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Better on screen keys for Android
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parent
7875c2ec36
commit
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@ -99,7 +99,6 @@ void CBinds::SetDefaults()
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Bind(KEY_MOUSE_1, "+fire");
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Bind(KEY_MOUSE_2, "+hook");
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Bind(KEY_LSHIFT, "+emote");
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Bind(KEY_RSHIFT, "+spectate");
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#if defined(__ANDROID__)
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Bind(KEY_RCTRL, "+fire");
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Bind(KEY_RETURN, "+hook");
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@ -109,9 +108,12 @@ void CBinds::SetDefaults()
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Bind(KEY_DOWN, "+hook");
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Bind(KEY_PAGEUP, "+prevweapon");
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Bind(KEY_PAGEDOWN, "+nextweapon");
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Bind(KEY_F5, "spectate_previous");
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Bind(KEY_F6, "spectate_next");
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#else
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Bind(KEY_RIGHT, "spectate_next");
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Bind(KEY_LEFT, "spectate_previous");
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Bind(KEY_RSHIFT, "+spectate");
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#endif
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@ -134,6 +134,7 @@ void CSpectator::ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData
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CSpectator::CSpectator()
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{
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OnReset();
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m_OldMouseX = m_OldMouseY = 0.0f;
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}
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void CSpectator::OnConsoleInit()
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@ -151,6 +152,12 @@ bool CSpectator::OnMouseMove(float x, float y)
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#if defined(__ANDROID__) // No relative mouse on Android
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m_SelectorMouse = vec2(x,y);
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if( m_OldMouseX != x || m_OldMouseY != y )
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{
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m_OldMouseX = x;
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m_OldMouseY = y;
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m_SelectorMouse = vec2((x - g_Config.m_GfxScreenWidth/2), (y - g_Config.m_GfxScreenHeight/2));
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}
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#else
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UI()->ConvertMouseMove(&x, &y);
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m_SelectorMouse += vec2(x,y);
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@ -19,6 +19,9 @@ class CSpectator : public CComponent
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int m_SelectedSpectatorID;
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vec2 m_SelectorMouse;
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float m_OldMouseX;
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float m_OldMouseY;
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static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
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static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
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@ -90,12 +90,6 @@ void CUI::AndroidShowScreenKeys(bool shown)
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].w;
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int ScreenH = Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y +
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].h;
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// Weapnext button above right joystick
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].x =
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ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD3].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].h;
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// Hide Hook button(it was above Weapnext)
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_0].x =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].x;
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@ -122,9 +116,28 @@ void CUI::AndroidShowScreenKeys(bool shown)
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// Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].w;
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//Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].h =
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// Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].h;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].x = 0;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_3].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_TEXT].h;
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// Spec next button
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].x =
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ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD2].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].h;
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// Spec prev button
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].x =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].x -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_4].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y;
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// Weap next button
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].x =
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ScreenW - Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].w;
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].y =
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_5].y -
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_1].h;
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// Bigger joysticks
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/*
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Buttons[SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD].w *= 1.25;
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