ddnet/src/game/editor/layer_sounds.cpp

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#include <game/generated/client_data.h>
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#include "editor.h"
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static const float s_SourceVisualSize = 32.0f;
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CLayerSounds::CLayerSounds()
{
m_Type = LAYERTYPE_SOUNDS;
m_aName[0] = '\0';
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m_Sound = -1;
}
CLayerSounds::CLayerSounds(const CLayerSounds &Other) :
CLayer(Other)
{
m_Sound = Other.m_Sound;
m_vSources = Other.m_vSources;
}
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CLayerSounds::~CLayerSounds() = default;
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void CLayerSounds::Render(bool Tileset)
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{
// TODO: nice texture
Graphics()->TextureClear();
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Graphics()->BlendNormal();
Graphics()->QuadsBegin();
// draw falloff distance
Graphics()->SetColor(0.6f, 0.8f, 1.0f, 0.4f);
for(const auto &Source : m_vSources)
{
float OffsetX = 0;
float OffsetY = 0;
if(Source.m_PosEnv >= 0)
{
ColorRGBA Channels;
m_pEditor->EnvelopeEval(Source.m_PosEnvOffset, Source.m_PosEnv, Channels, m_pEditor);
OffsetX = Channels.r;
OffsetY = Channels.g;
}
switch(Source.m_Shape.m_Type)
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{
case CSoundShape::SHAPE_CIRCLE:
{
m_pEditor->Graphics()->DrawCircle(fx2f(Source.m_Position.x) + OffsetX, fx2f(Source.m_Position.y) + OffsetY,
Source.m_Shape.m_Circle.m_Radius, 32);
float Falloff = ((float)Source.m_Falloff / 255.0f);
if(Falloff > 0.0f)
m_pEditor->Graphics()->DrawCircle(fx2f(Source.m_Position.x) + OffsetX, fx2f(Source.m_Position.y) + OffsetY,
Source.m_Shape.m_Circle.m_Radius * Falloff, 32);
break;
}
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case CSoundShape::SHAPE_RECTANGLE:
{
float Width = fx2f(Source.m_Shape.m_Rectangle.m_Width);
float Height = fx2f(Source.m_Shape.m_Rectangle.m_Height);
m_pEditor->Graphics()->DrawRectExt(fx2f(Source.m_Position.x) + OffsetX - Width / 2, fx2f(Source.m_Position.y) + OffsetY - Height / 2,
Width, Height, 0.0f, IGraphics::CORNER_NONE);
float Falloff = ((float)Source.m_Falloff / 255.0f);
if(Falloff > 0.0f)
m_pEditor->Graphics()->DrawRectExt(fx2f(Source.m_Position.x) + OffsetX - Falloff * Width / 2, fx2f(Source.m_Position.y) + OffsetY - Falloff * Height / 2,
Width * Falloff, Height * Falloff, 0.0f, IGraphics::CORNER_NONE);
break;
}
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}
}
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Graphics()->QuadsEnd();
// draw handles
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_AUDIO_SOURCE].m_Id);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
m_pEditor->RenderTools()->SelectSprite(SPRITE_AUDIO_SOURCE);
for(const auto &Source : m_vSources)
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{
float OffsetX = 0;
float OffsetY = 0;
if(Source.m_PosEnv >= 0)
{
ColorRGBA Channels;
m_pEditor->EnvelopeEval(Source.m_PosEnvOffset, Source.m_PosEnv, Channels, m_pEditor);
OffsetX = Channels.r;
OffsetY = Channels.g;
}
m_pEditor->RenderTools()->DrawSprite(fx2f(Source.m_Position.x) + OffsetX, fx2f(Source.m_Position.y) + OffsetY, s_SourceVisualSize * m_pEditor->m_WorldZoom);
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}
Graphics()->QuadsEnd();
}
CSoundSource *CLayerSounds::NewSource(int x, int y)
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{
m_pEditor->m_Map.m_Modified = true;
m_vSources.emplace_back();
CSoundSource *pSource = &m_vSources[m_vSources.size() - 1];
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pSource->m_Position.x = f2fx(x);
pSource->m_Position.y = f2fx(y);
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pSource->m_Loop = 1;
pSource->m_Pan = 1;
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pSource->m_TimeDelay = 0;
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pSource->m_PosEnv = -1;
pSource->m_PosEnvOffset = 0;
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pSource->m_SoundEnv = -1;
pSource->m_SoundEnvOffset = 0;
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pSource->m_Falloff = 80;
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pSource->m_Shape.m_Type = CSoundShape::SHAPE_CIRCLE;
pSource->m_Shape.m_Circle.m_Radius = 1500;
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return pSource;
}
void CLayerSounds::BrushSelecting(CUIRect Rect)
{
// draw selection rectangle
IGraphics::CLineItem Array[4] = {
IGraphics::CLineItem(Rect.x, Rect.y, Rect.x + Rect.w, Rect.y),
IGraphics::CLineItem(Rect.x + Rect.w, Rect.y, Rect.x + Rect.w, Rect.y + Rect.h),
IGraphics::CLineItem(Rect.x + Rect.w, Rect.y + Rect.h, Rect.x, Rect.y + Rect.h),
IGraphics::CLineItem(Rect.x, Rect.y + Rect.h, Rect.x, Rect.y)};
Graphics()->TextureClear();
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Graphics()->LinesBegin();
Graphics()->LinesDraw(Array, 4);
Graphics()->LinesEnd();
}
int CLayerSounds::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
{
// create new layer
CLayerSounds *pGrabbed = new CLayerSounds();
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Sound = m_Sound;
pBrush->AddLayer(pGrabbed);
for(const auto &Source : m_vSources)
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{
float px = fx2f(Source.m_Position.x);
float py = fx2f(Source.m_Position.y);
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if(px > Rect.x && px < Rect.x + Rect.w && py > Rect.y && py < Rect.y + Rect.h)
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{
CSoundSource n = Source;
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n.m_Position.x -= f2fx(Rect.x);
n.m_Position.y -= f2fx(Rect.y);
pGrabbed->m_vSources.push_back(n);
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}
}
return pGrabbed->m_vSources.empty() ? 0 : 1;
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}
void CLayerSounds::BrushPlace(CLayer *pBrush, float wx, float wy)
{
CLayerSounds *pSoundLayer = (CLayerSounds *)pBrush;
for(const auto &Source : pSoundLayer->m_vSources)
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{
CSoundSource n = Source;
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n.m_Position.x += f2fx(wx);
n.m_Position.y += f2fx(wy);
m_vSources.push_back(n);
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}
m_pEditor->m_Map.m_Modified = true;
}
int CLayerSounds::RenderProperties(CUIRect *pToolBox)
{
enum
{
PROP_SOUND = 0,
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NUM_PROPS,
};
CProperty aProps[] = {
{"Sound", m_Sound, PROPTYPE_SOUND, -1, 0},
{nullptr},
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};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
if(Prop != -1)
m_pEditor->m_Map.m_Modified = true;
if(Prop == PROP_SOUND)
{
if(NewVal >= 0)
m_Sound = NewVal % m_pEditor->m_Map.m_vpSounds.size();
else
m_Sound = -1;
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}
return 0;
}
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void CLayerSounds::ModifySoundIndex(INDEX_MODIFY_FUNC Func)
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{
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Func(&m_Sound);
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}
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void CLayerSounds::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
{
for(auto &Source : m_vSources)
{
Func(&Source.m_SoundEnv);
Func(&Source.m_PosEnv);
}
}
CLayer *CLayerSounds::Duplicate() const
{
return new CLayerSounds(*this);
}