ddnet/src/game/client/components/scoreboard.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/demo.h>
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#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/textrender.h>
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#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
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#include <game/client/animstate.h>
#include <game/client/components/countryflags.h>
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#include <game/client/components/motd.h>
#include <game/client/components/skins.h>
#include <game/client/components/statboard.h>
#include <game/client/gameclient.h>
#include <game/client/render.h>
#include <game/localization.h>
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#include "scoreboard.h"
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#include <base/tl/string.h>
#include <engine/serverbrowser.h>
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CScoreboard::CScoreboard()
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{
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OnReset();
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}
void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData)
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{
CScoreboard *pSelf = (CScoreboard *)pUserData;
pSelf->m_Active = pResult->GetInteger(0) != 0;
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}
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void CScoreboard::OnReset()
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{
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m_Active = false;
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m_ServerRecord = -1.0f;
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}
void CScoreboard::OnRelease()
{
m_Active = false;
}
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void CScoreboard::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_RECORD || MsgType == NETMSGTYPE_SV_RECORDLEGACY)
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{
CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;
m_ServerRecord = (float)pMsg->m_ServerTimeBest / 100;
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//m_PlayerRecord = (float)pMsg->m_PlayerTimeBest/100;
}
}
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void CScoreboard::OnConsoleInit()
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{
Console()->Register("+scoreboard", "", CFGFLAG_CLIENT, ConKeyScoreboard, this, "Show scoreboard");
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}
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void CScoreboard::RenderGoals(float x, float y, float w)
{
float h = 50.0f;
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Graphics()->BlendNormal();
Graphics()->TextureClear();
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Graphics()->QuadsBegin();
Graphics()->SetColor(0, 0, 0, 0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 10.0f);
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Graphics()->QuadsEnd();
// render goals
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if(m_pClient->m_Snap.m_pGameInfoObj)
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{
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if(m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameInfoObj->m_ScoreLimit);
TextRender()->Text(0, x + 10.0f, y + (h - 20.f) / 2.f, 20.0f, aBuf, -1.0f);
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}
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if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), Localize("Time limit: %d min"), m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit);
TextRender()->Text(0, x + 230.0f, y + (h - 20.f) / 2.f, 20.0f, aBuf, -1.0f);
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}
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if(m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum && m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent)
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{
char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameInfoObj->m_RoundCurrent, m_pClient->m_Snap.m_pGameInfoObj->m_RoundNum);
float tw = TextRender()->TextWidth(0, 20.0f, aBuf, -1, -1.0f);
TextRender()->Text(0, x + w - tw - 10.0f, y + (h - 20.f) / 2.f, 20.0f, aBuf, -1.0f);
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}
}
}
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void CScoreboard::RenderSpectators(float x, float y, float w)
{
float h = 140.0f;
// background
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Graphics()->BlendNormal();
Graphics()->TextureClear();
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Graphics()->QuadsBegin();
Graphics()->SetColor(0, 0, 0, 0.5f);
RenderTools()->DrawRoundRect(x, y, w, h, 10.0f);
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Graphics()->QuadsEnd();
// Headline
y += 10.0f;
TextRender()->Text(0, x + 10.0f, y + (30.f - 28.f) / 2.f, 28.0f, Localize("Spectators"), w - 20.0f);
// spectator names
y += 30.0f;
bool Multiple = false;
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, x + 10.0f, y, 22.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = w - 20.0f;
Cursor.m_MaxLines = 4;
for(const auto *pInfo : m_pClient->m_Snap.m_paInfoByName)
{
if(!pInfo || pInfo->m_Team != TEAM_SPECTATORS)
continue;
if(Multiple)
TextRender()->TextEx(&Cursor, ", ", 2);
if(m_pClient->m_aClients[pInfo->m_ClientID].m_AuthLevel)
{
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ColorRGBA Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClAuthedPlayerColor));
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TextRender()->TextColor(Color);
}
if(g_Config.m_ClShowIDs)
{
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char aBuffer[5];
int size = str_format(aBuffer, sizeof(aBuffer), "%d: ", pInfo->m_ClientID);
TextRender()->TextEx(&Cursor, aBuffer, size);
}
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
Multiple = true;
}
}
void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle, int NumPlayers)
{
if(Team == TEAM_SPECTATORS)
return;
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bool lower16 = false;
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bool upper16 = false;
bool lower24 = false;
bool upper24 = false;
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bool lower32 = false;
bool upper32 = false;
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if(Team == -3)
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upper16 = true;
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else if(Team == -4)
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lower32 = true;
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else if(Team == -5)
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upper32 = true;
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else if(Team == -6)
lower16 = true;
else if(Team == -7)
lower24 = true;
else if(Team == -8)
upper24 = true;
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bool IsTeamplayTeam = Team > TEAM_SPECTATORS;
if(Team < -1)
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Team = 0;
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if(NumPlayers < 0)
NumPlayers = m_pClient->m_Snap.m_aTeamSize[Team];
float h = 760.0f;
// background
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Graphics()->BlendNormal();
Graphics()->TextureClear();
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Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.5f);
if(upper16 || upper32 || upper24)
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RenderTools()->DrawRoundRectExt(x, y, w, h, 17.0f, 10);
else if(lower16 || lower32 || lower24)
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RenderTools()->DrawRoundRectExt(x, y, w, h, 17.0f, 5);
else
RenderTools()->DrawRoundRect(x, y, w, h, 17.0f);
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Graphics()->QuadsEnd();
char aBuf[128] = {0};
// render title
float TitleFontsize = 40.0f;
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int TitleWidth = (lower32 || lower24 || lower16) ? 1140 : 440;
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if(!pTitle)
{
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER)
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pTitle = Localize("Game over");
else
{
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str_utf8_copy(aBuf, Client()->GetCurrentMap(), sizeof(aBuf));
while(TextRender()->TextWidth(0, TitleFontsize, aBuf, -1, -1.0f) > TitleWidth)
aBuf[str_length(aBuf) - 1] = '\0';
if(str_comp(aBuf, Client()->GetCurrentMap()))
str_append(aBuf, "", sizeof(aBuf));
pTitle = aBuf;
}
}
TextRender()->Text(0, x + 20.0f, y + (50.f - TitleFontsize) / 2.f, TitleFontsize, pTitle, -1.0f);
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if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
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{
if(m_pClient->m_Snap.m_pGameDataObj)
{
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int Score = Team == TEAM_RED ? m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed : m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
}
else
{
if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW &&
m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID])
{
int Score = m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]->m_Score;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
else if(m_pClient->m_Snap.m_pLocalInfo)
{
int Score = m_pClient->m_Snap.m_pLocalInfo->m_Score;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
}
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if(m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard)
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{
if(m_ServerRecord > 0)
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str_time_float(m_ServerRecord, TIME_HOURS, aBuf, sizeof(aBuf));
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else
aBuf[0] = 0;
}
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float tw;
if(!lower16 && !lower32 && !lower24)
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{
tw = TextRender()->TextWidth(0, TitleFontsize, aBuf, -1, -1.0f);
TextRender()->Text(0, x + w - tw - 20.0f, y + (50.f - TitleFontsize) / 2.f, TitleFontsize, aBuf, -1.0f);
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}
// calculate measurements
float LineHeight = 60.0f;
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float TeeSizeMod = 1.0f;
float Spacing = 16.0f;
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float RoundRadius = 15.0f;
float FontSize = 24.0f;
if(NumPlayers > 48)
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{
LineHeight = 20.0f;
TeeSizeMod = 0.4f;
Spacing = 0.0f;
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RoundRadius = 5.0f;
FontSize = 16.0f;
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}
else if(NumPlayers > 32)
{
LineHeight = 27.0f;
TeeSizeMod = 0.6f;
Spacing = 0.0f;
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RoundRadius = 5.0f;
FontSize = 20.0f;
}
else if(NumPlayers > 12)
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{
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LineHeight = 40.0f;
TeeSizeMod = 0.8f;
Spacing = 0.0f;
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RoundRadius = 15.0f;
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}
else if(NumPlayers > 8)
{
LineHeight = 50.0f;
TeeSizeMod = 0.9f;
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Spacing = 5.0f;
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RoundRadius = 15.0f;
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}
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float ScoreOffset = x + 10.0f + 10.0f, ScoreLength = TextRender()->TextWidth(0, FontSize, "00:00:00", -1, -1.0f);
if(IsTeamplayTeam)
ScoreLength = TextRender()->TextWidth(0, FontSize, "99999", -1, -1.0f);
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float TeeOffset = ScoreOffset + ScoreLength + 15.0f, TeeLength = 60 * TeeSizeMod;
float NameOffset = TeeOffset + TeeLength, NameLength = 300.0f - TeeLength;
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float CountryLength = (LineHeight - Spacing - TeeSizeMod * 5.0f) * 2.0f;
float PingLength = 65.0f;
float PingOffset = x + w - PingLength - 10.0f - 10.0f;
float CountryOffset = PingOffset - CountryLength;
float ClanLength = w - ((NameOffset - x) + NameLength) - (w - (CountryOffset - x));
float ClanOffset = CountryOffset - ClanLength;
// render headlines
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x += 10.0f;
y += 50.0f;
float HeadlineFontsize = 22.0f;
const char *pScore = (m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard) ? Localize("Time") : Localize("Score");
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tw = TextRender()->TextWidth(0, HeadlineFontsize, pScore, -1, -1.0f);
TextRender()->Text(0, ScoreOffset + ScoreLength - tw, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, pScore, -1.0f);
TextRender()->Text(0, NameOffset, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, Localize("Name"), -1.0f);
tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Clan"), -1, -1.0f);
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TextRender()->Text(0, ClanOffset + (ClanLength - tw) / 2, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, Localize("Clan"), -1.0f);
tw = TextRender()->TextWidth(0, HeadlineFontsize, Localize("Ping"), -1, -1.0f);
TextRender()->Text(0, PingOffset + PingLength - tw, y + (HeadlineFontsize * 2.f - HeadlineFontsize) / 2.f, HeadlineFontsize, Localize("Ping"), -1.0f);
// render player entries
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y += HeadlineFontsize * 2.0f;
CTextCursor Cursor;
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int rendered = 0;
if(upper16)
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rendered = -16;
if(upper32)
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rendered = -32;
if(upper24)
rendered = -24;
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int OldDDTeam = -1;
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for(int i = 0; i < MAX_CLIENTS; i++)
{
// make sure that we render the correct team
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByDDTeamScore[i];
if(!pInfo || pInfo->m_Team != Team)
continue;
if(rendered++ < 0)
continue;
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int DDTeam = m_pClient->m_Teams.Team(pInfo->m_ClientID);
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int NextDDTeam = 0;
for(int j = i + 1; j < MAX_CLIENTS; j++)
{
const CNetObj_PlayerInfo *pInfo2 = m_pClient->m_Snap.m_paInfoByDDTeamScore[j];
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if(!pInfo2 || pInfo2->m_Team != Team)
continue;
NextDDTeam = m_pClient->m_Teams.Team(pInfo2->m_ClientID);
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break;
}
if(OldDDTeam == -1)
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{
for(int j = i - 1; j >= 0; j--)
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{
const CNetObj_PlayerInfo *pInfo2 = m_pClient->m_Snap.m_paInfoByDDTeamScore[j];
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if(!pInfo2 || pInfo2->m_Team != Team)
continue;
OldDDTeam = m_pClient->m_Teams.Team(pInfo2->m_ClientID);
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break;
}
}
if(DDTeam != TEAM_FLOCK)
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{
Graphics()->TextureClear();
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Graphics()->QuadsBegin();
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(DDTeam / 64.0f, 1.0f, 0.5f, 0.5f));
Graphics()->SetColor(rgb);
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int Corners = 0;
if(OldDDTeam != DDTeam)
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Corners |= CUI::CORNER_TL | CUI::CORNER_TR;
if(NextDDTeam != DDTeam)
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Corners |= CUI::CORNER_BL | CUI::CORNER_BR;
RenderTools()->DrawRoundRectExt(x - 10.0f, y, w, LineHeight + Spacing, RoundRadius, Corners);
Graphics()->QuadsEnd();
if(NextDDTeam != DDTeam)
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{
char aBuf[64];
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if(m_pClient->m_Snap.m_aTeamSize[0] > 8)
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{
str_format(aBuf, sizeof(aBuf), "%d", DDTeam);
TextRender()->SetCursor(&Cursor, x - 10.0f, y + Spacing + FontSize - (FontSize / 1.5f), FontSize / 1.5f, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = NameLength + 3;
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}
else
{
str_format(aBuf, sizeof(aBuf), "Team %d", DDTeam);
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f);
TextRender()->SetCursor(&Cursor, ScoreOffset + w / 2.0f - tw / 2.0f, y + LineHeight, FontSize / 1.5f, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = NameLength + 3;
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}
TextRender()->TextEx(&Cursor, aBuf, -1);
}
}
OldDDTeam = DDTeam;
// background so it's easy to find the local player or the followed one in spectator mode
if(pInfo->m_Local || (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID))
{
Graphics()->TextureClear();
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Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
RenderTools()->DrawRoundRect(x, y, w - 20.0f, LineHeight, RoundRadius);
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Graphics()->QuadsEnd();
}
// score
if(m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard)
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{
if(pInfo->m_Score == -9999)
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aBuf[0] = 0;
else
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str_time((int64_t)abs(pInfo->m_Score) * 100, TIME_HOURS, aBuf, sizeof(aBuf));
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}
else
str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Score, -999, 99999));
tw = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f);
TextRender()->SetCursor(&Cursor, ScoreOffset + ScoreLength - tw, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER);
TextRender()->TextEx(&Cursor, aBuf, -1);
// flag
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS &&
m_pClient->m_Snap.m_pGameDataObj && (m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed == pInfo->m_ClientID || m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID))
{
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Graphics()->BlendNormal();
if(m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue == pInfo->m_ClientID)
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteFlagBlue);
else
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteFlagRed);
Graphics()->QuadsBegin();
Graphics()->QuadsSetSubset(1, 0, 0, 1);
float Size = LineHeight;
IGraphics::CQuadItem QuadItem(TeeOffset + 0.0f, y - 5.0f - Spacing / 2.0f, Size / 2.0f, Size);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
}
// avatar
CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(TeeOffset + TeeLength / 2, y + LineHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
// name
TextRender()->SetCursor(&Cursor, NameOffset, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
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if(m_pClient->m_aClients[pInfo->m_ClientID].m_AuthLevel)
{
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ColorRGBA Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClAuthedPlayerColor));
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TextRender()->TextColor(Color);
}
if(g_Config.m_ClShowIDs)
{
char aId[64] = "";
if(pInfo->m_ClientID < 10)
{
str_format(aId, sizeof(aId), "%d: %s", pInfo->m_ClientID, m_pClient->m_aClients[pInfo->m_ClientID].m_aName);
}
else
{
str_format(aId, sizeof(aId), "%d: %s", pInfo->m_ClientID, m_pClient->m_aClients[pInfo->m_ClientID].m_aName);
}
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Cursor.m_LineWidth = NameLength;
TextRender()->TextEx(&Cursor, aId, -1);
}
else
{
Cursor.m_LineWidth = NameLength;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
}
// clan
if(str_comp(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan,
m_pClient->m_aClients[GameClient()->m_LocalIDs[g_Config.m_ClDummy]].m_aClan) == 0)
{
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ColorRGBA Color = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClSameClanColor));
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TextRender()->TextColor(Color);
}
else
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
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tw = minimum(TextRender()->TextWidth(nullptr, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1, -1.0f), ClanLength);
TextRender()->SetCursor(&Cursor, ClanOffset + (ClanLength - tw) / 2, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = ClanLength;
TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
// country flag
ColorRGBA Color(1.0f, 1.0f, 1.0f, 0.5f);
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m_pClient->m_CountryFlags.Render(m_pClient->m_aClients[pInfo->m_ClientID].m_Country, &Color,
CountryOffset, y + (Spacing + TeeSizeMod * 5.0f) / 2.0f, CountryLength, LineHeight - Spacing - TeeSizeMod * 5.0f);
// ping
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if(g_Config.m_ClEnablePingColor)
{
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ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA((300.0f - clamp(pInfo->m_Latency, 0, 300)) / 1000.0f, 1.0f, 0.5f));
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TextRender()->TextColor(rgb);
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}
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str_format(aBuf, sizeof(aBuf), "%d", clamp(pInfo->m_Latency, 0, 999));
tw = TextRender()->TextWidth(nullptr, FontSize, aBuf, -1, -1.0f);
TextRender()->SetCursor(&Cursor, PingOffset + PingLength - tw, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = PingLength;
TextRender()->TextEx(&Cursor, aBuf, -1);
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
y += LineHeight + Spacing;
if(lower32 || upper32)
{
if(rendered == 32)
break;
}
else if(lower24 || upper24)
{
if(rendered == 24)
break;
}
else
{
if(rendered == 16)
break;
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}
}
}
void CScoreboard::RenderRecordingNotification(float x)
{
if(!m_pClient->DemoRecorder(RECORDER_MANUAL)->IsRecording() &&
!m_pClient->DemoRecorder(RECORDER_AUTO)->IsRecording() &&
!m_pClient->DemoRecorder(RECORDER_RACE)->IsRecording() &&
!m_pClient->DemoRecorder(RECORDER_REPLAYS)->IsRecording())
{
return;
}
//draw the text
char aBuf[64] = "\0";
char aBuf2[64];
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char aTime[32];
if(m_pClient->DemoRecorder(RECORDER_MANUAL)->IsRecording())
{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_MANUAL)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Manual"), aTime);
str_append(aBuf, aBuf2, sizeof(aBuf));
}
if(m_pClient->DemoRecorder(RECORDER_RACE)->IsRecording())
{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_RACE)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Race"), aTime);
str_append(aBuf, aBuf2, sizeof(aBuf));
}
if(m_pClient->DemoRecorder(RECORDER_AUTO)->IsRecording())
{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_AUTO)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Auto"), aTime);
str_append(aBuf, aBuf2, sizeof(aBuf));
}
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if(m_pClient->DemoRecorder(RECORDER_REPLAYS)->IsRecording())
{
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str_time((int64_t)m_pClient->DemoRecorder(RECORDER_REPLAYS)->Length() * 100, TIME_HOURS, aTime, sizeof(aTime));
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str_format(aBuf2, sizeof(aBuf2), "%s %s ", Localize("Replay"), aTime);
str_append(aBuf, aBuf2, sizeof(aBuf));
}
float w = TextRender()->TextWidth(0, 20.0f, aBuf, -1, -1.0f);
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x, 0.0f, w + 60.0f, 50.0f, 15.0f, CUI::CORNER_B);
Graphics()->QuadsEnd();
//draw the red dot
Graphics()->QuadsBegin();
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 1.0f);
RenderTools()->DrawRoundRect(x + 20, 15.0f, 20.0f, 20.0f, 10.0f);
Graphics()->QuadsEnd();
TextRender()->Text(0, x + 50.0f, (50.f - 20.f) / 2.f, 20.0f, aBuf, -1.0f);
}
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void CScoreboard::OnRender()
{
if(!Active())
return;
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// if the score board is active, then we should clear the motd message as well
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if(m_pClient->m_Motd.IsActive())
m_pClient->m_Motd.Clear();
float Width = 400 * 3.0f * Graphics()->ScreenAspect();
float Height = 400 * 3.0f;
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Graphics()->MapScreen(0, 0, Width, Height);
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float w = 750.0f;
float ExtraWidthSingle = 20.0f;
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if(m_pClient->m_Snap.m_pGameInfoObj)
{
if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS))
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{
if(m_pClient->m_Snap.m_aTeamSize[0] > 48)
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{
RenderScoreboard(Width / 2, 150.0f, w, -5, "");
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RenderScoreboard(Width / 2 - w, 150.0f, w, -4, 0);
}
else if(m_pClient->m_Snap.m_aTeamSize[0] > 32)
{
RenderScoreboard(Width / 2, 150.0f, w, -8, "");
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RenderScoreboard(Width / 2 - w, 150.0f, w, -7, 0);
}
else if(m_pClient->m_Snap.m_aTeamSize[0] > 16)
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{
RenderScoreboard(Width / 2, 150.0f, w, -3, "");
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RenderScoreboard(Width / 2 - w, 150.0f, w, -6, 0);
}
else
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{
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w += ExtraWidthSingle;
RenderScoreboard(Width / 2 - w / 2, 150.0f, w, -2, 0);
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}
}
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else
{
const char *pRedClanName = GetClanName(TEAM_RED);
const char *pBlueClanName = GetClanName(TEAM_BLUE);
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER && m_pClient->m_Snap.m_pGameDataObj)
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{
char aText[256];
str_copy(aText, Localize("Draw!"), sizeof(aText));
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if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue)
{
if(pRedClanName)
str_format(aText, sizeof(aText), Localize("%s wins!"), pRedClanName);
else
str_copy(aText, Localize("Red team wins!"), sizeof(aText));
}
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else if(m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed)
{
if(pBlueClanName)
str_format(aText, sizeof(aText), Localize("%s wins!"), pBlueClanName);
else
str_copy(aText, Localize("Blue team wins!"), sizeof(aText));
}
float w = TextRender()->TextWidth(0, 86.0f, aText, -1, -1.0f);
TextRender()->Text(0, Width / 2 - w / 2, 39, 86.0f, aText, -1.0f);
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}
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//decrease width, because team games use additional offsets
w -= 10.0f;
int NumPlayers = maximum(m_pClient->m_Snap.m_aTeamSize[TEAM_RED], m_pClient->m_Snap.m_aTeamSize[TEAM_BLUE]);
RenderScoreboard(Width / 2 - w - 5.0f, 150.0f, w, TEAM_RED, pRedClanName ? pRedClanName : Localize("Red team"), NumPlayers);
RenderScoreboard(Width / 2 + 5.0f, 150.0f, w, TEAM_BLUE, pBlueClanName ? pBlueClanName : Localize("Blue team"), NumPlayers);
}
}
RenderGoals(Width / 2 - w / 2, 150 + 760 + 10, w);
RenderSpectators(Width / 2 - w / 2, 150 + 760 + 10 + 50 + 10, w);
RenderRecordingNotification((Width / 7) * 4);
}
bool CScoreboard::Active()
{
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// if statboard is active don't show scoreboard
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if(m_pClient->m_Statboard.IsActive())
return false;
if(m_Active)
return true;
if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
{
// we are not a spectator, check if we are dead
if(!m_pClient->m_Snap.m_pLocalCharacter && g_Config.m_ClScoreboardOnDeath)
return true;
}
// if the game is over
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER)
return true;
return false;
}
const char *CScoreboard::GetClanName(int Team)
{
int ClanPlayers = 0;
const char *pClanName = 0;
for(const auto *pInfo : m_pClient->m_Snap.m_paInfoByScore)
{
if(!pInfo || pInfo->m_Team != Team)
continue;
if(!pClanName)
{
pClanName = m_pClient->m_aClients[pInfo->m_ClientID].m_aClan;
ClanPlayers++;
}
else
{
if(str_comp(m_pClient->m_aClients[pInfo->m_ClientID].m_aClan, pClanName) == 0)
ClanPlayers++;
else
return 0;
}
}
if(ClanPlayers > 1 && pClanName[0])
return pClanName;
else
return 0;
}