ddnet/src/game/client/components/hud.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/serverbrowser.h>
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#include <engine/textrender.h>
#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/layers.h>
#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include <game/client/render.h>
#include <game/client/components/scoreboard.h>
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#include <cmath>
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#include "controls.h"
#include "camera.h"
#include "hud.h"
#include "voting.h"
#include "binds.h"
CHud::CHud()
{
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// won't work if zero
m_FrameTimeAvg = 0.0f;
m_FPSTextContainerIndex = -1;
OnReset();
}
void CHud::ResetHudContainers()
{
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if(m_aScoreInfo[0].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_OptionalNameTextContainerIndex);
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if(m_aScoreInfo[1].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_OptionalNameTextContainerIndex);
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if(m_aScoreInfo[0].m_TextRankContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_TextRankContainerIndex);
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if(m_aScoreInfo[1].m_TextRankContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_TextRankContainerIndex);
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if(m_aScoreInfo[0].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_TextScoreContainerIndex);
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if(m_aScoreInfo[1].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_TextScoreContainerIndex);
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if(m_aScoreInfo[0].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[0].m_RoundRectQuadContainerIndex);
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if(m_aScoreInfo[1].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[1].m_RoundRectQuadContainerIndex);
m_aScoreInfo[0].Reset();
m_aScoreInfo[1].Reset();
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if(m_FPSTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_FPSTextContainerIndex);
m_FPSTextContainerIndex = -1;
}
void CHud::OnWindowResize()
{
ResetHudContainers();
}
void CHud::OnReset()
{
m_CheckpointDiff = 0.0f;
m_DDRaceTime = 0;
m_LastReceivedTimeTick = 0;
m_CheckpointTick = 0;
m_DDRaceTick = 0;
m_FinishTime = false;
m_DDRaceTimeReceived = false;
m_ServerRecord = -1.0f;
m_PlayerRecord = -1.0f;
ResetHudContainers();
}
void CHud::OnInit()
{
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
PrepareHealthAmoQuads();
// all cursors
for(int i = 0; i < NUM_WEAPONS; ++i)
{
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteCursor);
RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 64.f);
}
// the flags
RenderTools()->SelectSprite(SPRITE_FLAG_RED);
RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 0.f, 0.f, 8.f, 16.f);
RenderTools()->SelectSprite(SPRITE_FLAG_BLUE);
RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 0.f, 0.f, 8.f, 16.f);
}
void CHud::RenderGameTimer()
{
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
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if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH))
{
char aBuf[32];
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int Time = 0;
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0))
{
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Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed());
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
Time = 0;
}
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else if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_RACETIME)
{
//The Warmup timer is negative in this case to make sure that incompatible clients will not see a warmup timer
Time = (Client()->GameTick()+m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)/Client()->GameTickSpeed();
}
else
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Time = (Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed();
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if(Time <= 0 && g_Config.m_ClShowDecisecs)
str_format(aBuf, sizeof(aBuf), "00:00.0");
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else if(Time <= 0)
str_format(aBuf, sizeof(aBuf), "00:00");
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else if(g_Config.m_ClShowDecisecs)
str_format(aBuf, sizeof(aBuf), "%02d:%02d.%d", Time/60, Time%60, m_DDRaceTick/10);
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else
str_format(aBuf, sizeof(aBuf), "%02d:%02d", Time/60, Time%60);
float FontSize = 10.0f;
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float w;
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if(g_Config.m_ClShowDecisecs)
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w = TextRender()->TextWidth(0, 12,"00:00.0",-1);
else
w = TextRender()->TextWidth(0, 12,"00:00",-1);
// last 60 sec red, last 10 sec blink
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0))
{
float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f;
TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha);
}
TextRender()->Text(0, Half-w/2, 2, FontSize, aBuf, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
}
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void CHud::RenderPauseNotification()
{
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED &&
!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
{
const char *pText = Localize("Game paused");
float FontSize = 20.0f;
float w = TextRender()->TextWidth(0, FontSize,pText, -1);
TextRender()->Text(0, 150.0f*Graphics()->ScreenAspect()+-w/2.0f, 50.0f, FontSize, pText, -1);
}
}
void CHud::RenderSuddenDeath()
{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH)
{
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
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const char *pText = Localize("Sudden Death");
float FontSize = 12.0f;
float w = TextRender()->TextWidth(0, FontSize, pText, -1);
TextRender()->Text(0, Half-w/2, 2, FontSize, pText, -1);
}
}
void CHud::RenderScoreHud()
{
// render small score hud
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if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
{
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int GameFlags = m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags;
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float Whole = 300*Graphics()->ScreenAspect();
float StartY = 229.0f;
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bool ForceScoreInfoInit = !m_aScoreInfo[0].m_Initialized || !m_aScoreInfo[1].m_Initialized;
m_aScoreInfo[0].m_Initialized = m_aScoreInfo[1].m_Initialized = true;
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if(GameFlags&GAMEFLAG_TEAMS && m_pClient->m_Snap.m_pGameDataObj)
{
char aScoreTeam[2][16];
str_format(aScoreTeam[TEAM_RED], sizeof(aScoreTeam), "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed);
str_format(aScoreTeam[TEAM_BLUE], sizeof(aScoreTeam), "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue);
bool RecreateTeamScore[2] = { str_comp(aScoreTeam[0], m_aScoreInfo[0].m_aScoreText) != 0, str_comp(aScoreTeam[1], m_aScoreInfo[1].m_aScoreText) != 0 };
int FlagCarrier[2] = {
m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed,
m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue
};
bool RecreateRect = ForceScoreInfoInit;
for(int t = 0; t < 2; t++)
{
if(RecreateTeamScore[t])
{
m_aScoreInfo[t].m_ScoreTextWidth = TextRender()->TextWidth(0, 14.0f, aScoreTeam[t == 0 ? TEAM_RED : TEAM_BLUE], -1);
mem_copy(m_aScoreInfo[t].m_aScoreText, aScoreTeam[t == 0 ? TEAM_RED : TEAM_BLUE], sizeof(m_aScoreInfo[t].m_aScoreText));
RecreateRect = true;
}
}
static float s_TextWidth100 = TextRender()->TextWidth(0, 14.0f, "100", -1);
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float ScoreWidthMax = maximum(maximum(m_aScoreInfo[0].m_ScoreTextWidth, m_aScoreInfo[1].m_ScoreTextWidth), s_TextWidth100);
float Split = 3.0f;
float ImageSize = GameFlags & GAMEFLAG_FLAGS ? 16.0f : Split;
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for(int t = 0; t < 2; t++)
{
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// draw box
if(RecreateRect)
{
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex);
if(t == 0)
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f);
else
Graphics()->SetColor(0.0f, 0.0f, 1.0f, 0.25f);
m_aScoreInfo[t].m_RoundRectQuadContainerIndex = RenderTools()->CreateRoundRectQuadContainer(Whole - ScoreWidthMax - ImageSize - 2 * Split, StartY + t * 20, ScoreWidthMax + ImageSize + 2 * Split, 18.0f, 5.0f, CUI::CORNER_L);
}
Graphics()->TextureClear();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->RenderQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex, -1);
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// draw score
if(RecreateTeamScore[t])
{
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex);
CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax + (ScoreWidthMax - m_aScoreInfo[t].m_ScoreTextWidth) / 2 - Split, StartY + t * 20 + (18.f - 14.f) / 2.f, 14.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_TextScoreContainerIndex = TextRender()->CreateTextContainer(&Cursor, aScoreTeam[t]);
}
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex, &TColor, &TOutlineColor);
}
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if(GameFlags&GAMEFLAG_FLAGS)
{
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int BlinkTimer = (m_pClient->m_FlagDropTick[t] != 0 &&
(Client()->GameTick()-m_pClient->m_FlagDropTick[t])/Client()->GameTickSpeed() >= 25) ? 10 : 20;
if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/BlinkTimer)&1)))
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{
// draw flag
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
int QuadOffset = NUM_WEAPONS * 10 + 40 + NUM_WEAPONS + t;
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Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
Graphics()->RenderQuadContainerAsSprite(m_HudQuadContainerIndex, QuadOffset, Whole - ScoreWidthMax - ImageSize, StartY + 1.0f + t * 20);
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}
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else if(FlagCarrier[t] >= 0)
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{
// draw name of the flag holder
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int ID = FlagCarrier[t]%MAX_CLIENTS;
const char *pName = m_pClient->m_aClients[ID].m_aName;
if(str_comp(pName, m_aScoreInfo[t].m_aPlayerNameText) != 0 || RecreateRect)
{
mem_copy(m_aScoreInfo[t].m_aPlayerNameText, pName, sizeof(m_aScoreInfo[t].m_aPlayerNameText));
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex);
float w = TextRender()->TextWidth(0, 8.0f, pName, -1);
CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, minimum(Whole - w - 1.0f, Whole - ScoreWidthMax - ImageSize - 2 * Split), StartY + (t + 1)*20.0f - 2.0f, 8.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_OptionalNameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pName);
}
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex, &TColor, &TOutlineColor);
}
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// draw tee of the flag holder
CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo;
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Info.m_Size = 18.0f;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, StartY+1.0f+Info.m_Size/2+t*20));
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}
}
StartY += 8.0f;
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}
}
else
{
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int Local = -1;
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int aPos[2] = { 1, 2 };
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const CNetObj_PlayerInfo *apPlayerInfo[2] = { 0, 0 };
int i = 0;
for(int t = 0; t < 2 && i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i)
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{
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if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
{
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apPlayerInfo[t] = m_pClient->m_Snap.m_paInfoByScore[i];
if(apPlayerInfo[t]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
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Local = t;
++t;
}
}
// search local player info if not a spectator, nor within top2 scores
if(Local == -1 && m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
{
for(; i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i)
{
if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
++aPos[1];
if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
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{
apPlayerInfo[1] = m_pClient->m_Snap.m_paInfoByScore[i];
Local = 1;
break;
}
}
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}
char aScore[2][16];
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for(int t = 0; t < 2; ++t)
{
if(apPlayerInfo[t])
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{
if(m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard)
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{
if(apPlayerInfo[t]->m_Score != -9999)
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str_format(aScore[t], sizeof(aScore[t]), "%02d:%02d", abs(apPlayerInfo[t]->m_Score)/60, abs(apPlayerInfo[t]->m_Score)%60);
else
aScore[t][0] = 0;
}
else
str_format(aScore[t], sizeof(aScore)/2, "%d", apPlayerInfo[t]->m_Score);
}
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else
aScore[t][0] = 0;
}
bool RecreateScore[2] = { str_comp(aScore[0], m_aScoreInfo[0].m_aScoreText) != 0, str_comp(aScore[1], m_aScoreInfo[1].m_aScoreText) != 0 };
bool RecreateRect = ForceScoreInfoInit;
for(int t = 0; t < 2; t++)
{
if(RecreateScore[t])
{
m_aScoreInfo[t].m_ScoreTextWidth = TextRender()->TextWidth(0, 14.0f, aScore[t], -1);
mem_copy(m_aScoreInfo[t].m_aScoreText, aScore[t], sizeof(m_aScoreInfo[t].m_aScoreText));
RecreateRect = true;
}
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if(apPlayerInfo[t])
{
int ID = apPlayerInfo[t]->m_ClientID;
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if(ID >= 0 && ID < MAX_CLIENTS)
{
const char *pName = m_pClient->m_aClients[ID].m_aName;
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if(str_comp(pName, m_aScoreInfo[t].m_aPlayerNameText) != 0)
RecreateRect = true;
}
}
else
{
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if(m_aScoreInfo[t].m_aPlayerNameText[0] != 0)
RecreateRect = true;
}
char aBuf[16];
str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]);
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if(str_comp(aBuf, m_aScoreInfo[t].m_aRankText) != 0)
RecreateRect = true;
}
static float s_TextWidth10 = TextRender()->TextWidth(0, 14.0f, "10", -1);
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float ScoreWidthMax = maximum(maximum(m_aScoreInfo[0].m_ScoreTextWidth, m_aScoreInfo[1].m_ScoreTextWidth), s_TextWidth10);
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float Split = 3.0f, ImageSize = 16.0f, PosSize = 16.0f;
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for(int t = 0; t < 2; t++)
{
// draw box
if(RecreateRect)
{
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex);
if(t == Local)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
else
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.25f);
m_aScoreInfo[t].m_RoundRectQuadContainerIndex = RenderTools()->CreateRoundRectQuadContainer(Whole - ScoreWidthMax - ImageSize - 2 * Split - PosSize, StartY + t * 20, ScoreWidthMax + ImageSize + 2 * Split + PosSize, 18.0f, 5.0f, CUI::CORNER_L);
}
Graphics()->TextureClear();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->RenderQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex, -1);
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if(RecreateScore[t])
{
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex);
CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax + (ScoreWidthMax - m_aScoreInfo[t].m_ScoreTextWidth) / 2 - Split, StartY + t * 20 + (18.f - 14.f) / 2.f, 14.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_TextScoreContainerIndex = TextRender()->CreateTextContainer(&Cursor, aScore[t]);
}
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// draw score
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex, &TColor, &TOutlineColor);
}
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if(apPlayerInfo[t])
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{
// draw name
int ID = apPlayerInfo[t]->m_ClientID;
if(ID >= 0 && ID < MAX_CLIENTS)
{
const char *pName = m_pClient->m_aClients[ID].m_aName;
if(RecreateRect)
{
mem_copy(m_aScoreInfo[t].m_aPlayerNameText, pName, sizeof(m_aScoreInfo[t].m_aPlayerNameText));
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex);
float w = TextRender()->TextWidth(0, 8.0f, pName, -1);
CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, minimum(Whole - w - 1.0f, Whole - ScoreWidthMax - ImageSize - 2 * Split - PosSize), StartY + (t + 1)*20.0f - 2.0f, 8.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_OptionalNameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pName);
}
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex, &TColor, &TOutlineColor);
}
// draw tee
CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo;
Info.m_Size = 18.0f;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, StartY+1.0f+Info.m_Size/2+t*20));
}
}
else
{
m_aScoreInfo[t].m_aPlayerNameText[0] = 0;
}
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// draw position
char aBuf[16];
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str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]);
if(RecreateRect)
{
mem_copy(m_aScoreInfo[t].m_aRankText, aBuf, sizeof(m_aScoreInfo[t].m_aRankText));
if(m_aScoreInfo[t].m_TextRankContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextRankContainerIndex);
CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax - ImageSize - Split - PosSize, StartY + t * 20 + (18.f - 10.f) / 2.f, 10.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_TextRankContainerIndex = TextRender()->CreateTextContainer(&Cursor, aBuf);
}
if(m_aScoreInfo[t].m_TextRankContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextRankContainerIndex, &TColor, &TOutlineColor);
}
StartY += 8.0f;
}
}
}
}
void CHud::RenderWarmupTimer()
{
// render warmup timer
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if(m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer > 0 && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_RACETIME))
{
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char Buf[256];
float FontSize = 20.0f;
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float w = TextRender()->TextWidth(0, FontSize, Localize("Warmup"), -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 50, FontSize, Localize("Warmup"), -1);
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int Seconds = m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer/SERVER_TICK_SPEED;
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if(Seconds < 5)
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str_format(Buf, sizeof(Buf), "%d.%d", Seconds, (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer*10/SERVER_TICK_SPEED)%10);
else
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str_format(Buf, sizeof(Buf), "%d", Seconds);
w = TextRender()->TextWidth(0, FontSize, Buf, -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 75, FontSize, Buf, -1);
}
}
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void CHud::MapscreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup)
{
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float Points[4];
RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX, pGroup->m_ParallaxY,
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pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), 1.0f, Points);
Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
}
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void CHud::RenderTextInfo()
{
if(g_Config.m_ClShowfps)
{
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// calculate avg. fps
m_FrameTimeAvg = m_FrameTimeAvg*0.9f + Client()->RenderFrameTime()*0.1f;
char Buf[64];
int FrameTime = (int)(1.0f / m_FrameTimeAvg + 0.5f);
str_format(Buf, sizeof(Buf), "%d", FrameTime);
static float s_TextWidth0 = TextRender()->TextWidth(0, 12.f, "0", -1);
static float s_TextWidth00 = TextRender()->TextWidth(0, 12.f, "00", -1);
static float s_TextWidth000 = TextRender()->TextWidth(0, 12.f, "000", -1);
static float s_TextWidth0000 = TextRender()->TextWidth(0, 12.f, "0000", -1);
static float s_TextWidth00000 = TextRender()->TextWidth(0, 12.f, "00000", -1);
static float s_TextWidth[5] = { s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000 };
int DigitIndex = (int)log10((FrameTime ? FrameTime : 1));
if(DigitIndex > 4)
DigitIndex = 4;
//TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,Buf,-1), 5, 12, Buf, -1);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, m_Width - 10 - s_TextWidth[DigitIndex], 5, 12, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
if(m_FPSTextContainerIndex == -1)
m_FPSTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, "0");
TextRender()->RecreateTextContainerSoft(&Cursor, m_FPSTextContainerIndex, Buf);
STextRenderColor TColor;
TColor.m_R = 1.f;
TColor.m_G = 1.f;
TColor.m_B = 1.f;
TColor.m_A = 1.f;
STextRenderColor TOutColor;
TOutColor.m_R = 0.f;
TOutColor.m_G = 0.f;
TOutColor.m_B = 0.f;
TOutColor.m_A = 0.3f;
TextRender()->RenderTextContainer(m_FPSTextContainerIndex, &TColor, &TOutColor);
}
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if(g_Config.m_ClShowpred)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%d", Client()->GetPredictionTime());
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TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,aBuf,-1), g_Config.m_ClShowfps ? 20 : 5, 12, aBuf, -1);
}
}
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void CHud::RenderConnectionWarning()
{
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if(Client()->ConnectionProblems())
{
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const char *pText = Localize("Connection Problems...");
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float w = TextRender()->TextWidth(0, 24, pText, -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-w/2, 50, 24, pText, -1);
}
}
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void CHud::RenderTeambalanceWarning()
{
// render prompt about team-balance
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bool Flash = time_get()/(time_freq()/2)%2 == 0;
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
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int TeamDiff = m_pClient->m_Snap.m_aTeamSize[TEAM_RED]-m_pClient->m_Snap.m_aTeamSize[TEAM_BLUE];
if(g_Config.m_ClWarningTeambalance && (TeamDiff >= 2 || TeamDiff <= -2))
{
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const char *pText = Localize("Please balance teams!");
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if(Flash)
TextRender()->TextColor(1,1,0.5f,1);
else
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TextRender()->TextColor(0.7f,0.7f,0.2f,1.0f);
TextRender()->Text(0x0, 5, 50, 6, pText, -1);
TextRender()->TextColor(1,1,1,1);
}
}
}
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void CHud::RenderVoting()
{
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if((!g_Config.m_ClShowVotesAfterVoting && !m_pClient->m_pScoreboard->Active() && m_pClient->m_pVoting->TakenChoice()) || !m_pClient->m_pVoting->IsVoting() || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
Graphics()->TextureClear();
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Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.40f);
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RenderTools()->DrawRoundRect(-10, 60-2, 100+10+4+5, 46, 5.0f);
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Graphics()->QuadsEnd();
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TextRender()->TextColor(1,1,1,1);
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CTextCursor Cursor;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), Localize("%ds left"), m_pClient->m_pVoting->SecondsLeft());
float tw = TextRender()->TextWidth(0x0, 6, aBuf, -1);
TextRender()->SetCursor(&Cursor, 5.0f+100.0f-tw, 60.0f, 6.0f, TEXTFLAG_RENDER);
TextRender()->TextEx(&Cursor, aBuf, -1);
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TextRender()->SetCursor(&Cursor, 5.0f, 60.0f, 6.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = 100.0f-tw;
Cursor.m_MaxLines = 3;
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TextRender()->TextEx(&Cursor, m_pClient->m_pVoting->VoteDescription(), -1);
// reason
str_format(aBuf, sizeof(aBuf), "%s %s", Localize("Reason:"), m_pClient->m_pVoting->VoteReason());
TextRender()->SetCursor(&Cursor, 5.0f, 79.0f, 6.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 100.0f;
TextRender()->TextEx(&Cursor, aBuf, -1);
CUIRect Base = {5, 88, 100, 4};
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m_pClient->m_pVoting->RenderBars(Base, false);
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char aKey[64];
m_pClient->m_pBinds->GetKey("vote yes", aKey, sizeof(aKey));
str_format(aBuf, sizeof(aBuf), "%s - %s", aKey, Localize("Vote yes"));
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Base.y += Base.h;
Base.h = 11.f;
UI()->DoLabel(&Base, aBuf, 6.0f, -1);
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m_pClient->m_pBinds->GetKey("vote no", aKey, sizeof(aKey));
str_format(aBuf, sizeof(aBuf), "%s - %s", Localize("Vote no"), aKey);
UI()->DoLabel(&Base, aBuf, 6.0f, 1);
}
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void CHud::RenderCursor()
{
if(!m_pClient->m_Snap.m_pLocalCharacter || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
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MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup());
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
// render cursor
int QuadOffset = NUM_WEAPONS * 10 + 40 + (m_pClient->m_Snap.m_pLocalCharacter->m_Weapon%NUM_WEAPONS);
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
Graphics()->RenderQuadContainerAsSprite(m_HudQuadContainerIndex, QuadOffset, m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy].x, m_pClient->m_pControls->m_TargetPos[g_Config.m_ClDummy].y);
}
void CHud::PrepareHealthAmoQuads()
{
m_HudQuadContainerIndex = Graphics()->CreateQuadContainer();
float x = 5;
float y = 5;
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IGraphics::CQuadItem Array[10];
for(int i = 0; i < NUM_WEAPONS; ++i)
{
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i%NUM_WEAPONS].m_pSpriteProj);
for(int n = 0; n < 10; n++)
Array[n] = IGraphics::CQuadItem(x + n * 12, y + 24, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
}
// health
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RenderTools()->SelectSprite(SPRITE_HEALTH_FULL);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
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RenderTools()->SelectSprite(SPRITE_HEALTH_EMPTY);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
// armor meter
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RenderTools()->SelectSprite(SPRITE_ARMOR_FULL);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
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RenderTools()->SelectSprite(SPRITE_ARMOR_EMPTY);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
}
void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
{
if(!pCharacter)
return;
// render ammo count
// render gui stuff
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
int QuadOffset = pCharacter->m_Weapon%NUM_WEAPONS * 10;
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Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, minimum(pCharacter->m_AmmoCount, 10));
QuadOffset = NUM_WEAPONS * 10;
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Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, minimum(pCharacter->m_Health, 10));
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QuadOffset += 10 + minimum(pCharacter->m_Health, 10);
if(minimum(pCharacter->m_Health, 10) < 10)
Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, 10 - minimum(pCharacter->m_Health, 10));
QuadOffset = NUM_WEAPONS * 10 + 20;
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Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, minimum(pCharacter->m_Armor, 10));
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QuadOffset += 10 + minimum(pCharacter->m_Armor, 10);
if(minimum(pCharacter->m_Armor, 10) < 10)
Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, 10 - minimum(pCharacter->m_Armor, 10));
}
void CHud::RenderSpectatorHud()
{
// draw the box
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(m_Width-180.0f, m_Height-15.0f, 180.0f, 15.0f, 5.0f, CUI::CORNER_TL);
Graphics()->QuadsEnd();
// draw the text
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Spectate"), m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW ?
m_pClient->m_aClients[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_aName : Localize("Free-View"));
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TextRender()->Text(0, m_Width-174.0f, m_Height-15.0f + (15.f - 8.f) / 2.f, 8.0f, aBuf, -1);
}
void CHud::RenderLocalTime(float x)
{
if(!g_Config.m_ClShowLocalTimeAlways && !m_pClient->m_pScoreboard->Active())
return;
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x-30.0f, 0.0f, 25.0f, 12.5f, 3.75f, CUI::CORNER_B);
Graphics()->QuadsEnd();
//draw the text
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char aTimeStr[6];
str_timestamp_format(aTimeStr, sizeof(aTimeStr), "%H:%M");
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TextRender()->Text(0, x-25.0f, (12.5f - 5.f) / 2.f, 5.0f, aTimeStr, -1);
}
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void CHud::OnRender()
{
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if(!m_pClient->m_Snap.m_pGameInfoObj)
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return;
m_Width = 300.0f*Graphics()->ScreenAspect();
m_Height = 300.0f;
Graphics()->MapScreen(0.0f, 0.0f, m_Width, m_Height);
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if(g_Config.m_ClShowhud)
{
if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
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{
if(g_Config.m_ClShowhudHealthAmmo)
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RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter);
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RenderDDRaceEffects();
}
else if(m_pClient->m_Snap.m_SpecInfo.m_Active)
{
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if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW && g_Config.m_ClShowhudHealthAmmo)
RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur);
RenderSpectatorHud();
}
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RenderGameTimer();
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RenderPauseNotification();
RenderSuddenDeath();
if(g_Config.m_ClShowhudScore)
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RenderScoreHud();
RenderWarmupTimer();
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RenderTextInfo();
RenderLocalTime((m_Width/7)*3);
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
RenderConnectionWarning();
RenderTeambalanceWarning();
RenderVoting();
if(g_Config.m_ClShowRecord)
RenderRecord();
}
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RenderCursor();
static int LastChangeTick = 0;
if (LastChangeTick != Client()->PredGameTick())
{
m_DDRaceTick += 100 / Client()->GameTickSpeed();
LastChangeTick = Client()->PredGameTick();
}
if (m_DDRaceTick >= 100)
m_DDRaceTick = 0;
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}
void CHud::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_DDRACETIME)
{
m_DDRaceTimeReceived = true;
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CNetMsg_Sv_DDRaceTime *pMsg = (CNetMsg_Sv_DDRaceTime *)pRawMsg;
m_DDRaceTime = pMsg->m_Time;
m_DDRaceTick = 0;
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m_LastReceivedTimeTick = Client()->GameTick();
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m_FinishTime = pMsg->m_Finish ? true : false;
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if(pMsg->m_Check)
{
m_CheckpointDiff = (float)pMsg->m_Check/100;
m_CheckpointTick = Client()->GameTick();
}
}
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else if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalClientID)
{
m_CheckpointTick = 0;
m_DDRaceTime = 0;
}
}
else if(MsgType == NETMSGTYPE_SV_RECORD)
{
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CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;
// NETMSGTYPE_SV_RACETIME on old race servers
if(GameClient()->m_GameInfo.m_DDRaceRecordMessage)
{
m_DDRaceTimeReceived = true;
m_DDRaceTime = pMsg->m_ServerTimeBest; // First value: m_Time
m_DDRaceTick = 0;
m_LastReceivedTimeTick = Client()->GameTick();
if(pMsg->m_PlayerTimeBest) // Second value: m_Check
{
m_CheckpointDiff = (float)pMsg->m_PlayerTimeBest/100;
m_CheckpointTick = Client()->GameTick();
}
}
else if(GameClient()->m_GameInfo.m_RaceRecordMessage)
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{
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m_ServerRecord = (float)pMsg->m_ServerTimeBest/100;
m_PlayerRecord = (float)pMsg->m_PlayerTimeBest/100;
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}
}
}
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void CHud::RenderDDRaceEffects()
{
// check racestate
if(m_FinishTime && m_LastReceivedTimeTick + Client()->GameTickSpeed()*2 < Client()->GameTick())
{
m_FinishTime = false;
m_DDRaceTimeReceived = false;
return;
}
if(m_DDRaceTime)
{
char aBuf[64];
if(m_FinishTime)
{
str_format(aBuf, sizeof(aBuf), "Finish time: %02d:%02d.%02d", m_DDRaceTime/6000, m_DDRaceTime/100-m_DDRaceTime/6000 * 60, m_DDRaceTime % 100);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0,12,aBuf,-1)/2, 20, 12, aBuf, -1);
}
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else if(m_CheckpointTick + Client()->GameTickSpeed()*6 > Client()->GameTick())
{
str_format(aBuf, sizeof(aBuf), "%+5.2f", m_CheckpointDiff);
// calculate alpha (4 sec 1 than get lower the next 2 sec)
float a = 1.0f;
if(m_CheckpointTick+Client()->GameTickSpeed()*4 < Client()->GameTick() && m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick())
{
// lower the alpha slowly to blend text out
a = ((float)(m_CheckpointTick+Client()->GameTickSpeed()*6) - (float)Client()->GameTick()) / (float)(Client()->GameTickSpeed()*2);
}
if(m_CheckpointDiff > 0)
TextRender()->TextColor(1.0f,0.5f,0.5f,a); // red
else if(m_CheckpointDiff < 0)
TextRender()->TextColor(0.5f,1.0f,0.5f,a); // green
else if(!m_CheckpointDiff)
TextRender()->TextColor(1,1,1,a); // white
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TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 10, aBuf, -1)/2, 20, 10, aBuf, -1);
TextRender()->TextColor(1,1,1,1);
}
}
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/*else if(m_DDRaceTimeReceived)
{
str_format(aBuf, sizeof(aBuf), "%02d:%02d.%d", m_DDRaceTime/60, m_DDRaceTime%60, m_DDRaceTick/10);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 12,"00:00.0",-1)/2, 20, 12, aBuf, -1); // use fixed value for text width so its not shaky
}*/
}
void CHud::RenderRecord()
{
if(m_ServerRecord > 0 )
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "Server best:");
TextRender()->Text(0, 5, 40, 6, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_ServerRecord/60, m_ServerRecord-((int)m_ServerRecord/60*60));
TextRender()->Text(0, 53, 40, 6, aBuf, -1);
}
if(m_PlayerRecord > 0 )
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "Personal best:");
TextRender()->Text(0, 5, 47, 6, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_PlayerRecord/60, m_PlayerRecord-((int)m_PlayerRecord/60*60));
TextRender()->Text(0, 53, 47, 6, aBuf, -1);
}
}