ddnet/src/game/client/components/hud.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/layers.h>
#include <game/client/gameclient.h>
#include <game/client/animstate.h>
#include <game/client/render.h>
#include "controls.h"
#include "camera.h"
#include "hud.h"
#include "voting.h"
#include "binds.h"
CHud::CHud()
{
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// won't work if zero
m_AverageFPS = 1.0f;
}
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void CHud::OnReset()
{
}
void CHud::RenderGameTimer()
{
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
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if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH))
{
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char Buf[32];
int Time = 0;
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit)
{
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Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit*60 - ((Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed());
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
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Time = 0;
}
else
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Time = (Client()->GameTick()-m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick)/Client()->GameTickSpeed();
str_format(Buf, sizeof(Buf), "%d:%02d", Time/60, Time%60);
float FontSize = 10.0f;
float w = TextRender()->TextWidth(0, FontSize, Buf, -1);
// last 60 sec red, last 10 sec blink
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60)
{
float Alpha = Time <= 10 && (2*time_get()/time_freq()) % 2 ? 0.5f : 1.0f;
TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha);
}
TextRender()->Text(0, Half-w/2, 2, FontSize, Buf, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
}
void CHud::RenderSuddenDeath()
{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_SUDDENDEATH)
{
float Half = 300.0f*Graphics()->ScreenAspect()/2.0f;
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const char *pText = Localize("Sudden Death");
float FontSize = 12.0f;
float w = TextRender()->TextWidth(0, FontSize, pText, -1);
TextRender()->Text(0, Half-w/2, 2, FontSize, pText, -1);
}
}
void CHud::RenderScoreHud()
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{
// render small score hud
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if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
{
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int GameFlags = m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags;
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float Whole = 300*Graphics()->ScreenAspect();
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if(GameFlags&GAMEFLAG_TEAMS && m_pClient->m_Snap.m_pGameDataObj)
{
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char aScoreTeam[2][32];
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str_format(aScoreTeam[TEAM_RED], sizeof(aScoreTeam)/2, "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed);
str_format(aScoreTeam[TEAM_BLUE], sizeof(aScoreTeam)/2, "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue);
float aScoreTeamWidth[2] = { TextRender()->TextWidth(0, 14.0f, aScoreTeam[TEAM_RED], -1), TextRender()->TextWidth(0, 14.0f, aScoreTeam[TEAM_BLUE], -1) };
int FlagCarrier[2] = { m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed, m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue };
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float ScoreWidthMax = max(max(aScoreTeamWidth[TEAM_RED], aScoreTeamWidth[TEAM_BLUE]), TextRender()->TextWidth(0, 14.0f, "100", -1));
float Split = 3.0f;
float ImageSize = GameFlags&GAMEFLAG_FLAGS ? 16.0f : Split;
for(int t = 0; t < 2; t++)
{
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// draw box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
if(t == 0)
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f);
else
Graphics()->SetColor(0.0f, 0.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRectExt(Whole-ScoreWidthMax-ImageSize-2*Split, 245.0f+t*20, ScoreWidthMax+ImageSize+2*Split, 18.0f, 5.0f, CUI::CORNER_L);
Graphics()->QuadsEnd();
// draw score
TextRender()->Text(0, Whole-ScoreWidthMax+(ScoreWidthMax-aScoreTeamWidth[t])/2-Split, 245.0f+t*20, 14.0f, aScoreTeam[t], -1);
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if(GameFlags&GAMEFLAG_FLAGS)
{
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if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick()/10)&1)))
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{
// draw flag
Graphics()->BlendNormal();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
Graphics()->QuadsBegin();
RenderTools()->SelectSprite(t==0?SPRITE_FLAG_RED:SPRITE_FLAG_BLUE);
IGraphics::CQuadItem QuadItem(Whole-ScoreWidthMax-ImageSize, 246.0f+t*20, ImageSize/2, ImageSize);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
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else if(FlagCarrier[t] >= 0)
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{
// draw name of the flag holder
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int ID = FlagCarrier[t]%MAX_CLIENTS;
const char *pName = m_pClient->m_aClients[ID].m_aName;
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float w = TextRender()->TextWidth(0, 10.0f, pName, -1);
TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-3*Split-w, 247.0f+t*20, 10.0f, pName, -1);
// draw tee of the flag holder
CTeeRenderInfo Info = m_pClient->m_aClients[ID].m_RenderInfo;
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Info.m_Size = 18.0f;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20));
}
}
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}
}
else
{
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int Local = -1;
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int aPos[2] = { 1, 2 };
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const CNetObj_PlayerInfo *apPlayerInfo[2] = { 0, 0 };
int i = 0;
for(int t = 0; t < 2 && i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i)
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{
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if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
{
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apPlayerInfo[t] = m_pClient->m_Snap.m_paInfoByScore[i];
if(apPlayerInfo[t]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
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Local = t;
++t;
}
}
// search local player info if not a spectator, nor within top2 scores
if(Local == -1 && m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
{
for(; i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i)
{
if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
++aPos[1];
if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
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{
apPlayerInfo[1] = m_pClient->m_Snap.m_paInfoByScore[i];
Local = 1;
break;
}
}
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}
char aScore[2][32];
for(int t = 0; t < 2; ++t)
{
if(apPlayerInfo[t])
str_format(aScore[t], sizeof(aScore)/2, "%d", apPlayerInfo[t]->m_Score);
else
aScore[t][0] = 0;
}
float aScoreWidth[2] = {TextRender()->TextWidth(0, 14.0f, aScore[0], -1), TextRender()->TextWidth(0, 14.0f, aScore[1], -1)};
float ScoreWidthMax = max(max(aScoreWidth[0], aScoreWidth[1]), TextRender()->TextWidth(0, 14.0f, "10", -1));
float Split = 3.0f, ImageSize = 16.0f, PosSize = 16.0f;
for(int t = 0; t < 2; t++)
{
// draw box
Graphics()->BlendNormal();
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
if(t == Local)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
else
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.25f);
RenderTools()->DrawRoundRectExt(Whole-ScoreWidthMax-ImageSize-2*Split-PosSize, 245.0f+t*20, ScoreWidthMax+ImageSize+2*Split+PosSize, 18.0f, 5.0f, CUI::CORNER_L);
Graphics()->QuadsEnd();
// draw score
TextRender()->Text(0, Whole-ScoreWidthMax+(ScoreWidthMax-aScoreWidth[t])/2-Split, 245.0f+t*20, 14.0f, aScore[t], -1);
// draw tee
if(apPlayerInfo[t])
{
CTeeRenderInfo Info = m_pClient->m_aClients[apPlayerInfo[t]->m_ClientID].m_RenderInfo;
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Info.m_Size = 18.0f;
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, EMOTE_NORMAL, vec2(1,0),
vec2(Whole-ScoreWidthMax-Info.m_Size/2-Split, 246.0f+Info.m_Size/2+t*20));
}
// draw position
char aBuf[32];
str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]);
TextRender()->Text(0, Whole-ScoreWidthMax-ImageSize-Split-PosSize, 247.0f+t*20, 10.0f, aBuf, -1);
}
}
}
}
void CHud::RenderWarmupTimer()
{
// render warmup timer
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if(m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer)
{
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char Buf[256];
float FontSize = 20.0f;
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float w = TextRender()->TextWidth(0, FontSize, Localize("Warmup"), -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 50, FontSize, Localize("Warmup"), -1);
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int Seconds = m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer/SERVER_TICK_SPEED;
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if(Seconds < 5)
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str_format(Buf, sizeof(Buf), "%d.%d", Seconds, (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer*10/SERVER_TICK_SPEED)%10);
else
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str_format(Buf, sizeof(Buf), "%d", Seconds);
w = TextRender()->TextWidth(0, FontSize, Buf, -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()+-w/2, 75, FontSize, Buf, -1);
}
}
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void CHud::MapscreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup)
{
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float Points[4];
RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX/100.0f, pGroup->m_ParallaxY/100.0f,
pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), 1.0f, Points);
Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
}
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void CHud::RenderFps()
{
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if(g_Config.m_ClShowfps)
{
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// calculate avg. fps
float FPS = 1.0f / Client()->FrameTime();
m_AverageFPS = (m_AverageFPS*(1.0f-(1.0f/m_AverageFPS))) + (FPS*(1.0f/m_AverageFPS));
char Buf[512];
str_format(Buf, sizeof(Buf), "%d", (int)m_AverageFPS);
TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,Buf,-1), 5, 12, Buf, -1);
}
}
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void CHud::RenderConnectionWarning()
{
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if(Client()->ConnectionProblems())
{
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const char *pText = Localize("Connection Problems...");
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float w = TextRender()->TextWidth(0, 24, pText, -1);
TextRender()->Text(0, 150*Graphics()->ScreenAspect()-w/2, 50, 24, pText, -1);
}
}
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void CHud::RenderTeambalanceWarning()
{
// render prompt about team-balance
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bool Flash = time_get()/(time_freq()/2)%2 == 0;
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
{
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int TeamDiff = m_pClient->m_Snap.m_aTeamSize[TEAM_RED]-m_pClient->m_Snap.m_aTeamSize[TEAM_BLUE];
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if (g_Config.m_ClWarningTeambalance && (TeamDiff >= 2 || TeamDiff <= -2))
{
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const char *pText = Localize("Please balance teams!");
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if(Flash)
TextRender()->TextColor(1,1,0.5f,1);
else
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TextRender()->TextColor(0.7f,0.7f,0.2f,1.0f);
TextRender()->Text(0x0, 5, 50, 6, pText, -1);
TextRender()->TextColor(1,1,1,1);
}
}
}
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void CHud::RenderVoting()
{
if(!m_pClient->m_pVoting->IsVoting() || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
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Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.40f);
RenderTools()->DrawRoundRect(-10, 60-2, 100+10+4+5, 46, 5.0f);
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Graphics()->QuadsEnd();
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TextRender()->TextColor(1,1,1,1);
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CTextCursor Cursor;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), Localize("%ds left"), m_pClient->m_pVoting->SecondsLeft());
float tw = TextRender()->TextWidth(0x0, 6, aBuf, -1);
TextRender()->SetCursor(&Cursor, 5.0f+100.0f-tw, 60.0f, 6.0f, TEXTFLAG_RENDER);
TextRender()->TextEx(&Cursor, aBuf, -1);
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TextRender()->SetCursor(&Cursor, 5.0f, 60.0f, 6.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = 100.0f-tw;
Cursor.m_MaxLines = 3;
TextRender()->TextEx(&Cursor, m_pClient->m_pVoting->VoteDescription(), -1);
// reason
str_format(aBuf, sizeof(aBuf), "%s %s", Localize("Reason:"), m_pClient->m_pVoting->VoteReason());
TextRender()->SetCursor(&Cursor, 5.0f, 79.0f, 6.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 100.0f;
TextRender()->TextEx(&Cursor, aBuf, -1);
CUIRect Base = {5, 88, 100, 4};
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m_pClient->m_pVoting->RenderBars(Base, false);
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const char *pYesKey = m_pClient->m_pBinds->GetKey("vote yes");
const char *pNoKey = m_pClient->m_pBinds->GetKey("vote no");
str_format(aBuf, sizeof(aBuf), "%s - %s", pYesKey, Localize("Vote yes"));
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Base.y += Base.h+1;
UI()->DoLabel(&Base, aBuf, 6.0f, -1);
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str_format(aBuf, sizeof(aBuf), "%s - %s", Localize("Vote no"), pNoKey);
UI()->DoLabel(&Base, aBuf, 6.0f, 1);
}
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void CHud::RenderCursor()
{
if(!m_pClient->m_Snap.m_pLocalCharacter || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
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MapscreenToGroup(m_pClient->m_pCamera->m_Center.x, m_pClient->m_pCamera->m_Center.y, Layers()->GameGroup());
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
// render cursor
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RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[m_pClient->m_Snap.m_pLocalCharacter->m_Weapon%NUM_WEAPONS].m_pSpriteCursor);
float CursorSize = 64;
RenderTools()->DrawSprite(m_pClient->m_pControls->m_TargetPos.x, m_pClient->m_pControls->m_TargetPos.y, CursorSize);
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Graphics()->QuadsEnd();
}
void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
{
if(!pCharacter)
return;
//mapscreen_to_group(gacenter_x, center_y, layers_game_group());
float x = 5;
float y = 5;
// render ammo count
// render gui stuff
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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// if weaponstage is active, put a "glow" around the stage ammo
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[pCharacter->m_Weapon%NUM_WEAPONS].m_pSpriteProj);
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IGraphics::CQuadItem Array[10];
int i;
for (i = 0; i < min(pCharacter->m_AmmoCount, 10); i++)
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Array[i] = IGraphics::CQuadItem(x+i*12,y+24,10,10);
Graphics()->QuadsDrawTL(Array, i);
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Graphics()->QuadsEnd();
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Graphics()->QuadsBegin();
int h = 0;
// render health
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RenderTools()->SelectSprite(SPRITE_HEALTH_FULL);
for(; h < min(pCharacter->m_Health, 10); h++)
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Array[h] = IGraphics::CQuadItem(x+h*12,y,10,10);
Graphics()->QuadsDrawTL(Array, h);
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i = 0;
RenderTools()->SelectSprite(SPRITE_HEALTH_EMPTY);
for(; h < 10; h++)
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Array[i++] = IGraphics::CQuadItem(x+h*12,y,10,10);
Graphics()->QuadsDrawTL(Array, i);
// render armor meter
h = 0;
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RenderTools()->SelectSprite(SPRITE_ARMOR_FULL);
for(; h < min(pCharacter->m_Armor, 10); h++)
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Array[h] = IGraphics::CQuadItem(x+h*12,y+12,10,10);
Graphics()->QuadsDrawTL(Array, h);
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i = 0;
RenderTools()->SelectSprite(SPRITE_ARMOR_EMPTY);
for(; h < 10; h++)
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Array[i++] = IGraphics::CQuadItem(x+h*12,y+12,10,10);
Graphics()->QuadsDrawTL(Array, i);
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Graphics()->QuadsEnd();
}
void CHud::RenderSpectatorHud()
{
// draw the box
Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(m_Width-180.0f, m_Height-15.0f, 180.0f, 15.0f, 5.0f, CUI::CORNER_TL);
Graphics()->QuadsEnd();
// draw the text
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Spectate"), m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW ?
m_pClient->m_aClients[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_aName : Localize("Free-View"));
TextRender()->Text(0, m_Width-174.0f, m_Height-13.0f, 8.0f, aBuf, -1);
}
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void CHud::OnRender()
{
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if(!m_pClient->m_Snap.m_pGameInfoObj)
return;
m_Width = 300.0f*Graphics()->ScreenAspect();
m_Height = 300.0f;
Graphics()->MapScreen(0.0f, 0.0f, m_Width, m_Height);
if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER))
RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter);
else if(m_pClient->m_Snap.m_SpecInfo.m_Active)
{
if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW)
RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur);
RenderSpectatorHud();
}
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RenderGameTimer();
RenderSuddenDeath();
RenderScoreHud();
RenderWarmupTimer();
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RenderFps();
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
RenderConnectionWarning();
RenderTeambalanceWarning();
RenderVoting();
RenderCursor();
}