ddnet/src/game/client/components/scoreboard.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/demo.h>
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#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/shared/config.h>
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#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
#include <game/localization.h>
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#include <game/client/animstate.h>
#include <game/client/gameclient.h>
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#include <game/client/render.h>
#include <game/client/components/countryflags.h>
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#include <game/client/components/motd.h>
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#include "scoreboard.h"
CScoreboard::CScoreboard()
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{
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OnReset();
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}
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void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData)
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{
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((CScoreboard *)pUserData)->m_Active = pResult->GetInteger(0) != 0;
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}
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void CScoreboard::OnReset()
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{
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m_Active = false;
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}
void CScoreboard::OnRelease()
{
m_Active = false;
}
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void CScoreboard::OnConsoleInit()
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{
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Console()->Register("+scoreboard", "", CFGFLAG_CLIENT, ConKeyScoreboard, this, "Show scoreboard");
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}
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void CScoreboard::RenderGoals(float x, float y, float w)
{
float h = 50.0f;
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y, w, h, 10.0f);
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Graphics()->QuadsEnd();
// render goals
y += 10.0f;
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if(m_pClient->m_Snap.m_pGameInfoObj)
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{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit);
TextRender()->Text(0, x, y, 20.0f, aBuf, -1);
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}
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), Localize("Time limit: %d min"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit);
TextRender()->Text(0, x+220.0f, y, 20.0f, aBuf, -1);
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}
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if(m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum && m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent, m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum);
float tw = TextRender()->TextWidth(0, 20.0f, aBuf, -1);
TextRender()->Text(0, x+w-tw-20.0f, y, 20.0f, aBuf, -1);
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}
}
}
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void CScoreboard::RenderSpectators(float x, float y, float w)
{
float h = 140.0f;
// background
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.5f);
RenderTools()->DrawRoundRect(x-10.f, y, w, h, 10.0f);
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Graphics()->QuadsEnd();
// Headline
y += 10.0f;
TextRender()->Text(0, x, y, 28.0f, Localize("Spectators"), w-20.0f);
// spectator names
y += 30.0f;
char aBuffer[1024*4];
aBuffer[0] = 0;
bool Multiple = false;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paPlayerInfos[i];
if(!pInfo || pInfo->m_Team != TEAM_SPECTATORS)
continue;
if(Multiple)
str_append(aBuffer, ", ", sizeof(aBuffer));
str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, sizeof(aBuffer));
Multiple = true;
}
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, x, y, 22.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = w-20.0f;
Cursor.m_MaxLines = 4;
TextRender()->TextEx(&Cursor, aBuffer, -1);
}
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void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle)
{
if(Team == TEAM_SPECTATORS)
return;
float h = 760.0f;
// background
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Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 17.0f);
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Graphics()->QuadsEnd();
// render title
float TitleFontsize = 40.0f;
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if(!pTitle)
{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
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pTitle = Localize("Game over");
else
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pTitle = Localize("Score board");
}
TextRender()->Text(0, x+30, y, TitleFontsize, pTitle, -1);
char aBuf[128] = {0};
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
if(m_pClient->m_Snap.m_pGameDataObj)
{
int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
}
else
{
if(m_pClient->m_Snap.m_pLocalInfo)
{
int Score = m_pClient->m_Snap.m_pLocalInfo->m_Score;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
}
float tw = TextRender()->TextWidth(0, TitleFontsize, aBuf, -1);
TextRender()->Text(0, x+w-tw-30, y, TitleFontsize, aBuf, -1);
// calculate measurements
x += 10.0f;
float LineHeight = 60.0f;
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float TeeSizeMod = 1.0f;
float Spacing = 10.0f;
if(m_pClient->m_Snap.m_aTeamSize[Team] > 12)
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{
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LineHeight = 40.0f;
TeeSizeMod = 0.8f;
Spacing = 0.0f;
}
else if(m_pClient->m_Snap.m_aTeamSize[Team] > 8)
{
LineHeight = 50.0f;
TeeSizeMod = 0.9f;
Spacing = 5.0f;
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}
float ScoreOffset = x+10.0f, ScoreLength = 60.0f;
float TeeOffset = ScoreOffset+ScoreLength, TeeLength = 60*TeeSizeMod;
float NameOffset = TeeOffset+TeeLength, NameLength = 300.0f-TeeLength;
float PingOffset = x+600.0f, PingLength = 70.0f;
float CountryOffset = PingOffset-(LineHeight-Spacing-TeeSizeMod*5.0f)*96.0f/64.0f, CountryLength = (LineHeight-Spacing-TeeSizeMod*5.0f)*96.0f/64.0f;
float ClanOffset = x+370.0f, ClanLength = 230.0f-CountryLength;
// render headlines
y += 50.0f;
float HeadlineFontsize = 22.0f;
TextRender()->Text(0, ScoreOffset, y, HeadlineFontsize, Localize("Score"), -1);
TextRender()->Text(0, NameOffset+10.0f, y, HeadlineFontsize, Localize("Name"), -1);
TextRender()->Text(0, ClanOffset+10.0f, y, HeadlineFontsize, Localize("Clan"), -1);
TextRender()->Text(0, PingOffset+10.0f, y, HeadlineFontsize, Localize("Ping"), -1);
// render player entries
y += HeadlineFontsize*2.0f;
float FontSize = 24.0f;
CTextCursor Cursor;
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for(int i = 0; i < MAX_CLIENTS; i++)
{
// make sure that we render the correct team
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
if(!pInfo || pInfo->m_Team != Team)
continue;
// background so it's easy to find the local player
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if(pInfo->m_Local)
{
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Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRect(x, y, w-20.0f, LineHeight, 15.0f);
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Graphics()->QuadsEnd();
}
// score
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 999));
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->SetCursor(&Cursor, ScoreOffset+ScoreLength-tw, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = ScoreLength;
TextRender()->TextEx(&Cursor, aBuf, -1);
// flag
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS &&
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m_pClient->m_Snap.m_pGameDataObj && (m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientID ||
m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID))
{
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Graphics()->BlendNormal();
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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RenderTools()->SelectSprite(pInfo->m_Team==TEAM_RED ? SPRITE_FLAG_BLUE : SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
float Size = LineHeight;
IGraphics::CQuadItem QuadItem(TeeOffset+0.0f, y-5.0f-Spacing/2.0f, Size/2.0f, Size);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
}
// avatar
CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset+TeeLength/2, y+LineHeight/2));
// name
TextRender()->SetCursor(&Cursor, NameOffset, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = NameLength;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
// clan
TextRender()->SetCursor(&Cursor, ClanOffset, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = ClanLength;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1);
// country flag
Graphics()->TextureSet(m_pClient->m_pCountryFlags->Get(m_pClient->m_aClients[pInfo->m_ClientID].m_Country)->m_Texture);
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
IGraphics::CQuadItem QuadItem(CountryOffset, y+(Spacing+TeeSizeMod*5.0f)/2.0f, CountryLength, LineHeight-Spacing-TeeSizeMod*5.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
// ping
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 1000));
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
TextRender()->SetCursor(&Cursor, PingOffset+PingLength-tw, y+Spacing, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = PingLength;
TextRender()->TextEx(&Cursor, aBuf, -1);
y += LineHeight+Spacing;
}
}
void CScoreboard::RenderRecordingNotification(float x)
{
if(!m_pClient->DemoRecorder()->IsRecording())
return;
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x, 0.0f, 180.0f, 50.0f, 15.0f, CUI::CORNER_B);
Graphics()->QuadsEnd();
//draw the red dot
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f);
RenderTools()->DrawRoundRect(x+20, 15.0f, 20.0f, 20.0f, 10.0f);
Graphics()->QuadsEnd();
//draw the text
char aBuf[64];
int Seconds = m_pClient->DemoRecorder()->Length();
str_format(aBuf, sizeof(aBuf), Localize("REC %3d:%02d"), Seconds/60, Seconds%60);
TextRender()->Text(0, x+50.0f, 10.0f, 20.0f, aBuf, -1);
}
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void CScoreboard::OnRender()
{
if(!Active())
return;
// if the score board is active, then we should clear the motd message aswell
if(m_pClient->m_pMotd->IsActive())
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m_pClient->m_pMotd->Clear();
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float Width = 400*3.0f*Graphics()->ScreenAspect();
float Height = 400*3.0f;
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Graphics()->MapScreen(0, 0, Width, Height);
float w = 700.0f;
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if(m_pClient->m_Snap.m_pGameInfoObj)
{
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if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS))
RenderScoreboard(Width/2-w/2, 150.0f, w, 0, 0);
else
{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER && m_pClient->m_Snap.m_pGameDataObj)
{
const char *pText = Localize("Draw!");
if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue)
pText = Localize("Red team wins!");
else if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed)
pText = Localize("Blue team wins!");
float w = TextRender()->TextWidth(0, 86.0f, pText, -1);
TextRender()->Text(0, Width/2-w/2, 39, 86.0f, pText, -1);
}
RenderScoreboard(Width/2-w-5.0f, 150.0f, w, TEAM_RED, Localize("Red team"));
RenderScoreboard(Width/2+5.0f, 150.0f, w, TEAM_BLUE, Localize("Blue team"));
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}
}
RenderGoals(Width/2-w/2, 150+760+10, w);
RenderSpectators(Width/2-w/2, 150+760+10+50+10, w);
RenderRecordingNotification((Width/7)*4);
}
bool CScoreboard::Active()
{
// if we activly wanna look on the scoreboard
if(m_Active)
return true;
if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
{
// we are not a spectator, check if we are dead
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if(!m_pClient->m_Snap.m_pLocalCharacter)
return true;
}
// if the game is over
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if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
return true;
return false;
}