ddnet/src/game/server/entities/dragger.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_ENTITY_DRAGGER_H
#define GAME_SERVER_ENTITY_DRAGGER_H
#include <game/server/entity.h>
#include <list>
class CCharacter;
class CDragger : public CEntity
{
vec2 m_Core;
float m_Strength;
int m_EvalTick;
void Move();
void Drag();
std::list<CCharacter *> m_Targets;
bool m_NW;
public:
CDragger(CGameWorld *pGameWorld, vec2 Pos, float Strength, bool NW=false);
virtual void Reset();
virtual void Tick();
virtual void Snap(int snapping_client);
};
#endif