG_ROTATE;
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}
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else if(pTiles->m_pTiles[i].m_Index == 30)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = TILEFLAG_ROTATE;
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}
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else if(pTiles->m_pTiles[i].m_Index == 31)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP;
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}
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else if(pTiles->m_pTiles[i].m_Index == 32)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = 0;
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}
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}
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}*/
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}
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DataFile.UnloadData(pTilemapItem->m_Data);
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if(pTiles->m_Tele)
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{
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void *pTeleData = DataFile.GetData(pTilemapItem->m_Tele);
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@ -1083,6 +1039,77 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
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}
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DataFile.UnloadData(pTilemapItem->m_Tune);
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}
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else // regular tile layer or game layer
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{
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if (Size >= pTiles->m_Width*pTiles->m_Height*sizeof(CTile))
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{
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mem_copy(pTiles->m_pTiles, pData, pTiles->m_Width*pTiles->m_Height*sizeof(CTile));
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if(pTiles->m_Game && pTilemapItem->m_Version == MakeVersion(1, *pTilemapItem))
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{
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(pTiles->m_pTiles[i].m_Index)
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pTiles->m_pTiles[i].m_Index += ENTITY_OFFSET;
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}
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}
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}
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}
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DataFile.UnloadData(pTilemapItem->m_Data);
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// Remove unused tiles on game and front layers
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/*if(pTiles->m_Game)
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{
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(!IsValidGameTile(pTiles->m_pTiles[i].m_Index))
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{
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pTiles->m_pTiles[i].m_Index = 0;
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pTiles->m_pTiles[i].m_Flags = 0;
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}
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}
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}
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if(pTiles->m_Front)
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{
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(!IsValidFrontTile(pTiles->m_pTiles[i].m_Index))
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{
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pTiles->m_pTiles[i].m_Index = 0;
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pTiles->m_pTiles[i].m_Flags = 0;
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}
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}
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}*/
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// Convert race stoppers to ddrace stoppers
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/*if(pTiles->m_Game)
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{
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(pTiles->m_pTiles[i].m_Index == 29)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP|TILEFLAG_ROTATE;
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}
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else if(pTiles->m_pTiles[i].m_Index == 30)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = TILEFLAG_ROTATE;
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}
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else if(pTiles->m_pTiles[i].m_Index == 31)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = TILEFLAG_HFLIP|TILEFLAG_VFLIP;
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}
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else if(pTiles->m_pTiles[i].m_Index == 32)
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{
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pTiles->m_pTiles[i].m_Index = 60;
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pTiles->m_pTiles[i].m_Flags = 0;
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}
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}
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}*/
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}
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else if(pLayerItem->m_Type == LAYERTYPE_QUADS)
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{
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