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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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# ifndef ENGINE_GRAPHICS_H
# define ENGINE_GRAPHICS_H
# include "kernel.h"
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# include "warning.h"
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# include <base/color.h>
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# include <stddef.h>
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# include <stdint.h>
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# include <functional>
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# include <vector>
# define GRAPHICS_TYPE_UNSIGNED_BYTE 0x1401
# define GRAPHICS_TYPE_UNSIGNED_SHORT 0x1403
# define GRAPHICS_TYPE_INT 0x1404
# define GRAPHICS_TYPE_UNSIGNED_INT 0x1405
# define GRAPHICS_TYPE_FLOAT 0x1406
struct SBufferContainerInfo
{
int m_Stride ;
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int m_VertBufferBindingIndex ;
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// the attributes of the container
struct SAttribute
{
int m_DataTypeCount ;
unsigned int m_Type ;
bool m_Normalized ;
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void * m_pOffset ;
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//0: float, 1:integer
unsigned int m_FuncType ;
} ;
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std : : vector < SAttribute > m_vAttributes ;
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} ;
struct SQuadRenderInfo
{
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ColorRGBA m_Color ;
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vec2 m_Offsets ;
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float m_Rotation ;
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// allows easier upload for uniform buffers because of the alignment requirements
float m_Padding ;
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} ;
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struct SGraphicTile
{
vec2 m_TopLeft ;
vec2 m_TopRight ;
vec2 m_BottomRight ;
vec2 m_BottomLeft ;
} ;
struct SGraphicTileTexureCoords
{
vec3 m_TexCoordTopLeft ;
vec3 m_TexCoordTopRight ;
vec3 m_TexCoordBottomRight ;
vec3 m_TexCoordBottomLeft ;
} ;
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class CImageInfo
{
public :
enum
{
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FORMAT_AUTO = - 1 ,
FORMAT_RGB = 0 ,
FORMAT_RGBA = 1 ,
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FORMAT_SINGLE_COMPONENT = 2 ,
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} ;
/* Variable: width
Contains the width of the image */
int m_Width ;
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/* Variable: height
Contains the height of the image */
int m_Height ;
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/* Variable: format
Contains the format of the image . See < Image Formats > for more information . */
int m_Format ;
/* Variable: data
Pointer to the image data . */
void * m_pData ;
} ;
/*
Structure : CVideoMode
*/
class CVideoMode
{
public :
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int m_CanvasWidth , m_CanvasHeight ;
int m_WindowWidth , m_WindowHeight ;
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int m_RefreshRate ;
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int m_Red , m_Green , m_Blue ;
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uint32_t m_Format ;
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} ;
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typedef vec2 GL_SPoint ;
typedef vec2 GL_STexCoord ;
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struct GL_STexCoord3D
{
GL_STexCoord3D & operator = ( const GL_STexCoord & TexCoord )
{
u = TexCoord . u ;
v = TexCoord . v ;
return * this ;
}
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GL_STexCoord3D & operator = ( const vec3 & TexCoord )
{
u = TexCoord . u ;
v = TexCoord . v ;
w = TexCoord . w ;
return * this ;
}
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float u , v , w ;
} ;
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typedef ColorRGBA GL_SColorf ;
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//use normalized color values
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typedef vector4_base < unsigned char > GL_SColor ;
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struct GL_SVertex
{
GL_SPoint m_Pos ;
GL_STexCoord m_Tex ;
GL_SColor m_Color ;
} ;
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struct GL_SVertexTex3D
{
GL_SPoint m_Pos ;
GL_SColorf m_Color ;
GL_STexCoord3D m_Tex ;
} ;
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struct GL_SVertexTex3DStream
{
GL_SPoint m_Pos ;
GL_SColor m_Color ;
GL_STexCoord3D m_Tex ;
} ;
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static constexpr size_t gs_GraphicsMaxQuadsRenderCount = 256 ;
static constexpr size_t gs_GraphicsMaxParticlesRenderCount = 512 ;
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enum EGraphicsDriverAgeType
{
GRAPHICS_DRIVER_AGE_TYPE_LEGACY = 0 ,
GRAPHICS_DRIVER_AGE_TYPE_DEFAULT ,
GRAPHICS_DRIVER_AGE_TYPE_MODERN ,
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GRAPHICS_DRIVER_AGE_TYPE_COUNT ,
} ;
enum EBackendType
{
BACKEND_TYPE_OPENGL = 0 ,
BACKEND_TYPE_OPENGL_ES ,
BACKEND_TYPE_VULKAN ,
// special value to tell the backend to identify the current backend
BACKEND_TYPE_AUTO ,
BACKEND_TYPE_COUNT ,
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} ;
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struct STWGraphicGPU
{
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enum ETWGraphicsGPUType
{
GRAPHICS_GPU_TYPE_DISCRETE = 0 ,
GRAPHICS_GPU_TYPE_INTEGRATED ,
GRAPHICS_GPU_TYPE_VIRTUAL ,
GRAPHICS_GPU_TYPE_CPU ,
// should stay at last position in this enum
GRAPHICS_GPU_TYPE_INVALID ,
} ;
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struct STWGraphicGPUItem
{
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char m_aName [ 256 ] ;
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ETWGraphicsGPUType m_GPUType ;
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} ;
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std : : vector < STWGraphicGPUItem > m_vGPUs ;
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STWGraphicGPUItem m_AutoGPU ;
} ;
typedef STWGraphicGPU TTWGraphicsGPUList ;
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typedef std : : function < void ( void * ) > WINDOW_RESIZE_FUNC ;
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namespace client_data7 {
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struct CDataSprite ; // NOLINT(bugprone-forward-declaration-namespace)
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}
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typedef std : : function < bool ( uint32_t & Width , uint32_t & Height , uint32_t & Format , std : : vector < uint8_t > & vDstData ) > TGLBackendReadPresentedImageData ;
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class IGraphics : public IInterface
{
MACRO_INTERFACE ( " graphics " , 0 )
protected :
int m_ScreenWidth ;
int m_ScreenHeight ;
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int m_ScreenRefreshRate ;
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float m_ScreenHiDPIScale ;
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public :
enum
{
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TEXLOAD_NOMIPMAPS = 1 < < 1 ,
TEXLOAD_NO_COMPRESSION = 1 < < 2 ,
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TEXLOAD_TO_3D_TEXTURE = ( 1 < < 3 ) ,
TEXLOAD_TO_2D_ARRAY_TEXTURE = ( 1 < < 4 ) ,
TEXLOAD_TO_3D_TEXTURE_SINGLE_LAYER = ( 1 < < 5 ) ,
TEXLOAD_TO_2D_ARRAY_TEXTURE_SINGLE_LAYER = ( 1 < < 6 ) ,
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TEXLOAD_NO_2D_TEXTURE = ( 1 < < 7 ) ,
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} ;
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class CTextureHandle
{
friend class IGraphics ;
int m_Id ;
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public :
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CTextureHandle ( ) :
m_Id ( - 1 )
{
}
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bool IsValid ( ) const { return Id ( ) > = 0 ; }
int Id ( ) const { return m_Id ; }
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void Invalidate ( ) { m_Id = - 1 ; }
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} ;
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int ScreenWidth ( ) const { return m_ScreenWidth ; }
int ScreenHeight ( ) const { return m_ScreenHeight ; }
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float ScreenAspect ( ) const { return ( float ) ScreenWidth ( ) / ( float ) ScreenHeight ( ) ; }
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float ScreenHiDPIScale ( ) const { return m_ScreenHiDPIScale ; }
int WindowWidth ( ) const { return m_ScreenWidth / m_ScreenHiDPIScale ; }
int WindowHeight ( ) const { return m_ScreenHeight / m_ScreenHiDPIScale ; }
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virtual void WarnPngliteIncompatibleImages ( bool Warn ) = 0 ;
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virtual void SetWindowParams ( int FullscreenMode , bool IsBorderless , bool AllowResizing ) = 0 ;
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virtual bool SetWindowScreen ( int Index ) = 0 ;
virtual bool SetVSync ( bool State ) = 0 ;
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virtual bool SetMultiSampling ( uint32_t ReqMultiSamplingCount , uint32_t & MultiSamplingCountBackend ) = 0 ;
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virtual int GetWindowScreen ( ) = 0 ;
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virtual void Move ( int x , int y ) = 0 ;
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virtual void Resize ( int w , int h , int RefreshRate ) = 0 ;
virtual void GotResized ( int w , int h , int RefreshRate ) = 0 ;
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virtual void UpdateViewport ( int X , int Y , int W , int H , bool ByResize ) = 0 ;
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virtual void AddWindowResizeListener ( WINDOW_RESIZE_FUNC pFunc , void * pUser ) = 0 ;
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virtual void WindowDestroyNtf ( uint32_t WindowID ) = 0 ;
virtual void WindowCreateNtf ( uint32_t WindowID ) = 0 ;
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// ForceClearNow forces the backend to trigger a clear, even at performance cost, else it might be delayed by one frame
virtual void Clear ( float r , float g , float b , bool ForceClearNow = false ) = 0 ;
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virtual void ClipEnable ( int x , int y , int w , int h ) = 0 ;
virtual void ClipDisable ( ) = 0 ;
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virtual void MapScreen ( float TopLeftX , float TopLeftY , float BottomRightX , float BottomRightY ) = 0 ;
virtual void GetScreen ( float * pTopLeftX , float * pTopLeftY , float * pBottomRightX , float * pBottomRightY ) = 0 ;
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// TODO: These should perhaps not be virtuals
virtual void BlendNone ( ) = 0 ;
virtual void BlendNormal ( ) = 0 ;
virtual void BlendAdditive ( ) = 0 ;
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virtual void WrapNormal ( ) = 0 ;
virtual void WrapClamp ( ) = 0 ;
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virtual uint64_t TextureMemoryUsage ( ) const = 0 ;
virtual uint64_t BufferMemoryUsage ( ) const = 0 ;
virtual uint64_t StreamedMemoryUsage ( ) const = 0 ;
virtual uint64_t StagingMemoryUsage ( ) const = 0 ;
virtual const TTWGraphicsGPUList & GetGPUs ( ) const = 0 ;
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virtual int LoadPNG ( CImageInfo * pImg , const char * pFilename , int StorageType ) = 0 ;
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virtual void FreePNG ( CImageInfo * pImg ) = 0 ;
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virtual bool CheckImageDivisibility ( const char * pFileName , CImageInfo & Img , int DivX , int DivY , bool AllowResize ) = 0 ;
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virtual bool IsImageFormatRGBA ( const char * pFileName , CImageInfo & Img ) = 0 ;
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// destination and source buffer require to have the same width and height
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virtual void CopyTextureBufferSub ( uint8_t * pDestBuffer , uint8_t * pSourceBuffer , int FullWidth , int FullHeight , int ColorChannelCount , int SubOffsetX , int SubOffsetY , int SubCopyWidth , int SubCopyHeight ) = 0 ;
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// destination width must be equal to the subwidth of the source
virtual void CopyTextureFromTextureBufferSub ( uint8_t * pDestBuffer , int DestWidth , int DestHeight , uint8_t * pSourceBuffer , int SrcWidth , int SrcHeight , int ColorChannelCount , int SrcSubOffsetX , int SrcSubOffsetY , int SrcSubCopyWidth , int SrcSubCopyHeight ) = 0 ;
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virtual int UnloadTexture ( CTextureHandle * pIndex ) = 0 ;
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virtual CTextureHandle LoadTextureRaw ( int Width , int Height , int Format , const void * pData , int StoreFormat , int Flags , const char * pTexName = nullptr ) = 0 ;
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virtual int LoadTextureRawSub ( CTextureHandle TextureID , int x , int y , int Width , int Height , int Format , const void * pData ) = 0 ;
virtual CTextureHandle LoadTexture ( const char * pFilename , int StorageType , int StoreFormat , int Flags ) = 0 ;
virtual void TextureSet ( CTextureHandle Texture ) = 0 ;
void TextureClear ( ) { TextureSet ( CTextureHandle ( ) ) ; }
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// pTextData & pTextOutlineData are automatically free'd
virtual bool LoadTextTextures ( int Width , int Height , CTextureHandle & TextTexture , CTextureHandle & TextOutlineTexture , void * pTextData , void * pTextOutlineData ) = 0 ;
virtual bool UnloadTextTextures ( CTextureHandle & TextTexture , CTextureHandle & TextOutlineTexture ) = 0 ;
virtual bool UpdateTextTexture ( CTextureHandle TextureID , int x , int y , int Width , int Height , const void * pData ) = 0 ;
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virtual CTextureHandle LoadSpriteTexture ( CImageInfo & FromImageInfo , struct CDataSprite * pSprite ) = 0 ;
virtual CTextureHandle LoadSpriteTexture ( CImageInfo & FromImageInfo , struct client_data7 : : CDataSprite * pSprite ) = 0 ;
virtual bool IsImageSubFullyTransparent ( CImageInfo & FromImageInfo , int x , int y , int w , int h ) = 0 ;
virtual bool IsSpriteTextureFullyTransparent ( CImageInfo & FromImageInfo , struct client_data7 : : CDataSprite * pSprite ) = 0 ;
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virtual void FlushVertices ( bool KeepVertices = false ) = 0 ;
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virtual void FlushVerticesTex3D ( ) = 0 ;
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// specific render functions
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virtual void RenderTileLayer ( int BufferContainerIndex , const ColorRGBA & Color , char * * pOffsets , unsigned int * pIndicedVertexDrawNum , size_t NumIndicesOffset ) = 0 ;
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virtual void RenderBorderTiles ( int BufferContainerIndex , const ColorRGBA & Color , char * pIndexBufferOffset , const vec2 & Offset , const vec2 & Dir , int JumpIndex , unsigned int DrawNum ) = 0 ;
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virtual void RenderBorderTileLines ( int BufferContainerIndex , const ColorRGBA & Color , char * pIndexBufferOffset , const vec2 & Offset , const vec2 & Dir , unsigned int IndexDrawNum , unsigned int RedrawNum ) = 0 ;
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virtual void RenderQuadLayer ( int BufferContainerIndex , SQuadRenderInfo * pQuadInfo , int QuadNum , int QuadOffset ) = 0 ;
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virtual void RenderText ( int BufferContainerIndex , int TextQuadNum , int TextureSize , int TextureTextIndex , int TextureTextOutlineIndex , const ColorRGBA & TextColor , const ColorRGBA & TextOutlineColor ) = 0 ;
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// opengl 3.3 functions
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enum EBufferObjectCreateFlags
{
// tell the backend that the buffer only needs to be valid for the span of one frame. Buffer size is not allowed to be bigger than GL_SVertex * MAX_VERTICES
BUFFER_OBJECT_CREATE_FLAGS_ONE_TIME_USE_BIT = 1 < < 0 ,
} ;
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// if a pointer is passed as moved pointer, it requires to be allocated with malloc()
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virtual int CreateBufferObject ( size_t UploadDataSize , void * pUploadData , int CreateFlags , bool IsMovedPointer = false ) = 0 ;
virtual void RecreateBufferObject ( int BufferIndex , size_t UploadDataSize , void * pUploadData , int CreateFlags , bool IsMovedPointer = false ) = 0 ;
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virtual void DeleteBufferObject ( int BufferIndex ) = 0 ;
virtual int CreateBufferContainer ( struct SBufferContainerInfo * pContainerInfo ) = 0 ;
// destroying all buffer objects means, that all referenced VBOs are destroyed automatically, so the user does not need to save references to them
virtual void DeleteBufferContainer ( int ContainerIndex , bool DestroyAllBO = true ) = 0 ;
virtual void IndicesNumRequiredNotify ( unsigned int RequiredIndicesCount ) = 0 ;
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// returns true if the driver age type is supported, passing BACKEND_TYPE_AUTO for BackendType will query the values for the currently used backend
virtual bool GetDriverVersion ( EGraphicsDriverAgeType DriverAgeType , int & Major , int & Minor , int & Patch , const char * & pName , EBackendType BackendType ) = 0 ;
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virtual bool IsConfigModernAPI ( ) = 0 ;
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virtual bool IsTileBufferingEnabled ( ) = 0 ;
virtual bool IsQuadBufferingEnabled ( ) = 0 ;
virtual bool IsTextBufferingEnabled ( ) = 0 ;
virtual bool IsQuadContainerBufferingEnabled ( ) = 0 ;
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virtual bool HasTextureArrays ( ) = 0 ;
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virtual const char * GetVendorString ( ) = 0 ;
virtual const char * GetVersionString ( ) = 0 ;
virtual const char * GetRendererString ( ) = 0 ;
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struct CLineItem
{
float m_X0 , m_Y0 , m_X1 , m_Y1 ;
CLineItem ( ) { }
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CLineItem ( float x0 , float y0 , float x1 , float y1 ) :
m_X0 ( x0 ) , m_Y0 ( y0 ) , m_X1 ( x1 ) , m_Y1 ( y1 ) { }
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} ;
virtual void LinesBegin ( ) = 0 ;
virtual void LinesEnd ( ) = 0 ;
virtual void LinesDraw ( const CLineItem * pArray , int Num ) = 0 ;
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virtual void QuadsBegin ( ) = 0 ;
virtual void QuadsEnd ( ) = 0 ;
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virtual void QuadsTex3DBegin ( ) = 0 ;
virtual void QuadsTex3DEnd ( ) = 0 ;
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virtual void TrianglesBegin ( ) = 0 ;
virtual void TrianglesEnd ( ) = 0 ;
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virtual void QuadsEndKeepVertices ( ) = 0 ;
virtual void QuadsDrawCurrentVertices ( bool KeepVertices = true ) = 0 ;
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virtual void QuadsSetRotation ( float Angle ) = 0 ;
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virtual void QuadsSetSubset ( float TopLeftU , float TopLeftV , float BottomRightU , float BottomRightV ) = 0 ;
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virtual void QuadsSetSubsetFree ( float x0 , float y0 , float x1 , float y1 , float x2 , float y2 , float x3 , float y3 , int Index = - 1 ) = 0 ;
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struct CFreeformItem
{
float m_X0 , m_Y0 , m_X1 , m_Y1 , m_X2 , m_Y2 , m_X3 , m_Y3 ;
CFreeformItem ( ) { }
CFreeformItem ( float x0 , float y0 , float x1 , float y1 , float x2 , float y2 , float x3 , float y3 ) :
m_X0 ( x0 ) , m_Y0 ( y0 ) , m_X1 ( x1 ) , m_Y1 ( y1 ) , m_X2 ( x2 ) , m_Y2 ( y2 ) , m_X3 ( x3 ) , m_Y3 ( y3 ) { }
} ;
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struct CQuadItem
{
float m_X , m_Y , m_Width , m_Height ;
CQuadItem ( ) { }
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CQuadItem ( float x , float y , float w , float h ) :
m_X ( x ) , m_Y ( y ) , m_Width ( w ) , m_Height ( h ) { }
void Set ( float x , float y , float w , float h )
{
m_X = x ;
m_Y = y ;
m_Width = w ;
m_Height = h ;
}
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CFreeformItem ToFreeForm ( ) const
{
return CFreeformItem ( m_X , m_Y , m_X + m_Width , m_Y , m_X , m_Y + m_Height , m_X + m_Width , m_Y + m_Height ) ;
}
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} ;
virtual void QuadsDraw ( CQuadItem * pArray , int Num ) = 0 ;
virtual void QuadsDrawTL ( const CQuadItem * pArray , int Num ) = 0 ;
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virtual void QuadsTex3DDrawTL ( const CQuadItem * pArray , int Num ) = 0 ;
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virtual const GL_STexCoord * GetCurTextureCoordinates ( ) = 0 ;
virtual const GL_SColor * GetCurColor ( ) = 0 ;
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virtual int CreateQuadContainer ( bool AutomaticUpload = true ) = 0 ;
virtual void QuadContainerChangeAutomaticUpload ( int ContainerIndex , bool AutomaticUpload ) = 0 ;
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virtual void QuadContainerUpload ( int ContainerIndex ) = 0 ;
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virtual int QuadContainerAddQuads ( int ContainerIndex , CQuadItem * pArray , int Num ) = 0 ;
virtual int QuadContainerAddQuads ( int ContainerIndex , CFreeformItem * pArray , int Num ) = 0 ;
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virtual void QuadContainerReset ( int ContainerIndex ) = 0 ;
virtual void DeleteQuadContainer ( int ContainerIndex ) = 0 ;
virtual void RenderQuadContainer ( int ContainerIndex , int QuadDrawNum ) = 0 ;
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virtual void RenderQuadContainer ( int ContainerIndex , int QuadOffset , int QuadDrawNum , bool ChangeWrapMode = true ) = 0 ;
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virtual void RenderQuadContainerEx ( int ContainerIndex , int QuadOffset , int QuadDrawNum , float X , float Y , float ScaleX = 1.f , float ScaleY = 1.f ) = 0 ;
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virtual void RenderQuadContainerAsSprite ( int ContainerIndex , int QuadOffset , float X , float Y , float ScaleX = 1.f , float ScaleY = 1.f ) = 0 ;
struct SRenderSpriteInfo
{
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vec2 m_Pos ;
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float m_Scale ;
float m_Rotation ;
} ;
virtual void RenderQuadContainerAsSpriteMultiple ( int ContainerIndex , int QuadOffset , int DrawCount , SRenderSpriteInfo * pRenderInfo ) = 0 ;
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virtual void QuadsDrawFreeform ( const CFreeformItem * pArray , int Num ) = 0 ;
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virtual void QuadsText ( float x , float y , float Size , const char * pText ) = 0 ;
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struct CColorVertex
{
int m_Index ;
float m_R , m_G , m_B , m_A ;
CColorVertex ( ) { }
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CColorVertex ( int i , float r , float g , float b , float a ) :
m_Index ( i ) , m_R ( r ) , m_G ( g ) , m_B ( b ) , m_A ( a ) { }
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} ;
virtual void SetColorVertex ( const CColorVertex * pArray , int Num ) = 0 ;
virtual void SetColor ( float r , float g , float b , float a ) = 0 ;
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virtual void SetColor ( ColorRGBA rgb ) = 0 ;
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virtual void SetColor4 ( vec4 TopLeft , vec4 TopRight , vec4 BottomLeft , vec4 BottomRight ) = 0 ;
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virtual void ChangeColorOfCurrentQuadVertices ( float r , float g , float b , float a ) = 0 ;
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virtual void ChangeColorOfQuadVertices ( int QuadOffset , unsigned char r , unsigned char g , unsigned char b , unsigned char a ) = 0 ;
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virtual void TakeScreenshot ( const char * pFilename ) = 0 ;
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virtual void TakeCustomScreenshot ( const char * pFilename ) = 0 ;
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virtual int GetVideoModes ( CVideoMode * pModes , int MaxModes , int Screen ) = 0 ;
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virtual void Swap ( ) = 0 ;
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virtual int GetNumScreens ( ) const = 0 ;
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// synchronization
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virtual void InsertSignal ( class CSemaphore * pSemaphore ) = 0 ;
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virtual bool IsIdle ( ) const = 0 ;
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virtual void WaitForIdle ( ) = 0 ;
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virtual void SetWindowGrab ( bool Grab ) = 0 ;
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virtual void NotifyWindow ( ) = 0 ;
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// be aware that this function should only be called from the graphics thread, and even then you should really know what you are doing
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// this function always returns the pixels in RGB
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virtual TGLBackendReadPresentedImageData & GetReadPresentedImageDataFuncUnsafe ( ) = 0 ;
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virtual SWarning * GetCurWarning ( ) = 0 ;
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protected :
inline CTextureHandle CreateTextureHandle ( int Index )
{
CTextureHandle Tex ;
Tex . m_Id = Index ;
return Tex ;
}
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} ;
class IEngineGraphics : public IGraphics
{
MACRO_INTERFACE ( " enginegraphics " , 0 )
public :
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virtual int Init ( ) = 0 ;
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virtual void Shutdown ( ) = 0 ;
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virtual void Minimize ( ) = 0 ;
virtual void Maximize ( ) = 0 ;
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virtual int WindowActive ( ) = 0 ;
virtual int WindowOpen ( ) = 0 ;
} ;
extern IEngineGraphics * CreateEngineGraphics ( ) ;
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extern IEngineGraphics * CreateEngineGraphicsThreaded ( ) ;
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# endif