ddnet/src/game/server/entities
2019-04-08 21:54:12 +02:00
..
character.cpp After a char was killed stop processing further tiles 2019-03-28 23:29:34 +01:00
character.h add support for blue teleport gun 2018-11-03 10:26:20 +01:00
door.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
door.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
dragger.cpp Fix memory leak in draggers 2019-04-08 21:54:12 +02:00
dragger.h Fix memory leak in draggers 2019-04-08 21:54:12 +02:00
flag.cpp Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
gun.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
laser.cpp fix laser/rifle bonce delay, when server time(server ticks) are high, caused by unprecise floating point arithmetic 2018-12-07 11:06:44 +01:00
laser.h add support for blue teleport gun 2018-11-03 10:26:20 +01:00
light.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
light.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
pickup.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
pickup.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
plasma.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
plasma.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
projectile.cpp make it one line 2018-11-13 13:05:15 +01:00
projectile.h Try to unfix the grenade bug for the map "Binary" 2018-03-24 14:01:01 +01:00