ddnet/src/game/client/components/scoreboard.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/demo.h>
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#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/shared/config.h>
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#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
#include <game/localization.h>
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#include <game/client/animstate.h>
#include <game/client/gameclient.h>
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#include <game/client/render.h>
#include <game/client/components/countryflags.h>
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#include <game/client/components/motd.h>
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#include "scoreboard.h"
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#include <time.h>
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#include <base/tl/string.h>
#include <engine/serverbrowser.h>
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CScoreboard::CScoreboard()
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{
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OnReset();
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}
void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData)
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{
CScoreboard *pSelf = (CScoreboard *)pUserData;
CServerInfo Info;
pSelf->Client()->GetServerInfo(&Info);
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pSelf->m_IsGameTypeRace = str_find_nocase(Info.m_aGameType, "race") || str_find_nocase(Info.m_aGameType, "fastcap");
pSelf->m_Active = pResult->GetInteger(0) != 0;
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}
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void CScoreboard::OnReset()
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{
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m_Active = false;
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m_ServerRecord = -1.0f;
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}
void CScoreboard::OnRelease()
{
m_Active = false;
}
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void CScoreboard::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_RECORD)
{
CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;
m_ServerRecord = (float)pMsg->m_ServerTimeBest/100;
//m_PlayerRecord = (float)pMsg->m_PlayerTimeBest/100;
}
}
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void CScoreboard::OnConsoleInit()
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{
Console()->Register("+scoreboard", "", CFGFLAG_CLIENT, ConKeyScoreboard, this, "Show scoreboard");
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}
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void CScoreboard::RenderGoals(float x, float y, float w)
{
float h = 50.0f;
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 10.0f);
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Graphics()->QuadsEnd();
// render goals
y += 10.0f;
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if(m_pClient->m_Snap.m_pGameInfoObj)
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{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit);
TextRender()->Text(0, x+10.0f, y, 20.0f, aBuf, -1);
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}
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), Localize("Time limit: %d min"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit);
TextRender()->Text(0, x+230.0f, y, 20.0f, aBuf, -1);
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}
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if(m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum && m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent, m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum);
float tw = TextRender()->TextWidth(0, 20.0f, aBuf, -1);
TextRender()->Text(0, x+w-tw-10.0f, y, 20.0f, aBuf, -1);
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}
}
}
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void CScoreboard::RenderSpectators(float x, float y, float w)
{
float h = 140.0f;
// background
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 10.0f);
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Graphics()->QuadsEnd();
// Headline
y += 10.0f;
TextRender()->Text(0, x+10.0f, y, 28.0f, Localize("Spectators"), w-20.0f);
// spectator names
y += 30.0f;
char aBuffer[1024*4];
aBuffer[0] = 0;
bool Multiple = false;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paPlayerInfos[i];
if(!pInfo || pInfo->m_Team != TEAM_SPECTATORS)
continue;
if(Multiple)
str_append(aBuffer, ", ", sizeof(aBuffer));
if(g_Config.m_ClShowIDs)
{
char aId[4];
str_format(aId,sizeof(aId),"%d:",pInfo->m_ClientID);
str_append(aBuffer, aId, sizeof(aBuffer));
}
str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, sizeof(aBuffer));
Multiple = true;
}
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, x+10.0f, y, 22.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = w-20.0f;
Cursor.m_MaxLines = 4;
TextRender()->TextEx(&Cursor, aBuffer, -1);
}
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void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle)
{
if(Team == TEAM_SPECTATORS)
return;
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bool lower16 = false;
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bool upper16 = false;
bool lower24 = false;
bool upper24 = false;
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bool lower32 = false;
bool upper32 = false;
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if(Team == -3)
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upper16 = true;
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else if(Team == -4)
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lower32 = true;
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else if(Team == -5)
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upper32 = true;
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else if(Team == -6)
lower16 = true;
else if(Team == -7)
lower24 = true;
else if(Team == -8)
upper24 = true;
if(Team < -1)
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Team = 0;
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float h = 760.0f;
// background
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.5f);
if(upper16 || upper32 || upper24)
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RenderTools()->DrawRoundRectExt(x, y, w, h, 17.0f, 10);
else if(lower16 || lower32 || lower24)
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RenderTools()->DrawRoundRectExt(x, y, w, h, 17.0f, 5);
else
RenderTools()->DrawRoundRect(x, y, w, h, 17.0f);
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Graphics()->QuadsEnd();
// render title
float TitleFontsize = 40.0f;
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if(!pTitle)
{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
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pTitle = Localize("Game over");
else
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pTitle = Localize("Score board");
}
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TextRender()->Text(0, x+20.0f, y, TitleFontsize, pTitle, -1);
char aBuf[128] = {0};
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
if(m_pClient->m_Snap.m_pGameDataObj)
{
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int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
}
else
{
if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW &&
m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID])
{
int Score = m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]->m_Score;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
else if(m_pClient->m_Snap.m_pLocalInfo)
{
int Score = m_pClient->m_Snap.m_pLocalInfo->m_Score;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
}
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if(m_IsGameTypeRace && g_Config.m_ClDDRaceScoreBoard)
{
if (m_ServerRecord > 0)
{
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str_format(aBuf, sizeof(aBuf), "%02d:%02d", ((int) m_ServerRecord)/60, ((int) m_ServerRecord)%60);
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}
else
aBuf[0] = 0;
}
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float tw;
if (!lower16 && !lower32 && !lower24)
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{
tw = TextRender()->TextWidth(0, TitleFontsize, aBuf, -1);
TextRender()->Text(0, x+w-tw-20.0f, y, TitleFontsize, aBuf, -1);
}
// calculate measurements
x += 10.0f;
float LineHeight = 60.0f;
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float TeeSizeMod = 1.0f;
float Spacing = 16.0f;
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float RoundRadius = 15.0f;
if(m_pClient->m_Snap.m_aTeamSize[Team] > 48)
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{
LineHeight = 20.0f;
TeeSizeMod = 0.4f;
Spacing = 0.0f;
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RoundRadius = 5.0f;
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}
else if(m_pClient->m_Snap.m_aTeamSize[Team] > 32)
{
LineHeight = 27.0f;
TeeSizeMod = 0.6f;
Spacing = 0.0f;
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RoundRadius = 5.0f;
}
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else if(m_pClient->m_Snap.m_aTeamSize[Team] > 12)
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{
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LineHeight = 40.0f;
TeeSizeMod = 0.8f;
Spacing = 0.0f;
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RoundRadius = 15.0f;
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}
else if(m_pClient->m_Snap.m_aTeamSize[Team] > 8)
{
LineHeight = 50.0f;
TeeSizeMod = 0.9f;
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Spacing = 5.0f;
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RoundRadius = 15.0f;
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}
float ScoreOffset = x+10.0f, ScoreLength = TextRender()->TextWidth(0, 22.0f/*HeadlineFontsize*/, "00:00:0", -1);
float TeeOffset = ScoreOffset+ScoreLength, TeeLength = 60*TeeSizeMod;
float NameOffset = TeeOffset+TeeLength, NameLength = 300.0f-TeeLength;
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float PingOffset = x+610.0f, PingLength = 65.0f;
float CountryOffset = PingOffset-(LineHeight-Spacing-TeeSizeMod*5.0f)*2.0f, CountryLength = (LineHeight-Spacing-TeeSizeMod*5.0f)*2.0f;
float ClanOffset = x+370.0f, ClanLength = 230.0f-CountryLength;
// render headlines
y += 50.0f;
float HeadlineFontsize = 22.0f;
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float ScoreWidth = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Score"), -1);
tw = ScoreLength > ScoreWidth ? ScoreLength : ScoreWidth;
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TextRender()->Text(0, ScoreOffset+ScoreLength-tw, y, HeadlineFontsize, Localize("Score"), -1);
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TextRender()->Text(0, NameOffset, y, HeadlineFontsize, Localize("Name"), -1);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Clan"), -1);
TextRender()->Text(0, ClanOffset+ClanLength/2-tw/2, y, HeadlineFontsize, Localize("Clan"), -1);
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tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Ping"), -1);
TextRender()->Text(0, PingOffset+PingLength-tw, y, HeadlineFontsize, Localize("Ping"), -1);
// render player entries
y += HeadlineFontsize*2.0f;
float FontSize = 24.0f;
if(m_pClient->m_Snap.m_aTeamSize[Team] > 48)
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FontSize = 16.0f;
else if(m_pClient->m_Snap.m_aTeamSize[Team] > 32)
FontSize = 20.0f;
CTextCursor Cursor;
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int rendered = 0;
if (upper16)
rendered = -16;
if (upper32)
rendered = -32;
if (upper24)
rendered = -24;
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int OldDDTeam = -1;
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for(int i = 0; i < MAX_CLIENTS; i++)
{
// make sure that we render the correct team
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const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByDDTeam[i];
if(!pInfo || pInfo->m_Team != Team)
continue;
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if (rendered++ < 0) continue;
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int DDTeam = ((CGameClient *) m_pClient)->m_Teams.Team(pInfo->m_ClientID);
int NextDDTeam = 0;
for(int j = i + 1; j < MAX_CLIENTS; j++)
{
const CNetObj_PlayerInfo *pInfo2 = m_pClient->m_Snap.m_paInfoByDDTeam[j];
if(!pInfo2 || pInfo2->m_Team != Team)
continue;
NextDDTeam = ((CGameClient *) m_pClient)->m_Teams.Team(pInfo2->m_ClientID);
break;
}
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if (OldDDTeam == -1)
{
for (int j = i - 1; j >= 0; j--)
{
const CNetObj_PlayerInfo *pInfo2 = m_pClient->m_Snap.m_paInfoByDDTeam[j];
if(!pInfo2 || pInfo2->m_Team != Team)
continue;
OldDDTeam = ((CGameClient *) m_pClient)->m_Teams.Team(pInfo2->m_ClientID);
break;
}
}
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if (DDTeam != TEAM_FLOCK)
{
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
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vec3 rgb = HslToRgb(vec3(DDTeam / 64.0f, 1.0f, 0.5f));
Graphics()->SetColor(rgb.r, rgb.g, rgb.b, 0.5f);
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int Corners = 0;
if (OldDDTeam != DDTeam)
Corners |= CUI::CORNER_TL | CUI::CORNER_TR;
if (NextDDTeam != DDTeam)
Corners |= CUI::CORNER_BL | CUI::CORNER_BR;
RenderTools()->DrawRoundRectExt(x - 10.0f, y, w, LineHeight + Spacing, RoundRadius, Corners);
Graphics()->QuadsEnd();
if (NextDDTeam != DDTeam)
{
char aBuf[64];
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if(m_pClient->m_Snap.m_aTeamSize[0] > 8)
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{
str_format(aBuf, sizeof(aBuf),"%d", DDTeam);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->SetCursor(&Cursor, x - 10.0f, y + Spacing + FontSize - (FontSize/1.5f), FontSize/1.5f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = NameLength+3;
}
else
{
str_format(aBuf, sizeof(aBuf),"Team %d", DDTeam);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->SetCursor(&Cursor, ScoreOffset+w/2.0f-tw/2.0f, y + LineHeight - Spacing/3.0f, FontSize/1.5f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = NameLength+3;
}
TextRender()->TextEx(&Cursor, aBuf, -1);
}
}
OldDDTeam = DDTeam;
// background so it's easy to find the local player or the followed one in spectator mode
if(pInfo->m_Local || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID))
{
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Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
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RenderTools()->DrawRoundRect(x, y, w-20.0f, LineHeight, RoundRadius);
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Graphics()->QuadsEnd();
}
// score
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if(m_IsGameTypeRace && g_Config.m_ClDDRaceScoreBoard)
{
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if (pInfo->m_Score == -9999)
aBuf[0] = 0;
else
{
int Time = abs(pInfo->m_Score);
str_format(aBuf, sizeof(aBuf), "%02d:%02d", Time/60, Time%60);
}
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}
else
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str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 999));
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->SetCursor(&Cursor, ScoreOffset+ScoreLength-tw, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = ScoreLength;
TextRender()->TextEx(&Cursor, aBuf, -1);
// flag
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS &&
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m_pClient->m_Snap.m_pGameDataObj && (m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientID ||
m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID))
{
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Graphics()->BlendNormal();
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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RenderTools()->SelectSprite(pInfo->m_Team==TEAM_RED ? SPRITE_FLAG_BLUE : SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
float Size = LineHeight;
IGraphics::CQuadItem QuadItem(TeeOffset+0.0f, y-5.0f-Spacing/2.0f, Size/2.0f, Size);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
}
// avatar
CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset+TeeLength/2, y+LineHeight/2));
// name
TextRender()->SetCursor(&Cursor, NameOffset, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
if(g_Config.m_ClShowIDs)
{
char aId[64] = "";
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str_format(aId, sizeof(aId),"%d:", pInfo->m_ClientID);
str_append(aId, m_pClient->m_aClients[pInfo->m_ClientID].m_aName,sizeof(aId));
Cursor.m_LineWidth = NameLength+3;
TextRender()->TextEx(&Cursor, aId, -1);
}
else
{
Cursor.m_LineWidth = NameLength;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
}
// clan
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tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1);
TextRender()->SetCursor(&Cursor, ClanOffset+ClanLength/2-tw/2, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = ClanLength;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1);
// country flag
vec4 Color(1.0f, 1.0f, 1.0f, 0.5f);
m_pClient->m_pCountryFlags->Render(m_pClient->m_aClients[pInfo->m_ClientID].m_Country, &Color,
CountryOffset, y+(Spacing+TeeSizeMod*5.0f)/2.0f, CountryLength, LineHeight-Spacing-TeeSizeMod*5.0f);
// ping
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 1000));
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->SetCursor(&Cursor, PingOffset+PingLength-tw, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = PingLength;
TextRender()->TextEx(&Cursor, aBuf, -1);
y += LineHeight+Spacing;
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if (lower32 || upper32) {
if (rendered == 32) break;
} else if (lower24 || upper24) {
if (rendered == 24) break;
} else {
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if (rendered == 16) break;
}
}
}
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void CScoreboard::RenderLocalTime(float x)
{
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x-120.0f, 0.0f, 100.0f, 50.0f, 15.0f, CUI::CORNER_B);
Graphics()->QuadsEnd();
time_t rawtime;
struct tm *timeinfo;
time(&rawtime);
timeinfo = localtime(&rawtime);
//draw the text
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%02d:%02d", timeinfo->tm_hour, timeinfo->tm_min);
TextRender()->Text(0, x-100.0f, 10.0f, 20.0f, aBuf, -1);
}
void CScoreboard::RenderRecordingNotification(float x)
{
if(!m_pClient->DemoRecorder()->IsRecording())
return;
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x, 0.0f, 180.0f, 50.0f, 15.0f, CUI::CORNER_B);
Graphics()->QuadsEnd();
//draw the red dot
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f);
RenderTools()->DrawRoundRect(x+20, 15.0f, 20.0f, 20.0f, 10.0f);
Graphics()->QuadsEnd();
//draw the text
char aBuf[64];
int Seconds = m_pClient->DemoRecorder()->Length();
str_format(aBuf, sizeof(aBuf), Localize("REC %3d:%02d"), Seconds/60, Seconds%60);
TextRender()->Text(0, x+50.0f, 10.0f, 20.0f, aBuf, -1);
}
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void CScoreboard::OnRender()
{
if(!Active())
return;
// if the score board is active, then we should clear the motd message aswell
if(m_pClient->m_pMotd->IsActive())
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m_pClient->m_pMotd->Clear();
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float Width = 400*3.0f*Graphics()->ScreenAspect();
float Height = 400*3.0f;
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Graphics()->MapScreen(0, 0, Width, Height);
float w = 700.0f;
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if(m_pClient->m_Snap.m_pGameInfoObj)
{
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if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS))
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{
if(m_pClient->m_Snap.m_aTeamSize[0] > 48)
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{
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RenderScoreboard(Width/2-w, 150.0f, w, -4, 0);
RenderScoreboard(Width/2, 150.0f, w, -5, "");
} else if(m_pClient->m_Snap.m_aTeamSize[0] > 32)
{
RenderScoreboard(Width/2-w, 150.0f, w, -7, 0);
RenderScoreboard(Width/2, 150.0f, w, -8, "");
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} else if(m_pClient->m_Snap.m_aTeamSize[0] > 16)
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{
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RenderScoreboard(Width/2-w, 150.0f, w, -6, 0);
RenderScoreboard(Width/2, 150.0f, w, -3, "");
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} else
{
RenderScoreboard(Width/2-w/2, 150.0f, w, 0, 0);
}
}
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else
{
const char *pRedClanName = GetClanName(TEAM_RED);
const char *pBlueClanName = GetClanName(TEAM_BLUE);
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER && m_pClient->m_Snap.m_pGameDataObj)
{
char aText[256];
str_copy(aText, Localize("Draw!"), sizeof(aText));
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if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue)
{
if(pRedClanName)
str_format(aText, sizeof(aText), Localize("%s wins!"), pRedClanName);
else
str_copy(aText, Localize("Red team wins!"), sizeof(aText));
}
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else if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed)
{
if(pBlueClanName)
str_format(aText, sizeof(aText), Localize("%s wins!"), pBlueClanName);
else
str_copy(aText, Localize("Blue team wins!"), sizeof(aText));
}
float w = TextRender()->TextWidth(0, 86.0f, aText, -1);
TextRender()->Text(0, Width/2-w/2, 39, 86.0f, aText, -1);
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}
RenderScoreboard(Width/2-w-5.0f, 150.0f, w, TEAM_RED, pRedClanName ? pRedClanName : Localize("Red team"));
RenderScoreboard(Width/2+5.0f, 150.0f, w, TEAM_BLUE, pBlueClanName ? pBlueClanName : Localize("Blue team"));
}
}
RenderGoals(Width/2-w/2, 150+760+10, w);
RenderSpectators(Width/2-w/2, 150+760+10+50+10, w);
RenderRecordingNotification((Width/7)*4);
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RenderLocalTime((Width/7)*3);
}
bool CScoreboard::Active()
{
// if we activly wanna look on the scoreboard
if(m_Active)
return true;
if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
{
// we are not a spectator, check if we are dead
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if(!m_pClient->m_Snap.m_pLocalCharacter)
return true;
}
// if the game is over
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if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
return true;
return false;
}
const char *CScoreboard::GetClanName(int Team)
{
int ClanPlayers = 0;
const char *pClanName = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || pInfo->m_Team != Team)
continue;
if(!pClanName)
{
pClanName = m_pClient->m_aClients[pInfo->m_ClientID].m_aClan;
ClanPlayers++;
}
else
{
if(str_comp(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, pClanName) == 0)
ClanPlayers++;
else
return 0;
}
}
if(ClanPlayers > 1 && pClanName[0])
return pClanName;
else
return 0;
}