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10888 commits

Author SHA1 Message Date
def 041c565534 Unselect text after ctrl-u 2022-04-18 00:22:11 +02:00
bors[bot] d4dcaa2471
Merge #4989
4989: Add null backend r=def- a=ChillerDragon

Thanks to `@Jupeyy` for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.

Fixes these memory leaks in headless client (https://github.com/ddnet/ddnet/pull/4970)

```
Direct leak of 1048576 byte(s) in 1 object(s) allocated from:
    #0 0x4b6f6d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet+0x4b6f6d)
    #1 0xd92ffb in CTextRender::InitTextures(int, int, IGraphics::CTextureHandle (&) [2], unsigned char* (&) [2]) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:325:24
    #2 0xd53795 in CTextRender::LoadFont(char const*, unsigned char const*, unsigned long) /home/runner/work/ddnet/ddnet/src/engine/client/text.cpp:729:3
    #3 0xade5cd in CClient::LoadFont() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4070:32
    #4 0x155b3de in CGameClient::OnInit() /home/runner/work/ddnet/ddnet/src/game/client/gameclient.cpp:246:12
    #5 0xa8ecfe in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2933:16
    #6 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
    #7 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-16 20:15:13 +00:00
Noa 482d45484b fix gun sounds for blockworlds servers 2022-04-16 19:36:25 +02:00
ChillerDrgon 9ee3534ec6 Add null backend
Thanks to @Jupeyy for the idea.

Replacing graphics_threaded_null.h with a null backend
makes code maintenance and memory cleanup easier.
2022-04-16 12:31:28 +02:00
bors[bot] e81ebfb0bb
Merge #4964 #4984 #4985
4964: allow freecam to center on world border r=def- a=C0D3D3V

fixes #4953

I think the 200 units or 6.25 blocks more should not bother anyone. 
![fix 2022-04-09_15-14](https://user-images.githubusercontent.com/14315968/162576159-7d73eb8c-b9c9-471b-bed0-7477568376d6.png)
under some circumstances, it will only move to x=1 (or in blocks 0.03) but this should be negligible.  

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4984: Don't read from backend if Init failed r=def- a=Jupeyy

fixes #4981 

This `bug` should not create any uninitended behavior, since these values get reinitialized after the backend creation worked

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4985: Close sockets r=def- a=ChillerDragon

https://github.com/ddnet/ddnet/pull/4970

Fixes

```
 Direct leak of 205848 byte(s) in 1 object(s) allocated from:
    #0 0x4a200d in malloc (/home/runner/work/ddnet/ddnet/san/DDNet-Server+0x4a200d)
    #1 0xc7fe3f in net_udp_create /home/runner/work/ddnet/ddnet/src/base/system.cpp:1640:41
    #2 0xbf2d0b in CNetServer::Open(NETADDR, CNetBan*, int, int) /home/runner/work/ddnet/ddnet/src/engine/shared/network_server.cpp:55:13
    #3 0x568cdc in CServer::Run() /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:2448:60
    #4 0x5a922b in main /home/runner/work/ddnet/ddnet/src/engine/server/server.cpp:3718:21
    #5 0x7ff75f52c0b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
```

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
Co-authored-by: Jupeyy <jupjopjap@gmail.com>
Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-15 20:37:18 +00:00
bors[bot] 740a18436d
Merge #4988
4988: Update voting.cpp r=def- a=bencie

fix console help text for callvote parameters

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: bencie <78111412+bencie@users.noreply.github.com>
2022-04-15 20:18:25 +00:00
bencie 5401364813
Update voting.cpp
fix console help text for callvote parameters
2022-04-15 18:16:28 +02:00
Jupeyy d892de2b03 Fix editor animation offset time being affected by the animation speed factor 2022-04-15 10:05:39 +02:00
ChillerDrgon 18ca71ae55 Close sockets 2022-04-14 11:50:10 +02:00
Jupeyy 3435e3ae04 Don't read from backend if Init failed 2022-04-13 22:06:36 +02:00
bors[bot] f60ae47be1
Merge #4976
4976: fix rendering of nameplates for spectating tees r=def- a=C0D3D3V

bug was introduced by #4870

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-12 21:48:45 +00:00
c0d3d3v e65bfa6350
fix rendering of nameplates for spectating tees (bug introduced by #4870) 2022-04-12 23:30:26 +02:00
bors[bot] c16ad24bec
Merge #4974
4974: Its is not ctrl+leftclick but ctrl+rightclick r=def- a=ChillerDragon

Thanks to `@c0d3d3v` for debugging my left right weakness lmao.

I initially intended left click but that was conflicting with navigation already so I switched it. But not the description.

Co-authored-by: ChillerDrgon <ChillerDragon@gmail.com>
2022-04-11 22:27:17 +00:00
Tater 712b3f041d fix local hookline direction when mouse is exactly center 2022-04-11 06:32:02 -05:00
ChillerDrgon 39be867e7b Its is not ctrl+leftclick but ctrl+rightclick 2022-04-11 11:28:05 +02:00
bors[bot] 0157deae61
Merge #4971
4971: Fix undefined behavior in fixed point number conversion r=def- a=Robyt3

See #4970:

```
/home/runner/work/ddnet/ddnet/src/base/math.h:50:11: runtime error: left shift of negative value -32
    #0 0x198d955 in i2fx(int) /home/runner/work/ddnet/ddnet/src/base/math.h:50:11
    #1 0x197ebdf in CLayerQuads::NewQuad(int, int, int, int) /home/runner/work/ddnet/ddnet/src/game/editor/layer_quads.cpp:47:22
    #2 0x18ef8d3 in CEditor::Init() /home/runner/work/ddnet/ddnet/src/game/editor/editor.cpp:6360:18
    #3 0xa8e5be in CClient::Run() /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:2917:13
    #4 0xaf6726 in main /home/runner/work/ddnet/ddnet/src/engine/client/client.cpp:4458:11
    #5 0x7fadd9e610b2 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x240b2)
    #6 0x43cefd in _start (/home/runner/work/ddnet/ddnet/san/DDNet+0x43cefd)
```

Upstream https://github.com/teeworlds/teeworlds/pull/3143.

## Checklist

- [X] Tested the change ingame (on upstream)
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [X] Changed no physics that affect existing maps
- [X] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
2022-04-10 21:11:31 +00:00
c0d3d3v 5ba4ddd6dc
fix calculation of m_Angle of CCharacterCore 2022-04-10 19:12:56 +02:00
Robert Müller c14889e18a Code format: use multiple lines for function 2022-04-10 15:41:22 +02:00
Robert Müller 05bc25610b Fix undefined behavior in fixed point number conversion 2022-04-10 15:38:45 +02:00
c0d3d3v aeaaa67581
allow freecam to center on world border
fixes #4953
2022-04-09 15:24:57 +02:00
Robert Müller ee87077207 Move/Merge variable declarations with assignments in CServer 2022-04-08 19:53:22 +02:00
Robert Müller 60230f4eb7 Move/Merge variable declarations with assignments in CClient 2022-04-08 19:49:00 +02:00
Robert Müller 1daefbdeb2 Use bool instead of int 2022-04-08 19:40:28 +02:00
bors[bot] b12d334063
Merge #4960
4960: fix #4956 r=def- a=C0D3D3V

if the snapshots are in a different order than predicted SPEC_FREEVIEW was forced although a different ID is desired in NETOBJTYPE_SPECTATORINFO.


## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [x] Considered possible null pointers and out of bounds array indexing
- [ ] Written a unit test if it works standalone, system.c especially
- [x] Changed no physics that affect existing maps
- [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de>
2022-04-08 15:07:40 +00:00
c0d3d3v 97d2de7af8
fix #4956
if the snapshots are in a different order than predicted SPEC_FREEVIEW was forced although a different ID is desired in NETOBJTYPE_SPECTATORINFO.
2022-04-08 16:38:37 +02:00
ChillerDrgon d1798d23da Advertise ctrl+left mouse in tooltip 2022-04-08 15:38:38 +02:00
ChillerDrgon fe712214a9 Editor: ctrl+leftclick tile to select layer 2022-04-08 14:59:33 +02:00
Dennis Felsing 2eb403be93
Merge pull request #4895 from def-/pr-practice-load
Reset practice when loading team (fixes #4894)
2022-04-08 01:37:17 +02:00
Edgar 3c904ffbb4
fix conflict 2022-04-07 09:46:02 +02:00
Edgar 0b8152f6e3
add 1 second delay to tooltips 2022-04-07 09:43:49 +02:00
Edgar 527835e171
fix style 2022-04-07 09:43:49 +02:00
Edgar 17d93f63e3
implement DoTooltip 2022-04-07 09:43:47 +02:00
Dennis Felsing 070975a174 Version 16.0.3 2022-04-05 17:43:31 +02:00
bors[bot] 34993f020c
Merge #4952
4952: Fix missing renamed shadowed variable r=def- a=Jupeyy

Caused by commit 8134f9fa55

Reported by Silex on discord:

https://user-images.githubusercontent.com/6654924/161612015-a04d6479-ac37-465e-929f-2cf5b7264103.mp4



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-04 20:45:21 +00:00
Jupeyy cd1a34c411 Fix missing renamed shadowed variable 2022-04-04 20:51:19 +02:00
Dennis Felsing 6caa29df7c Only try joining tutorial once we have server list
Otherwise quickly pressing enter you end up not joining tutorial
2022-04-04 10:17:39 +02:00
Jupeyy d397f692f8 Fix multi sampling 2022-04-03 18:49:41 +02:00
bors[bot] 4c1f60acfd
Merge #4854
4854: Replace static const in header with extern r=def- a=Chairn

This should prevent symbols from being demultiplied in different translation unit even if they are not used. Difference in size is as follow using a release build and no option set with cmake. With clang, difference is inferior to 1kB for any executable. With gcc, client size is reduced by 3.5kB.

I couldn't run the test suite (see https://github.com/ddnet/ddnet/issues/4853)

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Chairn <chairn.nq@hotmail.fr>
2022-04-03 08:34:48 +00:00
Chairn 1f7b3159af ms_Pool* --> gs_Pool* 2022-04-03 01:30:00 +02:00
Chairn 691b0435db Change tolower array name to not conflict with tolower std function 2022-04-03 01:12:27 +02:00
Chairn ae1e3c079d clang-format 2022-04-03 01:12:27 +02:00
Chairn 21e64cbdcb Added external linkage instead of static const 2022-04-03 01:12:27 +02:00
def 04f51a55bb Version 16.0.2 2022-04-02 21:23:47 +02:00
def e4bec352d9 Remove unused bubble sort (finally) 2022-04-02 18:30:03 +02:00
bors[bot] 7546ee715f
Merge #4942
4942: Fix linux x86 compilation r=Jupeyy a=def-

```
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
```
<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-02 15:39:19 +00:00
def d19623aceb Fix linux x86 compilation
src/engine/client/backend/vulkan/backend_vulkan.cpp:1422:108: error: no matching function for call to 'maximum(size_t&, VkDeviceSize)'
2022-04-02 17:22:49 +02:00
bors[bot] 2be8dc69cb
Merge #4941
4941: Keep DDNet window responsive for loading tasks r=def- a=Jupeyy

This will keep the DDNet window responsive, especially when loading the client the first time this is important, so that SDL2 events aren't lost.

Menu's RenderLoading allows up to 60 frames per second, so calling it too often cannot really happen.

For reloading (skins&assets) / demo loading etc. it only swaps to the render screen after half a second passed. Even if this might not be the nicest, it's still better than just freezing the window.

I hope this addresses issues from #4936



## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Jupeyy <jupjopjap@gmail.com>
2022-04-02 15:19:26 +00:00
Jupeyy f7e3662cd7 Keep DDNet window responsive for loading tasks 2022-04-02 17:03:23 +02:00
Robert Müller 36d9802c8c Move declaration of loop variable 2022-04-02 13:35:24 +02:00
Robert Müller ebb35a8a6f Replace BubbleSort with std::stable_sort 2022-04-02 13:35:24 +02:00