Commit graph

4531 commits

Author SHA1 Message Date
Robert Müller 066768cf70 Use distinct error return codes for CSnapshotDelta::UnpackDelta
Use a different error code for every return statement, so it's easier to determine why unpacking a delta failed.

The codes are grouped by the first digit of the error code:

- `-1xx`: not enough data to read
- `-2xx`: value is invalid
- `-3xx`: could not build snapshot item
2023-01-08 14:31:07 +01:00
bors[bot] 69931336fc
Merge #6242
6242: Add skin to serverbrowser's scoreboard r=def- a=Jupeyy

with #6240 we might get few more pixels for either flag or margin

![image](https://user-images.githubusercontent.com/6654924/211063976-4acb60ca-9a49-4d1b-b556-a82f88b28303.png)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-07 10:29:22 +00:00
Jupeyy 1182180e23 Add skin to serverbrowser player list 2023-01-07 09:20:25 +01:00
Adrian Bunk abb1979d20 src/engine/shared/datafile.cpp: Re-add #include <base/math.h> for big endian 2023-01-07 04:38:06 +02:00
bors[bot] f79412c59c
Merge #6244 #6245 #6246
6244: Minor base refactoring r=def- a=Robyt3


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6245: Add ingame and browser buttons to copy server info to clipboard r=def- a=Robyt3

Add "Copy info" buttons to server browser and ingame menu to copy the server info of the selected/current server to the clipboard.

The margins around the server browser details are improved.

Closes #5440.

Screenshots:
- browser (old):
![browser old](https://user-images.githubusercontent.com/23437060/211093742-b877f1e2-6be0-4827-b1c8-0fd209f697aa.png)
- browser (new):
![browser new](https://user-images.githubusercontent.com/23437060/211093750-f0b3e2c2-8f95-42e1-94bf-ec8b9da4132f.png)
- ingame: 
![ingame](https://user-images.githubusercontent.com/23437060/211093736-04569b8e-96d6-40ab-a37e-8c581f2d8aea.png)


## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6246: Remove dead freeze code r=def- a=Zwelf

Remove unused `m_FreezeTime == -1` state

Reduces code complexity. Both `g_Config.m_SvFreezeDelay`[[1]] and `GetSwitchDelay(int Index)`[[2]] can only return non-negative numbers, therefore this is currently dead code and can be removed.

The last time it was possible to pass a negative number was removed in 561ce64666 (diff-29ffe32916052e1066eed938021aadfeb29f855d7c63d9c1ca3350aceffb79f3L1624)

[1]: c8ea372d98/src/engine/shared/config_variables.h (L213)
[2]: c8ea372d98/src/game/mapitems.h (L467)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
Co-authored-by: Zwelf <zwelf@strct.cc>
2023-01-06 22:56:49 +00:00
Robert Müller fc7c376738 Add ingame and browser buttons to copy server info to clipboard
Add "Copy info" buttons to server browser and ingame menu to copy the server info of the selected/current server to the clipboard.

The margins around the server browser details are improved.

Closes #5440.
2023-01-06 21:23:33 +01:00
Jupeyy 9cf82dfcbc Add warning for missing integrated CPU driver 2023-01-06 20:57:31 +01:00
Jupeyy 334b0fe757 Followup fixes for physical devices 2023-01-06 20:57:27 +01:00
Jupeyy fda0f5a29d Add error handling when enumerating physical devices 2023-01-06 15:11:46 +01:00
Dennis Felsing 6a13008147 Update translations for upcoming 16.7 2023-01-05 09:39:34 +01:00
bors[bot] c7192d703e
Merge #6226 #6230
6226: Remove projectiles on save and load r=def- a=Zwelf

Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6230: For integrated and discrete GPUs always prefer what comes first in the list r=def- a=Jupeyy

fixes #6200

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2023-01-04 18:03:11 +00:00
Jupeyy 7ca20a5873 For integrated and discrete GPUs always prefer what comes first in the list 2023-01-04 18:25:35 +01:00
Jupeyy a077c01b80 Less translations for vk errors from backend 2023-01-04 18:19:53 +01:00
bors[bot] 6d3af742dd
Merge #6180
6180: Implement exact matches in search and exclude strings r=Robyt3 a=def-

Thanks to bencie for discussion

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2023-01-03 18:16:03 +00:00
Robert Müller 9ea665cd69 Fix undefined demo timeline markers when recording is not stopped
When the demo recording is not stopped properly (e.g. client crashes during recording), the timeline markers and the demo length are not updated.
The length is always set to zero when starting the recording, but uninitialized memory is written for the timeline markers, which causes these demos to likely show the maximum number of markers with some markers possibly being outside the ticks that the demo contains.
This is fixed by initially setting all timeline marker data to zero when starting the recording.
2023-01-03 15:38:54 +01:00
Robert Müller c2c21298e2 Fix signed integer overflow on client input message
Swap mathematical operations to avoid multiplication by `1000`. As `time_freq()` returns the nanoseconds in a second (1e9), first dividing this number by 1000 does not lose any precision.

Also ensure that `IntendedTick` is in the valid range of ticks.

```
src/engine/server/server.cpp:1585:64: runtime error: signed integer overflow: 24185120014282423 * 1000 cannot be represented in type 'long int'
    0 0x55c165f220aa in CServer::ProcessClientPacket(CNetChunk*) src/engine/server/server.cpp:1579
    1 0x55c165f3a8d3 in CServer::PumpNetwork(bool) src/engine/server/server.cpp:2383
    2 0x55c165f51166 in CServer::Run() src/engine/server/server.cpp:2821
    3 0x55c165eb37d0 in main src/engine/server/main.cpp:191
    4 0x7f99e4c3ad8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    5 0x7f99e4c3ae3f in __libc_start_main_impl ../csu/libc-start.c:392
    6 0x55c165e7ab64 in _start (build-asan/DDNet-Server+0xd7ab64)
```
2023-01-03 14:10:58 +01:00
Robert Müller 706eb0d015 Remove unnecessary include in protocol, move definitions to cpp file
The include of `base/system.h` in `src/engine/shared/protocol.h` is not required and only used transitively in `teamscore.h` for `dbg_assert`.

To avoid adding back the include in `teamscore.h`, the function definitions are moved to the cpp file. Both definitions are moved for consistency.
2023-01-03 14:10:58 +01:00
Robert Müller e4b1db1b6d Fix spelling of NETMSG_AUTH_CHALLENGE constant 2023-01-03 14:10:57 +01:00
Robert Müller 25e01eb762 Add constants for minimum and maximum tick values 2023-01-03 14:10:57 +01:00
Robert Müller 179e3b1c4c Register application separately to specify its displayed name
The application itself must also be registered in a separate registry key, so its displayed name can be set.

See: https://learn.microsoft.com/en-us/windows/win32/shell/app-registration
2023-01-02 17:35:16 +01:00
Robert Müller 6e28ca6fe4 Extract method IStorage::GetBinaryPathAbsolute 2023-01-02 15:29:43 +01:00
bors[bot] b252f2e344
Merge #6199
6199: Register protocol and file extensions on client launch on Windows r=def- a=Robyt3

When launching the client on Windows, associate the protocol `ddnet` and the file extensions `.map` and `.demo` with the client executable.

See #6072.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2023-01-02 12:58:15 +00:00
def 39b34bf40c Don't count (connecting) players for voting 2023-01-02 11:25:13 +01:00
Robert Müller 4118074768 Fix signed integer overflow when unpacking snapshot delta
```
src/engine/shared/snapshot.cpp:219:18: runtime error: signed integer overflow: -2011501152 + -1594687485 cannot be represented in type 'int'
    0 0x5593cbc3534c in CSnapshotDelta::UndiffItem(int const*, int*, int*, int, int*) src/engine/shared/snapshot.cpp:219
    1 0x5593cbc3852d in CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:442
    2 0x5593cbb881a6 in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:624
    3 0x5593cbb9a907 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1016
    4 0x5593ca9f44da in CClient::Update() src/engine/client/client.cpp:2628
    5 0x5593caa199dd in CClient::Run() src/engine/client/client.cpp:3220
    6 0x5593caa970f3 in main src/engine/client/client.cpp:4717
    7 0x7fe086d04d8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    8 0x7fe086d04e3f in __libc_start_main_impl ../csu/libc-start.c:392
    9 0x5593ca55e6f4 in _start (build-demofuzz/DDNet+0x24936f4)
```
2022-12-31 12:06:31 +01:00
Robert Müller d63a7a3c84 Fix left shift of negative value when unpacking snapshot delta
```
src/engine/shared/snapshot.cpp:693:28: runtime error: left shift of negative value -1
    0 0x55cae1608071 in CSnapshotBuilder::NewItem(int, int, int) src/engine/shared/snapshot.cpp:686
    1 0x55cae1603fe0 in CSnapshotDelta::UnpackDelta(CSnapshot*, CSnapshot*, void const*, int) src/engine/shared/snapshot.cpp:390
    2 0x55cae15544c6 in CDemoPlayer::DoTick() src/engine/shared/demo.cpp:624
    3 0x55cae1566c27 in CDemoPlayer::Update(bool) src/engine/shared/demo.cpp:1016
    4 0x55cae03c07fa in CClient::Update() src/engine/client/client.cpp:2628
    5 0x55cae03e5cfd in CClient::Run() src/engine/client/client.cpp:3220
    6 0x55cae0463413 in main src/engine/client/client.cpp:4717
    7 0x7fbc7d855d8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    8 0x7fbc7d855e3f in __libc_start_main_impl ../csu/libc-start.c:392
    9 0x55cadff2aa14 in _start (build-demofuzz/DDNet+0x2493a14)
```
2022-12-31 12:06:31 +01:00
Robert Müller 6800bd90a4 Fix edge cases where demo tick seeking did not work
Instead of using hardcoded tick offsets, use the current/previous/next tick values from the demo info.

This fixes seeking the next tick not working for demos where the difference between the current and the next tick was greater than 3.
2022-12-30 21:05:46 +01:00
Robert Müller a3e48bef27 Prevent temporary demo file from being deleted multiple times
Each time the client disconnected or stopped a demo, it tried to delete the previous temporary replay file, which causes an error message "could not delete file" to be shown in the console.

This is prevented by clearing the current filename of the demo recorder after deleting the file.
2022-12-30 14:20:42 +01:00
Robert Müller a61eec8f1e Add DDNet settings button to unregister protocol and file extensions
Add a button to the Miscellaneous DDNet settings to manually unregister the protocol and file extension handlers.
2022-12-29 18:03:08 +01:00
Robert Müller db3d1f19a9 Register protocol and file extensions on client launch on Windows
When launching the client on Windows, associate the protocol `ddnet` and the file extensions `.map` and `.demo` with the client executable.
2022-12-29 18:03:08 +01:00
bors[bot] f230ad0bdc
Merge #6191
6191: Use own defines of format specifiers for MinGW (fixes #6187) r=Jupeyy a=Chairn

Counter proposition to #6188. Redefines our own specifiers

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-12-28 20:59:17 +00:00
bors[bot] 46209376ad
Merge #6164
6164: Automatically register ddnet:// url handler on macOS r=Robyt3 a=def-

Should work automatically on first time running client.

See https://hublog.hubmed.org/archives/001154

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-12-26 15:53:33 +00:00
bors[bot] 667d588e55
Merge #6179
6179: Ignore connecting players in search terms when "Filter connecting players" is on r=heinrich5991 a=def-

Thanks to bencie for reporting

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-12-26 01:27:13 +00:00
Chairn 3132c96a80 Use own defines of format specifiers for MinGW (fixes #6187) 2022-12-25 21:18:05 +01:00
def c3909d7cdb Just quiet curl warnings for now 2022-12-25 19:34:19 +01:00
Dennis Felsing 779b44fde5 Support .demo and .map files being dragged into client
Only tested on macOS, but should work everywhere
2022-12-24 01:06:06 +01:00
Dennis Felsing bfe4ced662 Automatically register ddnet:// url handler on macOS
Works automatically on first time running client. Whenever you click on
a URL it is automatically opened in the current client, same as writing
"connect ip:port" into F1.

See https://hublog.hubmed.org/archives/001154 and
https://wiki.libsdl.org/SDL2/SDL_DropEvent
2022-12-24 00:26:35 +01:00
Dennis Felsing 68625dd370 Implement exact matches in search and exclude strings
Thanks to bencie for discussion
2022-12-23 23:25:11 +01:00
Dennis Felsing f65f2bd1d1 Ignore connecting players in search terms when "Filter connecting players" is on
Thanks to bencie for reporting
2022-12-23 15:59:46 +01:00
Robert Müller 51e99b99cb Pass SDL event structure directly to handler functions
Instead of passing the generic `SDL_Event` to the handler functions and getting the specific structure inside the functions, pass the specific structure directly to the functions.
2022-12-18 12:41:54 +01:00
Robert Müller 2579f0be2f Add support for hot-plugging gamecontrollers
Handle the appropriate SDL events to open new joysticks when they are connected and remove joysticks when they are disconnected.

If the active joystick gets disconnected, then the first joystick in the list will be activated as a fallback.
If the previously activated joystick gets reconnected, it will be activated again automatically, as it is identified by the GUID stored in the configuration.
The stored joystick GUID is only updated when the user manually selects a new joystick in the controls settings or with the console.

Closes #6152.
2022-12-18 12:41:17 +01:00
Robert Müller 1eaa88b236 Handle ordinal joystick hat keys as combined cardinal hat keys
Instead of considering diagonal hat inputs (e.g. up-left) as separate keys, consider them as inputs for both cardinal directions (e.g. up and left) at the same time.

This improves input with gamecontrollers that map the D-Pad to a joystick hat, as it was impossible with the previous handling to move with hat-left/right and jump with hat-up at the same time.

This means that diagonal hat buttons can no longer be used in binds, because they are no longer considered distinct buttons. It's unlikely that they would ever be useful in this game, as real joystick POV hats would not be used anyway.

Closes #6120.
2022-12-17 17:18:01 +01:00
Dennis Felsing a59613e56f Use %zu formatter for size_t, not PRIu64 (which is for uint64_t) 2022-12-16 16:40:10 +01:00
Robert Müller a0553f2d40 Fix editor smooth zooming when joining/reloading game
Using `IClient::LocalTime` for smooth zooming in the editor causes the zoom to behave incorrectly when joining a game, as the local time is reset when joining a game.
This is fixed by adding a separate `IClient::GlobalTime` which is only set once when the client launches and never resets.
2022-12-15 18:18:06 +01:00
Jupeyy 5341fc37fd Minimal changes to default to Vulkan 2022-12-13 19:37:03 +01:00
Jupeyy 870ea8566e Improve error handling in vulkan
so it doesn't assert & shows a message box with the error and some tips
2022-12-13 18:11:26 +01:00
Jupeyy dff876d58c Add Localizable hint 2022-12-13 17:53:32 +01:00
Dennis Felsing 412a9461c0 Fix conflict resolution between #6013 and #5948
Thanks @Robyt3 for noticing
2022-12-12 14:13:32 +01:00
bors[bot] c96310464e
Merge #6119
6119: Fix client attempting to delete user directory when stopping replay demo r=Chairn a=Robyt3

When the client stops a replay demo and tries to remove the temporary file when being disconnected, it's not checked whether a recording of a replay demo has ever been started. In this case the filename is empty, which leads to the client trying to delete the user's directory, which will fail with an error message, as it's a folder and cannot be deleted with the function designed for deleting files.

This is fixed by calling the function `DemoRecorder_Stop` to delete the temporary demo file, as this function already makes sure that the filename is not empty.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-11 14:43:51 +00:00
Robert Müller 144a69266c Fix client attempting to delete user directory when stopping replay demo
When the client stops a replay demo and tries to remove the temporary file when being disconnected, it's not checked whether a recording of a replay demo has ever been started.
In this case the filename is empty, which leads to the client trying to delete the user's directory, which will fail with an error message, as it's a folder and cannot be deleted with the function designed for deleting files.

This is fixed by calling the function `DemoRecorder_Stop` to delete the temporary demo file, as this function already makes sure that the filename is not empty.
2022-12-11 15:05:31 +01:00
Robert Müller 7958b999a3 Copy the demo timeline markers when slicing a demo
When slicing a demo, also copy the demo markers that are within the sliced segment to the new demo.

This also fixes timeline markers not being added to replay demos, as the replay demos are always created by slicing.

Closes #6116.
2022-12-11 14:34:21 +01:00
bors[bot] 5290193f1f
Merge #6110
6110: Remove successful queries from write backup r=def- a=Zwelf

Fixes #6106

Seems like I didn't tested before whether the rank got removed in the successful path.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Zwelf <zwelf@strct.cc>
2022-12-09 23:22:44 +00:00
bors[bot] ebe9024a66
Merge #6051
6051: Null-terminate string returned by mysql r=Zwelf a=def-

Found in #6050 that a 16 byte long name would be written, filling up the string entirely, no terminating '\0'

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Dennis Felsing <dennis@felsin9.de>
2022-12-09 21:58:45 +00:00
Zwelf 9f1bbbe63b Remove successful queries from write backup 2022-12-09 20:06:14 +01:00
bors[bot] 3438e272af
Merge #6101
6101: Remove check for `pResponseToken`, which isn't used on this code path r=def- a=Robyt3

Closes #6100.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-06 20:01:41 +00:00
Robert Müller 9bc0028b94 Remove check for pResponseToken, which isn't used on this code path
Closes #6100.
2022-12-06 20:37:59 +01:00
Robert Müller 7e1fc0344e Reduce duplicate code by extracting CNetBan::CBanPool::InsertUsed 2022-12-06 20:18:08 +01:00
Dennis Felsing b04cdacaeb Bump friends limit from 1024 to 4096 (fixes #6096) 2022-12-06 10:31:43 +01:00
Robert Müller 57d5c5a3d5 Use for-each loop instead of for-loop 2022-12-05 23:15:35 +01:00
Robert Müller 6d8fad775d Encapsulate m_ResortServerBrowser inside CServerBrowser
The variable `m_ResortServerBrowser` was only used in the client to pass it to the server browser. For better separation of concerns, this variable is moved inside `CServerBrowser` and the function `RequestResort` should be called to set it to `true`.

The existing variable `m_SortOnNextUpdate` is replaced with this, as it served the same purpose already. The variable name from upstream is used to reduce conflicts.
2022-12-05 23:15:35 +01:00
Robert Müller d0635246c8 Remove unused m_NeedRefresh variable 2022-12-05 23:13:06 +01:00
Robert Müller a6e0e37c4a Use consistent system name serverbrowser for log messages 2022-12-05 23:13:06 +01:00
Robert Müller 0c8aac6f05 Remove unnecessary MatchFound variable
This variable is always `1` when `m_ppServerlist[i]->m_Info.m_QuickSearchHit` is not `0`.
2022-12-05 23:13:02 +01:00
Robert Müller cbf08b0025 Change type of Filtered from int to bool 2022-12-05 23:12:28 +01:00
Robert Müller 1051a935a0 Use nullptr, '\0' and false instead of 0 2022-12-05 22:28:23 +01:00
Robert Müller c72861fb6d Rename class SortWrap to CSortWrap 2022-12-05 22:27:28 +01:00
Robert Müller 518210dfe1 Move variable declarations closer to usage 2022-12-05 22:27:14 +01:00
bors[bot] cf6e89c319
Merge #6035
6035: Fix various issues reported by cppcheck static analyser r=def- a=Robyt3

After generating `compile_commands.json` with cmake, I ran [cppcheck](https://cppcheck.sourceforge.io/) like this:

```
cppcheck --project=compile_commands.json -DWIN64 --suppressions-list=cppcheck.supp --enable=all 2>cppcheck.log
```

With these suppressions in `cppcheck.supp`:

```
cstyleCast
useStlAlgorithm
unusedFunction
variableScope
noExplicitConstructor
useInitializationList
noConstructor
uninitMemberVar
uninitMemberVarPrivate
uninitDerivedMemberVar
uninitStructMember
uninitvar
shadowFunction
memleakOnRealloc
internalAstError
virtualCallInConstructor
unknownMacro
noOperatorEq
noCopyConstructor
```

Many of these occur too often or are false positives. 

Here is a list of all remaining non-suppressed issues reported by cppcheck: [cppcheck.log](https://github.com/ddnet/ddnet/files/9997663/cppcheck.log)

And here is a list of all remaining issues including the suppressed ones: [cppcheck_all.log](https://github.com/ddnet/ddnet/files/9997662/cppcheck_all.log)

I couldn't get cppcheck's command line argument to ignore the external folders to work correctly, so I manually removed those entries from the files.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-12-05 20:00:07 +00:00
bors[bot] be7242e010
Merge #6071 #6077 #6085 #6088 #6090
6071: Add logs for moderators (fixes #5433) r=def- a=Vy0x2

<!-- What is the motivation for the changes of this pull request? -->
issue #5433 
Moderators can access the last x minutes of the chat activity.
Every entry beside server messages will show the player name, player ip and client who wrote the message / who disconnected so moderators can get the players ip after something happened in case he left already.

The current implementation has a 4 minute time slot, messages older than 4 minutes are not shown.
To limit the memory usage its limited atm to 256 log-entries. In case of more messages than 256 in 4 minutes (unlikely), the oldest messages are overwritten.

I keep this as a draft for a while, because its my first pr and I am sure there is some improvement i did not see (or to improve the wording)
<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6077: Add "Tools > Remove unused envelopes" to editor r=def- a=Robyt3

Add a new menu "Tools" next to the "File" menu, with a button to "Remove unused envelopes".

Clicking the button opens a confirmation popup to confirm the operation.

![editor-tools-menu](https://user-images.githubusercontent.com/23437060/205157109-62d53601-502a-4401-8c6f-f06c7e57e174.png)

Closes #2576.

## Checklist

- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6085: Fix cmake args in workspace r=def- a=Jupeyy

current is completely wrong, since it overwrites the cmake internal settings. and e.g. prevent `-g`
Now it should in worst case only overwrite custom settings by the user. but dunno how often u actually do that anyway inside a IDE

but if someone knows better I'm glad to hear it

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6088: Pr fix uninit r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


6090: FIX: parse & colorify gametype Gores correctly r=heinrich5991 a=Avolicious

`@def-` The correct PR now :) Correct coloring the gamemode "Gores"
![193410660-5e757fd4-449f-4d0a-a719-4a0cc1e5a01e](https://user-images.githubusercontent.com/105295486/205684472-36cc6daa-bda4-4af1-a838-b7fe25a55dec.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Vy0x2 <denispaul43@gmail.com>
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: Avolicious <avolicious@kog.tw>
2022-12-05 16:12:05 +00:00
Zwelf a4b7c9d08a Store ranks in sqlite first to not loose them if server shuts down during stuck mysql transaction 2022-12-05 16:50:25 +01:00
Jupeyy 2fe7912b1f fix some valgrind conditional jump relies on uninit warnings 2022-12-04 22:54:18 +01:00
Robert Müller 9cba213310 Consistently use static const instead of const static 2022-11-29 23:32:32 +01:00
Robert Müller faa9f27808 Declare variables as const when possible
According to cppcheck's `constVariable` error:

```
src\engine\client\backend\opengl\opengl_sl.cpp:74:43: style: Variable 'Define' can be declared as reference to const [constVariable]
  for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines)
                                          ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:2149:12: style: Variable 'GraphicThreadCommandBuffer' can be declared as reference to const [constVariable]
     auto &GraphicThreadCommandBuffer = m_vvThreadDrawCommandBuffers[i + 1][m_CurImageIndex];
           ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3192:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3200:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[State.m_Texture].m_VKStandard3DTexturedDescrSet;
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3810:13: style: Variable 'Mode' can be declared as reference to const [constVariable]
  for(auto &Mode : vPresentModeList)
            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:3818:13: style: Variable 'Mode' can be declared as reference to const [constVariable]
  for(auto &Mode : vPresentModeList)
            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6511:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6555:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet;
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6660:9: style: Variable 'MemBlock' can be declared as reference to const [constVariable]
  auto &MemBlock = m_vBufferObjects[BufferIndex].m_BufferObject.m_Mem;
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6799:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6808:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6902:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6907:9: style: Variable 'TextTextureDescr' can be declared as reference to const [constVariable]
  auto &TextTextureDescr = m_vTextures[pCommand->m_TextTextureIndex].m_VKTextDescrSet;
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6961:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable]
  auto &BufferObject = m_vBufferObjects[BufferObjectIndex];
        ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6970:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable]
   auto &DescrSet = m_vTextures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex];
         ^

src\game\client\components\hud.cpp:178:8: style: Variable 'aFlagCarrier' can be declared as const array [constVariable]
   int aFlagCarrier[2] = {
       ^
src\game\client\components\hud.cpp:519:16: style: Variable 's_aTextWidth' can be declared as const array [constVariable]
  static float s_aTextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000};
               ^

src\game\client\components\killmessages.cpp:305:30: style: Variable 'Client' can be declared as reference to const [constVariable]
   CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID];
                             ^
src\game\client\components\killmessages.cpp:314:30: style: Variable 'Client' can be declared as reference to const [constVariable]
   CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID];
                             ^

src\game\client\components\menus_ingame.cpp:243:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable]
 for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
           ^
src\game\client\components\menus_ingame.cpp:530:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable]
 for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName)
           ^

src\game\client\components\players.cpp:767:44: style: Variable 'CharacterInfo' can be declared as reference to const [constVariable]
  CGameClient::CSnapState::CCharacterInfo &CharacterInfo = m_pClient->m_Snap.m_aCharacters[i];
                                           ^

src\game\client\components\spectator.cpp:122:27: style: Variable 'Snap' can be declared as reference to const [constVariable]
 CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap;
                          ^
src\game\client\components\spectator.cpp:221:12: style: Variable 'pInfo' can be declared as reference to const [constVariable]
 for(auto &pInfo : m_pClient->m_Snap.m_apInfoByDDTeamName)
           ^

src\game\client\gameclient.cpp:2220:15: style: Variable 'OwnClientData' can be declared as reference to const [constVariable]
 CClientData &OwnClientData = m_aClients[ownID];
              ^
src\game\client\gameclient.cpp:2227:16: style: Variable 'cData' can be declared as reference to const [constVariable]
  CClientData &cData = m_aClients[i];
               ^

src\game\client\prediction\entities\character.cpp:397:11: style: Variable 'aSpreading' can be declared as const array [constVariable]
    float aSpreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f};
          ^

src\game\client\prediction\entities\laser.cpp:53:9: style: Variable 'HitPos' can be declared as reference to const [constVariable]
  vec2 &HitPos = pHit->Core()->m_Pos;
        ^

src\game\editor\auto_map.cpp:507:18: style: Variable 'Index' can be declared as reference to const [constVariable]
       for(auto &Index : pRule->m_vIndexList)
                 ^
src\game\editor\auto_map.cpp:518:18: style: Variable 'Index' can be declared as reference to const [constVariable]
       for(auto &Index : pRule->m_vIndexList)
                 ^

src\game\editor\editor.cpp:118:12: style: Variable 'Item' can be declared as reference to const [constVariable]
 for(auto &Item : vList)
           ^
src\game\editor\editor.cpp:2983:11: style: Variable 'aAspects' can be declared as const array [constVariable]
    float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f};
          ^
src\game\editor\editor.cpp:3141:15: style: Variable 's_aShift' can be declared as const array [constVariable]
   static int s_aShift[] = {24, 16, 8, 0};
              ^

src\engine\server\server.cpp:2807:14: style: Variable 'Client' can be declared as reference to const [constVariable]
   for(auto &Client : m_aClients)
             ^

src\engine\server\sql_string_helpers.cpp:51:6: style: Variable 'aTimes' can be declared as const array [constVariable]
 int aTimes[7] =
     ^

src\test\secure_random.cpp:24:6: style: Variable 'BOUNDS' can be declared as const array [constVariable]
 int BOUNDS[] = {2, 3, 4, 5, 10, 100, 127, 128, 129};
     ^
```
2022-11-29 23:32:32 +01:00
Robert Müller 98706d79d4 Mark parameters as const when possible
According to cppchecker's `constParameter` error:

```
src\engine\gfx\image_manipulation.cpp:7:58: style: Parameter 'pSrc' can be declared as pointer to const [constParameter]
static void Dilate(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest, unsigned char AlphaThreshold = TW_DILATE_ALPHA_THRESHOLD)
                                                         ^
src\engine\gfx\image_manipulation.cpp:58:67: style: Parameter 'pSrc' can be declared as pointer to const [constParameter]
static void CopyColorValues(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest)
                                                                  ^

src\engine\shared\network_conn.cpp:241:42: style: Parameter 'Addr' can be declared as reference to const [constParameter]
void CNetConnection::DirectInit(NETADDR &Addr, SECURITY_TOKEN SecurityToken, SECURITY_TOKEN Token, bool Sixup)
                                         ^

src\base\system.cpp:4060:71: style: Parameter 'random' can be declared as pointer to const [constParameter]
void generate_password(char *buffer, unsigned length, unsigned short *random, unsigned random_length)
                                                                      ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:263:38: style: Parameter 'AllocatedMemory' can be declared as reference to const [constParameter]
  void Free(SMemoryHeapQueueElement &AllocatedMemory)
                                     ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:1708:47: style: Parameter 'ImgExtent' can be declared as reference to const [constParameter]
 static size_t ImageMipLevelCount(VkExtent3D &ImgExtent)
                                              ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:2801:29: style: Parameter 'Image' can be declared as reference to const [constParameter]
 void ImageBarrier(VkImage &Image, size_t MipMapBase, size_t MipMapCount, size_t LayerBase, size_t LayerCount, VkFormat Format, VkImageLayout OldLayout, VkImageLayout NewLayout)
                            ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6495:46: style: Parameter 'ExecBuffer' can be declared as reference to const [constParameter]
 void Cmd_Clear(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Clear *pCommand)
                                             ^

src\game\client\components\skins.cpp:83:72: style: Parameter 'pImg' can be declared as pointer to const [constParameter]
static void CheckMetrics(CSkin::SSkinMetricVariable &Metrics, uint8_t *pImg, int ImgWidth, int ImgX, int ImgY, int CheckWidth, int CheckHeight)
                                                                       ^

src\game\client\prediction\entities\character.h:106:37: style: Parameter 'pNewInput' can be declared as pointer to const [constParameter]
 void SetInput(CNetObj_PlayerInput *pNewInput)
                                    ^

src\game\client\prediction\gameworld.cpp:245:106: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter]
CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly)
                                                                                                         ^
src\game\client\prediction\gameworld.cpp:245:151: style: Parameter 'pThisOnly' can be declared as pointer to const [constParameter]
CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly)
                                                                                                                                                      ^
src\game\client\prediction\gameworld.cpp:283:116: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter]
std::list<class CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, class CEntity *pNotThis)
                                                                                                                   ^

src\game\client\ui.cpp:522:180: style: Parameter 'pReadCursor' can be declared as pointer to const [constParameter]
void CUI::DoLabel(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, const SLabelProperties &LabelProps, int StrLen, CTextCursor *pReadCursor)
                                                                                                                                                                                   ^

src\game\client\ui_scrollregion.cpp:23:86: style: Parameter 'pParams' can be declared as pointer to const [constParameter]
void CScrollRegion::Begin(CUIRect *pClipRect, vec2 *pOutOffset, CScrollRegionParams *pParams)
                                                                                     ^

src\game\server\scoreworker.h:239:29: style: Parameter 'aTimeCp' can be declared as const array [constParameter]
 void Set(float Time, float aTimeCp[NUM_CHECKPOINTS])
                            ^

src\game\server\score.cpp:135:80: style: Parameter 'aTimeCp' can be declared as const array [constParameter]
void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float aTimeCp[NUM_CHECKPOINTS], bool NotEligible)
                                                                               ^

src\game\server\teeinfo.cpp:40:57: style: Parameter 'pUseCustomColors' can be declared as pointer to const [constParameter]
CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors)
                                                        ^
src\game\server\teeinfo.cpp:40:80: style: Parameter 'pSkinPartColors' can be declared as pointer to const [constParameter]
CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors)
                                                                               ^
```
2022-11-29 23:32:31 +01:00
Robert Müller 2115c12282 Handle snap ID potentially being out of range
According to cppchecker's `arrayIndexOutOfBoundsCond` error:

```
src\engine\server\server.cpp:117:19: warning: Either the condition 'ID<0' is redundant or the array 'm_aIDs[32768]' is accessed at index 32768, which is out of bounds. [arrayIndexOutOfBoundsCond]
 dbg_assert(m_aIDs[ID].m_State == ID_ALLOCATED, "id is not allocated");
                  ^
src\engine\server\server.cpp:115:8: note: Assuming that condition 'ID<0' is not redundant
 if(ID < 0)
       ^
src\engine\server\server.cpp:117:19: note: Array index out of bounds
 dbg_assert(m_aIDs[ID].m_State == ID_ALLOCATED, "id is not allocated");
                  ^
src\engine\server\server.cpp:120:8: warning: Either the condition 'ID<0' is redundant or the array 'm_aIDs[32768]' is accessed at index 32768, which is out of bounds. [arrayIndexOutOfBoundsCond]
 m_aIDs[ID].m_State = ID_TIMED;
       ^
src\engine\server\server.cpp:115:8: note: Assuming that condition 'ID<0' is not redundant
 if(ID < 0)
       ^
src\engine\server\server.cpp:120:8: note: Array index out of bounds
 m_aIDs[ID].m_State = ID_TIMED;
       ^
src\engine\server\server.cpp:121:8: warning: Either the condition 'ID<0' is redundant or the array 'm_aIDs[32768]' is accessed at index 32768, which is out of bounds. [arrayIndexOutOfBoundsCond]
 m_aIDs[ID].m_Timeout = time_get() + time_freq() * 5;
       ^
src\engine\server\server.cpp:115:8: note: Assuming that condition 'ID<0' is not redundant
 if(ID < 0)
       ^
src\engine\server\server.cpp:121:8: note: Array index out of bounds
 m_aIDs[ID].m_Timeout = time_get() + time_freq() * 5;
       ^
src\engine\server\server.cpp:122:8: warning: Either the condition 'ID<0' is redundant or the array 'm_aIDs[32768]' is accessed at index 32768, which is out of bounds. [arrayIndexOutOfBoundsCond]
 m_aIDs[ID].m_Next = -1;
       ^
src\engine\server\server.cpp:115:8: note: Assuming that condition 'ID<0' is not redundant
 if(ID < 0)
       ^
src\engine\server\server.cpp:122:8: note: Array index out of bounds
 m_aIDs[ID].m_Next = -1;
       ^
```
2022-11-29 23:32:31 +01:00
Robert Müller d2868325b6 Fix potential null-pointer dereference in server logger
According to cppchecker's `nullPointerRedundantCheck` error:

```
src\engine\server\server_logger.cpp:29:3: warning: Either the condition 'm_pServer' is redundant or there is possible null pointer dereference: m_pServer. [nullPointerRedundantCheck]
  m_pServer->SendLogLine(pMessage);
  ^
src\engine\server\server_logger.cpp:19:7: note: Assuming that condition 'm_pServer' is not redundant
   if(m_pServer)
      ^
src\engine\server\server_logger.cpp:29:3: note: Null pointer dereference
  m_pServer->SendLogLine(pMessage);
  ^

```
2022-11-29 23:32:30 +01:00
Robert Müller 65aa584b9f Remove redundant conditional expressions
According to cppcheck's `redundantCondition` and `multiCondition` errors:

```
src\engine\client\backend\glsl_shader_compiler.cpp:70:39: style: Redundant condition: The condition '*(pBuff+1)' is redundant since '*(pBuff+1) == 'i'' is sufficient. [redundantCondition]
     if(*pBuff == ' ' && *(pBuff + 1) && *(pBuff + 1) == 'i' && *(pBuff + 2) == 'n')
                                      ^
src\engine\client\backend\glsl_shader_compiler.cpp:98:45: style: Redundant condition: The condition '*(pBuff+1)' is redundant since '*(pBuff+1) == 'u'' is sufficient. [redundantCondition]
      else if(*pBuff == 'o' && *(pBuff + 1) && *(pBuff + 1) == 'u' && *(pBuff + 2) == 't')
                                            ^

src\game\client\gameclient.cpp:1665:62: style: Redundant condition: m_aShowOthers[g_Config.m_ClDummy]!=SHOW_OTHERS_NOT_SET. 'A || (!A && B)' is equivalent to 'A || B' [redundantCondition]
 if(m_aShowOthers[g_Config.m_ClDummy] == SHOW_OTHERS_NOT_SET || (m_aShowOthers[g_Config.m_ClDummy] != SHOW_OTHERS_NOT_SET && m_aShowOthers[g_Config.m_ClDummy] != g_Config.m_ClShowOthers))
                                                             ^

src\game\client\prediction\entities\projectile.cpp:104:34: style: Redundant condition: pTargetChr. '!A || (A && B)' is equivalent to '!A || B' [redundantCondition]
  if(m_Explosive && (!pTargetChr || (pTargetChr && (!m_Freeze || (m_Type == WEAPON_SHOTGUN && Collide)))))
                                 ^

src\engine\client\backend\vulkan\backend_vulkan.cpp:6588:11: style: Expression is always true because 'else if' condition is opposite to previous condition at line 6578. [multiCondition]
  else if(!pCommand->m_ByResize)
          ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6578:14: note: first condition
  if(pCommand->m_ByResize)
             ^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6588:11: note: else if condition is opposite to first condition
  else if(!pCommand->m_ByResize)
          ^
```
2022-11-29 23:32:28 +01:00
Robert Müller ca58bba82f Remove redundant bitwise operand
According to cppcheck's `badBitmaskCheck` error:

```
src\engine\client\client.cpp:422:26: style: Operator '|' with one operand equal to zero is redundant. [badBitmaskCheck]
  Packer.AddInt((0 << 1) | (pMsg->m_System ? 1 : 0)); // NETMSG_EX, NETMSGTYPE_EX
                         ^

src\engine\shared\snapshot.cpp:40:45: style: Operator '|' with one operand equal to zero is redundant. [badBitmaskCheck]
 int TypeItemIndex = GetItemIndex((0 << 16) | InternalType); // NETOBJTYPE_EX
                                            ^

src\engine\server\server.cpp:777:26: style: Operator '|' with one operand equal to zero is redundant. [badBitmaskCheck]
  Packer.AddInt((0 << 1) | (pMsg->m_System ? 1 : 0)); // NETMSG_EX, NETMSGTYPE_EX
                         ^
```
2022-11-29 23:32:28 +01:00
Robert Müller 45b645f890 Remove assignment of variable to self
According to cppcheck's `selfAssignment` error:

```
src\engine\client\backend\vulkan\backend_vulkan.cpp:5784:23: warning: Redundant assignment of 'DescrSetTextOutline' to itself. [selfAssignment]
  DescrSetTextOutline = DescrSetText;
                      ^
```
2022-11-29 23:32:27 +01:00
Robert Müller 54a13b1c12 Remove check for negative unsigned expression
According to cppcheck's `unsignedLessThanZero` error:

```
src\engine\shared\datafile.cpp:129:13: style: Checking if unsigned expression 'Bytes' is less than zero. [unsignedLessThanZero]
   if(Bytes <= 0)
            ^
```
2022-11-29 23:32:27 +01:00
Robert Müller e134e4e488 Remove redundant conditions (always either true or false)
According to cppcheck's `knownConditionTrueFalse` error:

```
src\base\system.cpp:1776:11: style: The comparison 'bytes == 0' is always true. [knownConditionTrueFalse]
 if(bytes == 0 && sock->ipv4sock >= 0)
          ^
src\base\system.cpp:1742:14: note: 'bytes' is assigned value '0' here.
 int bytes = 0;
             ^
src\base\system.cpp:1776:11: note: The comparison 'bytes == 0' is always true.
 if(bytes == 0 && sock->ipv4sock >= 0)
          ^

src\game\editor\io.cpp:887:33: style: Condition 'pSoundsItem->m_Version>=1' is always true [knownConditionTrueFalse]
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:874:33: note: Assuming that condition 'pSoundsItem->m_Version<1' is not redundant
      if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
                                ^
src\game\editor\io.cpp:887:33: note: Condition 'pSoundsItem->m_Version>=1' is always true
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:914:33: style: Condition 'pSoundsItem->m_Version>=1' is always true [knownConditionTrueFalse]
      if(pSoundsItem->m_Version >= 1)
                                ^
src\game\editor\io.cpp:901:33: note: Assuming that condition 'pSoundsItem->m_Version<1' is not redundant
      if(pSoundsItem->m_Version < 1 || pSoundsItem->m_Version > CMapItemLayerSounds::CURRENT_VERSION)
                                ^
src\game\editor\io.cpp:914:33: note: Condition 'pSoundsItem->m_Version>=1' is always true
      if(pSoundsItem->m_Version >= 1)
                                ^

src\engine\client\backend\opengl\backend_opengl.cpp:207:68: style: Condition '*pStr=='\0'' is always false [knownConditionTrueFalse]
   else if(LastWasNumber && (*pStr == '.' || *pStr == ' ' || *pStr == '\0'))
                                                                   ^

src\game\client\components\maplayers.cpp:851:110: style: Condition 'DoTextureCoords' is always true [knownConditionTrueFalse]
        mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(vec3), vtmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
                                                                                                             ^
src\game\client\components\maplayers.cpp:849:11: note: Assuming that condition 'DoTextureCoords' is not redundant
       if(DoTextureCoords)
          ^

src\game\client\components\maplayers.cpp:851:110: note: Condition 'DoTextureCoords' is always true
        mem_copy_special(pUploadData + sizeof(vec2), pTmpTileTexCoords, sizeof(vec3), vtmpTiles.size() * 4, (DoTextureCoords ? (sizeof(vec2)) : 0));
                                                                                                             ^

src\game\client\prediction\gameworld.cpp:567:5: style: Condition 'm_pParent' is always true [knownConditionTrueFalse]
 if(m_pParent && m_pParent->m_pChild && m_pParent->m_pChild != this)
    ^

src\game\client\components\menu_background.cpp:271:7: style: Condition 'NeedImageLoading' is always true [knownConditionTrueFalse]
   if(NeedImageLoading)
      ^
src\game\client\components\menu_background.cpp:268:23: note: Assignment 'NeedImageLoading=true', assigned value is 1
   NeedImageLoading = true;
                      ^
src\game\client\components\menu_background.cpp:271:7: note: Condition 'NeedImageLoading' is always true
   if(NeedImageLoading)
      ^

src\game\editor\editor.cpp:4991:6: style: Condition 'pEnvelope' is always true [knownConditionTrueFalse]
  if(pEnvelope)
     ^
```
2022-11-29 23:32:26 +01:00
Robert Müller fd208eaa1a Remove redundant variable assignments
The assigned values are never used, so the assignments can be removed or variable scopes can be reduced.

According to cppcheck's `unreadVariable` error.
2022-11-29 23:32:26 +01:00
Robert Müller 554fc19be0 Remove unused member SFontSizeChar::m_TouchTime 2022-11-29 23:28:37 +01:00
Robert Müller 94678ef3a3 Remove unused struct CDatafileData 2022-11-29 23:28:36 +01:00
Robert Müller 2e2cb47674 Fix client crash when launching with screenshot command
The client crashes when launching with `screenshot` in the command line, as the graphics are not available when the command is executed.
This is fixed by storing the command, so it's executed when everything is ready.
2022-11-29 23:08:52 +01:00
Robert Müller e07bd45e27 Fix stored commands using original callback instead of the chain
When stored commands (`CFGFLAG_STORE`) were executed with `CConsole::StoreCommands(false)`, the associated chained commands were not properly executed, if they were chained after the command has been stored (e.g. in `CMenus::OnInit`).
Storing the command saves the current callback and userdata, which were overridden by the chain callback and userdata, but the stored callback and userdata were not updated.
This is fixed by storing a pointer to the command itself, which will be updated when it is chained.

From teeworlds/teeworlds#2572.
2022-11-29 23:06:50 +01:00
Dennis Felsing 9912e44a9a Also remove appended / 2022-11-29 18:18:12 +01:00
Dennis Felsing 3fcf497850 Remove // in ddnet:// url handler 2022-11-29 18:15:09 +01:00
Robert Müller 0e77be2166 Fix client crash when unpacking a sixup packet
The client crashes when trying to unpack a packet that has the sixup flag set, as `CNetClient` does not pass pointers for the output parameters `pSecurityToken` and `pResponseToken` to `CNetBase::UnpackPacket`.
Since the client does not handle sixup packets, checks are added to return an error and ignore the packet instead of crashing due to a null pointer access.

This was found by fuzzing the data returned by `net_udp_recv` with radamsa.

```
==6200==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f8d0fb8ba56 bp 0x7ffcbf67c7f0 sp 0x7ffcbf67c7a8 T0)
==6200==The signal is caused by a WRITE memory access.
==6200==Hint: address points to the zero page.
    0 0x7f8d0fb8ba56  (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
    1 0x563a7e250fbe in mem_copy src/base/system.cpp:208
    2 0x563a7e1bc6b6 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:263
    3 0x563a7e1bf57e in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:100
    4 0x563a7cfa76a2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
    5 0x563a7cfb7cf6 in CClient::Update() src/engine/client/client.cpp:2838
    6 0x563a7cfcfe47 in CClient::Run() src/engine/client/client.cpp:3214
    7 0x563a7d04c631 in main src/engine/client/client.cpp:4702
    8 0x7f8d0faf0d8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    9 0x7f8d0faf0e3f in __libc_start_main_impl ../csu/libc-start.c:392
    10 0x563a7cb28754 in _start (build-asan/DDNet+0x2472754)

==8315==ERROR: AddressSanitizer: SEGV on unknown address 0x000000000000 (pc 0x7f4accfe5a56 bp 0x7ffcf1318530 sp 0x7ffcf13184e8 T0)
==8315==The signal is caused by a WRITE memory access.
==8315==Hint: address points to the zero page.
    0 0x7f4accfe5a56  (/lib/x86_64-linux-gnu/libc.so.6+0xc4a56)
    1 0x560413603200 in mem_copy src/base/system.cpp:208
    2 0x56041356d9c7 in CNetBase::UnpackPacket(unsigned char*, int, CNetPacketConstruct*, bool&, int*, int*) src/engine/shared/network.cpp:224
    3 0x5604135717c0 in CNetClient::Recv(CNetChunk*) src/engine/shared/network_client.cpp:104
    4 0x5604123597e2 in CClient::PumpNetwork() src/engine/client/client.cpp:2546
    5 0x560412369e36 in CClient::Update() src/engine/client/client.cpp:2838
    6 0x560412381f87 in CClient::Run() src/engine/client/client.cpp:3214
    7 0x5604123fe771 in main src/engine/client/client.cpp:4702
    8 0x7f4accf4ad8f in __libc_start_call_main ../sysdeps/nptl/libc_start_call_main.h:58
    9 0x7f4accf4ae3f in __libc_start_main_impl ../csu/libc-start.c:392
    10 0x560411eda894 in _start (build-asan/DDNet+0x2472894)
```
2022-11-24 21:12:40 +01:00
Robert Müller 26e35d3a56 Fix choppy demo seeking when start/end ticks are very large
Demo seeking for percent positions and relative time was choppy, when the first and last ticks of the demo are very large but close together (e.g. with 1308908156 to 1308905658, which are close to integer limit).
During the calculation of `WantedTick` both operands were promoted to `float`s, which caused the information of the smaller operand, i.e. the seeked percentage or relative time, to be mostly lost, so seeking was very inaccurate.
This is fixed by rounding the `float` operand to `int` before adding it to another `int`.
2022-11-21 00:22:46 +01:00
Robert Müller 7ae5b1474a Add TYPE_ALL_OR_ABSOLUTE and TYPE_SAVE_OR_ABSOLUTE storage types
The types are translated to `TYPE_ALL`/`TYPE_SAVE` respectively if a given path is relative and to `TYPE_ABSOLUTE` if a path is absolute.

These types are only supported with the `OpenFile`, `ReadFile`, `ReadFileStr` and `GetCompletePath` methods.

This reduces duplicate code when calling the methods.
2022-11-20 16:07:40 +01:00
Robert Müller 04be9d6e72 Add IInput::ShiftIsPressed and IInput::AltIsPressed
To avoid duplicate code when checking for both right and left shift or alt keys.
2022-11-15 21:17:55 +01:00
Dennis Felsing b5b15d2c6a Null-terminate string returned by mysql 2022-11-15 18:32:00 +01:00
bors[bot] b33c105fbc
Merge #5917
5917: report extra player info to master http r=def- a=edg-l

couldn't test yet

this doesnt show extra info on the client server list yet, just makes the server report it

<!-- What is the motivation for the changes of this pull request? -->

<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Edgar Luque <git@edgarluque.com>
2022-11-14 13:27:51 +00:00
Edgar 4a506f03a6
report extra player info to master http 2022-11-14 08:04:34 +01:00
Robert Müller 7185f028f1 Reduce duplicate code by using loop for snapshot types 2022-11-12 20:31:44 +01:00
Robert Müller c988a71d3e Fix aliasing warnings in CClient::DemoPlayer_Play
Fix warnings with `-fstrict-aliasing` and `-Wstrict-aliasing=2` by using char array instead of array of char pointers:

```
src/engine/client/client.cpp: In member function 'virtual const char* CClient::DemoPlayer_Play(const char*, int)':
src/engine/client/client.cpp:3858:123: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
 3858 |         m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_CURRENT][0];
      |                                                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/engine/client/client.cpp:3859:126: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
 3859 |         m_aapSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_CURRENT][1];
      |                                                                                     ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/engine/client/client.cpp:3864:117: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
 3864 |         m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_PREV][0];
      |                                                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
src/engine/client/client.cpp:3865:120: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing]
 3865 |         m_aapSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aaapDemorecSnapshotData[SNAP_PREV][1];
      |                                                                                  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
```

Snapshot data during demo playback was being stored in an array of `char *` instead of an array of `char`, which caused above aliasing warnings and used 8 times more memory for the snapshot storage than being necessary.
2022-11-12 20:27:45 +01:00
bors[bot] 06e3eb5641
Merge #6017
6017: Minor refactoring of demo related code r=def- a=Robyt3

Extracted from #6016.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-11-06 22:00:54 +00:00
bors[bot] b21ba35225
Merge #5599
5599: Add support for Rust code in DDNet r=def- a=heinrich5991

The glue is done using the [cxx crate](https://cxx.rs/) on the Rust side.

As a proof-of-concept, only a small console command (`rust_version`) printing the currently used Rust version was added.

You can generate and open the Rust documentation using `DDNET_TEST_NO_LINK=1 cargo doc --open`.

You can run the Rust tests using `cmake --build <build dir> --target run_rust_tests`, they're automatically included in the `run_tests` target as well.

Rust tests don't work on Windows in debug mode on Windows because Rust cannot currently link with the debug version of the C stdlib on Windows: https://github.com/rust-lang/rust/issues/39016.

---

The stuff in `src/rust-bridge` is generated using
```
cxxbridge src/engine/shared/rust_version.rs --output src/rust-bridge/engine/shared/rust_version.cpp --output src/rust-bridge/engine/shared/rust_version.h
cxxbridge src/engine/console.rs --output src/rust-bridge/cpp/console.cpp --output src/rust-bridge/cpp/console.h
```

Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2022-11-06 21:40:48 +00:00
Robert Müller bbf36a226c Remove dead code 2022-11-06 16:25:25 +01:00
Robert Müller c2d2093c89 Use . for object access instead of getting a pointer first 2022-11-06 16:25:25 +01:00