..
background.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
background.h
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
binds.cpp
Fix composed binds. Close #3771
2021-04-17 17:37:39 +02:00
binds.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
broadcast.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
broadcast.h
Broadcast: Fix display time during demo replay
2019-04-02 23:28:13 +02:00
camera.cpp
Allow floats arguments for zoom
2021-08-19 22:13:04 +02:00
camera.h
Always send correct zoom dimensions
2021-09-11 01:08:32 +02:00
chat.cpp
Disable chat sounds when recording without chat ( fixes #3983 )
2021-08-03 15:13:54 +02:00
chat.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
console.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
console.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
controls.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
controls.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
countryflags.cpp
removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
2021-08-14 21:54:18 +02:00
countryflags.h
Use std::sort instead of bubble_sort
2020-10-08 08:00:01 +02:00
damageind.cpp
math: Rename frandom() to random_float() to match with random_int()
2021-08-03 14:29:52 +02:00
damageind.h
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
debughud.cpp
Don't crash with debug mode in demo
2020-11-12 22:56:50 +01:00
debughud.h
hint for disabling debug mode
2020-11-03 15:06:31 +08:00
effects.cpp
math: Rename frandom() to random_float() to match with random_int()
2021-08-03 14:29:52 +02:00
effects.h
Run clang-format
2020-09-26 21:50:15 +02:00
emoticon.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
emoticon.h
fixed eyewheel (originally from Chairn)
2015-11-15 00:31:24 +01:00
flow.cpp
Fix all Multiplication type alerts by CodeQL
2020-10-05 19:03:54 +02:00
flow.h
Run clang-format
2020-09-26 21:50:15 +02:00
ghost.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
ghost.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
hud.cpp
removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
2021-08-14 21:54:18 +02:00
hud.h
Use NUM_DUMMIES for dummy array length
2020-10-18 23:15:25 +02:00
items.cpp
removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
2021-08-14 21:54:18 +02:00
items.h
Replace projectile hack with a new extended snapshot object
2021-01-26 20:58:42 +01:00
killmessages.cpp
removed the operator int() from IGraphics::CTextureHandle and ISound::CSampleHandle in order to catch more bugs
2021-08-14 21:54:18 +02:00
killmessages.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
mapimages.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
mapimages.h
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
maplayers.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
maplayers.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
mapsounds.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
mapsounds.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
menu_background.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
menu_background.h
Make menu background camera impl more robust
2020-10-13 15:37:34 +02:00
menus.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
menus.h
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
menus_browser.cpp
Make the country/type selection more intuitive
2021-08-05 11:28:33 +02:00
menus_demo.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
menus_ingame.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
menus_settings.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
menus_settings_assets.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
menus_start.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
motd.cpp
More colors from chat in console
2021-03-08 01:20:28 +01:00
motd.h
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
nameplates.cpp
Merge #4121 #4124
2021-08-30 09:10:53 +00:00
nameplates.h
Fix specchar transparency and move spec-char to character snap
2021-08-29 03:04:22 +02:00
particles.cpp
math: Rename frandom() to random_float() to match with random_int()
2021-08-03 14:29:52 +02:00
particles.h
Only render visible particles
2020-12-23 14:55:49 +01:00
players.cpp
Fix parantheses warning
2021-09-04 11:22:43 +02:00
players.h
Make components member of CGameClient
2021-07-12 12:07:31 +02:00
race_demo.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
race_demo.h
fix fs_listdir and fs_listdir_fileinfo with unicode on windows
2021-08-23 12:49:15 +02:00
scoreboard.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
scoreboard.h
Scoreboard same line height and font size for each team ( fixes #3216 , supersedes #3219 )
2020-11-05 12:15:27 +01:00
skins.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
skins.h
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
sounds.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
sounds.h
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
spectator.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
spectator.h
Don't change SpectatorID when not spectating, simplify code
2020-09-28 19:55:47 +01:00
statboard.cpp
Make use of IO_MAX_PATH_LENGTH
2021-09-13 12:14:50 +02:00
statboard.h
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00
voting.cpp
Remove components pointers
2021-07-12 12:14:02 +02:00
voting.h
uint64 -> uint64_t, int64 -> int64_t
2021-06-24 17:19:17 +02:00