oy
|
06115dd49d
|
added "Whitespace and line Endings cleanup" by GreYFoX
|
2011-04-13 20:37:12 +02:00 |
|
oy
|
1f10c1e8bf
|
fixed problem with ctf if there're no flags
|
2011-03-10 10:14:41 +01:00 |
|
oy
|
9811c2396b
|
made network clip flags. Closes #131
|
2011-03-04 17:08:10 +01:00 |
|
Choupom
|
7bfbe24a1c
|
added flag return message on death tile collision
|
2011-02-13 12:24:19 +01:00 |
|
GreYFoXGTi
|
1b2703aaba
|
Refactoring & fixed WEAPONSPEC_GUN in content.py
|
2011-02-12 21:18:41 +01:00 |
|
oy
|
19a9462fe8
|
removed double entity list in gameworld and cleaned up connected stuff
|
2011-01-19 18:27:50 +01:00 |
|
oy
|
df47aedbfe
|
reset flags and projectiles when leaving the game layer too much. Closes #385
|
2011-01-08 11:34:19 +01:00 |
|
oy
|
a72848e780
|
added constants for teams by Choupom
|
2011-01-03 12:50:38 +01:00 |
|
Sworddragon
|
fc9211c777
|
Updated copyrights
|
2010-11-20 21:26:06 +01:00 |
|
oy
|
12233ecdaf
|
fixed that ctf gametype doesn't work if the map has more than 1 flag per team. Closes #124
|
2010-09-22 01:07:11 +02:00 |
|
oy
|
64c9b5c4ab
|
added quotes around player names in the other server messages too and changed it to ' for consistency
|
2010-09-12 13:34:30 +02:00 |
|
Choupom
|
532ea85aeb
|
separated CFlag from ctf
|
2010-09-07 20:02:46 +02:00 |
|
Fujnky
|
69adb4800e
|
Put quotes around player names in server messages.
|
2010-09-07 01:11:20 +02:00 |
|
oy
|
cabecb7fa9
|
added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8
|
2010-08-18 00:06:00 +02:00 |
|
Fujnky
|
5849aeb86c
|
Merge branch 'master' of git://github.com/matricks/teeworlds
Conflicts:
src/game/server/gamemodes/ctf.cpp
|
2010-06-03 17:47:32 +02:00 |
|
Magnus Auvinen
|
a6ab379e67
|
fixed so that the same distance is used when leaving off the flag and taking it
|
2010-06-03 17:40:01 +02:00 |
|
Fujnky
|
feb8894b4d
|
Flag catch and capture should now be exactly the same
|
2010-06-03 16:42:37 +02:00 |
|
Fujnky
|
7b74cd248b
|
made flag catch and capture distances fit
|
2010-06-03 15:30:33 +02:00 |
|
Magnus Auvinen
|
4c0886f087
|
renamned m_pCarryingCCharacter correctly
|
2010-05-29 11:26:17 +00:00 |
|
Magnus Auvinen
|
72c06a2589
|
copied refactor to trunk
|
2010-05-29 07:25:38 +00:00 |
|
Magnus Auvinen
|
4bb1df3189
|
moved 0.5 branch to trunk
|
2009-05-31 09:44:20 +00:00 |
|
Magnus Auvinen
|
bd1556ce76
|
added missing ctf return sound
|
2009-01-21 00:00:04 +00:00 |
|
Alfred Eriksson
|
335aa0feb2
|
flag position is only sent when player is near
|
2009-01-17 17:26:56 +00:00 |
|
Magnus Auvinen
|
371e862316
|
fixed so the laser bounces correctly at low angles
|
2009-01-11 10:26:17 +00:00 |
|
scosu
|
579065bb22
|
Chat message for capture timing. ticket #278
|
2008-11-08 15:17:59 +00:00 |
|
scosu
|
cd1c92c41b
|
a nicer solution for changeset:1669
|
2008-11-08 09:02:35 +00:00 |
|
Dominik Geyer
|
1adbddccca
|
do not take/reset the flag if character is dead or spectator; ticket #556
|
2008-11-04 16:35:48 +00:00 |
|
Dominik Geyer
|
0259e5c3e5
|
fixed null-pointer server-crash
|
2008-11-04 13:19:05 +00:00 |
|
scosu
|
e1807ea08a
|
fix for ticket #549 by using col_intersect_line
|
2008-11-04 07:20:24 +00:00 |
|
Dominik Geyer
|
3cdb90c10c
|
reset flag when it hits a death-tile; ticket #513
|
2008-10-18 20:37:41 +00:00 |
|
Alfred Eriksson
|
2c274fcd19
|
fixed server crash when disconnecting in ctf
|
2008-10-05 15:40:36 +00:00 |
|
Magnus Auvinen
|
d9d37b945e
|
some server restructure. added hook no attach sound
|
2008-09-23 18:08:19 +00:00 |
|
Alfred Eriksson
|
554089b018
|
fixed #470
|
2008-09-13 19:53:13 +00:00 |
|
Magnus Auvinen
|
04eddacd65
|
setting of correct game type in game controller. fixed gametype filter in browser. various cleanups
|
2008-08-31 21:50:14 +00:00 |
|
Magnus Auvinen
|
0a48454a55
|
removed the GAMETYPE_ enum
|
2008-08-31 14:37:35 +00:00 |
|
Magnus Auvinen
|
d711dd190c
|
continued with clean up
|
2008-08-17 08:52:24 +00:00 |
|
Magnus Auvinen
|
a420eb543f
|
moved alot of stuff to their own cpp/hpp files
|
2008-08-14 18:25:44 +00:00 |
|