Commit graph

3602 commits

Author SHA1 Message Date
bors[bot] b475d4ffc5
Merge #3987
3987: Fix client use-after-free reported by mmmds r=def- a=ChillerDragon

Fix https://github.com/teeworlds/teeworlds/issues/2645

The `Sv_ReadyToEnter` net message is only valid while we're still
loading stuff, it is used to signal that we can send the `ENTERGAME`
system message. Simply ignoring the server message while we're in the
wrong part of the state machine works.

(cherry picked from commit a97f8a22de)


## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-08-03 14:40:33 +00:00
heinrich5991 ce2f29b5f1 Fix client use-after-free reported by mmmds
Fix https://github.com/teeworlds/teeworlds/issues/2645

The `Sv_ReadyToEnter` net message is only valid while we're still
loading stuff, it is used to signal that we can send the `ENTERGAME`
system message. Simply ignoring the server message while we're in the
wrong part of the state machine works.

(cherry picked from commit a97f8a22de)
2021-08-03 16:36:15 +02:00
Robert Müller c335d84373 remove unused MenuTick, reuse existing m_LocalStartTime
(cherry picked from commit 009b072c34)
2021-08-03 15:41:00 +02:00
BloodWod 89bd2c6b15 disabling quick editing in the console 2021-07-26 14:27:27 +05:00
Jupeyy 7e55b64556 Remove global CGameClient instance 2021-07-12 12:53:08 +02:00
def 2cb3c575f5 Merge master into pr_use_cpp 2021-07-04 16:09:20 +02:00
bors[bot] f23475665f
Merge #3942
3942: Allow the antibot to get more insight into the network r=Learath2 a=heinrich5991

E.g. allow it to see the messages the server sends.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-07-01 14:55:12 +00:00
bors[bot] 5d73c31863
Merge #3932
3932: Reset relative mouse motion on toggle r=def- a=Jupeyy

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-07-01 12:20:06 +00:00
def c24060f244 Compare lower case strings respecting utf8 (fixes #3937) 2021-06-28 22:51:14 +02:00
Jupeyy 734ed86bd9 Reset relative mouse motion on toggle 2021-06-25 14:52:26 +02:00
heinrich5991 fe082b9a6a Allow the antibot to get more insight into the network
E.g. allow it to see the messages the server sends.
2021-06-24 20:32:41 +02:00
Jupeyy a663799188 uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
Jupeyy 9dfea5511a Use cpp 2021-06-24 17:19:17 +02:00
Dennis Felsing 0892405ba7 sjon -> json 2021-06-21 14:51:45 +02:00
Jupeyy a43d1698c5 Use time_get_microseconds in ChoseMaster class 2021-06-15 02:18:36 +02:00
bors[bot] ca14d87b13
Merge #3911
3911: Don't set cached pings for servers without info r=def- a=heinrich5991

Fixes #3899.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-14 22:29:48 +00:00
heinrich5991 c5cd8d354d Add a new failure log level to the HTTP module
Use it for the "determine best masterserver" job, so that we can debug
failures.
2021-06-15 00:12:06 +02:00
heinrich5991 97b53c4409 Don't set cached pings for servers without info
Fixes #3899.
2021-06-15 00:06:26 +02:00
Jupeyy d873a5d663 Fix str comp parameter in updater 2021-06-14 07:47:54 +02:00
heinrich5991 5a584bd82b Fix help text of cfg var to mention correct filename
I missed this during the `serverlist_urls.cfg` →
`ddnet-serverlist-urls.cfg` rename.
2021-06-12 19:34:18 +02:00
Dennis Felsing e869c29aeb
Merge pull request #3896 from Jupeyy/pr_read_pixel_ignore_alpha
Force alpha values from glReadPixel to 255
2021-06-12 18:51:34 +02:00
Jupeyy f8fc05ec49 Force alpha values from glReadPixel to 255 2021-06-12 16:58:45 +02:00
Dennis Felsing ac584fa648
Merge pull request #3889 from Jupeyy/pr_fix_queuehttps_refresh
Don't refresh, if a job is already running
2021-06-12 11:31:43 +02:00
def c60715e907 Add timeout for serverbrowser http request 2021-06-09 17:40:46 +02:00
Jupeyy 90303692df Don't refresh, if a job is already running 2021-06-09 17:40:46 +02:00
bors[bot] b445862628
Merge #3888
3888: Send server info request for ping with different token r=Jupeyy a=heinrich5991

Thanks to @Jupeyy for figuring out this bug.

Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.

Fixes #3862.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-06-09 15:36:38 +00:00
heinrich5991 97a8fcca04 Send server info request for ping with different token
Thanks to @Jupeyy for figuring out this bug.

Previously, the client would send the request for server info and the
server info ping packet with the same token, making the answer
indistinguishable from each other. Fix this by generating a token that
won't collide.

Fixes #3862.
2021-06-09 17:29:06 +02:00
Jupeyy fea070a712 Remove unused variables 2021-06-09 05:35:28 +02:00
Jupeyy 9956242b4e Remove cl_load_country_flags 2021-06-08 01:06:07 +02:00
bors[bot] f6e887f7aa
Merge #3881
3881: Use str_length r=def- a=ChillerDragon

Either we should delete str_length or we should use it. Feel free to downvote this pr if u think delete is the way to go.

Co-authored-by: ChillerDragon <ChillerDragon@gmail.com>
2021-06-05 17:17:30 +00:00
ChillerDragon 8a4f4fc6c9 Use str_length 2021-06-05 16:46:01 +02:00
bors[bot] 46f204bda7
Merge #3873
3873: Add japanese compressed font r=def- a=TsFreddie

This is a 57kb hiragana/katakana font sits between deja vu sans and source han sans. GlowSansJCompressed is a fork of Source Han Sans so the style and license are the same: https://github.com/welai/glow-sans/blob/master/docs/README-en.md

Was torn between condensed (thiner) font and compressed (thinnest) font, but I figure since we want to fit them better, might as well make more text fit rather than less:

![image](https://user-images.githubusercontent.com/3797859/120436727-e0053f00-c3b1-11eb-8760-4c5afbb4a6da.png)

The font weight is "book" because glow sans has 9 font weights instead of matching source han sans's 7. so the weight name was shifted.

_Japanese translation will come later._

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-06-04 14:28:24 +00:00
Freddie Wang 66caa896b9 Add japanese condensed font 2021-06-04 21:15:29 +08:00
heinrich5991 26a577b891 Fix crash in serverbrowser initialization
Another missing commit.

Fixes #3875.

CC #3772 #3855
2021-06-03 00:27:00 +02:00
bors[bot] 593ce122e6
Merge #3866
3866: Add Input handling to UI Ex initialization r=def- a=Jupeyy




fixes #3865

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-31 17:07:26 +00:00
Jupeyy 14f448d6d6 Init input handling in UI Ex 2021-05-31 12:27:04 +02:00
ChillerDragon 68962e9b40 Fix a woopsie in snapshot docs
Thanks to @def- and @murpii :)
2021-05-29 11:07:33 +02:00
bors[bot] 7e9b0fcb6b
Merge #3858
3858: Reduce spamminess of http server browser r=heinrich5991 a=def-

As reported by fokkonaut on Discord. Not sure if we lose relevant
information.

Previously:
```
[2021-05-28 12:08:54][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=2437ms
[2021-05-28 12:08:57][http]: http https://master4.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master4.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master3.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master3.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
```
Now:
```
[2021-05-28 12:29:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:29:59][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=799ms
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
[2021-05-28 12:30:00][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-28 15:13:42 +00:00
def bcdb3e0247 Reduce spamminess of http server browser
As reported by fokkonaut on Discord. Not sure if we lose relevant
information.

Previously:

[2021-05-28 12:08:54][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:55][http]: http https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master2.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=2437ms
[2021-05-28 12:08:57][http]: http https://master4.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master4.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master3.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task failed. libcurl error: Could not resolve host: master3.ddnet.tw
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:57][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=201ms
[2021-05-28 12:08:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:08:58][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json

Now:

[2021-05-28 12:29:58][http]: http https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:29:59][http]: task done https://master1.ddnet.tw/ddnet/15/servers.json
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' time=799ms
[2021-05-28 12:30:00][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
[2021-05-28 12:30:00][serverbrowse_http]: determined best master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=43ms
2021-05-28 12:30:27 +02:00
def badaae58e9 [http]: http -> [http]: fetching 2021-05-28 12:11:59 +02:00
heinrich5991 f5e91ba192 Remove unused parts of the new serverinfo 2021-05-27 21:48:10 +02:00
heinrich5991 bfef7c9ba3 Add forgotten commit data from #3772
Change filename `serverlist_urls.cfg` → `ddnet-serverlist-urls.cfg`,
change filename `cache.sqlite3` → `ddnet-cache.sqlite3`, add `const` to
a variable and change pings to just before multiples of 100.

Fixes #3853.
2021-05-27 21:48:04 +02:00
Learath2 7e95911714 Fix alignment for CVoteOptionServer 2021-05-27 19:35:20 +02:00
heinrich5991 039f2c6823 Fix (harmless) array OOB access when no pings were cached
Use `vector.data()` instead of `&vector[0]` to get access to the
underlying array.

Fixes #3850.
2021-05-27 15:53:40 +02:00
def cc81ca973c Record last 10 demos by default 2021-05-27 14:57:50 +02:00
bors[bot] efde7523e4
Merge #3772
3772: Add client-side HTTP server info r=def- a=heinrich5991

Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-26 21:00:49 +00:00
bors[bot] 502711541e
Merge #3804
3804: HiDPI-aware Resolution List r=def- a=TsFreddie

This is a version of https://github.com/teeworlds/teeworlds/pull/2827

Which gives you a resolution list that allows you to select appropriate window size (which is saved in config and used to initialize videos), while showing the canvas size (which is the drawing resolution), at least on MacOS.

This also fixes incorrect clips that happens without HiDPI enabled, because `Graphics()->ScreenWidth()` (in canvas size) was reported incorrectly before, which is now fixed.

Also, I noticed that `m_DesktopScreenWidth` and `m_DesktopScreenHeight` (in window size in MacOS) is used incorrectly or differently from what it was used during initialization:

* During initialization, DesktopScreenWidth is the "screen width of your desktop", but it was used as the "game window size on your desktop" when checking whether to resize window. I added a separate window size calculation to use during resize.

Also, god, I hope SDL's different sizes and stuff is reported consistently at least in Wayland or X, so please test. I know in Windows they are always in pixel/canvas size so it might not be a huge issue there.

## Checklist

- [x] Tested the change ~~ingame~~ on MacOS
- [ ] Provided screenshots if it is a visual change
- [x] Tested in combination with possibly related configuration options (again, on MacOS, with both HiDPI and non-HiDPI settings)
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Freddie Wang <tsfreddiewang@gmail.com>
2021-05-22 09:56:09 +00:00
Jupeyy b607cf0f60 Remove texture quality config 2021-05-21 15:00:14 +02:00
bors[bot] 309cc79899
Merge #3815
3815: Remove "Show only supported" switch from graphics tab r=def- a=ardadem

gfx_display_all_modes can be used instead

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Arda Demir <ddmirarda@gmail.com>
2021-05-21 12:47:22 +00:00
heinrich5991 ad26358853 Fix clang-tidy warnings
Even fix a bug in the process, if `m_pDDNetInfo` is null.
2021-05-14 01:25:59 +02:00
heinrich5991 53e9457965 Save previously determined best serverlist
Also make the whole process more robust against failures, retry finding
the best serverlist if the current one is broken.
2021-05-14 01:01:09 +02:00
heinrich5991 9002c9f9a2 Allow pinging favorites directly, leaking your IP address
This is on by default for favorites added in the LAN tab, otherwise off.
2021-05-14 01:01:09 +02:00
heinrich5991 47c803f3fb Remove server info backward compatibility that is no longer needed
Goes all the way back to 04eddacd65 in
2008, pre 0.5.0.
2021-05-14 01:01:09 +02:00
heinrich5991 bd4e0f7fd8 Try parsing the server list before considering a masterserver 2021-05-14 01:01:08 +02:00
heinrich5991 afe6ab87e2 Also sort HTTP server info by score/name 2021-05-14 01:01:08 +02:00
heinrich5991 ee42faac1f Determine one's own location automatically, but provide override
Automatically determine the approximate location of the client by
including that info in the already fetched https://info2.ddnet.tw/info.
Can be overridden using the the config variable `br_location`.
2021-05-14 01:01:08 +02:00
heinrich5991 9eca91de74 Special case China as its own continent for ping estimation
It has an exceptionally bad connection to the outside due to the Great
Firewall of China:
https://en.wikipedia.org/w/index.php?title=Great_Firewall&oldid=1019589632
2021-05-14 01:01:08 +02:00
heinrich5991 acbaa87835 Use in-band ping for determining latency, if supported
Still fall back to server info requests for pinging.
2021-05-14 01:01:08 +02:00
heinrich5991 5ae0c3f3a0 Fix server capabilities only working after disconnect 2021-05-14 01:01:08 +02:00
heinrich5991 6567743546 Add PINGEX and PONGEX messages that are correlatable
The current NETMSG_PING and NETMSG_PING_REPLY messages suffer from the
fact that you cannot know whether a given NETMSG_PING_REPLY is from your
NETMSG_PING.
2021-05-14 01:01:08 +02:00
heinrich5991 a0df2bdf9c Measure the ping to the current server occasionally
This is done using the serverbrowser extended GETINFO packet. It's done
when the client enters the game and every ten minutes afterwards.
2021-05-14 01:01:08 +02:00
heinrich5991 ed561c3602 Add a command to ping all servers
Name it in a way to make clear what information it leaks to anyone who
wants to listen.
2021-05-14 01:01:07 +02:00
heinrich5991 bce7a4f84e Add serverbrowser ping cache 2021-05-14 01:00:41 +02:00
heinrich5991 355c6fccd3 Add sqlite3 to the client 2021-05-14 01:00:41 +02:00
heinrich5991 4301ffab58 Give tests their own playground IStorage
Also add a function to clean it up after the test.
2021-05-14 01:00:41 +02:00
heinrich5991 436e202cbd Add client-side HTTP server info
Summary
=======

The idea of this is that clients will not have to ping each server for
server infos which takes long, leaks the client's IP address even to
servers the user does not join and is a DoS vector of the game servers
for attackers.

For the Internet, DDNet and KoG tab, the server list is entirely fetched
from the master server, filtering out servers that don't belong into the
list.

The favorites tab is also supposed to work that way, except for servers
that are marked as "also ping this server if it's not in the master
server list".

The LAN tab continues to broadcast the server info packet to find
servers in the LAN.

How does it work?
=================

The client ships with a list of master server list URLs. On first start,
the client checks which of these work and selects the fastest one.
Querying the server list is a HTTP GET request on that URL. The
response is a JSON document that contains server infos, server addresses
as URLs and an approximate location.

It can also contain a legacy server list which is a list of bare IP
addresses similar to the functionality the old master servers provided
via UDP. This allows us to backtrack on the larger update if it won't
work out.

Lost functionality
==================

(also known as user-visible changes)

Since the client doesn't ping each server in the list anymore, it has no
way of knowing its latency to the servers.

This is alleviated a bit by providing an approximate location for each
server (continent) so the client only has to know its own location for
approximating pings.
2021-05-14 01:00:39 +02:00
heinrich5991 11adc8c1ff Make it possible to run jobs in the current thread 2021-05-13 03:15:18 +02:00
bors[bot] 22ef342ffc
Merge #3825
3825: Add sv_swap r=heinrich5991 a=def-

Because swap is broken and the current way of disabling is horrible.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-11 20:05:47 +00:00
def 6a348c8f60 Add sv_swap
Because swap is broken and the current way of disabling is horrible.
2021-05-11 17:05:17 +02:00
bors[bot] e7787bf58d
Merge #3823
3823: Add hookcollision color changeable r=heinrich5991 a=Jupeyy

![t](https://cdn.discordapp.com/attachments/293493549758939136/841549439742378034/unknown.png)

in HUD

## Checklist

- [ ] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-11 14:39:42 +00:00
Jupeyy f8b15e0412 Add hookcollision color changeable 2021-05-11 14:34:53 +02:00
bors[bot] 5d0e820af4
Merge #3814
3814: Fix x11 notify by Maiski r=def- a=Jupeyy

This works on KDE without problems, he also tested on i3

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 21:33:46 +00:00
Arda Demir 500670cfba Rename gfx_display_all_modes to gfx_display_all_video_modes 2021-05-07 12:56:50 +03:00
bors[bot] 1d0253aa67
Merge #3811
3811: Add Intel as vendor to the block list on windows r=def- a=Jupeyy

I also added, that the warning doesnt require to be displayed, as it currently won't help anyway to update the driver.

Should set all Intel users to OGL 2.0 default, they can ofc still manually change the setting as they want

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 07:52:57 +00:00
bors[bot] 23b8ad5cc2
Merge #3812
3812: Make init/shutdown when GL processor creation fails safer r=def- a=Jupeyy

Especially with GL 3.3, which has a shutdown command implemented, it should only get called, if it actually created the the backend stuff.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-07 07:43:27 +00:00
Freddie Wang 08ecb91622 detect display changes and clamp the resolution 2021-05-07 12:00:32 +08:00
Jupeyy 99e460deb7 Fix x11 notify by Maiski 2021-05-07 02:07:37 +02:00
Freddie Wang 24ccffb005 calculate canvas size instead of window size 2021-05-06 22:29:49 +08:00
Jupeyy fbbfbf7890 don't initialize opengl stuff, if not required 2021-05-06 13:39:17 +02:00
Freddie Wang 2f008d04d3 dpi-aware resolution list 2021-05-06 18:59:30 +08:00
Jupeyy 9104c19a1a remove dublicate code 2021-05-06 12:48:46 +02:00
def 427c01294a av_init_packet is deprecated, use av_packet_alloc instead 2021-05-06 12:25:12 +02:00
Jupeyy 899c30406d Add Intel as vendor to the block list on windows 2021-05-06 12:23:40 +02:00
bors[bot] 97ab2c6c01
Merge #3798
3798: Add GLES support r=def- a=Jupeyy

I know i *****ed up, that i didnt move the files in a different commit, but when i noticed it was already too late.
Its mostly disabling stuff that GLES doesn't support. Global LOD bias or glOrtho for examlpe.

~***Strong note***:
This will move ALL linux implementation to GLES instead of GL, since GLES is supported by X11 and wayland, we probably want some testing for this.
This also means, that the default for Linux gets GLES 3.0 which is equivalent to OpenGL 3.3, not OpenGL 3.0!!!~

~If you wonder "why":
Gles just works differently to OGL, it knows about all functions that exists, and e.g. doesn't require GLEW at all, but that also means, that GLES does NOT work while we use OGL, because GLEW would kill GLES.~
GLEW in EGL mode works fine with wayland, just requires X11 to use EGL too(SDL_VIDEO_X11_FORCE_EGL)

_Additionally, for GLES only, only 3.0 and 1.0 context are supported._(doesn't matter anymore for linux)

probably fixes:
~not_really_fixes  #3797~
fixes #2885

And would also allow android support, if i ever get these build scripts upto date, or smby is interested into fixing them for me :D

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2021-05-06 09:50:26 +00:00
Dennis Felsing 6bd41d5dd2
Support ipv6
Co-authored-by: heinrich5991 <heinrich5991@gmail.com>
2021-05-05 17:32:37 +02:00
def 6a6ba69189 Steam: Support connecting to hostname
instead of just ip address, untested
2021-05-05 16:10:30 +02:00
Jupeyy 8be6f1791c Make video's pixel read GLES conform 2021-05-03 23:02:45 +02:00
Patiga ec53b8742e Fix duplicate uuid index in maps edited by tools 2021-05-03 12:02:18 +02:00
Jupeyy 6f01de1193 Fix modern GL graphic settings for the multi backend 2021-05-02 23:21:00 +02:00
Jupeyy fc1b87785f make pixel alignment numerical more robust 2021-05-02 10:35:46 +02:00
Jupeyy b8f96ce500 Allow GLES3 coexists with OpenGL on Linux 2021-05-02 04:39:02 +02:00
Jupeyy e05abbaa91 Remove GL includes from headers 2021-05-01 23:56:30 +02:00
Jupeyy ecc5a7af81 Make GLES3 only makros 2021-05-01 21:21:09 +02:00
Jupeyy f5f05f3dcb make screenshot work 2021-05-01 01:39:37 +02:00
Jupeyy c0d6ce6d25 Add GLES support 2021-05-01 01:39:37 +02:00
Freddie Wang 00540deaef initialize CClient::m_HasPersistentData 2021-04-21 15:45:58 +08:00
Panagiotis Vasilopoulos 6c02076c05 Copied Teeworld patches for the Haiku operating system
Co-authored-by: Gerasim Troeglazov <3dEyes@gmail.com>
2021-04-17 20:10:56 +02:00
ChillerDragon 67f4944630 Fix auto reconnect while in game 2021-04-15 12:44:24 +02:00
Jupeyy ec03261aa5 Refactor add command in graphics_threaded class 2021-04-07 19:03:07 +02:00
Jupeyy 8eac8b0afc Only remove windowed fullscreen and restore mouse focus loss behavior 2021-04-02 22:45:49 +02:00