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Add Localizable hint
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abba8bacd1
commit
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@ -1950,6 +1950,7 @@ set_src(ENGINE_SHARED GLOB_RECURSE src/engine/shared
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kernel.cpp
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linereader.cpp
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linereader.h
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localization.h
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map.cpp
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map.h
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masterserver.cpp
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@ -69,7 +69,7 @@ def decode(fileobj, elements_per_key):
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def check_file(path):
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with open(path, encoding="utf-8") as fileobj:
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matches = re.findall(r"Localize\s*\(\s*\"([^\"]+)\"(?:\s*,\s*\"([^\"]+)\")?\s*\)", fileobj.read())
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matches = re.findall(r"(Localize|Localizable)\s*\(\s*\"([^\"]+)\"(?:\s*,\s*\"([^\"]+)\")?\s*\)", fileobj.read())
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return matches
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@ -81,7 +81,7 @@ def check_folder(path):
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if not any(f.endswith(x) for x in ".cpp .c .h".split()):
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continue
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for sentence in check_file(os.path.join(path2, f)):
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englishlist[sentence] = None
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englishlist[sentence[1:]] = None
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return englishlist
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12
src/engine/shared/localization.h
Normal file
12
src/engine/shared/localization.h
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@ -0,0 +1,12 @@
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#ifndef ENGINE_SHARED_LOCALIZATION_H
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#define ENGINE_SHARED_LOCALIZATION_H
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/**
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* An empty function that suits as a helper to identify strings that might get localized later
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*/
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static constexpr const char *Localizable(const char *pStr, const char *pContext = "")
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{
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return pStr;
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}
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#endif
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@ -7,6 +7,7 @@
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#include <engine/keys.h>
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#include <engine/serverbrowser.h>
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#include <engine/shared/config.h>
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#include <engine/shared/localization.h>
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#include <engine/textrender.h>
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#include <game/client/components/console.h>
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@ -38,13 +39,13 @@ void FormatServerbrowserPing(char *pBuffer, int BufferLength, const CServerInfo
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}
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static const char *LOCATION_NAMES[CServerInfo::NUM_LOCS] = {
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"", // LOC_UNKNOWN
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"AFR", // LOC_AFRICA // Localize("AFR")
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"ASI", // LOC_ASIA // Localize("ASI")
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"AUS", // LOC_AUSTRALIA // Localize("AUS")
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"EUR", // LOC_EUROPE // Localize("EUR")
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"NA", // LOC_NORTH_AMERICA // Localize("NA")
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"SA", // LOC_SOUTH_AMERICA // Localize("SA")
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"CHN", // LOC_CHINA // Localize("CHN")
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Localizable("AFR"), // LOC_AFRICA
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Localizable("ASI"), // LOC_ASIA
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Localizable("AUS"), // LOC_AUSTRALIA
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Localizable("EUR"), // LOC_EUROPE
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Localizable("NA"), // LOC_NORTH_AMERICA
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Localizable("SA"), // LOC_SOUTH_AMERICA
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Localizable("CHN"), // LOC_CHINA
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};
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dbg_assert(0 <= pInfo->m_Location && pInfo->m_Location < CServerInfo::NUM_LOCS, "location out of range");
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str_copy(pBuffer, Localize(LOCATION_NAMES[pInfo->m_Location]), BufferLength);
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@ -92,14 +93,12 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
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{COL_FLAG_FAV, -1, " ", -1, 14.0f, {0}, {0}},
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{COL_FLAG_OFFICIAL, -1, " ", -1, 14.0f, {0}, {0}},
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{COL_NAME, IServerBrowser::SORT_NAME, "Name", 0, 50.0f, {0}, {0}}, // Localize - these strings are localized within CLocConstString
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{COL_GAMETYPE, IServerBrowser::SORT_GAMETYPE, "Type", 1, 50.0f, {0}, {0}},
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{COL_GAMETYPE, IServerBrowser::SORT_GAMETYPE, Localizable("Type"), 1, 50.0f, {0}, {0}},
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{COL_MAP, IServerBrowser::SORT_MAP, "Map", 1, 120.0f + (Headers.w - 480) / 8, {0}, {0}},
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{COL_PLAYERS, IServerBrowser::SORT_NUMPLAYERS, "Players", 1, 85.0f, {0}, {0}},
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{-1, -1, " ", 1, 10.0f, {0}, {0}},
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{COL_PING, IServerBrowser::SORT_PING, "Ping", 1, 40.0f, {0}, {0}},
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};
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// This is just for scripts/update_localization.py to work correctly (all other strings are already Localize()'d somewhere else). Don't remove!
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// Localize("Type");
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int NumCols = std::size(s_aCols);
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@ -10,6 +10,7 @@
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#include <engine/graphics.h>
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#include <engine/serverbrowser.h>
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#include <engine/shared/config.h>
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#include <engine/shared/localization.h>
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#include <engine/textrender.h>
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#include <game/generated/client_data.h>
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@ -985,8 +986,8 @@ void CMenus::RenderGhost(CUIRect MainView)
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static CColumn s_aCols[] = {
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{" ", -1, 2.0f, {0}, {0}},
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{" ", COL_ACTIVE, 30.0f, {0}, {0}},
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{"Name", COL_NAME, 300.0f, {0}, {0}}, // Localize("Name")
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{"Time", COL_TIME, 200.0f, {0}, {0}}, // Localize("Time")
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{Localizable("Name"), COL_NAME, 300.0f, {0}, {0}},
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{Localizable("Time"), COL_TIME, 200.0f, {0}, {0}},
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};
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int NumCols = std::size(s_aCols);
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