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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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# include <new>
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# include <engine/shared/config.h>
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# include "player.h"
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# include <engine/server.h>
# include "gamecontext.h"
# include <game/gamecore.h>
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# include <game/version.h>
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# include <game/server/teams.h>
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# include "gamemodes/DDRace.h"
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# include <time.h>
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MACRO_ALLOC_POOL_ID_IMPL ( CPlayer , MAX_CLIENTS )
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IServer * CPlayer : : Server ( ) const { return m_pGameServer - > Server ( ) ; }
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CPlayer : : CPlayer ( CGameContext * pGameServer , int ClientID , int Team )
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{
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m_pGameServer = pGameServer ;
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m_ClientID = ClientID ;
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m_Team = GameServer ( ) - > m_pController - > ClampTeam ( Team ) ;
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m_NumInputs = 0 ;
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Reset ( ) ;
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GameServer ( ) - > Antibot ( ) - > OnPlayerInit ( m_ClientID ) ;
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}
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CPlayer : : ~ CPlayer ( )
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{
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GameServer ( ) - > Antibot ( ) - > OnPlayerDestroy ( m_ClientID ) ;
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delete m_pLastTarget ;
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delete m_pCharacter ;
m_pCharacter = 0 ;
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}
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void CPlayer : : Reset ( )
{
m_DieTick = Server ( ) - > Tick ( ) ;
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m_PreviousDieTick = m_DieTick ;
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m_JoinTick = Server ( ) - > Tick ( ) ;
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delete m_pCharacter ;
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m_pCharacter = 0 ;
m_SpectatorID = SPEC_FREEVIEW ;
m_LastActionTick = Server ( ) - > Tick ( ) ;
m_TeamChangeTick = Server ( ) - > Tick ( ) ;
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m_LastInvited = 0 ;
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m_WeakHookSpawn = false ;
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int * pIdMap = Server ( ) - > GetIdMap ( m_ClientID ) ;
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for ( int i = 1 ; i < VANILLA_MAX_CLIENTS ; i + + )
{
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pIdMap [ i ] = - 1 ;
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}
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pIdMap [ 0 ] = m_ClientID ;
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// DDRace
m_LastCommandPos = 0 ;
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m_LastPlaytime = 0 ;
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m_Sent1stAfkWarning = 0 ;
m_Sent2ndAfkWarning = 0 ;
m_ChatScore = 0 ;
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m_Moderating = false ;
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m_EyeEmote = true ;
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if ( Server ( ) - > IsSixup ( m_ClientID ) )
m_TimerType = TIMERTYPE_SIXUP ;
else
m_TimerType = ( g_Config . m_SvDefaultTimerType = = TIMERTYPE_GAMETIMER | | g_Config . m_SvDefaultTimerType = = TIMERTYPE_GAMETIMER_AND_BROADCAST ) ? TIMERTYPE_BROADCAST : g_Config . m_SvDefaultTimerType ;
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m_DefEmote = EMOTE_NORMAL ;
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m_Afk = true ;
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m_LastWhisperTo = - 1 ;
m_LastSetSpectatorMode = 0 ;
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m_TimeoutCode [ 0 ] = ' \0 ' ;
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delete m_pLastTarget ;
m_pLastTarget = nullptr ;
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m_TuneZone = 0 ;
m_TuneZoneOld = m_TuneZone ;
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m_Halloween = false ;
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m_FirstPacket = true ;
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m_SendVoteIndex = - 1 ;
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if ( g_Config . m_Events )
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{
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time_t rawtime ;
struct tm * timeinfo ;
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time ( & rawtime ) ;
timeinfo = localtime ( & rawtime ) ;
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if ( ( timeinfo - > tm_mon = = 11 & & timeinfo - > tm_mday = = 31 ) | | ( timeinfo - > tm_mon = = 0 & & timeinfo - > tm_mday = = 1 ) )
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{ // New Year
m_DefEmote = EMOTE_HAPPY ;
}
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else if ( ( timeinfo - > tm_mon = = 9 & & timeinfo - > tm_mday = = 31 ) | | ( timeinfo - > tm_mon = = 10 & & timeinfo - > tm_mday = = 1 ) )
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{ // Halloween
m_DefEmote = EMOTE_ANGRY ;
m_Halloween = true ;
}
else
{
m_DefEmote = EMOTE_NORMAL ;
}
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}
m_DefEmoteReset = - 1 ;
GameServer ( ) - > Score ( ) - > PlayerData ( m_ClientID ) - > Reset ( ) ;
m_ShowOthers = g_Config . m_SvShowOthersDefault ;
m_ShowAll = g_Config . m_SvShowAllDefault ;
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m_ShowDistance = vec2 ( 2000 , 1500 ) ;
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m_SpecTeam = 0 ;
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m_NinjaJetpack = false ;
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m_Paused = PAUSE_NONE ;
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m_DND = false ;
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m_LastPause = 0 ;
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m_Score = - 9999 ;
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m_HasFinishScore = false ;
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// Variable initialized:
m_Last_Team = 0 ;
m_LastSQLQuery = 0 ;
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m_ScoreQueryResult = nullptr ;
m_ScoreFinishResult = nullptr ;
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int64 Now = Server ( ) - > Tick ( ) ;
int64 TickSpeed = Server ( ) - > TickSpeed ( ) ;
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// If the player joins within ten seconds of the server becoming
// non-empty, allow them to vote immediately. This allows players to
// vote after map changes or when they join an empty server.
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//
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// Otherwise, block voting in the beginning after joining.
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if ( Now > GameServer ( ) - > m_NonEmptySince + 10 * TickSpeed )
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m_FirstVoteTick = Now + g_Config . m_SvJoinVoteDelay * TickSpeed ;
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else
m_FirstVoteTick = Now ;
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m_NotEligibleForFinish = false ;
m_EligibleForFinishCheck = 0 ;
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m_VotedForPractice = false ;
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}
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static int PlayerFlags_SevenToSix ( int Flags )
{
int Six = 0 ;
if ( Flags & protocol7 : : PLAYERFLAG_CHATTING )
Six | = PLAYERFLAG_CHATTING ;
if ( Flags & protocol7 : : PLAYERFLAG_SCOREBOARD )
Six | = PLAYERFLAG_SCOREBOARD ;
return Six ;
}
static int PlayerFlags_SixToSeven ( int Flags )
{
int Seven = 0 ;
if ( Flags & PLAYERFLAG_CHATTING )
Seven | = protocol7 : : PLAYERFLAG_CHATTING ;
if ( Flags & PLAYERFLAG_SCOREBOARD )
Seven | = protocol7 : : PLAYERFLAG_SCOREBOARD ;
return Seven ;
}
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void CPlayer : : Tick ( )
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{
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# ifdef CONF_DEBUG
if ( ! g_Config . m_DbgDummies | | m_ClientID < MAX_CLIENTS - g_Config . m_DbgDummies )
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# endif
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if ( m_ScoreQueryResult ! = nullptr & & m_ScoreQueryResult . use_count ( ) = = 1 )
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{
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ProcessScoreResult ( * m_ScoreQueryResult ) ;
m_ScoreQueryResult = nullptr ;
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}
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if ( m_ScoreFinishResult ! = nullptr & & m_ScoreFinishResult . use_count ( ) = = 1 )
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{
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ProcessScoreResult ( * m_ScoreFinishResult ) ;
m_ScoreFinishResult = nullptr ;
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}
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if ( ! Server ( ) - > ClientIngame ( m_ClientID ) )
return ;
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if ( m_ChatScore > 0 )
m_ChatScore - - ;
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Server ( ) - > SetClientScore ( m_ClientID , m_Score ) ;
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if ( m_Moderating & & m_Afk )
{
m_Moderating = false ;
GameServer ( ) - > SendChatTarget ( m_ClientID , " Active moderator mode disabled because you are afk. " ) ;
if ( ! GameServer ( ) - > PlayerModerating ( ) )
GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , " Server kick/spec votes are no longer actively moderated. " ) ;
}
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// do latency stuff
{
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IServer : : CClientInfo Info ;
if ( Server ( ) - > GetClientInfo ( m_ClientID , & Info ) )
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{
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m_Latency . m_Accum + = Info . m_Latency ;
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m_Latency . m_AccumMax = maximum ( m_Latency . m_AccumMax , Info . m_Latency ) ;
m_Latency . m_AccumMin = minimum ( m_Latency . m_AccumMin , Info . m_Latency ) ;
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}
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// each second
if ( Server ( ) - > Tick ( ) % Server ( ) - > TickSpeed ( ) = = 0 )
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{
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m_Latency . m_Avg = m_Latency . m_Accum / Server ( ) - > TickSpeed ( ) ;
m_Latency . m_Max = m_Latency . m_AccumMax ;
m_Latency . m_Min = m_Latency . m_AccumMin ;
m_Latency . m_Accum = 0 ;
m_Latency . m_AccumMin = 1000 ;
m_Latency . m_AccumMax = 0 ;
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}
}
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if ( Server ( ) - > GetNetErrorString ( m_ClientID ) [ 0 ] )
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{
char aBuf [ 512 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " '%s' would have timed out, but can use timeout protection now " , Server ( ) - > ClientName ( m_ClientID ) ) ;
GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
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Server ( ) - > ResetNetErrorString ( m_ClientID ) ;
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}
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if ( ! GameServer ( ) - > m_World . m_Paused )
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{
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int EarliestRespawnTick = m_PreviousDieTick + Server ( ) - > TickSpeed ( ) * 3 ;
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int RespawnTick = maximum ( m_DieTick , EarliestRespawnTick ) + 2 ;
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if ( ! m_pCharacter & & RespawnTick < = Server ( ) - > Tick ( ) )
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m_Spawning = true ;
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if ( m_pCharacter )
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{
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if ( m_pCharacter - > IsAlive ( ) )
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{
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ProcessPause ( ) ;
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if ( ! m_Paused )
m_ViewPos = m_pCharacter - > m_Pos ;
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}
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else if ( ! m_pCharacter - > IsPaused ( ) )
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{
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delete m_pCharacter ;
m_pCharacter = 0 ;
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}
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}
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else if ( m_Spawning & & ! m_WeakHookSpawn )
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TryRespawn ( ) ;
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}
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else
{
+ + m_DieTick ;
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+ + m_PreviousDieTick ;
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+ + m_JoinTick ;
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+ + m_LastActionTick ;
+ + m_TeamChangeTick ;
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}
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m_TuneZoneOld = m_TuneZone ; // determine needed tunings with viewpos
int CurrentIndex = GameServer ( ) - > Collision ( ) - > GetMapIndex ( m_ViewPos ) ;
m_TuneZone = GameServer ( ) - > Collision ( ) - > IsTune ( CurrentIndex ) ;
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if ( m_TuneZone ! = m_TuneZoneOld ) // don't send tunings all the time
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{
GameServer ( ) - > SendTuningParams ( m_ClientID , m_TuneZone ) ;
}
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}
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void CPlayer : : PostTick ( )
{
// update latency value
if ( m_PlayerFlags & PLAYERFLAG_SCOREBOARD )
{
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( GameServer ( ) - > m_apPlayers [ i ] & & GameServer ( ) - > m_apPlayers [ i ] - > GetTeam ( ) ! = TEAM_SPECTATORS )
m_aActLatency [ i ] = GameServer ( ) - > m_apPlayers [ i ] - > m_Latency . m_Min ;
}
}
// update view pos for spectators
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if ( ( m_Team = = TEAM_SPECTATORS | | m_Paused ) & & m_SpectatorID ! = SPEC_FREEVIEW & & GameServer ( ) - > m_apPlayers [ m_SpectatorID ] & & GameServer ( ) - > m_apPlayers [ m_SpectatorID ] - > GetCharacter ( ) )
m_ViewPos = GameServer ( ) - > m_apPlayers [ m_SpectatorID ] - > GetCharacter ( ) - > m_Pos ;
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}
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void CPlayer : : PostPostTick ( )
{
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# ifdef CONF_DEBUG
if ( ! g_Config . m_DbgDummies | | m_ClientID < MAX_CLIENTS - g_Config . m_DbgDummies )
# endif
if ( ! Server ( ) - > ClientIngame ( m_ClientID ) )
return ;
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if ( ! GameServer ( ) - > m_World . m_Paused & & ! m_pCharacter & & m_Spawning & & m_WeakHookSpawn )
TryRespawn ( ) ;
}
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void CPlayer : : Snap ( int SnappingClient )
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{
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# ifdef CONF_DEBUG
if ( ! g_Config . m_DbgDummies | | m_ClientID < MAX_CLIENTS - g_Config . m_DbgDummies )
# endif
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if ( ! Server ( ) - > ClientIngame ( m_ClientID ) )
return ;
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int id = m_ClientID ;
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if ( SnappingClient > - 1 & & ! Server ( ) - > Translate ( id , SnappingClient ) )
return ;
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CNetObj_ClientInfo * pClientInfo = static_cast < CNetObj_ClientInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_CLIENTINFO , id , sizeof ( CNetObj_ClientInfo ) ) ) ;
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if ( ! pClientInfo )
return ;
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StrToInts ( & pClientInfo - > m_Name0 , 4 , Server ( ) - > ClientName ( m_ClientID ) ) ;
StrToInts ( & pClientInfo - > m_Clan0 , 3 , Server ( ) - > ClientClan ( m_ClientID ) ) ;
pClientInfo - > m_Country = Server ( ) - > ClientCountry ( m_ClientID ) ;
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StrToInts ( & pClientInfo - > m_Skin0 , 6 , m_TeeInfos . m_SkinName ) ;
pClientInfo - > m_UseCustomColor = m_TeeInfos . m_UseCustomColor ;
pClientInfo - > m_ColorBody = m_TeeInfos . m_ColorBody ;
pClientInfo - > m_ColorFeet = m_TeeInfos . m_ColorFeet ;
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int ClientVersion = GetClientVersion ( ) ;
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int Latency = SnappingClient = = - 1 ? m_Latency . m_Min : GameServer ( ) - > m_apPlayers [ SnappingClient ] - > m_aActLatency [ m_ClientID ] ;
int Score = abs ( m_Score ) * - 1 ;
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// send 0 if times of others are not shown
if ( SnappingClient ! = m_ClientID & & g_Config . m_SvHideScore )
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Score = - 9999 ;
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if ( SnappingClient < 0 | | ! Server ( ) - > IsSixup ( SnappingClient ) )
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{
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CNetObj_PlayerInfo * pPlayerInfo = static_cast < CNetObj_PlayerInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_PLAYERINFO , id , sizeof ( CNetObj_PlayerInfo ) ) ) ;
if ( ! pPlayerInfo )
return ;
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pPlayerInfo - > m_Latency = Latency ;
pPlayerInfo - > m_Score = Score ;
pPlayerInfo - > m_Local = ( int ) ( m_ClientID = = SnappingClient & & ( m_Paused ! = PAUSE_PAUSED | | ClientVersion > = VERSION_DDNET_OLD ) ) ;
pPlayerInfo - > m_ClientID = id ;
pPlayerInfo - > m_Team = ( ClientVersion < VERSION_DDNET_OLD | | m_Paused ! = PAUSE_PAUSED | | m_ClientID ! = SnappingClient ) & & m_Paused < PAUSE_SPEC ? m_Team : TEAM_SPECTATORS ;
if ( m_ClientID = = SnappingClient & & m_Paused = = PAUSE_PAUSED & & ClientVersion < VERSION_DDNET_OLD )
pPlayerInfo - > m_Team = TEAM_SPECTATORS ;
}
else
{
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protocol7 : : CNetObj_PlayerInfo * pPlayerInfo = static_cast < protocol7 : : CNetObj_PlayerInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_PLAYERINFO , id , sizeof ( protocol7 : : CNetObj_PlayerInfo ) ) ) ;
if ( ! pPlayerInfo )
return ;
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pPlayerInfo - > m_PlayerFlags = PlayerFlags_SixToSeven ( m_PlayerFlags ) ;
if ( Server ( ) - > ClientAuthed ( m_ClientID ) )
pPlayerInfo - > m_PlayerFlags | = protocol7 : : PLAYERFLAG_ADMIN ;
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// Times are in milliseconds for 0.7
pPlayerInfo - > m_Score = Score = = - 9999 ? - 1 : - Score * 1000 ;
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pPlayerInfo - > m_Latency = Latency ;
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}
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if ( m_ClientID = = SnappingClient & & ( m_Team = = TEAM_SPECTATORS | | m_Paused ) )
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{
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if ( SnappingClient < 0 | | ! Server ( ) - > IsSixup ( SnappingClient ) )
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{
CNetObj_SpectatorInfo * pSpectatorInfo = static_cast < CNetObj_SpectatorInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_SPECTATORINFO , m_ClientID , sizeof ( CNetObj_SpectatorInfo ) ) ) ;
if ( ! pSpectatorInfo )
return ;
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pSpectatorInfo - > m_SpectatorID = m_SpectatorID ;
pSpectatorInfo - > m_X = m_ViewPos . x ;
pSpectatorInfo - > m_Y = m_ViewPos . y ;
}
else
{
protocol7 : : CNetObj_SpectatorInfo * pSpectatorInfo = static_cast < protocol7 : : CNetObj_SpectatorInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_SPECTATORINFO , m_ClientID , sizeof ( protocol7 : : CNetObj_SpectatorInfo ) ) ) ;
if ( ! pSpectatorInfo )
return ;
pSpectatorInfo - > m_SpecMode = m_SpectatorID = = SPEC_FREEVIEW ? protocol7 : : SPEC_FREEVIEW : protocol7 : : SPEC_PLAYER ;
pSpectatorInfo - > m_SpectatorID = m_SpectatorID ;
pSpectatorInfo - > m_X = m_ViewPos . x ;
pSpectatorInfo - > m_Y = m_ViewPos . y ;
}
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}
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CNetObj_DDNetPlayer * pDDNetPlayer = static_cast < CNetObj_DDNetPlayer * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_DDNETPLAYER , id , sizeof ( CNetObj_DDNetPlayer ) ) ) ;
if ( ! pDDNetPlayer )
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return ;
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pDDNetPlayer - > m_AuthLevel = Server ( ) - > GetAuthedState ( id ) ;
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pDDNetPlayer - > m_Flags = 0 ;
if ( m_Afk )
pDDNetPlayer - > m_Flags | = EXPLAYERFLAG_AFK ;
if ( m_Paused = = PAUSE_SPEC )
pDDNetPlayer - > m_Flags | = EXPLAYERFLAG_SPEC ;
if ( m_Paused = = PAUSE_PAUSED )
pDDNetPlayer - > m_Flags | = EXPLAYERFLAG_PAUSED ;
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if ( SnappingClient > = 0 & & Server ( ) - > IsSixup ( SnappingClient ) & & m_pCharacter & & m_pCharacter - > m_DDRaceState = = DDRACE_STARTED & &
2020-06-21 14:13:58 +00:00
GameServer ( ) - > m_apPlayers [ SnappingClient ] - > m_TimerType = = TIMERTYPE_SIXUP )
{
protocol7 : : CNetObj_PlayerInfoRace * pRaceInfo = static_cast < protocol7 : : CNetObj_PlayerInfoRace * > ( Server ( ) - > SnapNewItem ( - protocol7 : : NETOBJTYPE_PLAYERINFORACE , id , sizeof ( protocol7 : : CNetObj_PlayerInfoRace ) ) ) ;
pRaceInfo - > m_RaceStartTick = m_pCharacter - > m_StartTime ;
}
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bool ShowSpec = m_pCharacter & & m_pCharacter - > IsPaused ( ) ;
if ( SnappingClient > = 0 )
{
CPlayer * pSnapPlayer = GameServer ( ) - > m_apPlayers [ SnappingClient ] ;
ShowSpec = ShowSpec & & (
GameServer ( ) - > GetDDRaceTeam ( id ) = = GameServer ( ) - > GetDDRaceTeam ( SnappingClient )
| | pSnapPlayer - > m_ShowOthers
| | ( pSnapPlayer - > GetTeam ( ) = = TEAM_SPECTATORS | | pSnapPlayer - > IsPaused ( ) )
) ;
}
if ( ShowSpec )
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{
CNetObj_SpecChar * pSpecChar = static_cast < CNetObj_SpecChar * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_SPECCHAR , id , sizeof ( CNetObj_SpecChar ) ) ) ;
pSpecChar - > m_X = m_pCharacter - > Core ( ) - > m_Pos . x ;
pSpecChar - > m_Y = m_pCharacter - > Core ( ) - > m_Pos . y ;
}
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}
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void CPlayer : : FakeSnap ( )
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{
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if ( GetClientVersion ( ) > = VERSION_DDNET_OLD )
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return ;
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if ( Server ( ) - > IsSixup ( m_ClientID ) )
return ;
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int FakeID = VANILLA_MAX_CLIENTS - 1 ;
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CNetObj_ClientInfo * pClientInfo = static_cast < CNetObj_ClientInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_CLIENTINFO , FakeID , sizeof ( CNetObj_ClientInfo ) ) ) ;
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if ( ! pClientInfo )
return ;
StrToInts ( & pClientInfo - > m_Name0 , 4 , " " ) ;
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StrToInts ( & pClientInfo - > m_Clan0 , 3 , " " ) ;
StrToInts ( & pClientInfo - > m_Skin0 , 6 , " default " ) ;
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if ( m_Paused ! = PAUSE_PAUSED )
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return ;
CNetObj_PlayerInfo * pPlayerInfo = static_cast < CNetObj_PlayerInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_PLAYERINFO , FakeID , sizeof ( CNetObj_PlayerInfo ) ) ) ;
if ( ! pPlayerInfo )
return ;
pPlayerInfo - > m_Latency = m_Latency . m_Min ;
pPlayerInfo - > m_Local = 1 ;
pPlayerInfo - > m_ClientID = FakeID ;
pPlayerInfo - > m_Score = - 9999 ;
pPlayerInfo - > m_Team = TEAM_SPECTATORS ;
CNetObj_SpectatorInfo * pSpectatorInfo = static_cast < CNetObj_SpectatorInfo * > ( Server ( ) - > SnapNewItem ( NETOBJTYPE_SPECTATORINFO , FakeID , sizeof ( CNetObj_SpectatorInfo ) ) ) ;
if ( ! pSpectatorInfo )
return ;
pSpectatorInfo - > m_SpectatorID = m_SpectatorID ;
pSpectatorInfo - > m_X = m_ViewPos . x ;
pSpectatorInfo - > m_Y = m_ViewPos . y ;
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}
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void CPlayer : : OnDisconnect ( const char * pReason )
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{
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KillCharacter ( ) ;
if ( Server ( ) - > ClientIngame ( m_ClientID ) )
{
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char aBuf [ 512 ] ;
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if ( pReason & & * pReason )
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str_format ( aBuf , sizeof ( aBuf ) , " '%s' has left the game (%s) " , Server ( ) - > ClientName ( m_ClientID ) , pReason ) ;
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else
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str_format ( aBuf , sizeof ( aBuf ) , " '%s' has left the game " , Server ( ) - > ClientName ( m_ClientID ) ) ;
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GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf , - 1 , CGameContext : : CHAT_SIX ) ;
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str_format ( aBuf , sizeof ( aBuf ) , " leave player='%d:%s' " , m_ClientID , Server ( ) - > ClientName ( m_ClientID ) ) ;
GameServer ( ) - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " game " , aBuf ) ;
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bool WasModerator = m_Moderating ;
// Set this to false, otherwise PlayerModerating() will return true.
m_Moderating = false ;
if ( ! GameServer ( ) - > PlayerModerating ( ) & & WasModerator )
GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , " Server kick/spec votes are no longer actively moderated. " ) ;
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}
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CGameControllerDDRace * Controller = ( CGameControllerDDRace * ) GameServer ( ) - > m_pController ;
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if ( g_Config . m_SvTeam ! = 3 )
Controller - > m_Teams . SetForceCharacterTeam ( m_ClientID , TEAM_FLOCK ) ;
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}
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void CPlayer : : OnPredictedInput ( CNetObj_PlayerInput * NewInput )
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{
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// skip the input if chat is active
if ( ( m_PlayerFlags & PLAYERFLAG_CHATTING ) & & ( NewInput - > m_PlayerFlags & PLAYERFLAG_CHATTING ) )
return ;
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AfkVoteTimer ( NewInput ) ;
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m_NumInputs + + ;
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if ( m_pCharacter & & ! m_Paused )
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m_pCharacter - > OnPredictedInput ( NewInput ) ;
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// Magic number when we can hope that client has successfully identified itself
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if ( m_NumInputs = = 20 & & g_Config . m_SvClientSuggestion [ 0 ] ! = ' \0 ' & & GetClientVersion ( ) < = VERSION_DDNET_OLD )
GameServer ( ) - > SendBroadcast ( g_Config . m_SvClientSuggestion , m_ClientID ) ;
else if ( m_NumInputs = = 200 & & Server ( ) - > IsSixup ( m_ClientID ) )
GameServer ( ) - > SendBroadcast ( " This server uses an experimental translation from Teeworlds 0.7 to 0.6. Please report bugs on ddnet.tw/discord " , m_ClientID ) ;
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}
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void CPlayer : : OnDirectInput ( CNetObj_PlayerInput * NewInput )
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{
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if ( Server ( ) - > IsSixup ( m_ClientID ) )
NewInput - > m_PlayerFlags = PlayerFlags_SevenToSix ( NewInput - > m_PlayerFlags ) ;
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if ( NewInput - > m_PlayerFlags )
Server ( ) - > SetClientFlags ( m_ClientID , NewInput - > m_PlayerFlags ) ;
if ( AfkTimer ( NewInput - > m_TargetX , NewInput - > m_TargetY ) )
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return ; // we must return if kicked, as player struct is already deleted
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AfkVoteTimer ( NewInput ) ;
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if ( ( ( ! m_pCharacter & & m_Team = = TEAM_SPECTATORS ) | | m_Paused ) & & m_SpectatorID = = SPEC_FREEVIEW )
m_ViewPos = vec2 ( NewInput - > m_TargetX , NewInput - > m_TargetY ) ;
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if ( NewInput - > m_PlayerFlags & PLAYERFLAG_CHATTING )
{
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// skip the input if chat is active
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if ( m_PlayerFlags & PLAYERFLAG_CHATTING )
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return ;
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// reset input
if ( m_pCharacter )
m_pCharacter - > ResetInput ( ) ;
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m_PlayerFlags = NewInput - > m_PlayerFlags ;
return ;
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}
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m_PlayerFlags = NewInput - > m_PlayerFlags ;
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if ( m_pCharacter & & m_Paused )
m_pCharacter - > ResetInput ( ) ;
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if ( ! m_pCharacter & & m_Team ! = TEAM_SPECTATORS & & ( NewInput - > m_Fire & 1 ) )
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m_Spawning = true ;
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// check for activity
if ( NewInput - > m_Direction | | m_LatestActivity . m_TargetX ! = NewInput - > m_TargetX | |
m_LatestActivity . m_TargetY ! = NewInput - > m_TargetY | | NewInput - > m_Jump | |
NewInput - > m_Fire & 1 | | NewInput - > m_Hook )
{
m_LatestActivity . m_TargetX = NewInput - > m_TargetX ;
m_LatestActivity . m_TargetY = NewInput - > m_TargetY ;
m_LastActionTick = Server ( ) - > Tick ( ) ;
}
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}
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void CPlayer : : OnPredictedEarlyInput ( CNetObj_PlayerInput * NewInput )
{
// skip the input if chat is active
if ( ( m_PlayerFlags & PLAYERFLAG_CHATTING ) & & ( NewInput - > m_PlayerFlags & PLAYERFLAG_CHATTING ) )
return ;
if ( m_pCharacter & & ! m_Paused )
m_pCharacter - > OnDirectInput ( NewInput ) ;
}
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int CPlayer : : GetClientVersion ( ) const
{
return m_pGameServer - > GetClientVersion ( m_ClientID ) ;
}
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CCharacter * CPlayer : : GetCharacter ( )
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{
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if ( m_pCharacter & & m_pCharacter - > IsAlive ( ) )
return m_pCharacter ;
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return 0 ;
}
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void CPlayer : : KillCharacter ( int Weapon )
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{
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if ( m_pCharacter )
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{
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m_pCharacter - > Die ( m_ClientID , Weapon ) ;
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delete m_pCharacter ;
m_pCharacter = 0 ;
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}
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}
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void CPlayer : : Respawn ( bool WeakHook )
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{
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if ( m_Team ! = TEAM_SPECTATORS )
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{
m_WeakHookSpawn = WeakHook ;
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m_Spawning = true ;
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}
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}
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CCharacter * CPlayer : : ForceSpawn ( vec2 Pos )
{
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m_Spawning = false ;
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m_pCharacter = new ( m_ClientID ) CCharacter ( & GameServer ( ) - > m_World ) ;
m_pCharacter - > Spawn ( this , Pos ) ;
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m_Team = 0 ;
return m_pCharacter ;
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}
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void CPlayer : : SetTeam ( int Team , bool DoChatMsg )
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{
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Team = GameServer ( ) - > m_pController - > ClampTeam ( Team ) ;
if ( m_Team = = Team )
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return ;
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char aBuf [ 512 ] ;
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DoChatMsg = false ;
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if ( DoChatMsg )
{
str_format ( aBuf , sizeof ( aBuf ) , " '%s' joined the %s " , Server ( ) - > ClientName ( m_ClientID ) , GameServer ( ) - > m_pController - > GetTeamName ( Team ) ) ;
GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
}
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if ( Team = = TEAM_SPECTATORS )
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{
CGameControllerDDRace * Controller = ( CGameControllerDDRace * ) GameServer ( ) - > m_pController ;
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if ( g_Config . m_SvTeam ! = 3 )
Controller - > m_Teams . SetForceCharacterTeam ( m_ClientID , TEAM_FLOCK ) ;
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}
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KillCharacter ( ) ;
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m_Team = Team ;
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m_LastSetTeam = Server ( ) - > Tick ( ) ;
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m_LastActionTick = Server ( ) - > Tick ( ) ;
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m_SpectatorID = SPEC_FREEVIEW ;
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str_format ( aBuf , sizeof ( aBuf ) , " team_join player='%d:%s' m_Team=%d " , m_ClientID , Server ( ) - > ClientName ( m_ClientID ) , m_Team ) ;
GameServer ( ) - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_DEBUG , " game " , aBuf ) ;
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2010-07-29 05:21:18 +00:00
//GameServer()->m_pController->OnPlayerInfoChange(GameServer()->m_apPlayers[m_ClientID]);
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2020-06-15 13:37:09 +00:00
protocol7 : : CNetMsg_Sv_Team Msg ;
Msg . m_ClientID = m_ClientID ;
Msg . m_Team = m_Team ;
Msg . m_Silent = ! DoChatMsg ;
Msg . m_CooldownTick = m_LastSetTeam + Server ( ) - > TickSpeed ( ) * g_Config . m_SvTeamChangeDelay ;
Server ( ) - > SendPackMsg ( & Msg , MSGFLAG_VITAL | MSGFLAG_NORECORD , - 1 ) ;
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if ( Team = = TEAM_SPECTATORS )
{
// update spectator modes
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( GameServer ( ) - > m_apPlayers [ i ] & & GameServer ( ) - > m_apPlayers [ i ] - > m_SpectatorID = = m_ClientID )
GameServer ( ) - > m_apPlayers [ i ] - > m_SpectatorID = SPEC_FREEVIEW ;
}
}
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}
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bool CPlayer : : SetTimerType ( int TimerType )
{
if ( TimerType = = TIMERTYPE_DEFAULT )
{
if ( Server ( ) - > IsSixup ( m_ClientID ) )
m_TimerType = TIMERTYPE_SIXUP ;
else
SetTimerType ( g_Config . m_SvDefaultTimerType ) ;
return true ;
}
if ( Server ( ) - > IsSixup ( m_ClientID ) )
{
if ( TimerType = = TIMERTYPE_SIXUP | | TimerType = = TIMERTYPE_NONE )
{
m_TimerType = TimerType ;
return true ;
}
else
return false ;
}
if ( TimerType = = TIMERTYPE_GAMETIMER )
{
if ( GetClientVersion ( ) > = VERSION_DDNET_GAMETICK )
m_TimerType = TimerType ;
else
return false ;
}
else if ( TimerType = = TIMERTYPE_GAMETIMER_AND_BROADCAST )
{
if ( GetClientVersion ( ) > = VERSION_DDNET_GAMETICK )
m_TimerType = TimerType ;
else
{
m_TimerType = TIMERTYPE_BROADCAST ;
return false ;
}
}
else
m_TimerType = TimerType ;
return true ;
}
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void CPlayer : : TryRespawn ( )
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{
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vec2 SpawnPos ;
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2011-08-13 00:11:06 +00:00
if ( ! GameServer ( ) - > m_pController - > CanSpawn ( m_Team , & SpawnPos ) )
return ;
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2016-03-04 21:55:12 +00:00
m_WeakHookSpawn = false ;
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m_Spawning = false ;
m_pCharacter = new ( m_ClientID ) CCharacter ( & GameServer ( ) - > m_World ) ;
m_pCharacter - > Spawn ( this , SpawnPos ) ;
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GameServer ( ) - > CreatePlayerSpawn ( SpawnPos , m_pCharacter - > Teams ( ) - > TeamMask ( m_pCharacter - > Team ( ) , - 1 , m_ClientID ) ) ;
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if ( g_Config . m_SvTeam = = 3 )
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m_pCharacter - > SetSolo ( true ) ;
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}
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bool CPlayer : : AfkTimer ( int NewTargetX , int NewTargetY )
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{
/*
afk timer ( x , y = mouse coordinates )
Since a player has to move the mouse to play , this is a better method than checking
the player ' s position in the game world , because it can easily be bypassed by just locking a key .
Frozen players could be kicked as well , because they can ' t move .
It also works for spectators .
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returns true if kicked
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*/
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if ( Server ( ) - > GetAuthedState ( m_ClientID ) )
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return false ; // don't kick admins
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if ( g_Config . m_SvMaxAfkTime = = 0 )
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return false ; // 0 = disabled
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if ( NewTargetX ! = m_LastTarget_x | | NewTargetY ! = m_LastTarget_y )
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{
m_LastPlaytime = time_get ( ) ;
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m_LastTarget_x = NewTargetX ;
m_LastTarget_y = NewTargetY ;
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m_Sent1stAfkWarning = 0 ; // afk timer's 1st warning after 50% of sv_max_afk_time
m_Sent2ndAfkWarning = 0 ;
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}
else
{
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if ( ! m_Paused )
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{
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// not playing, check how long
if ( m_Sent1stAfkWarning = = 0 & & m_LastPlaytime < time_get ( ) - time_freq ( ) * ( int ) ( g_Config . m_SvMaxAfkTime * 0.5 ) )
{
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str_format ( m_pAfkMsg , sizeof ( m_pAfkMsg ) ,
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" You have been afk for %d seconds now. Please note that you get kicked after not playing for %d seconds. " ,
( int ) ( g_Config . m_SvMaxAfkTime * 0.5 ) ,
g_Config . m_SvMaxAfkTime
) ;
m_pGameServer - > SendChatTarget ( m_ClientID , m_pAfkMsg ) ;
m_Sent1stAfkWarning = 1 ;
}
else if ( m_Sent2ndAfkWarning = = 0 & & m_LastPlaytime < time_get ( ) - time_freq ( ) * ( int ) ( g_Config . m_SvMaxAfkTime * 0.9 ) )
{
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str_format ( m_pAfkMsg , sizeof ( m_pAfkMsg ) ,
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" You have been afk for %d seconds now. Please note that you get kicked after not playing for %d seconds. " ,
( int ) ( g_Config . m_SvMaxAfkTime * 0.9 ) ,
g_Config . m_SvMaxAfkTime
) ;
m_pGameServer - > SendChatTarget ( m_ClientID , m_pAfkMsg ) ;
m_Sent2ndAfkWarning = 1 ;
}
else if ( m_LastPlaytime < time_get ( ) - time_freq ( ) * g_Config . m_SvMaxAfkTime )
{
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m_pGameServer - > Server ( ) - > Kick ( m_ClientID , " Away from keyboard " ) ;
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return true ;
}
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}
}
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return false ;
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}
2011-06-06 19:24:27 +00:00
2014-02-21 17:27:00 +00:00
void CPlayer : : AfkVoteTimer ( CNetObj_PlayerInput * NewTarget )
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{
if ( g_Config . m_SvMaxAfkVoteTime = = 0 )
return ;
2019-10-13 15:13:03 +00:00
if ( ! m_pLastTarget )
{
m_pLastTarget = new CNetObj_PlayerInput ( * NewTarget ) ;
m_LastPlaytime = 0 ;
m_Afk = true ;
return ;
}
else if ( mem_comp ( NewTarget , m_pLastTarget , sizeof ( CNetObj_PlayerInput ) ) ! = 0 )
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{
m_LastPlaytime = time_get ( ) ;
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mem_copy ( m_pLastTarget , NewTarget , sizeof ( CNetObj_PlayerInput ) ) ;
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}
else if ( m_LastPlaytime < time_get ( ) - time_freq ( ) * g_Config . m_SvMaxAfkVoteTime )
{
m_Afk = true ;
return ;
}
m_Afk = false ;
}
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void CPlayer : : ProcessPause ( )
{
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if ( m_ForcePauseTime & & m_ForcePauseTime < Server ( ) - > Tick ( ) )
{
m_ForcePauseTime = 0 ;
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Pause ( PAUSE_NONE , true ) ;
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}
if ( m_Paused = = PAUSE_SPEC & & ! m_pCharacter - > IsPaused ( ) & & m_pCharacter - > IsGrounded ( ) & & m_pCharacter - > m_Pos = = m_pCharacter - > m_PrevPos )
{
m_pCharacter - > Pause ( true ) ;
GameServer ( ) - > CreateDeath ( m_pCharacter - > m_Pos , m_ClientID , m_pCharacter - > Teams ( ) - > TeamMask ( m_pCharacter - > Team ( ) , - 1 , m_ClientID ) ) ;
GameServer ( ) - > CreateSound ( m_pCharacter - > m_Pos , SOUND_PLAYER_DIE , m_pCharacter - > Teams ( ) - > TeamMask ( m_pCharacter - > Team ( ) , - 1 , m_ClientID ) ) ;
}
}
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int CPlayer : : Pause ( int State , bool Force )
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{
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if ( State < PAUSE_NONE | | State > PAUSE_SPEC ) // Invalid pause state passed
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return 0 ;
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if ( ! m_pCharacter )
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return 0 ;
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char aBuf [ 128 ] ;
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if ( State ! = m_Paused )
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{
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// Get to wanted state
switch ( State ) {
case PAUSE_PAUSED :
case PAUSE_NONE :
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if ( m_pCharacter - > IsPaused ( ) ) // First condition might be unnecessary
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{
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if ( ! Force & & m_LastPause & & m_LastPause + g_Config . m_SvSpecFrequency * Server ( ) - > TickSpeed ( ) > Server ( ) - > Tick ( ) )
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{
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GameServer ( ) - > SendChatTarget ( m_ClientID , " Can't /spec that quickly. " ) ;
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return m_Paused ; // Do not update state. Do not collect $200
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}
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m_pCharacter - > Pause ( false ) ;
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GameServer ( ) - > CreatePlayerSpawn ( m_pCharacter - > m_Pos , m_pCharacter - > Teams ( ) - > TeamMask ( m_pCharacter - > Team ( ) , - 1 , m_ClientID ) ) ;
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}
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// fall-thru
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case PAUSE_SPEC :
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if ( g_Config . m_SvPauseMessages )
{
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str_format ( aBuf , sizeof ( aBuf ) , ( State > PAUSE_NONE ) ? " '%s' speced " : " '%s' resumed " , Server ( ) - > ClientName ( m_ClientID ) ) ;
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GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
}
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break ;
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}
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// Update state
m_Paused = State ;
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m_LastPause = Server ( ) - > Tick ( ) ;
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}
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return m_Paused ;
}
int CPlayer : : ForcePause ( int Time )
{
m_ForcePauseTime = Server ( ) - > Tick ( ) + Server ( ) - > TickSpeed ( ) * Time ;
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if ( g_Config . m_SvPauseMessages )
{
char aBuf [ 128 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " '%s' was force-paused for %ds " , Server ( ) - > ClientName ( m_ClientID ) , Time ) ;
GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
}
return Pause ( PAUSE_SPEC , true ) ;
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}
int CPlayer : : IsPaused ( )
{
return m_ForcePauseTime ? m_ForcePauseTime : - 1 * m_Paused ;
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}
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bool CPlayer : : IsPlaying ( )
{
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if ( m_pCharacter & & m_pCharacter - > IsAlive ( ) )
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return true ;
return false ;
}
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void CPlayer : : SpectatePlayerName ( const char * pName )
{
if ( ! pName )
return ;
for ( int i = 0 ; i < MAX_CLIENTS ; + + i )
{
if ( i ! = m_ClientID & & Server ( ) - > ClientIngame ( i ) & & ! str_comp ( pName , Server ( ) - > ClientName ( i ) ) )
{
m_SpectatorID = i ;
return ;
}
}
}
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void CPlayer : : ProcessScoreResult ( CScorePlayerResult & Result )
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{
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if ( Result . m_Done ) // SQL request was successful
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{
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switch ( Result . m_MessageKind )
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{
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case CScorePlayerResult : : DIRECT :
for ( int i = 0 ; i < CScorePlayerResult : : MAX_MESSAGES ; i + + )
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{
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if ( Result . m_Data . m_aaMessages [ i ] [ 0 ] = = 0 )
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break ;
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GameServer ( ) - > SendChatTarget ( m_ClientID , Result . m_Data . m_aaMessages [ i ] ) ;
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}
break ;
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case CScorePlayerResult : : ALL :
for ( int i = 0 ; i < CScorePlayerResult : : MAX_MESSAGES ; i + + )
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{
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if ( Result . m_Data . m_aaMessages [ i ] [ 0 ] = = 0 )
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break ;
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GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , Result . m_Data . m_aaMessages [ i ] ) ;
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}
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break ;
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case CScorePlayerResult : : BROADCAST :
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if ( Result . m_Data . m_Broadcast [ 0 ] ! = 0 )
GameServer ( ) - > SendBroadcast ( Result . m_Data . m_Broadcast , - 1 ) ;
break ;
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case CScorePlayerResult : : MAP_VOTE :
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GameServer ( ) - > m_VoteKick = false ;
GameServer ( ) - > m_VoteSpec = false ;
GameServer ( ) - > m_LastMapVote = time_get ( ) ;
char aCmd [ 256 ] ;
str_format ( aCmd , sizeof ( aCmd ) ,
" sv_reset_file types/%s/flexreset.cfg; change_map \" %s \" " ,
Result . m_Data . m_MapVote . m_Server , Result . m_Data . m_MapVote . m_Map ) ;
char aChatmsg [ 512 ] ;
str_format ( aChatmsg , sizeof ( aChatmsg ) , " '%s' called vote to change server option '%s' (%s) " ,
Server ( ) - > ClientName ( m_ClientID ) , Result . m_Data . m_MapVote . m_Map , " /map " ) ;
GameServer ( ) - > CallVote ( m_ClientID , Result . m_Data . m_MapVote . m_Map , aCmd , " /map " , aChatmsg ) ;
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break ;
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case CScorePlayerResult : : PLAYER_INFO :
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GameServer ( ) - > Score ( ) - > PlayerData ( m_ClientID ) - > Set (
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Result . m_Data . m_Info . m_Time ,
Result . m_Data . m_Info . m_CpTime
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) ;
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m_Score = Result . m_Data . m_Info . m_Score ;
m_HasFinishScore = Result . m_Data . m_Info . m_HasFinishScore ;
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// -9999 stands for no time and isn't displayed in scoreboard, so
// shift the time by a second if the player actually took 9999
// seconds to finish the map.
if ( m_HasFinishScore & & m_Score = = - 9999 )
m_Score = - 10000 ;
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Server ( ) - > ExpireServerInfo ( ) ;
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int Birthday = Result . m_Data . m_Info . m_Birthday ;
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if ( Birthday ! = 0 )
{
char aBuf [ 512 ] ;
str_format ( aBuf , sizeof ( aBuf ) ,
" Happy DDNet birthday to %s for finishing their first map %d year%s ago! " ,
Server ( ) - > ClientName ( m_ClientID ) , Birthday , Birthday > 1 ? " s " : " " ) ;
GameServer ( ) - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf , m_ClientID ) ;
str_format ( aBuf , sizeof ( aBuf ) ,
" Happy DDNet birthday, %s! \n You have finished your first map exactly %d year%s ago! " ,
Server ( ) - > ClientName ( m_ClientID ) , Birthday , Birthday > 1 ? " s " : " " ) ;
GameServer ( ) - > SendBroadcast ( aBuf , m_ClientID ) ;
}
break ;
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}
}
}