ddnet/src/game/client/components/hud.cpp

471 lines
15 KiB
C++
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/layers.h>
#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include <game/client/render.h>
#include "controls.h"
#include "camera.h"
#include "hud.h"
#include "voting.h"
#include "binds.h"
CHud::CHud()
{
2010-05-29 07:25:38 +00:00
// won't work if zero
m_AverageFPS = 1.0f;
OnReset();
}
2010-05-29 07:25:38 +00:00
void CHud::OnReset()
{
m_CheckpointDiff = 0.0f;
m_DDRaceTime = 0;
m_LastReceivedTimeTick = 0;
m_CheckpointTick = 0;
m_DDRaceTick = 0;
m_FinishTime = false;
m_ServerRecord = -1.0f;
m_PlayerRecord = -1.0f;
m_DDRaceTimeReceived = false;
}
void CHud::RenderGameTimer()
{
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
Graphics()->MapScreen(0, 0, 300.0f*Graphics()->ScreenAspect(), 300.0f);
2010-05-29 07:25:38 +00:00
if(!m_pClient->m_Snap.m_pGameobj->m_SuddenDeath)
{
2010-05-29 07:25:38 +00:00
char Buf[32];
int Time = 0;
if(m_pClient->m_Snap.m_pGameobj->m_TimeLimit)
{
2010-05-29 07:25:38 +00:00
Time = m_pClient->m_Snap.m_pGameobj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameobj->m_RoundStartTick)/Client()->GameTickSpeed());
2010-05-29 07:25:38 +00:00
if(m_pClient->m_Snap.m_pGameobj->m_GameOver)
Time = 0;
}
else
2010-05-29 07:25:38 +00:00
Time = (Client()->GameTick()-m_pClient->m_Snap.m_pGameobj->m_RoundStartTick)/Client()->GameTickSpeed();
str_format(Buf, sizeof(Buf), "%d:%02d", Time/60, Time%60);
float FontSize = 10.0f;
float w = TextRender()->TextWidth(0, FontSize, Buf, -1);
TextRender()->Text(0, Half-w/2, 2, FontSize, Buf, -1);
}
}
void CHud::RenderSuddenDeath()
{
2010-05-29 07:25:38 +00:00
if(m_pClient->m_Snap.m_pGameobj->m_SuddenDeath)
{
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
2010-06-03 09:30:05 +00:00
const char *pText = Localize("Sudden Death");
float FontSize = 12.0f;
float w = TextRender()->TextWidth(0, FontSize, pText, -1);
TextRender()->Text(0, Half-w/2, 2, FontSize, pText, -1);
}
}
void CHud::RenderScoreHud()
{
int GameFlags = m_pClient->m_Snap.m_pGameobj->m_Flags;
float Whole = 300*Graphics()->ScreenAspect();
// render small score hud
2010-05-29 07:25:38 +00:00
if(!(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver) && (GameFlags&GAMEFLAG_TEAMS))
{
char aScoreTeam[2][32];
str_format(aScoreTeam[0], sizeof(aScoreTeam)/2, "%d", m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed);
str_format(aScoreTeam[1], sizeof(aScoreTeam)/2, "%d", m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue);
float aScoreTeamWidth[2] = {TextRender()->TextWidth(0, 14.0f, aScoreTeam[0], -1), TextRender()->TextWidth(0, 14.0f, aScoreTeam[1], -1)};
float ScoreWidthMax = max(max(aScoreTeamWidth[0], aScoreTeamWidth[1]), TextRender()->TextWidth(0, 14.0f, "100", -1));
float Split = 3.0f;
float ImageSize = GameFlags&GAMEFLAG_FLAGS ? 16.0f : Split;
for(int t = 0; t < 2; t++)
{
// draw box
2009-10-27 14:38:53 +00:00
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
if(t == 0)
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f);
else
Graphics()->SetColor(0.0f, 0.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRectExt(Whole-ScoreWidthMax-ImageSize-2*Split, 245.0f+t*20, ScoreWidthMax+ImageSize+2*Split, 18.0f, 5.0f, CUI::CORNER_L);
2009-10-27 14:38:53 +00:00
Graphics()->QuadsEnd();
// draw score
TextRender()->Text(0, Whole-ScoreWidthMax+(ScoreWidthMax-aScoreTeamWidth[t])/2-Split, 245.0f+t*20, 14.0f, aScoreTeam[t], -1);
if(GameFlags&GAMEFLAG_FLAGS && m_pClient->m_Snap.m_paFlags[t])
{
if(m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy == -2 || (m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy == -1 && ((Client()->GameTick()/10)&1)))
{
// draw flag
Graphics()->BlendNormal();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
RenderTools()->SelectSprite(t==0?SPRITE_FLAG_RED:SPRITE_FLAG_BLUE);
IGraphics::CQuadItem QuadItem(Whole-ScoreWidthMax-ImageSize, 246.0f+t*20, ImageSize/2, ImageSize);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
else if(m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy >= 0)
{
// draw name of the flag holder
int Id = m_pClient->m_Snap.m_paFlags[t]->m_CarriedBy%MAX_CLIENTS;
const char *pName = m_pClient->m_aClients[Id].m_aName;
float w = TextRender()->TextWidth(0, 10.0f, pName, -1);
TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-3*Split-w, 247.0f+t*20, 10.0f, pName, -1);
// draw tee of the flag holder
CTeeRenderInfo Info = m_pClient->m_aClients[Id].m_RenderInfo;
Info.m_Size = 18.0f;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20));
}
}
}
}
}
void CHud::RenderWarmupTimer()
{
// render warmup timer
2010-05-29 07:25:38 +00:00
if(m_pClient->m_Snap.m_pGameobj->m_Warmup)
{
2010-05-29 07:25:38 +00:00
char Buf[256];
float FontSize = 20.0f;
2010-06-03 09:30:05 +00:00
float w = TextRender()->TextWidth(0, FontSize, Localize("Warmup"), -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 50, FontSize, Localize("Warmup"), -1);
2010-05-29 07:25:38 +00:00
int Seconds = m_pClient->m_Snap.m_pGameobj->m_Warmup/SERVER_TICK_SPEED;
if(Seconds < 5)
str_format(Buf, sizeof(Buf), "%d.%d", Seconds, (m_pClient->m_Snap.m_pGameobj->m_Warmup*10/SERVER_TICK_SPEED)%10);
else
2010-05-29 07:25:38 +00:00
str_format(Buf, sizeof(Buf), "%d", Seconds);
w = TextRender()->TextWidth(0, FontSize, Buf, -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 75, FontSize, Buf, -1);
}
}
2010-05-29 07:25:38 +00:00
void CHud::MapscreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup)
{
2010-05-29 07:25:38 +00:00
float Points[4];
RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX/100.0f, pGroup->m_ParallaxY/100.0f,
pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), 1.0f, Points);
Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
}
2010-05-29 07:25:38 +00:00
void CHud::RenderFps()
{
2010-05-29 07:25:38 +00:00
if(g_Config.m_ClShowfps)
{
2010-05-29 07:25:38 +00:00
// calculate avg. fps
float FPS = 1.0f / Client()->FrameTime();
m_AverageFPS = (m_AverageFPS*(1.0f-(1.0f/m_AverageFPS))) + (FPS*(1.0f/m_AverageFPS));
char Buf[512];
str_format(Buf, sizeof(Buf), "%d", (int)m_AverageFPS);
TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,Buf,-1), 5, 12, Buf, -1);
}
}
2010-05-29 07:25:38 +00:00
void CHud::RenderConnectionWarning()
{
2010-05-29 07:25:38 +00:00
if(Client()->ConnectionProblems())
{
2010-06-03 09:30:05 +00:00
const char *pText = Localize("Connection Problems...");
2010-05-29 07:25:38 +00:00
float w = TextRender()->TextWidth(0, 24, pText, -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-w/2, 50, 24, pText, -1);
}
}
2010-05-29 07:25:38 +00:00
void CHud::RenderTeambalanceWarning()
{
// render prompt about team-balance
2010-05-29 07:25:38 +00:00
bool Flash = time_get()/(time_freq()/2)%2 == 0;
if (m_pClient->m_Snap.m_pGameobj && (m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS) != 0)
{
2010-05-29 07:25:38 +00:00
int TeamDiff = m_pClient->m_Snap.m_aTeamSize[0]-m_pClient->m_Snap.m_aTeamSize[1];
if (g_Config.m_ClWarningTeambalance && (TeamDiff >= 2 || TeamDiff <= -2))
{
2010-06-03 09:30:05 +00:00
const char *pText = Localize("Please balance teams!");
2010-05-29 07:25:38 +00:00
if(Flash)
TextRender()->TextColor(1,1,0.5f,1);
else
2010-05-29 07:25:38 +00:00
TextRender()->TextColor(0.7f,0.7f,0.2f,1.0f);
TextRender()->Text(0x0, 5, 50, 6, pText, -1);
TextRender()->TextColor(1,1,1,1);
}
}
}
2010-05-29 07:25:38 +00:00
void CHud::RenderVoting()
{
if(!m_pClient->m_pVoting->IsVoting() || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
2009-10-27 14:38:53 +00:00
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.40f);
2010-05-29 07:25:38 +00:00
RenderTools()->DrawRoundRect(-10, 60-2, 100+10+4+5, 28, 5.0f);
2009-10-27 14:38:53 +00:00
Graphics()->QuadsEnd();
2010-05-29 07:25:38 +00:00
TextRender()->TextColor(1,1,1,1);
2010-05-29 07:25:38 +00:00
char Buf[512];
2010-06-03 09:30:05 +00:00
str_format(Buf, sizeof(Buf), Localize("%ds left"), m_pClient->m_pVoting->SecondsLeft());
2010-05-29 07:25:38 +00:00
float tw = TextRender()->TextWidth(0x0, 6, Buf, -1);
2010-09-12 11:18:11 +00:00
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 5.0f, 60.0f, 6.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 100-tw;
TextRender()->TextEx(&Cursor, m_pClient->m_pVoting->VoteDescription(), -1);
2010-05-29 07:25:38 +00:00
TextRender()->Text(0x0, 5+100-tw, 60, 6, Buf, -1);
2010-05-29 07:25:38 +00:00
CUIRect Base = {5, 70, 100, 4};
m_pClient->m_pVoting->RenderBars(Base, false);
2010-05-29 07:25:38 +00:00
const char *pYesKey = m_pClient->m_pBinds->GetKey("vote yes");
const char *pNoKey = m_pClient->m_pBinds->GetKey("vote no");
str_format(Buf, sizeof(Buf), "%s - %s", pYesKey, Localize("Vote yes"));
2010-05-29 07:25:38 +00:00
Base.y += Base.h+1;
UI()->DoLabel(&Base, Buf, 6.0f, -1);
str_format(Buf, sizeof(Buf), "%s - %s", Localize("Vote no"), pNoKey);
2010-05-29 07:25:38 +00:00
UI()->DoLabel(&Base, Buf, 6.0f, 1);
}
2010-05-29 07:25:38 +00:00
void CHud::RenderCursor()
{
if(!m_pClient->m_Snap.m_pLocalCharacter || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
2010-05-29 07:25:38 +00:00
MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup());
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
2009-10-27 14:38:53 +00:00
Graphics()->QuadsBegin();
// render cursor
2010-05-29 07:25:38 +00:00
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[m_pClient->m_Snap.m_pLocalCharacter->m_Weapon%NUM_WEAPONS].m_pSpriteCursor);
float CursorSize = 64;
RenderTools()->DrawSprite(m_pClient->m_pControls->m_TargetPos.x, m_pClient->m_pControls->m_TargetPos.y, CursorSize);
2009-10-27 14:38:53 +00:00
Graphics()->QuadsEnd();
}
2010-05-29 07:25:38 +00:00
void CHud::RenderHealthAndAmmo()
{
//mapscreen_to_group(gacenter_x, center_y, layers_game_group());
float x = 5;
float y = 5;
// render ammo count
// render gui stuff
2008-08-27 20:18:50 +00:00
2010-05-29 07:25:38 +00:00
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->MapScreen(0,0,m_Width,300);
2009-10-27 14:38:53 +00:00
Graphics()->QuadsBegin();
2008-08-27 20:18:50 +00:00
// if weaponstage is active, put a "glow" around the stage ammo
2010-05-29 07:25:38 +00:00
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[m_pClient->m_Snap.m_pLocalCharacter->m_Weapon%NUM_WEAPONS].m_pSpriteProj);
IGraphics::CQuadItem Array[10];
int i;
for (i = 0; i < min(m_pClient->m_Snap.m_pLocalCharacter->m_AmmoCount, 10); i++)
Array[i] = IGraphics::CQuadItem(x+i*12,y+24,10,10);
Graphics()->QuadsDrawTL(Array, i);
2009-10-27 14:38:53 +00:00
Graphics()->QuadsEnd();
2009-10-27 14:38:53 +00:00
Graphics()->QuadsBegin();
int h = 0;
// render health
2010-05-29 07:25:38 +00:00
RenderTools()->SelectSprite(SPRITE_HEALTH_FULL);
for(; h < min(m_pClient->m_Snap.m_pLocalCharacter->m_Health, 10); h++)
Array[h] = IGraphics::CQuadItem(x+h*12,y,10,10);
Graphics()->QuadsDrawTL(Array, h);
2010-05-29 07:25:38 +00:00
i = 0;
RenderTools()->SelectSprite(SPRITE_HEALTH_EMPTY);
for(; h < 10; h++)
2010-05-29 07:25:38 +00:00
Array[i++] = IGraphics::CQuadItem(x+h*12,y,10,10);
Graphics()->QuadsDrawTL(Array, i);
// render armor meter
h = 0;
2010-05-29 07:25:38 +00:00
RenderTools()->SelectSprite(SPRITE_ARMOR_FULL);
for(; h < min(m_pClient->m_Snap.m_pLocalCharacter->m_Armor, 10); h++)
Array[h] = IGraphics::CQuadItem(x+h*12,y+12,10,10);
Graphics()->QuadsDrawTL(Array, h);
2010-05-29 07:25:38 +00:00
i = 0;
RenderTools()->SelectSprite(SPRITE_ARMOR_EMPTY);
for(; h < 10; h++)
2010-05-29 07:25:38 +00:00
Array[i++] = IGraphics::CQuadItem(x+h*12,y+12,10,10);
Graphics()->QuadsDrawTL(Array, i);
2009-10-27 14:38:53 +00:00
Graphics()->QuadsEnd();
}
void CHud::RenderTime()
{
// check racestate
if(m_FinishTime && m_LastReceivedTimeTick + Client()->GameTickSpeed()*2 < Client()->GameTick())
{
m_FinishTime = false;
m_DDRaceTimeReceived = false;
return;
}
if(m_DDRaceTime)
{
char aBuf[64];
if(m_FinishTime)
{
str_format(aBuf, sizeof(aBuf), "Finish time: %02d:%02d.%02d", m_DDRaceTime/6000, m_DDRaceTime/100-m_DDRaceTime/6000 * 60, m_DDRaceTime % 100);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0,12,aBuf,-1)/2, 20, 12, aBuf, -1);
}
else if(m_DDRaceTimeReceived)
{
str_format(aBuf, sizeof(aBuf), "%02d:%02d.%d", m_DDRaceTime/60, m_DDRaceTime%60, m_DDRaceTick/10);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0,12,"00:00.0",-1)/2, 20, 12, aBuf, -1); // use fixed value for text width so its not shaky
}
if(m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick())
{
str_format(aBuf, sizeof(aBuf), "%+5.2f", m_CheckpointDiff);
// calculate alpha (4 sec 1 than get lower the next 2 sec)
float a = 1.0f;
if(m_CheckpointTick+Client()->GameTickSpeed()*4 < Client()->GameTick() && m_CheckpointTick+Client()->GameTickSpeed()*6 > Client()->GameTick())
{
// lower the alpha slowly to blend text out
a = ((float)(m_CheckpointTick+Client()->GameTickSpeed()*6) - (float)Client()->GameTick()) / (float)(Client()->GameTickSpeed()*2);
}
if(m_CheckpointDiff > 0)
TextRender()->TextColor(1.0f,0.5f,0.5f,a); // red
else if(m_CheckpointDiff < 0)
TextRender()->TextColor(0.5f,1.0f,0.5f,a); // green
else if(!m_CheckpointDiff)
TextRender()->TextColor(1,1,1,a); // white
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-TextRender()->TextWidth(0, 10, aBuf, -1)/2, 33, 10, aBuf, -1);
TextRender()->TextColor(1,1,1,1);
}
}
static int LastChangeTick = 0;
if(LastChangeTick != Client()->PredGameTick())
{
m_DDRaceTick += 100/Client()->GameTickSpeed();
LastChangeTick = Client()->PredGameTick();
}
if(m_DDRaceTick >= 100)
m_DDRaceTick = 0;
}
void CHud::RenderRecord()
{
if(m_ServerRecord > 0 )
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "Server best:");
TextRender()->Text(0, 5, 40, 6, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_ServerRecord/60, m_ServerRecord-((int)m_ServerRecord/60*60));
TextRender()->Text(0, 53, 40, 6, aBuf, -1);
}
if(m_PlayerRecord > 0 )
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "Personal best:");
TextRender()->Text(0, 5, 47, 6, aBuf, -1);
str_format(aBuf, sizeof(aBuf), "%02d:%05.2f", (int)m_PlayerRecord/60, m_PlayerRecord-((int)m_PlayerRecord/60*60));
TextRender()->Text(0, 53, 47, 6, aBuf, -1);
}
}
2010-05-29 07:25:38 +00:00
void CHud::OnRender()
{
2010-05-29 07:25:38 +00:00
if(!m_pClient->m_Snap.m_pGameobj)
return;
2010-05-29 07:25:38 +00:00
m_Width = 300*Graphics()->ScreenAspect();
2010-05-29 07:25:38 +00:00
bool Spectate = false;
if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team == -1)
Spectate = true;
if(m_pClient->m_Snap.m_pLocalCharacter && !Spectate && !(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)) {
2010-05-29 07:25:38 +00:00
RenderHealthAndAmmo();
RenderTime();
}
2010-05-29 07:25:38 +00:00
RenderGameTimer();
RenderSuddenDeath();
RenderScoreHud();
RenderWarmupTimer();
2010-05-29 07:25:38 +00:00
RenderFps();
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
RenderConnectionWarning();
RenderTeambalanceWarning();
RenderVoting();
RenderRecord();
2010-05-29 07:25:38 +00:00
RenderCursor();
}
void CHud::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_DDRACETIME)
{
m_DDRaceTimeReceived = true;
CNetMsg_Sv_DDRaceTime *pMsg = (CNetMsg_Sv_DDRaceTime *)pRawMsg;
m_DDRaceTime = pMsg->m_Time;
m_DDRaceTick = 0;
m_LastReceivedTimeTick = Client()->GameTick();
m_FinishTime = pMsg->m_Finish ? true : false;
if(pMsg->m_Check)
{
m_CheckpointDiff = (float)pMsg->m_Check/100;
m_CheckpointTick = Client()->GameTick();
}
}
else if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
if(pMsg->m_Victim == m_pClient->m_Snap.m_LocalCid)
{
m_CheckpointTick = 0;
m_DDRaceTime = 0;
}
}
else if(MsgType == NETMSGTYPE_SV_RECORD)
{
CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;
m_ServerRecord = (float)pMsg->m_ServerTimeBest/100;
m_PlayerRecord = (float)pMsg->m_PlayerTimeBest/100;
}
}