2011-03-10 09:08:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H
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#define GAME_CLIENT_COMPONENTS_SPECTATOR_H
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#include <base/vmath.h>
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#include <game/client/component.h>
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class CSpectator : public CComponent
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{
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enum
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{
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2020-09-26 19:41:58 +00:00
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NO_SELECTION = -3,
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2011-03-10 09:08:14 +00:00
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};
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bool m_Active;
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bool m_WasActive;
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2011-04-13 18:37:12 +00:00
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2011-03-10 09:08:14 +00:00
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int m_SelectedSpectatorID;
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vec2 m_SelectorMouse;
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2014-06-16 12:44:00 +00:00
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float m_OldMouseX;
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float m_OldMouseY;
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2020-09-26 20:01:12 +00:00
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bool CanChangeSpectator();
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void SpectateNext(bool Reverse);
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2011-08-13 00:11:06 +00:00
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static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData);
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2020-03-31 06:03:25 +00:00
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static void ConSpectateClosest(IConsole::IResult *pResult, void *pUserData);
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2011-04-13 18:37:12 +00:00
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2011-03-10 09:08:14 +00:00
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public:
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CSpectator();
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2011-04-13 18:37:12 +00:00
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2011-03-10 09:08:14 +00:00
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virtual void OnConsoleInit();
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virtual bool OnMouseMove(float x, float y);
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virtual void OnRender();
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virtual void OnRelease();
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virtual void OnReset();
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void Spectate(int SpectatorID);
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};
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#endif
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