ddnet/src/game/editor/layer_sounds.cpp

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#include "editor.h"
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static const float s_SourceVisualSize = 50.0f;
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CLayerSounds::CLayerSounds()
{
m_Type = LAYERTYPE_SOUNDS;
str_copy(m_aName, "Sounds", sizeof(m_aName));
m_Sound = -1;
}
CLayerSounds::~CLayerSounds()
{
}
void CLayerSounds::Render()
{
// TODO: nice texture
Graphics()->TextureSet(-1);
Graphics()->BlendNormal();
Graphics()->QuadsBegin();
// draw falloff distance
Graphics()->SetColor(0.6f, 0.8f, 1.0f, 0.4f);
for(int i = 0; i < m_lSources.size(); i++)
{
CSoundSource *pSource = &m_lSources[i];
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m_pEditor->RenderTools()->DrawCircle(fx2f(pSource->m_Position.x), fx2f(pSource->m_Position.y), pSource->m_FalloffDistance, 32);
}
// draw handles
Graphics()->SetColor(1.0f, 0.0f, 1.0f, 1.0f);
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for(int i = 0; i < m_lSources.size(); i++)
{
CSoundSource *pSource = &m_lSources[i];
IGraphics::CQuadItem QuadItem(fx2f(pSource->m_Position.x), fx2f(pSource->m_Position.y), s_SourceVisualSize, s_SourceVisualSize);
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Graphics()->QuadsDraw(&QuadItem, 1);
}
Graphics()->QuadsEnd();
}
CSoundSource *CLayerSounds::NewSource()
{
m_pEditor->m_Map.m_Modified = true;
CSoundSource *pSource = &m_lSources[m_lSources.add(CSoundSource())];
pSource->m_Position.x = 0;
pSource->m_Position.y = 0;
pSource->m_Global = 0;
pSource->m_Loop = 1;
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pSource->m_TimeDelay = 0;
pSource->m_FalloffDistance = 1500;
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pSource->m_SoundEnv = -1;
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return pSource;
}
void CLayerSounds::BrushSelecting(CUIRect Rect)
{
// draw selection rectangle
IGraphics::CLineItem Array[4] = {
IGraphics::CLineItem(Rect.x, Rect.y, Rect.x+Rect.w, Rect.y),
IGraphics::CLineItem(Rect.x+Rect.w, Rect.y, Rect.x+Rect.w, Rect.y+Rect.h),
IGraphics::CLineItem(Rect.x+Rect.w, Rect.y+Rect.h, Rect.x, Rect.y+Rect.h),
IGraphics::CLineItem(Rect.x, Rect.y+Rect.h, Rect.x, Rect.y)};
Graphics()->TextureSet(-1);
Graphics()->LinesBegin();
Graphics()->LinesDraw(Array, 4);
Graphics()->LinesEnd();
}
int CLayerSounds::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
{
// create new layer
CLayerSounds *pGrabbed = new CLayerSounds();
pGrabbed->m_pEditor = m_pEditor;
pGrabbed->m_Sound = m_Sound;
pBrush->AddLayer(pGrabbed);
for(int i = 0; i < m_lSources.size(); i++)
{
CSoundSource *pSource = &m_lSources[i];
float px = fx2f(pSource->m_Position.x);
float py = fx2f(pSource->m_Position.y);
if(px > Rect.x && px < Rect.x+Rect.w && py > Rect.y && py < Rect.y+Rect.h)
{
CSoundSource n;
n = *pSource;
n.m_Position.x -= f2fx(Rect.x);
n.m_Position.y -= f2fx(Rect.y);
pGrabbed->m_lSources.add(n);
}
}
return pGrabbed->m_lSources.size()?1:0;
}
void CLayerSounds::BrushPlace(CLayer *pBrush, float wx, float wy)
{
CLayerSounds *l = (CLayerSounds *)pBrush;
for(int i = 0; i < l->m_lSources.size(); i++)
{
CSoundSource n = l->m_lSources[i];
n.m_Position.x += f2fx(wx);
n.m_Position.y += f2fx(wy);
m_lSources.add(n);
}
m_pEditor->m_Map.m_Modified = true;
}
int CLayerSounds::RenderProperties(CUIRect *pToolBox)
{
//
enum
{
PROP_SOUND=0,
NUM_PROPS,
};
CProperty aProps[] = {
{"Sound", m_Sound, PROPTYPE_SOUND, -1, 0},
{0},
};
static int s_aIds[NUM_PROPS] = {0};
int NewVal = 0;
int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
if(Prop != -1)
m_pEditor->m_Map.m_Modified = true;
if(Prop == PROP_SOUND)
{
if(NewVal >= 0)
m_Sound = NewVal%m_pEditor->m_Map.m_lSounds.size();
else
m_Sound = -1;
}
return 0;
}
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void CLayerSounds::ModifySoundIndex(INDEX_MODIFY_FUNC Func)
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{
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Func(&m_Sound);
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}
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void CLayerSounds::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
{
for(int i = 0; i < m_lSources.size(); i++)
Func(&m_lSources[i].m_SoundEnv);
}