ddnet/src/game/client/components/menus.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MENUS_H
#define GAME_CLIENT_COMPONENTS_MENUS_H
#include <base/types.h>
#include <base/vmath.h>
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#include <chrono>
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#include <unordered_set>
#include <vector>
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#include <engine/console.h>
#include <engine/demo.h>
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#include <engine/friends.h>
#include <engine/shared/config.h>
#include <engine/shared/linereader.h>
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#include <engine/textrender.h>
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#include <game/client/components/mapimages.h>
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#include <game/client/component.h>
#include <game/client/ui.h>
#include <game/voting.h>
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#include <game/client/render.h>
struct CServerProcess
{
PROCESS Process;
bool Initialized;
CLineReader LineReader;
};
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struct SColorPicker
{
public:
const float ms_Width = 160.0f;
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const float ms_Height = 186.0f;
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float m_X;
float m_Y;
bool m_Active;
CUIRect m_AttachedRect;
unsigned int *m_pColor;
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unsigned int m_HSVColor;
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};
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// component to fetch keypresses, override all other input
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class CMenusKeyBinder : public CComponent
{
public:
bool m_TakeKey;
bool m_GotKey;
IInput::CEvent m_Key;
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int m_ModifierCombination;
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CMenusKeyBinder();
virtual int Sizeof() const override { return sizeof(*this); }
virtual bool OnInput(IInput::CEvent Event) override;
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};
class CMenus : public CComponent
{
static ColorRGBA ms_GuiColor;
static ColorRGBA ms_ColorTabbarInactiveOutgame;
static ColorRGBA ms_ColorTabbarActiveOutgame;
static ColorRGBA ms_ColorTabbarHoverOutgame;
static ColorRGBA ms_ColorTabbarInactiveIngame;
static ColorRGBA ms_ColorTabbarActiveIngame;
static ColorRGBA ms_ColorTabbarHoverIngame;
static ColorRGBA ms_ColorTabbarInactive;
static ColorRGBA ms_ColorTabbarActive;
static ColorRGBA ms_ColorTabbarHover;
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static SColorPicker ms_ColorPicker;
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static bool ms_ValueSelectorTextMode;
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char m_aLocalStringHelper[1024];
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int DoButton_DemoPlayer(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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int DoButton_FontIcon(CButtonContainer *pButtonContainer, const char *pText, int Checked, const CUIRect *pRect, int Corners, bool Enabled = true);
int DoButton_Toggle(const void *pID, int Checked, const CUIRect *pRect, bool Active);
int DoButton_Menu(CButtonContainer *pButtonContainer, const char *pText, int Checked, const CUIRect *pRect, const char *pImageName = nullptr, int Corners = IGraphics::CORNER_ALL, float r = 5.0f, float FontFactor = 0.0f, vec4 ColorHot = vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4 Color = vec4(1, 1, 1, 0.5f), int AlignVertically = 1, bool CheckForActiveColorPicker = false);
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int DoButton_MenuTab(CButtonContainer *pButtonContainer, const char *pText, int Checked, const CUIRect *pRect, int Corners, SUIAnimator *pAnimator = nullptr, const ColorRGBA *pDefaultColor = nullptr, const ColorRGBA *pActiveColor = nullptr, const ColorRGBA *pHoverColor = nullptr, float EdgeRounding = 10, int AlignVertically = 1);
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int DoButton_CheckBox_Common(const void *pID, const char *pText, const char *pBoxText, const CUIRect *pRect);
int DoButton_CheckBox(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
int DoButton_CheckBoxAutoVMarginAndSet(const void *pID, const char *pText, int *pValue, CUIRect *pRect, float VMargin);
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int DoButton_CheckBox_Number(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
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ColorHSLA DoLine_ColorPicker(CButtonContainer *pResetID, float LineSize, float WantedPickerPosition, float LabelSize, float BottomMargin, CUIRect *pMainRect, const char *pText, unsigned int *pColorValue, ColorRGBA DefaultColor, bool CheckBoxSpacing = true, bool UseCheckBox = false, int *pCheckBoxValue = nullptr);
void DoLaserPreview(const CUIRect *pRect, ColorHSLA OutlineColor, ColorHSLA InnerColor, const int LaserType);
int DoValueSelector(void *pID, CUIRect *pRect, const char *pLabel, bool UseScroll, int Current, int Min, int Max, int Step, float Scale, bool IsHex, float Round, ColorRGBA *pColor);
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int DoButton_GridHeader(const void *pID, const char *pText, int Checked, const CUIRect *pRect);
void DoButton_KeySelect(const void *pID, const char *pText, const CUIRect *pRect);
int DoKeyReader(void *pID, const CUIRect *pRect, int Key, int ModifierCombination, int *pNewModifierCombination);
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void DoSettingsControlsButtons(int Start, int Stop, CUIRect View);
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float RenderSettingsControlsJoystick(CUIRect View);
void DoJoystickAxisPicker(CUIRect View);
void DoJoystickBar(const CUIRect *pRect, float Current, float Tolerance, bool Active);
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void RenderColorPicker();
void RefreshSkins();
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// new gui with gui elements
template<typename T>
int DoButtonMenu(CUIElement &UIElement, const void *pID, T &&GetTextLambda, int Checked, const CUIRect *pRect, bool HintRequiresStringCheck, bool HintCanChangePositionOrSize = false, int Corners = IGraphics::CORNER_ALL, float r = 5.0f, float FontFactor = 0.0f, vec4 ColorHot = vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4 Color = vec4(1, 1, 1, 0.5f), int AlignVertically = 1)
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{
CUIRect Text = *pRect;
Text.HMargin(pRect->h >= 20.0f ? 2.0f : 1.0f, &Text);
Text.HMargin((Text.h * FontFactor) / 2.0f, &Text);
if(!UIElement.AreRectsInit() || HintRequiresStringCheck || HintCanChangePositionOrSize || UIElement.Rect(0)->m_UITextContainer == -1)
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{
bool NeedsRecalc = !UIElement.AreRectsInit() || UIElement.Rect(0)->m_UITextContainer == -1;
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if(HintCanChangePositionOrSize)
{
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if(UIElement.AreRectsInit())
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{
if(UIElement.Rect(0)->m_X != pRect->x || UIElement.Rect(0)->m_Y != pRect->y || UIElement.Rect(0)->m_Width != pRect->w || UIElement.Rect(0)->m_Y != pRect->h)
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{
NeedsRecalc = true;
}
}
}
const char *pText = nullptr;
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if(HintRequiresStringCheck)
{
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if(UIElement.AreRectsInit())
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{
pText = GetTextLambda();
if(str_comp(UIElement.Rect(0)->m_Text.c_str(), pText) != 0)
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{
NeedsRecalc = true;
}
}
}
if(NeedsRecalc)
{
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if(!UIElement.AreRectsInit())
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{
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UIElement.InitRects(3);
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}
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UI()->ResetUIElement(UIElement);
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vec4 RealColor = Color;
for(int i = 0; i < 3; ++i)
{
Color.a = RealColor.a;
if(i == 0)
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Color.a *= UI()->ButtonColorMulActive();
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else if(i == 1)
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Color.a *= UI()->ButtonColorMulHot();
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else if(i == 2)
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Color.a *= UI()->ButtonColorMulDefault();
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Graphics()->SetColor(Color);
CUIElement::SUIElementRect &NewRect = *UIElement.Rect(i);
NewRect.m_UIRectQuadContainer = Graphics()->CreateRectQuadContainer(pRect->x, pRect->y, pRect->w, pRect->h, r, Corners);
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NewRect.m_X = pRect->x;
NewRect.m_Y = pRect->y;
NewRect.m_Width = pRect->w;
NewRect.m_Height = pRect->h;
if(i == 0)
{
if(pText == nullptr)
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pText = GetTextLambda();
NewRect.m_Text = pText;
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SLabelProperties Props;
Props.m_AlignVertically = AlignVertically;
UI()->DoLabel(NewRect, &Text, pText, Text.h * CUI::ms_FontmodHeight, TEXTALIGN_CENTER, Props);
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}
}
Graphics()->SetColor(1, 1, 1, 1);
}
}
// render
size_t Index = 2;
if(UI()->CheckActiveItem(pID))
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Index = 0;
else if(UI()->HotItem() == pID)
Index = 1;
Graphics()->TextureClear();
Graphics()->RenderQuadContainer(UIElement.Rect(Index)->m_UIRectQuadContainer, -1);
ColorRGBA ColorText(TextRender()->DefaultTextColor());
ColorRGBA ColorTextOutline(TextRender()->DefaultTextOutlineColor());
if(UIElement.Rect(0)->m_UITextContainer != -1)
TextRender()->RenderTextContainer(UIElement.Rect(0)->m_UITextContainer, ColorText, ColorTextOutline);
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return UI()->DoButtonLogic(pID, Checked, pRect);
}
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struct CListboxItem
{
int m_Visible;
int m_Selected;
CUIRect m_Rect;
CUIRect m_HitRect;
};
void UiDoListboxStart(const void *pID, const CUIRect *pRect, float RowHeight, const char *pTitle, const char *pBottomText, int NumItems,
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int ItemsPerRow, int SelectedIndex, float ScrollValue, bool LogicOnly = false);
CListboxItem UiDoListboxNextItem(const void *pID, bool Selected = false, bool KeyEvents = true, bool NoHoverEffects = false);
CListboxItem UiDoListboxNextRow();
int UiDoListboxEnd(float *pScrollValue, bool *pItemActivated, bool *pListBoxActive = nullptr);
int UiLogicGetCurrentClickedItem();
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/**
* Places and renders a tooltip near pNearRect.
* For now only works correctly with single line tooltips, since Text width calculation gets broken when there are multiple lines.
*
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* @param pID The ID of the tooltip. Usually a reference to some g_Config value.
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* @param pNearTo Place the tooltip near this rect.
* @param pText The text to display in the tooltip
*/
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void DoToolTip(const void *pID, const CUIRect *pNearRect, const char *pText, float WidthHint = -1.0f);
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// menus_settings_assets.cpp
public:
struct SCustomItem
{
IGraphics::CTextureHandle m_RenderTexture;
char m_aName[50];
bool operator<(const SCustomItem &Other) const { return str_comp(m_aName, Other.m_aName) < 0; }
};
struct SCustomEntities : public SCustomItem
{
struct SEntitiesImage
{
IGraphics::CTextureHandle m_Texture;
};
SEntitiesImage m_aImages[MAP_IMAGE_MOD_TYPE_COUNT];
};
struct SCustomGame : public SCustomItem
{
};
struct SCustomEmoticon : public SCustomItem
{
};
struct SCustomParticle : public SCustomItem
{
};
struct SCustomHud : public SCustomItem
{
};
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struct SCustomExtras : public SCustomItem
{
};
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protected:
std::vector<SCustomEntities> m_vEntitiesList;
std::vector<SCustomGame> m_vGameList;
std::vector<SCustomEmoticon> m_vEmoticonList;
std::vector<SCustomParticle> m_vParticlesList;
std::vector<SCustomHud> m_vHudList;
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std::vector<SCustomExtras> m_vExtrasList;
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bool m_IsInit = false;
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static void LoadEntities(struct SCustomEntities *pEntitiesItem, void *pUser);
static int EntitiesScan(const char *pName, int IsDir, int DirType, void *pUser);
static int GameScan(const char *pName, int IsDir, int DirType, void *pUser);
static int EmoticonsScan(const char *pName, int IsDir, int DirType, void *pUser);
static int ParticlesScan(const char *pName, int IsDir, int DirType, void *pUser);
static int HudScan(const char *pName, int IsDir, int DirType, void *pUser);
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static int ExtrasScan(const char *pName, int IsDir, int DirType, void *pUser);
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static void ConchainAssetsEntities(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetGame(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetParticles(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetEmoticons(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainAssetHud(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainAssetExtras(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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void ClearCustomItems(int CurTab);
int m_MenuPage;
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int m_GamePage;
int m_Popup;
int m_ActivePage;
bool m_ShowStart;
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bool m_MenuActive;
vec2 m_MousePos;
bool m_JoinTutorial;
char m_aNextServer[256];
// images
struct CMenuImage
{
char m_aName[64];
IGraphics::CTextureHandle m_OrgTexture;
IGraphics::CTextureHandle m_GreyTexture;
};
std::vector<CMenuImage> m_vMenuImages;
static int MenuImageScan(const char *pName, int IsDir, int DirType, void *pUser);
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const CMenuImage *FindMenuImage(const char *pName);
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// loading
int m_LoadCurrent;
int m_LoadTotal;
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//
char m_aMessageTopic[512];
char m_aMessageBody[512];
char m_aMessageButton[512];
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CUIElement m_RefreshButton;
CUIElement m_ConnectButton;
// generic popups
typedef void (CMenus::*FPopupButtonCallback)();
void DefaultButtonCallback()
{
// do nothing
}
enum
{
BUTTON_CONFIRM = 0, // confirm / yes / close / ok
BUTTON_CANCEL, // cancel / no
NUM_BUTTONS
};
char m_aPopupTitle[128];
char m_aPopupMessage[256];
struct
{
char m_aLabel[64];
int m_NextPopup;
FPopupButtonCallback m_pfnCallback;
} m_aPopupButtons[NUM_BUTTONS];
void PopupMessage(const char *pTitle, const char *pMessage,
const char *pButtonLabel, int NextPopup = POPUP_NONE, FPopupButtonCallback pfnButtonCallback = &CMenus::DefaultButtonCallback);
void PopupConfirm(const char *pTitle, const char *pMessage,
const char *pConfirmButtonLabel, const char *pCancelButtonLabel,
FPopupButtonCallback pfnConfirmButtonCallback = &CMenus::DefaultButtonCallback, int ConfirmNextPopup = POPUP_NONE,
FPopupButtonCallback pfnCancelButtonCallback = &CMenus::DefaultButtonCallback, int CancelNextPopup = POPUP_NONE);
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// TODO: this is a bit ugly but.. well.. yeah
enum
{
MAX_INPUTEVENTS = 32
};
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static IInput::CEvent m_aInputEvents[MAX_INPUTEVENTS];
static int m_NumInputEvents;
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// some settings
static float ms_ButtonHeight;
static float ms_ListheaderHeight;
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static float ms_ListitemAdditionalHeight;
// for settings
bool m_NeedRestartGeneral;
bool m_NeedRestartSkins;
bool m_NeedRestartGraphics;
bool m_NeedRestartSound;
bool m_NeedRestartUpdate;
bool m_NeedRestartDDNet;
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bool m_NeedSendinfo;
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bool m_NeedSendDummyinfo;
int m_SettingPlayerPage;
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// for map download popup
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int64_t m_DownloadLastCheckTime;
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int m_DownloadLastCheckSize;
float m_DownloadSpeed;
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// for call vote
int m_CallvoteSelectedOption;
int m_CallvoteSelectedPlayer;
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char m_aCallvoteReason[VOTE_REASON_LENGTH];
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char m_aFilterString[25];
bool m_ControlPageOpening;
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// demo
enum
{
SORT_DEMONAME = 0,
SORT_MARKERS,
SORT_LENGTH,
SORT_DATE,
};
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struct CDemoItem
{
char m_aFilename[IO_MAX_PATH_LENGTH];
char m_aName[IO_MAX_PATH_LENGTH];
bool m_IsDir;
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int m_StorageType;
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time_t m_Date;
bool m_InfosLoaded;
bool m_Valid;
CDemoHeader m_Info;
CTimelineMarkers m_TimelineMarkers;
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CMapInfo m_MapInfo;
int NumMarkers() const
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{
return clamp<int>(bytes_be_to_int(m_TimelineMarkers.m_aNumTimelineMarkers), 0, MAX_TIMELINE_MARKERS);
}
int Length() const
{
return bytes_be_to_int(m_Info.m_aLength);
}
unsigned Size() const
{
return bytes_be_to_uint(m_Info.m_aMapSize);
}
bool operator<(const CDemoItem &Other) const
{
if(!str_comp(m_aFilename, ".."))
return true;
if(!str_comp(Other.m_aFilename, ".."))
return false;
if(m_IsDir && !Other.m_IsDir)
return true;
if(!m_IsDir && Other.m_IsDir)
return false;
const CDemoItem &Left = g_Config.m_BrDemoSortOrder ? Other : *this;
const CDemoItem &Right = g_Config.m_BrDemoSortOrder ? *this : Other;
if(g_Config.m_BrDemoSort == SORT_DEMONAME)
return str_comp_filenames(Left.m_aFilename, Right.m_aFilename) < 0;
if(g_Config.m_BrDemoSort == SORT_DATE)
return Left.m_Date < Right.m_Date;
if(!Other.m_InfosLoaded)
return m_InfosLoaded;
if(!m_InfosLoaded)
return !Other.m_InfosLoaded;
if(g_Config.m_BrDemoSort == SORT_MARKERS)
return Left.NumMarkers() < Right.NumMarkers();
if(g_Config.m_BrDemoSort == SORT_LENGTH)
return Left.Length() < Right.Length();
// Unknown sort
return true;
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}
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};
char m_aCurrentDemoFolder[IO_MAX_PATH_LENGTH];
char m_aCurrentDemoFile[IO_MAX_PATH_LENGTH];
int m_DemolistSelectedIndex;
bool m_DemolistSelectedIsDir;
int m_DemolistStorageType;
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int m_Speed = 4;
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std::chrono::nanoseconds m_DemoPopulateStartTime{0};
void DemolistOnUpdate(bool Reset);
static int DemolistFetchCallback(const CFsFileInfo *pInfo, int IsDir, int StorageType, void *pUser);
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// friends
struct CFriendItem
{
const CFriendInfo *m_pFriendInfo;
int m_NumFound;
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CFriendItem() {}
CFriendItem(const CFriendInfo *pFriendInfo) :
m_pFriendInfo(pFriendInfo), m_NumFound(0)
{
}
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bool operator<(const CFriendItem &Other) const
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{
if(m_NumFound && !Other.m_NumFound)
return true;
else if(!m_NumFound && Other.m_NumFound)
return false;
else
{
int Result = str_comp(m_pFriendInfo->m_aName, Other.m_pFriendInfo->m_aName);
if(Result)
return Result < 0;
else
return str_comp(m_pFriendInfo->m_aClan, Other.m_pFriendInfo->m_aClan) < 0;
}
}
};
std::vector<CFriendItem> m_vFriends;
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int m_FriendlistSelectedIndex;
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void FriendlistOnUpdate();
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// found in menus.cpp
int Render();
//void render_background();
//void render_loading(float percent);
int RenderMenubar(CUIRect r);
void RenderNews(CUIRect MainView);
static void ConchainUpdateMusicState(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
void UpdateMusicState();
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// found in menus_demo.cpp
static bool DemoFilterChat(const void *pData, int Size, void *pUser);
bool FetchHeader(CDemoItem &Item);
void FetchAllHeaders();
void HandleDemoSeeking(float PositionToSeek, float TimeToSeek);
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void RenderDemoPlayer(CUIRect MainView);
void RenderDemoList(CUIRect MainView);
void PopupConfirmDeleteDemo();
// found in menus_start.cpp
void RenderStartMenu(CUIRect MainView);
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// found in menus_ingame.cpp
void RenderGame(CUIRect MainView);
void RenderPlayers(CUIRect MainView);
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void RenderServerInfo(CUIRect MainView);
void RenderServerControl(CUIRect MainView);
bool RenderServerControlKick(CUIRect MainView, bool FilterSpectators);
bool RenderServerControlServer(CUIRect MainView);
void RenderIngameHint();
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// found in menus_browser.cpp
int m_SelectedIndex;
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int m_DoubleClickIndex;
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int m_ScrollOffset;
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void RenderServerbrowserServerList(CUIRect View);
void RenderServerbrowserServerDetail(CUIRect View);
void RenderServerbrowserFilters(CUIRect View);
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void RenderServerbrowserFriends(CUIRect View);
void PopupConfirmRemoveFriend();
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void RenderServerbrowser(CUIRect MainView);
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static void ConchainFriendlistUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
static void ConchainServerbrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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// skin favorite list
bool m_SkinFavoritesChanged = false;
std::unordered_set<std::string> m_SkinFavorites;
static void Con_AddFavoriteSkin(IConsole::IResult *pResult, void *pUserData);
static void Con_RemFavoriteSkin(IConsole::IResult *pResult, void *pUserData);
static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData);
void OnConfigSave(IConfigManager *pConfigManager);
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// found in menus_settings.cpp
void RenderLanguageSelection(CUIRect MainView);
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void RenderThemeSelection(CUIRect MainView, bool Header = true);
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void RenderSettingsGeneral(CUIRect MainView);
void RenderSettingsPlayer(CUIRect MainView);
void RenderSettingsDummyPlayer(CUIRect MainView);
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void RenderSettingsTee(CUIRect MainView);
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void RenderSettingsControls(CUIRect MainView);
void RenderSettingsGraphics(CUIRect MainView);
void RenderSettingsSound(CUIRect MainView);
void RenderSettings(CUIRect MainView);
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void RenderSettingsCustom(CUIRect MainView);
void SetNeedSendInfo();
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void SetActive(bool Active);
IGraphics::CTextureHandle m_TextureBlob;
bool CheckHotKey(int Key) const;
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class CMenuBackground *m_pBackground;
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public:
void RenderBackground();
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void SetMenuBackground(class CMenuBackground *pBackground) { m_pBackground = pBackground; }
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static CMenusKeyBinder m_Binder;
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CMenus();
virtual int Sizeof() const override { return sizeof(*this); }
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void RenderLoading(const char *pCaption, const char *pContent, int IncreaseCounter, bool RenderLoadingBar = true, bool RenderMenuBackgroundMap = true);
bool IsInit() { return m_IsInit; }
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bool IsActive() const { return m_MenuActive; }
void KillServer();
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virtual void OnInit() override;
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void OnConsoleInit() override;
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virtual void OnStateChange(int NewState, int OldState) override;
virtual void OnReset() override;
virtual void OnRender() override;
virtual bool OnInput(IInput::CEvent Event) override;
virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override;
virtual void OnShutdown() override;
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enum
{
PAGE_NEWS = 1,
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PAGE_GAME,
PAGE_PLAYERS,
PAGE_SERVER_INFO,
PAGE_CALLVOTE,
PAGE_INTERNET,
PAGE_LAN,
PAGE_FAVORITES,
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PAGE_DDNET,
PAGE_KOG,
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PAGE_DEMOS,
PAGE_SETTINGS,
PAGE_SYSTEM,
PAGE_NETWORK,
PAGE_GHOST,
PAGE_LENGTH,
SETTINGS_LANGUAGE = 0,
SETTINGS_GENERAL,
SETTINGS_PLAYER,
SETTINGS_TEE,
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SETTINGS_APPEARANCE,
SETTINGS_CONTROLS,
SETTINGS_GRAPHICS,
SETTINGS_SOUND,
SETTINGS_DDNET,
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SETTINGS_ASSETS,
SETTINGS_LENGTH,
BIG_TAB_NEWS = 0,
BIG_TAB_INTERNET,
BIG_TAB_LAN,
BIG_TAB_FAVORITES,
BIG_TAB_DDNET,
BIG_TAB_KOG,
BIG_TAB_DEMOS,
BIG_TAB_LENGTH,
SMALL_TAB_HOME = 0,
SMALL_TAB_QUIT,
SMALL_TAB_SETTINGS,
SMALL_TAB_EDITOR,
SMALL_TAB_DEMOBUTTON,
SMALL_TAB_SERVER,
SMALL_TAB_LENGTH,
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};
SUIAnimator m_aAnimatorsBigPage[BIG_TAB_LENGTH];
SUIAnimator m_aAnimatorsSmallPage[SMALL_TAB_LENGTH];
SUIAnimator m_aAnimatorsSettingsTab[SETTINGS_LENGTH];
// DDRace
int DoButton_CheckBox_Tristate(const void *pID, const char *pText, TRISTATE Checked, const CUIRect *pRect);
std::vector<CDemoItem> m_vDemos;
void DemolistPopulate();
void DemoSeekTick(IDemoPlayer::ETickOffset TickOffset);
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bool m_Dummy;
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const char *GetCurrentDemoFolder() const { return m_aCurrentDemoFolder; }
// Ghost
struct CGhostItem
{
char m_aFilename[IO_MAX_PATH_LENGTH];
char m_aPlayer[MAX_NAME_LENGTH];
int m_Time;
int m_Slot;
bool m_Own;
CGhostItem() :
m_Slot(-1), m_Own(false) { m_aFilename[0] = 0; }
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bool operator<(const CGhostItem &Other) const { return m_Time < Other.m_Time; }
bool Active() const { return m_Slot != -1; }
bool HasFile() const { return m_aFilename[0]; }
};
std::vector<CGhostItem> m_vGhosts;
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std::chrono::nanoseconds m_GhostPopulateStartTime{0};
void GhostlistPopulate();
CGhostItem *GetOwnGhost();
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void UpdateOwnGhost(CGhostItem Item);
void DeleteGhostItem(int Index);
void setPopup(int Popup) { m_Popup = Popup; }
int GetCurPopup() { return m_Popup; }
bool CanDisplayWarning();
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void PopupWarning(const char *pTopic, const char *pBody, const char *pButton, std::chrono::nanoseconds Duration);
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std::chrono::nanoseconds m_PopupWarningLastTime;
std::chrono::nanoseconds m_PopupWarningDuration;
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int m_DemoPlayerState;
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char m_aDemoPlayerPopupHint[256];
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enum
{
POPUP_NONE = 0,
POPUP_MESSAGE, // generic message popup (one button)
POPUP_CONFIRM, // generic confirmation popup (two buttons)
POPUP_FIRST_LAUNCH,
POPUP_POINTS,
POPUP_CONNECTING,
POPUP_DISCONNECTED,
POPUP_LANGUAGE,
POPUP_COUNTRY,
POPUP_RENAME_DEMO,
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POPUP_RENDER_DEMO,
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POPUP_REPLACE_VIDEO,
POPUP_SOUNDERROR,
POPUP_PASSWORD,
POPUP_QUIT,
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POPUP_DISCONNECT,
POPUP_DISCONNECT_DUMMY,
POPUP_WARNING,
POPUP_SWITCH_SERVER,
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// demo player states
DEMOPLAYER_NONE = 0,
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DEMOPLAYER_SLICE_SAVE,
};
private:
static int GhostlistFetchCallback(const char *pName, int IsDir, int StorageType, void *pUser);
void SetMenuPage(int NewPage);
void RefreshBrowserTab(int UiPage);
bool HandleListInputs(const CUIRect &View, float &ScrollValue, float ScrollAmount, int *pScrollOffset, float ElemHeight, int &SelectedIndex, int NumElems);
// found in menus_ingame.cpp
void RenderInGameNetwork(CUIRect MainView);
void RenderGhost(CUIRect MainView);
// found in menus_settings.cpp
void RenderSettingsDDNet(CUIRect MainView);
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void RenderSettingsAppearance(CUIRect MainView);
ColorHSLA RenderHSLColorPicker(const CUIRect *pRect, unsigned int *pColor, bool Alpha);
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ColorHSLA RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha = false, bool ClampedLight = false);
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int RenderDropDown(int &CurDropDownState, CUIRect *pRect, int CurSelection, const void **pIDs, const char **pStr, int PickNum, CButtonContainer *pButtonContainer, float &ScrollVal);
CServerProcess m_ServerProcess;
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};
#endif