The maximum width for the server info and game info text was too small, which previously didn't matter, because the manual newlines broke text wrapping in this case, but with the fix from #6353 this now causes the text to break after the colons already.
This is fixed by using the maximum available width for the text instead of a too small magic number (`250.0f`).
For completeness, the maximum width for the title texts is unset (`-1.0f`), because they should never wrap, which is consistent with the MOTD title text.
6351: Fix client crash when echoing client message to chat, use em dash for client messages in chat like on upstream r=def- a=Robyt3
![client-message](https://user-images.githubusercontent.com/23437060/220452193-1ce5cc5b-b79b-4632-a675-5ca70c37e7f0.png)
## Checklist
- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
Align the color picker selection and reset buttons on the right side instead of the left side dependent on the label width.
Closes#6237.
The `UseCheckBox` argument is removed and instead `pCheckBoxValue != nullptr` is used.
The client crashes when printing a client message to the chat from a config file or from the command line, as the graphics have not been initialized at that point.
Closes#6350.
The `RecreateTextContainer` function calls `DeleteTextContainer` and then `CreateTextContainer`.
The arguments of `RecreateTextContainer` and `RecreateTextContainerSoft` are reordered so all functions take the text container as their first argument.
6339: Update menus_browser.cpp r=def- a=Sedonya
The first change concerning S-DDRace
## Checklist
- [x] Tested the change ingame
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- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Sedonya_ <danilshalaginov829@gmail.com>
6338: Reset graphics container indices after deletion r=Jupeyy a=Robyt3
Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.
Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6333: Add `CFGFLAG_SAVE` flag to save prediction margin (fixes#6332) r=def- a=Chairn
I guess when you have a bad connection, it stays the same during several days, so it makes sense to save prediction margin
## Checklist
- [ ] Tested the change ingame
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Chairn <chairn.nq@hotmail.fr>
Reduce duplicate code and improve correctness by passing indices of quad, buffer and text containers by reference and always setting them to `-1` after they are deleted.
Also check if index is `-1` before trying to delete it to reduce duplicate code when calling the methods.
6328: Remove `bytes_be_to_int` and `int_to_bytes_be`, static assert size of `int` and `unsigned`, refactoring r=heinrich5991 a=Robyt3
Supersedes #6263.
## Checklist
- [X] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
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- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
6282: Add a refresh button to the editor file browser r=heinrich5991 a=Robyt3
![screenshot_2023-01-13_22-51-07](https://user-images.githubusercontent.com/23437060/212426385-f8c03e58-8e5d-4c47-9f19-865946c5be9c.png)
## Checklist
- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
The texture of the previous preview image was not unloaded before loading the texture of the new image.
The PNG data was never freed either. It's not necessary to keep this data loaded after loading the texture.
Use `bytes_be_to_uint` and `uint_to_bytes_be` instead.
As casting between `int` and `unsigned` preserves the bit representation of the value, it's not necessary to apply additional tricks to convert between `char` arrays and `int`.
6293: rewrite int64_t to bitset for clients mask r=Robyt3 a=0xfaulty
Alternative version for PR [#6292](https://github.com/ddnet/ddnet/pull/6292) with bitset used.
I did the naming as I would like, but I can change it if there is a more suitable one, typedef is just for shortening, can be removed.
## Checklist
- [x] Tested the change ingame
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Valentin Bashkirov <v.bashkirov@dev.tassta.com>
Co-authored-by: Valentin Bashkirov <valenteen3d@ya.ru>
Using `str_format` without format arguments is equivalent to `str_copy`, but using the latter is more efficient and readable.
As `str_format` also returns the result `str_utf8_fix_truncation`, i.e. the potentially truncated string length, the return value is also added to `str_copy` so existing invocations don't need to be adjusted.
When activating `moderate` on a server that already has another active moderator, `aBuf` contained undefined values and the empty or undefined message was sent to the clients.
Clients ignore empty chat messages and don't display or log them, but the empty message can be seen in the server console.
Now no buffer is used anymore, so no empty message can be sent.
Keep all the UI elements in the envelope editor at the same position, independent from the number of channels of the selected envelope.
Previously the UI elements changed their position due to different numbers of channels of the different envelope types. Now the space for the maximum number of channels is always reserved and the UI elements don't move around.
Alternative to #6294
The only remaining problems are:
/home/deen/git/ddnet/src/engine/client/backend/glsl_shader_compiler.cpp:22:26: warning: unnecessary temporary object created while calling emplace_back [modernize-use-emplace]
m_vDefines.emplace_back(SGLSLCompilerDefine(DefineName, DefineValue));
^~~~~~~~~~~~~~~~~~~~ ~
- Use `pCurrentLayer` instead of `pEditor->GetSelectedLayer(0)` everywhere.
- Remove unnecessary null-checks of `pCurrentLayer`.
- Use `CLayer::IsEntitiesLayer` instead of `CEditor::IsSpecialLayer` and remove the latter function.
- Restructure UI layout code and variables.
This layer type was never used when saving maps.
Game layers were always identified by their flags.
In any case the check in the popup handler is unnecessary, as the group property cannot be changed for game layers, so this code is never used.
6215: Don't count (connecting) players for voting r=Robyt3 a=def-
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<!-- Note that builds and other checks will be run for your change. Don't feel intimidated by failures in some of the checks. If you can't resolve them yourself, experienced devs can also resolve them before merging your pull request. -->
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
6286: Add tooltip to demo seekbar showing the currently hovered time r=Chairn a=Robyt3
When hovering the demo seekbar, show a tooltip with the time at the hovered position.
![screenshot](https://user-images.githubusercontent.com/23437060/212565749-a38951a3-1f08-43a6-b607-02f379b28c52.png)
## Checklist
- [X] Tested the change ingame
- [X] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>
This variable adjusts the time for smooth scrolling of all scrollregions and listboxes in the menus and editor.
The value `0` disables smooth scrolling entirely.
6249: Fix DoLabelStreamed by using offsets, instead of rebuilding when x,y changes r=Robyt3 a=Jupeyy
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## Checklist
- [ ] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
It was no longer possible to navigate listboxes (e.g. the server browser) by using keyboard hotkeys when no item is currently selected due to a regression from #6240.
Additionally, it was not possible even before #6240 to start navigating the server browser with the keyboard afer manually clearing the server address input, which is now possible as well.
6251: Always assume there could potentially be a skin in serverbrowser's pl… r=def- a=Jupeyy
…ayer list
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## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
The selected server browser entry was not being updated anymore when the server address input is changed manually by the user or when selecting an entry in the LAN server list and then switching back to the Internet list.
Regression from #6240.
6247: Remove projectiles on team change r=def- a=Zwelf
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
Add "Copy info" buttons to server browser and ingame menu to copy the server info of the selected/current server to the clipboard.
The margins around the server browser details are improved.
Closes#5440.
Replace existing listbox implementations (`CMenus::UiDoListbox*` and `HandleListInputs` functions) with `CListBox` from upstream.
Reimplement additional feature that was already present in ddnet: page up/down, home and end key handling.
Affects the following lists:
- server browser
- server browser scoreboard
- server browser friends
- country / region selection popup (server browser filter)
- player skin list
- player country / region list
- theme list
- assets list
- graphics resolutions list
- dropdown menus (e.g. graphics fullscreen mode)
- ingame player list
- vote options list
- kick/specvote lists
- ghost list
- language list (in settings and in popup on first launch)
- demo browser
- editor file browser (saving, loading, adding images / sounds)
- The search / filename input is also improved so navigating a filtered list works correctly by porting the logic from upstream.
There are minor changes to the visual appearance of some lists, due to changed margins.
The vertical alignment of some list item texts is improved so the text is centered vertically.
6226: Remove projectiles on save and load r=def- a=Zwelf
Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.
## Checklist
- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
6230: For integrated and discrete GPUs always prefer what comes first in the list r=def- a=Jupeyy
fixes#6200
## Checklist
- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Zwelf <zwelf@strct.cc>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Restructured CSaveTeam a bit, because I also needed access to CGameWorld. I don't store pointer to IGameController in CSaveTeam anymore, because we pass CSaveTeam to the database thread. If it would be accessed there, it could cause a race conditions.
6180: Implement exact matches in search and exclude strings r=Robyt3 a=def-
Thanks to bencie for discussion
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## Checklist
- [x] Tested the change ingame
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Co-authored-by: Dennis Felsing <dennis@felsin9.de>
6156: Swap times should be per player, not per team (fixes#6155) r=Learath2 a=def-
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## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: def <dennis@felsin9.de>
The include of `base/system.h` in `src/engine/shared/protocol.h` is not required and only used transitively in `teamscore.h` for `dbg_assert`.
To avoid adding back the include in `teamscore.h`, the function definitions are moved to the cpp file. Both definitions are moved for consistency.
6216: Follow-up fix to scoreboard showing wrong best time r=Zwelf a=def-
Forgot the call in constructor in https://github.com/ddnet/ddnet/pull/6213/
Thus best time was not displayed initially. Thanks to spur for report
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## Checklist
- [x] Tested the change ingame
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- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
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Co-authored-by: def <dennis@felsin9.de>
6199: Register protocol and file extensions on client launch on Windows r=def- a=Robyt3
When launching the client on Windows, associate the protocol `ddnet` and the file extensions `.map` and `.demo` with the client executable.
See #6072.
## Checklist
- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)
Co-authored-by: Robert Müller <robytemueller@gmail.com>