ddnet/src/game/server/entities/dragger.h

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/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#ifndef GAME_SERVER_ENTITIES_DRAGGER_H
#define GAME_SERVER_ENTITIES_DRAGGER_H
#include <game/server/entity.h>
class CCharacter;
class CDragger: public CEntity
{
vec2 m_Core;
float m_Strength;
int m_EvalTick;
void Move();
void Drag();
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CCharacter * m_Target;
bool m_NW;
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int m_CatchedTeam;
CCharacter * m_SoloEnts[MAX_CLIENTS];
int m_SoloIDs[MAX_CLIENTS];
public:
CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW,
int CatchedTeam, int Layer = 0, int Number = 0);
virtual void Reset();
virtual void Tick();
virtual void Snap(int snapping_client);
};
class CDraggerTeam
{
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CDragger * m_Draggers[MAX_CLIENTS];
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public:
CDraggerTeam(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW =
false, int Layer = 0, int Number = 0);
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~CDraggerTeam();
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};
#endif // GAME_SERVER_ENTITIES_DRAGGER_H